/* $Id: gauges.c,v 1.1.1.1 2006/03/17 19:57:43 zicodxx Exp $ */ /* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Inferno gauge drivers * */ #ifdef HAVE_CONFIG_H #include #endif #include #include #include #include #include "hudmsg.h" #include "inferno.h" #include "game.h" #include "screens.h" #include "gauges.h" #include "physics.h" #include "error.h" #include "menu.h" // For the font. #include "mono.h" #include "collide.h" #include "newdemo.h" #include "player.h" #include "gamefont.h" #include "bm.h" #include "text.h" #include "powerup.h" #include "sounds.h" #ifdef NETWORK #include "multi.h" #include "network.h" #endif #include "endlevel.h" #include "cntrlcen.h" #include "controls.h" #include "wall.h" #include "text.h" #include "render.h" #include "piggy.h" #include "laser.h" #ifdef OGL #include "ogl_init.h" #endif void draw_ammo_info(int x,int y,int ammo_count,int primary); extern void draw_guided_crosshair(void); bitmap_index Gauges[MAX_GAUGE_BMS]; // Array of all gauge bitmaps. bitmap_index Gauges_hires[MAX_GAUGE_BMS]; // hires gauges grs_canvas *Canv_LeftEnergyGauge = NULL; grs_canvas *Canv_AfterburnerGauge = NULL; grs_canvas *Canv_SBEnergyGauge = NULL; grs_canvas *Canv_SBAfterburnerGauge = NULL; grs_canvas *Canv_RightEnergyGauge = NULL; grs_canvas *Canv_NumericalGauge = NULL; //Flags for gauges/hud stuff ubyte Reticle_on=1; //bitmap numbers for gauges #define GAUGE_SHIELDS 0 //0..9, in decreasing order (100%,90%...0%) #define GAUGE_INVULNERABLE 10 //10..19 #define N_INVULNERABLE_FRAMES 10 #define GAUGE_AFTERBURNER 20 #define GAUGE_ENERGY_LEFT 21 #define GAUGE_ENERGY_RIGHT 22 #define GAUGE_NUMERICAL 23 #define GAUGE_BLUE_KEY 24 #define GAUGE_GOLD_KEY 25 #define GAUGE_RED_KEY 26 #define GAUGE_BLUE_KEY_OFF 27 #define GAUGE_GOLD_KEY_OFF 28 #define GAUGE_RED_KEY_OFF 29 #define SB_GAUGE_BLUE_KEY 30 #define SB_GAUGE_GOLD_KEY 31 #define SB_GAUGE_RED_KEY 32 #define SB_GAUGE_BLUE_KEY_OFF 33 #define SB_GAUGE_GOLD_KEY_OFF 34 #define SB_GAUGE_RED_KEY_OFF 35 #define SB_GAUGE_ENERGY 36 #define GAUGE_LIVES 37 #define GAUGE_SHIPS 38 #define GAUGE_SHIPS_LAST 45 #define RETICLE_CROSS 46 #define RETICLE_PRIMARY 48 #define RETICLE_SECONDARY 51 #define RETICLE_LAST 55 #define GAUGE_HOMING_WARNING_ON 56 #define GAUGE_HOMING_WARNING_OFF 57 #define SML_RETICLE_CROSS 58 #define SML_RETICLE_PRIMARY 60 #define SML_RETICLE_SECONDARY 63 #define SML_RETICLE_LAST 67 #define KEY_ICON_BLUE 68 #define KEY_ICON_YELLOW 69 #define KEY_ICON_RED 70 #define SB_GAUGE_AFTERBURNER 71 #define FLAG_ICON_RED 72 #define FLAG_ICON_BLUE 73 /* Use static inline function under GCC to avoid CR/LF issues */ #ifdef __GNUC__ #define PAGE_IN_GAUGE(x) _page_in_gauge(x) static inline void _page_in_gauge(int x) { if (HiresGFX) { PIGGY_PAGE_IN(Gauges_hires[x]); } else { PIGGY_PAGE_IN(Gauges[x]); } } #else #define PAGE_IN_GAUGE(x) \ do { \ if (HiresGFX) { \ PIGGY_PAGE_IN(Gauges_hires[x]); \ } else { \ PIGGY_PAGE_IN(Gauges[x]); \ } \ } while (0) // #endif #endif #define GET_GAUGE_INDEX(x) ((HiresGFX)?Gauges_hires[x].index:Gauges[x].index) //change MAX_GAUGE_BMS when adding gauges //Coordinats for gauges // scaling gauges #ifdef OGL #define HUD_SCALE_X(v) ((int) ((double) (v) * (HiresGFX?(double)grd_curscreen->sc_w/640:(double)grd_curscreen->sc_w/320) + 0.5)) #define HUD_SCALE_Y(v) ((int) ((double) (v) * (HiresGFX?(double)grd_curscreen->sc_h/480:(double)grd_curscreen->sc_h/200) + 0.5)) #else #define HUD_SCALE_X(v) (v) #define HUD_SCALE_Y(v) (v) #endif inline void hud_bitblt (int x, int y, grs_bitmap *bm, int scale) { #ifdef OGL ogl_ubitmapm_cs ( (x < 0) ? -x : HUD_SCALE_X (x), (y < 0) ? -y : HUD_SCALE_Y (y), HUD_SCALE_X (bm->bm_w), HUD_SCALE_Y (bm->bm_h), bm, -1, scale ); #else gr_ubitmapm(x, y, bm); #endif } // ZICO - end of addition // cockpit keys #define GAUGE_BLUE_KEY_X_L 272 #define GAUGE_BLUE_KEY_Y_L 152 #define GAUGE_BLUE_KEY_X_H 535 #define GAUGE_BLUE_KEY_Y_H 374 #define GAUGE_BLUE_KEY_X (HiresGFX?GAUGE_BLUE_KEY_X_H:GAUGE_BLUE_KEY_X_L) #define GAUGE_BLUE_KEY_Y (HiresGFX?GAUGE_BLUE_KEY_Y_H:GAUGE_BLUE_KEY_Y_L) #define GAUGE_GOLD_KEY_X_L 273 #define GAUGE_GOLD_KEY_Y_L 162 #define GAUGE_GOLD_KEY_X_H 537 #define GAUGE_GOLD_KEY_Y_H 395 #define GAUGE_GOLD_KEY_X (HiresGFX?GAUGE_GOLD_KEY_X_H:GAUGE_GOLD_KEY_X_L) #define GAUGE_GOLD_KEY_Y (HiresGFX?GAUGE_GOLD_KEY_Y_H:GAUGE_GOLD_KEY_Y_L) #define GAUGE_RED_KEY_X_L 274 #define GAUGE_RED_KEY_Y_L 172 #define GAUGE_RED_KEY_X_H 539 #define GAUGE_RED_KEY_Y_H 416 #define GAUGE_RED_KEY_X (HiresGFX?GAUGE_RED_KEY_X_H:GAUGE_RED_KEY_X_L) #define GAUGE_RED_KEY_Y (HiresGFX?GAUGE_RED_KEY_Y_H:GAUGE_RED_KEY_Y_L) // status bar keys #define SB_GAUGE_KEYS_X_L 11 #define SB_GAUGE_KEYS_X_H 26 #define SB_GAUGE_KEYS_X (HiresGFX?SB_GAUGE_KEYS_X_H:SB_GAUGE_KEYS_X_L) #define SB_GAUGE_BLUE_KEY_Y_L 153 #define SB_GAUGE_GOLD_KEY_Y_L 169 #define SB_GAUGE_RED_KEY_Y_L 185 #define SB_GAUGE_BLUE_KEY_Y_H 390 #define SB_GAUGE_GOLD_KEY_Y_H 422 #define SB_GAUGE_RED_KEY_Y_H 454 #define SB_GAUGE_BLUE_KEY_Y (HiresGFX?SB_GAUGE_BLUE_KEY_Y_H:SB_GAUGE_BLUE_KEY_Y_L) #define SB_GAUGE_GOLD_KEY_Y (HiresGFX?SB_GAUGE_GOLD_KEY_Y_H:SB_GAUGE_GOLD_KEY_Y_L) #define SB_GAUGE_RED_KEY_Y (HiresGFX?SB_GAUGE_RED_KEY_Y_H:SB_GAUGE_RED_KEY_Y_L) // cockpit enery gauges #define LEFT_ENERGY_GAUGE_X_L 70 #define LEFT_ENERGY_GAUGE_Y_L 131 #define LEFT_ENERGY_GAUGE_W_L 64 #define LEFT_ENERGY_GAUGE_H_L 8 #define LEFT_ENERGY_GAUGE_X_H 138 #define LEFT_ENERGY_GAUGE_Y_H 314 #define LEFT_ENERGY_GAUGE_W_H 133 #define LEFT_ENERGY_GAUGE_H_H 21 #define LEFT_ENERGY_GAUGE_X (HiresGFX?LEFT_ENERGY_GAUGE_X_H:LEFT_ENERGY_GAUGE_X_L) #define LEFT_ENERGY_GAUGE_Y (HiresGFX?LEFT_ENERGY_GAUGE_Y_H:LEFT_ENERGY_GAUGE_Y_L) #define LEFT_ENERGY_GAUGE_W (HiresGFX?LEFT_ENERGY_GAUGE_W_H:LEFT_ENERGY_GAUGE_W_L) #define LEFT_ENERGY_GAUGE_H (HiresGFX?LEFT_ENERGY_GAUGE_H_H:LEFT_ENERGY_GAUGE_H_L) #define RIGHT_ENERGY_GAUGE_X (HiresGFX?379:190) #define RIGHT_ENERGY_GAUGE_Y (HiresGFX?314:131) #define RIGHT_ENERGY_GAUGE_W (HiresGFX?133:64) #define RIGHT_ENERGY_GAUGE_H (HiresGFX?21:8) // cockpit afterburner gauge #define AFTERBURNER_GAUGE_X_L 45-1 #define AFTERBURNER_GAUGE_Y_L 158 #define AFTERBURNER_GAUGE_W_L 12 #define AFTERBURNER_GAUGE_H_L 32 #define AFTERBURNER_GAUGE_X_H 88 #define AFTERBURNER_GAUGE_Y_H 378 #define AFTERBURNER_GAUGE_W_H 21 #define AFTERBURNER_GAUGE_H_H 65 #define AFTERBURNER_GAUGE_X (HiresGFX?AFTERBURNER_GAUGE_X_H:AFTERBURNER_GAUGE_X_L) #define AFTERBURNER_GAUGE_Y (HiresGFX?AFTERBURNER_GAUGE_Y_H:AFTERBURNER_GAUGE_Y_L) #define AFTERBURNER_GAUGE_W (HiresGFX?AFTERBURNER_GAUGE_W_H:AFTERBURNER_GAUGE_W_L) #define AFTERBURNER_GAUGE_H (HiresGFX?AFTERBURNER_GAUGE_H_H:AFTERBURNER_GAUGE_H_L) // sb energy gauge #define SB_ENERGY_GAUGE_X (HiresGFX?196:98) #define SB_ENERGY_GAUGE_Y (HiresGFX?381:(155-2)) #define SB_ENERGY_GAUGE_W (HiresGFX?32:16) #define SB_ENERGY_GAUGE_H (HiresGFX?60:29) // sb afterburner gauge #define SB_AFTERBURNER_GAUGE_X (HiresGFX?196:98) #define SB_AFTERBURNER_GAUGE_Y (HiresGFX?445:184) #define SB_AFTERBURNER_GAUGE_W (HiresGFX?33:16) #define SB_AFTERBURNER_GAUGE_H (HiresGFX?29:13) #define SB_ENERGY_NUM_X (SB_ENERGY_GAUGE_X+(HiresGFX?4:2)) #define SB_ENERGY_NUM_Y (HiresGFX?457:175) #define SHIELD_GAUGE_X (HiresGFX?292:146) #define SHIELD_GAUGE_Y (HiresGFX?374:155) #define SHIELD_GAUGE_W (HiresGFX?70:35) #define SHIELD_GAUGE_H (HiresGFX?77:32) #define SHIP_GAUGE_X (SHIELD_GAUGE_X+(HiresGFX?11:5)) #define SHIP_GAUGE_Y (SHIELD_GAUGE_Y+(HiresGFX?10:5)) #define SB_SHIELD_GAUGE_X (HiresGFX?247:123) //139 #define SB_SHIELD_GAUGE_Y (HiresGFX?395:163) #define SB_SHIP_GAUGE_X (SB_SHIELD_GAUGE_X+(HiresGFX?11:5)) #define SB_SHIP_GAUGE_Y (SB_SHIELD_GAUGE_Y+(HiresGFX?10:5)) #define SB_SHIELD_NUM_X (SB_SHIELD_GAUGE_X+(HiresGFX?21:12)) //151 #define SB_SHIELD_NUM_Y (SB_SHIELD_GAUGE_Y-(HiresGFX?16:8)) //156 -- MWA used to be hard coded to 156 #define NUMERICAL_GAUGE_X (HiresGFX?308:154) #define NUMERICAL_GAUGE_Y (HiresGFX?314:130) #define NUMERICAL_GAUGE_W (HiresGFX?38:19) #define NUMERICAL_GAUGE_H (HiresGFX?55:22) #define PRIMARY_W_PIC_X (HiresGFX?(135-10):64) #define PRIMARY_W_PIC_Y (HiresGFX?370:154) #define PRIMARY_W_TEXT_X HUD_SCALE_X(HiresGFX?182:87) #define PRIMARY_W_TEXT_Y HUD_SCALE_Y(HiresGFX?400:157) #define PRIMARY_AMMO_X HUD_SCALE_X(HiresGFX?186:(96-3)) #define PRIMARY_AMMO_Y HUD_SCALE_Y(HiresGFX?420:171) #define SECONDARY_W_PIC_X (HiresGFX?466:234) #define SECONDARY_W_PIC_Y (HiresGFX?374:154) #define SECONDARY_W_TEXT_X HUD_SCALE_X(HiresGFX?413:207) #define SECONDARY_W_TEXT_Y HUD_SCALE_Y(HiresGFX?378:157) #define SECONDARY_AMMO_X HUD_SCALE_X(HiresGFX?428:213) #define SECONDARY_AMMO_Y HUD_SCALE_Y(HiresGFX?407:171) #define SB_LIVES_X (HiresGFX?(550-10-3):266) #define SB_LIVES_Y (HiresGFX?450-3:185) #define SB_LIVES_LABEL_X (HiresGFX?475:237) #define SB_LIVES_LABEL_Y (SB_LIVES_Y+1) #define SB_SCORE_RIGHT_L 301 #define SB_SCORE_RIGHT_H (605+8) #define SB_SCORE_RIGHT (HiresGFX?SB_SCORE_RIGHT_H:SB_SCORE_RIGHT_L) #define SB_SCORE_Y (HiresGFX?398:158) #define SB_SCORE_LABEL_X (HiresGFX?475:237) #define SB_SCORE_ADDED_RIGHT (HiresGFX?SB_SCORE_RIGHT_H:SB_SCORE_RIGHT_L) #define SB_SCORE_ADDED_Y (HiresGFX?413:165) #define HOMING_WARNING_X (HiresGFX?14:7) #define HOMING_WARNING_Y (HiresGFX?415:171) #define BOMB_COUNT_X (HiresGFX?546:275) #define BOMB_COUNT_Y (HiresGFX?445:186) #define SB_BOMB_COUNT_X (HiresGFX?342:171) #define SB_BOMB_COUNT_Y (HiresGFX?458:191) #define LHX(x) (FONTSCALE_X((x)*(HiresGFX?2:1))) #define LHY(y) (FONTSCALE_Y((y)*(HiresGFX?2.4:1))) static int score_display; static fix score_time; static int old_score = -1; static int old_energy = -1; static int old_shields = -1; static int old_flags = -1; static int old_weapon[2] = {-1,-1}; static int old_ammo_count[2] = {-1,-1}; static int Old_Omega_charge = -1; static int old_laser_level = -1; static int old_cloak = 0; static int old_lives = -1; static fix old_afterburner = -1; static int old_bombcount = 0; static int invulnerable_frame = 0; static int cloak_fade_state; //0=steady, -1 fading out, 1 fading in #define WS_SET 0 //in correct state #define WS_FADING_OUT 1 #define WS_FADING_IN 2 int weapon_box_user[2]={WBU_WEAPON,WBU_WEAPON}; //see WBU_ constants in gauges.h int weapon_box_states[2] = {WS_SET, WS_SET}; fix weapon_box_fade_values[2]; #define FADE_SCALE (2*i2f(GR_FADE_LEVELS)/REARM_TIME) // fade out and back in REARM_TIME, in fade levels per seconds (int) // defining box boundries for weapon pictures #define PRIMARY_W_BOX_LEFT_L 63 #define PRIMARY_W_BOX_TOP_L 151 //154 #define PRIMARY_W_BOX_RIGHT_L (PRIMARY_W_BOX_LEFT_L+58) #define PRIMARY_W_BOX_BOT_L (PRIMARY_W_BOX_TOP_L+42) #define PRIMARY_W_BOX_LEFT_H 121 #define PRIMARY_W_BOX_TOP_H 364 #define PRIMARY_W_BOX_RIGHT_H 242 #define PRIMARY_W_BOX_BOT_H (PRIMARY_W_BOX_TOP_H+106) //470 #define PRIMARY_W_BOX_LEFT (HiresGFX?PRIMARY_W_BOX_LEFT_H:PRIMARY_W_BOX_LEFT_L) #define PRIMARY_W_BOX_TOP (HiresGFX?PRIMARY_W_BOX_TOP_H:PRIMARY_W_BOX_TOP_L) #define PRIMARY_W_BOX_RIGHT (HiresGFX?PRIMARY_W_BOX_RIGHT_H:PRIMARY_W_BOX_RIGHT_L) #define PRIMARY_W_BOX_BOT (HiresGFX?PRIMARY_W_BOX_BOT_H:PRIMARY_W_BOX_BOT_L) #define SECONDARY_W_BOX_LEFT_L 202 //207 #define SECONDARY_W_BOX_TOP_L 151 #define SECONDARY_W_BOX_RIGHT_L 263 //(SECONDARY_W_BOX_LEFT+54) #define SECONDARY_W_BOX_BOT_L (SECONDARY_W_BOX_TOP_L+42) #define SECONDARY_W_BOX_LEFT_H 404 #define SECONDARY_W_BOX_TOP_H 363 #define SECONDARY_W_BOX_RIGHT_H 529 #define SECONDARY_W_BOX_BOT_H (SECONDARY_W_BOX_TOP_H+106) //470 #define SECONDARY_W_BOX_LEFT (HiresGFX?SECONDARY_W_BOX_LEFT_H:SECONDARY_W_BOX_LEFT_L) #define SECONDARY_W_BOX_TOP (HiresGFX?SECONDARY_W_BOX_TOP_H:SECONDARY_W_BOX_TOP_L) #define SECONDARY_W_BOX_RIGHT (HiresGFX?SECONDARY_W_BOX_RIGHT_H:SECONDARY_W_BOX_RIGHT_L) #define SECONDARY_W_BOX_BOT (HiresGFX?SECONDARY_W_BOX_BOT_H:SECONDARY_W_BOX_BOT_L) #define SB_PRIMARY_W_BOX_LEFT_L 34 //50 #define SB_PRIMARY_W_BOX_TOP_L 153 #define SB_PRIMARY_W_BOX_RIGHT_L (SB_PRIMARY_W_BOX_LEFT_L+53+2) #define SB_PRIMARY_W_BOX_BOT_L (195+1) #define SB_PRIMARY_W_BOX_LEFT_H 68 #define SB_PRIMARY_W_BOX_TOP_H 381 #define SB_PRIMARY_W_BOX_RIGHT_H 179 #define SB_PRIMARY_W_BOX_BOT_H 473 #define SB_PRIMARY_W_BOX_LEFT (HiresGFX?SB_PRIMARY_W_BOX_LEFT_H:SB_PRIMARY_W_BOX_LEFT_L) #define SB_PRIMARY_W_BOX_TOP (HiresGFX?SB_PRIMARY_W_BOX_TOP_H:SB_PRIMARY_W_BOX_TOP_L) #define SB_PRIMARY_W_BOX_RIGHT (HiresGFX?SB_PRIMARY_W_BOX_RIGHT_H:SB_PRIMARY_W_BOX_RIGHT_L) #define SB_PRIMARY_W_BOX_BOT (HiresGFX?SB_PRIMARY_W_BOX_BOT_H:SB_PRIMARY_W_BOX_BOT_L) #define SB_SECONDARY_W_BOX_LEFT_L 169 #define SB_SECONDARY_W_BOX_TOP_L 153 #define SB_SECONDARY_W_BOX_RIGHT_L (SB_SECONDARY_W_BOX_LEFT_L+54+1) #define SB_SECONDARY_W_BOX_BOT_L (153+43) #define SB_SECONDARY_W_BOX_LEFT_H 338 #define SB_SECONDARY_W_BOX_TOP_H 381 #define SB_SECONDARY_W_BOX_RIGHT_H 449 #define SB_SECONDARY_W_BOX_BOT_H 473 #define SB_SECONDARY_W_BOX_LEFT (HiresGFX?SB_SECONDARY_W_BOX_LEFT_H:SB_SECONDARY_W_BOX_LEFT_L) //210 #define SB_SECONDARY_W_BOX_TOP (HiresGFX?SB_SECONDARY_W_BOX_TOP_H:SB_SECONDARY_W_BOX_TOP_L) #define SB_SECONDARY_W_BOX_RIGHT (HiresGFX?SB_SECONDARY_W_BOX_RIGHT_H:SB_SECONDARY_W_BOX_RIGHT_L) #define SB_SECONDARY_W_BOX_BOT (HiresGFX?SB_SECONDARY_W_BOX_BOT_H:SB_SECONDARY_W_BOX_BOT_L) #define SB_PRIMARY_W_PIC_X (SB_PRIMARY_W_BOX_LEFT+1) //51 #define SB_PRIMARY_W_PIC_Y (HiresGFX?382:154) #define SB_PRIMARY_W_TEXT_X HUD_SCALE_X(SB_PRIMARY_W_BOX_LEFT+(HiresGFX?50:24)) //(51+23) #define SB_PRIMARY_W_TEXT_Y HUD_SCALE_Y(HiresGFX?390:157) #define SB_PRIMARY_AMMO_X HUD_SCALE_X(SB_PRIMARY_W_BOX_LEFT+(HiresGFX?(38+20):30)) //((SB_PRIMARY_W_BOX_LEFT+33)-3) //(51+32) #define SB_PRIMARY_AMMO_Y HUD_SCALE_Y(HiresGFX?410:171) #define SB_SECONDARY_W_PIC_X (HiresGFX?385:(SB_SECONDARY_W_BOX_LEFT+27)) //(212+27) #define SB_SECONDARY_W_PIC_Y (HiresGFX?382:154) #define SB_SECONDARY_W_TEXT_X HUD_SCALE_X(SB_SECONDARY_W_BOX_LEFT+2) //212 #define SB_SECONDARY_W_TEXT_Y HUD_SCALE_Y(HiresGFX?389:157) #define SB_SECONDARY_AMMO_X HUD_SCALE_X(SB_SECONDARY_W_BOX_LEFT+(HiresGFX?(14-4):11)) //(212+9) #define SB_SECONDARY_AMMO_Y HUD_SCALE_Y(HiresGFX?414:171) typedef struct gauge_box { int left,top; int right,bot; //maximal box } gauge_box; gauge_box gauge_boxes[] = { // primary left/right low res {PRIMARY_W_BOX_LEFT_L,PRIMARY_W_BOX_TOP_L,PRIMARY_W_BOX_RIGHT_L,PRIMARY_W_BOX_BOT_L}, {SECONDARY_W_BOX_LEFT_L,SECONDARY_W_BOX_TOP_L,SECONDARY_W_BOX_RIGHT_L,SECONDARY_W_BOX_BOT_L}, //sb left/right low res {SB_PRIMARY_W_BOX_LEFT_L,SB_PRIMARY_W_BOX_TOP_L,SB_PRIMARY_W_BOX_RIGHT_L,SB_PRIMARY_W_BOX_BOT_L}, {SB_SECONDARY_W_BOX_LEFT_L,SB_SECONDARY_W_BOX_TOP_L,SB_SECONDARY_W_BOX_RIGHT_L,SB_SECONDARY_W_BOX_BOT_L}, // primary left/right hires {PRIMARY_W_BOX_LEFT_H,PRIMARY_W_BOX_TOP_H,PRIMARY_W_BOX_RIGHT_H,PRIMARY_W_BOX_BOT_H}, {SECONDARY_W_BOX_LEFT_H,SECONDARY_W_BOX_TOP_H,SECONDARY_W_BOX_RIGHT_H,SECONDARY_W_BOX_BOT_H}, // sb left/right hires {SB_PRIMARY_W_BOX_LEFT_H,SB_PRIMARY_W_BOX_TOP_H,SB_PRIMARY_W_BOX_RIGHT_H,SB_PRIMARY_W_BOX_BOT_H}, {SB_SECONDARY_W_BOX_LEFT_H,SB_SECONDARY_W_BOX_TOP_H,SB_SECONDARY_W_BOX_RIGHT_H,SB_SECONDARY_W_BOX_BOT_H}, }; // these macros refer to arrays above #define COCKPIT_PRIMARY_BOX (!HiresGFX?0:4) #define COCKPIT_SECONDARY_BOX (!HiresGFX?1:5) #define SB_PRIMARY_BOX (!HiresGFX?2:6) #define SB_SECONDARY_BOX (!HiresGFX?3:7) //store delta x values from left of box span weapon_window_left[] = { {71,114}, {69,116}, {68,117}, {66,118}, {66,119}, {66,119}, {65,119}, {65,119}, {65,119}, {65,119}, {65,119}, {65,119}, {65,119}, {65,119}, {65,119}, {64,119}, {64,119}, {64,119}, {64,119}, {64,119}, {64,119}, {64,119}, {64,119}, {64,119}, {63,119}, {63,118}, {63,118}, {63,118}, {63,118}, {63,118}, {63,118}, {63,118}, {63,118}, {63,118}, {63,118}, {63,118}, {63,118}, {63,117}, {63,117}, {64,116}, {65,115}, {66,113}, {68,111}, }; //store delta x values from left of box span weapon_window_right[] = { {208,255}, {206,257}, {205,258}, {204,259}, {203,260}, {203,260}, {203,260}, {203,260}, {203,260}, {203,261}, {203,261}, {203,261}, {203,261}, {203,261}, {203,261}, {203,261}, {203,261}, {203,261}, {203,262}, {203,262}, {203,262}, {203,262}, {203,262}, {203,262}, {203,262}, {203,262}, {204,263}, {204,263}, {204,263}, {204,263}, {204,263}, {204,263}, {204,263}, {204,263}, {204,263}, {204,263}, {204,263}, {204,263}, {205,263}, {206,262}, {207,261}, {208,260}, {211,255}, }; //store delta x values from left of box span weapon_window_left_hires[] = { {141,231}, {139,234}, {137,235}, {136,237}, {135,238}, {134,239}, {133,240}, {132,240}, {131,241}, {131,241}, {130,242}, {129,242}, {129,242}, {129,243}, {128,243}, {128,243}, {128,243}, {128,243}, {128,243}, {127,243}, {127,243}, {127,243}, {127,243}, {127,243}, {127,243}, {127,243}, {127,243}, {127,243}, {127,243}, {126,243}, {126,243}, {126,243}, {126,243}, {126,242}, {126,242}, {126,242}, {126,242}, {126,242}, {126,242}, {125,242}, {125,242}, {125,242}, {125,242}, {125,242}, {125,242}, {125,242}, {125,242}, {125,242}, {125,242}, {124,242}, {124,242}, {124,241}, {124,241}, {124,241}, {124,241}, {124,241}, {124,241}, {124,241}, {124,241}, {124,241}, {123,241}, {123,241}, {123,241}, {123,241}, {123,241}, {123,241}, {123,241}, {123,241}, {123,241}, {123,241}, {123,241}, {123,241}, {122,241}, {122,241}, {122,240}, {122,240}, {122,240}, {122,240}, {122,240}, {122,240}, {122,240}, {122,240}, {121,240}, {121,240}, {121,240}, {121,240}, {121,240}, {121,240}, {121,240}, {121,239}, {121,239}, {121,239}, {121,238}, {121,238}, {121,238}, {122,237}, {122,237}, {123,236}, {123,235}, {124,234}, {125,233}, {126,232}, {126,231}, {128,230}, {130,228}, {131,226}, {133,223}, }; //store delta x values from left of box span weapon_window_right_hires[] = { {416,509}, {413,511}, {412,513}, {410,514}, {409,515}, {408,516}, {407,517}, {407,518}, {406,519}, {406,519}, {405,520}, {405,521}, {405,521}, {404,521}, {404,522}, {404,522}, {404,522}, {404,522}, {404,522}, {404,523}, {404,523}, {404,523}, {404,523}, {404,523}, {404,523}, {404,523}, {404,523}, {404,523}, {404,523}, {404,524}, {404,524}, {404,524}, {404,524}, {405,524}, {405,524}, {405,524}, {405,524}, {405,524}, {405,524}, {405,525}, {405,525}, {405,525}, {405,525}, {405,525}, {405,525}, {405,525}, {405,525}, {405,525}, {405,525}, {405,526}, {405,526}, {406,526}, {406,526}, {406,526}, {406,526}, {406,526}, {406,526}, {406,526}, {406,526}, {406,527}, {406,527}, {406,527}, {406,527}, {406,527}, {406,527}, {406,527}, {406,527}, {406,527}, {406,527}, {406,527}, {406,527}, {406,527}, {406,528}, {406,528}, {407,528}, {407,528}, {407,528}, {407,528}, {407,528}, {407,528}, {407,528}, {407,529}, {407,529}, {407,529}, {407,529}, {407,529}, {407,529}, {407,529}, {407,529}, {408,529}, {408,529}, {408,529}, {409,529}, {409,529}, {409,529}, {410,529}, {410,528}, {411,527}, {412,527}, {413,526}, {414,525}, {415,524}, {416,524}, {417,522}, {419,521}, {422,519}, {424,518}, }; int Color_0_31_0 = -1; //fills in the coords of the hostage video window void get_hostage_window_coords(int *x,int *y,int *w,int *h) { if (Cockpit_mode == CM_STATUS_BAR) { *x = SB_SECONDARY_W_BOX_LEFT; *y = SB_SECONDARY_W_BOX_TOP; *w = SB_SECONDARY_W_BOX_RIGHT - SB_SECONDARY_W_BOX_LEFT + 1; *h = SB_SECONDARY_W_BOX_BOT - SB_SECONDARY_W_BOX_TOP + 1; } else { *x = SECONDARY_W_BOX_LEFT; *y = SECONDARY_W_BOX_TOP; *w = SECONDARY_W_BOX_RIGHT - SECONDARY_W_BOX_LEFT + 1; *h = SECONDARY_W_BOX_BOT - SECONDARY_W_BOX_TOP + 1; } } //these should be in gr.h #define cv_w cv_bitmap.bm_w #define cv_h cv_bitmap.bm_h extern int HUD_nmessages, hud_first; // From hud.c extern char HUD_messages[HUD_MAX_NUM][HUD_MESSAGE_LENGTH+5]; extern fix ThisLevelTime; extern fix Omega_charge; void hud_show_score() { char score_str[20]; int w, h, aw; if ((HUD_nmessages > 0) && (strlen(HUD_messages[hud_first]) > 38)) return; gr_set_curfont( GAME_FONT ); if ( ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)) ) { sprintf(score_str, "%s: %5d", TXT_KILLS, Players[Player_num].net_kills_total); } else { sprintf(score_str, "%s: %5d", TXT_SCORE, Players[Player_num].score); } gr_get_string_size(score_str, &w, &h, &aw ); if (Color_0_31_0 == -1) Color_0_31_0 = gr_getcolor(0,31,0); gr_set_fontcolor(Color_0_31_0, -1); gr_printf(grd_curcanv->cv_w-w-LHX(2), 3, score_str); } void hud_show_timer_count() { #ifdef NETWORK char score_str[20]; int w, h, aw,i; fix timevar=0; #endif if ((HUD_nmessages > 0) && (strlen(HUD_messages[hud_first]) > 38)) return; #ifdef NETWORK if ((Game_mode & GM_NETWORK) && Netgame.PlayTimeAllowed) { timevar=i2f (Netgame.PlayTimeAllowed*5*60); i=f2i(timevar-ThisLevelTime); i++; sprintf(score_str, "T - %5d", i); gr_get_string_size(score_str, &w, &h, &aw ); if (Color_0_31_0 == -1) Color_0_31_0 = gr_getcolor(0,31,0); gr_set_fontcolor(Color_0_31_0, -1); if (i>-1 && !Control_center_destroyed) gr_printf(grd_curcanv->cv_w-w-LHX(10), LHX(11), score_str); } #endif } //y offset between lines on HUD int Line_spacing; void hud_show_score_added() { int color; int w, h, aw; char score_str[20]; if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) ) return; if (score_display == 0) return; gr_set_curfont( GAME_FONT ); score_time -= FrameTime; if (score_time > 0) { color = f2i(score_time * 20) + 12; if (color < 10) color = 12; if (color > 31) color = 30; color = color - (color % 4); // Only allowing colors 12,16,20,24,28 speeds up gr_getcolor, improves caching if (Cheats_enabled) sprintf(score_str, "%s", TXT_CHEATER); else sprintf(score_str, "%5d", score_display); gr_get_string_size(score_str, &w, &h, &aw ); gr_set_fontcolor(gr_getcolor(0, color, 0),-1 ); gr_printf(grd_curcanv->cv_w-w-LHX(12), FONTSCALE_Y(Line_spacing+4), score_str); } else { score_time = 0; score_display = 0; } } void sb_show_score() { char score_str[20]; int x,y; int w, h, aw; static int last_x[4]={SB_SCORE_RIGHT_L,SB_SCORE_RIGHT_L,SB_SCORE_RIGHT_H,SB_SCORE_RIGHT_H}; int redraw_score; if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) ) redraw_score = -99; else redraw_score = -1; //if (old_score == redraw_score) { gr_set_curfont( GAME_FONT ); gr_set_fontcolor(gr_getcolor(0,20,0),-1 ); if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) ) { gr_printf(HUD_SCALE_X(SB_SCORE_LABEL_X),HUD_SCALE_Y(SB_SCORE_Y),"%s:", TXT_KILLS); } else { gr_printf(HUD_SCALE_X(SB_SCORE_LABEL_X),HUD_SCALE_Y(SB_SCORE_Y),"%s:", TXT_SCORE); } } gr_set_curfont( GAME_FONT ); if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) ) sprintf(score_str, "%5d", Players[Player_num].net_kills_total); else sprintf(score_str, "%5d", Players[Player_num].score); gr_get_string_size(score_str, &w, &h, &aw ); x = HUD_SCALE_X(SB_SCORE_RIGHT)-w-LHX(2); y = HUD_SCALE_Y(SB_SCORE_Y); //erase old score gr_setcolor(BM_XRGB(0,0,0)); #ifndef OGL gr_rect(last_x[HiresGFX],y,SB_SCORE_RIGHT,(y+GAME_FONT->ft_h)); #endif if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) ) gr_set_fontcolor(gr_getcolor(0,20,0),-1 ); else gr_set_fontcolor(gr_getcolor(0,31,0),-1 ); gr_printf(x,y,score_str); last_x[HiresGFX] = x; } void sb_show_score_added() { int color; int w, h, aw; char score_str[32]; int x; static int last_x[2]={SB_SCORE_RIGHT_L,SB_SCORE_RIGHT_H}; static int last_score_display = -1; if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) ) return; if (score_display == 0) return; gr_set_curfont( GAME_FONT ); score_time -= FrameTime; if (score_time > 0) { if (score_display != last_score_display) { last_score_display = score_display; } color = f2i(score_time * 20) + 10; if (color < 10) color = 10; if (color > 31) color = 31; if (Cheats_enabled) sprintf(score_str, "%s", TXT_CHEATER); else sprintf(score_str, "%5d", score_display); gr_get_string_size(score_str, &w, &h, &aw ); x = HUD_SCALE_X(SB_SCORE_ADDED_RIGHT)-w-LHX(2); gr_set_fontcolor(gr_getcolor(0, color, 0),-1 ); gr_printf(x, HUD_SCALE_Y(SB_SCORE_ADDED_Y), score_str); last_x[HiresGFX] = x; } else { //erase old score gr_setcolor(BM_XRGB(0,0,0)); #ifndef OGL gr_rect(last_x[HiresGFX],SB_SCORE_ADDED_Y,SB_SCORE_ADDED_RIGHT,SB_SCORE_ADDED_Y+GAME_FONT->ft_h); #endif score_time = 0; score_display = 0; } } fix Last_warning_beep_time = 0; // Time we last played homing missile warning beep. // ----------------------------------------------------------------------------- void play_homing_warning(void) { fix beep_delay; if (Endlevel_sequence || Player_is_dead) return; if (Players[Player_num].homing_object_dist >= 0) { beep_delay = Players[Player_num].homing_object_dist/128; if (beep_delay > F1_0) beep_delay = F1_0; else if (beep_delay < F1_0/8) beep_delay = F1_0/8; if (Last_warning_beep_time > GameTime) Last_warning_beep_time = 0; if (GameTime - Last_warning_beep_time > beep_delay/2) { digi_play_sample( SOUND_HOMING_WARNING, F1_0 ); Last_warning_beep_time = GameTime; } } } int Last_homing_warning_shown = -1; // ----------------------------------------------------------------------------- void show_homing_warning(void) { if ((Cockpit_mode == CM_STATUS_BAR) || (Endlevel_sequence)) { if (Last_homing_warning_shown == 1) { PAGE_IN_GAUGE( GAUGE_HOMING_WARNING_OFF ); hud_bitblt( HOMING_WARNING_X, HOMING_WARNING_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_HOMING_WARNING_OFF) ], F1_0); Last_homing_warning_shown = 0; } return; } gr_set_current_canvas( NULL ); if (Players[Player_num].homing_object_dist >= 0) { if (GameTime & 0x4000) { if (Last_homing_warning_shown != 1) { PAGE_IN_GAUGE( GAUGE_HOMING_WARNING_ON ); hud_bitblt( HOMING_WARNING_X, HOMING_WARNING_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_HOMING_WARNING_ON) ], F1_0); Last_homing_warning_shown = 1; } } else { if (Last_homing_warning_shown != 0) { PAGE_IN_GAUGE( GAUGE_HOMING_WARNING_OFF ); hud_bitblt( HOMING_WARNING_X, HOMING_WARNING_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_HOMING_WARNING_OFF) ], F1_0); Last_homing_warning_shown = 0; } } } else if (Last_homing_warning_shown != 0) { PAGE_IN_GAUGE( GAUGE_HOMING_WARNING_OFF ); hud_bitblt( HOMING_WARNING_X, HOMING_WARNING_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_HOMING_WARNING_OFF) ], F1_0); Last_homing_warning_shown = 0; } } #define MAX_SHOWN_LIVES 4 extern int SW_y[2]; void hud_show_homing_warning(void) { int offsety=0; if (Players[Player_num].homing_object_dist >= 0) { if (Cockpit_mode == CM_FULL_SCREEN && (weapon_box_user[0] != WBU_WEAPON || weapon_box_user[1] != WBU_WEAPON)) { offsety = grd_curscreen->sc_h/4+FONTSCALE_Y(2); } else { if ((Newdemo_state == ND_STATE_PLAYBACK) || (Newdemo_state == ND_STATE_RECORDING)) offsety = FONTSCALE_Y(GAME_FONT->ft_h+2); else offsety = 0; } if (GameTime & 0x4000) { gr_set_curfont( GAME_FONT ); gr_set_fontcolor(gr_getcolor(0,31,0),-1 ); gr_printf(0x8000, grd_curcanv->cv_h-FONTSCALE_Y(GAME_FONT->ft_h+2)-offsety,TXT_LOCK); } } } void hud_show_keys(void) { int y = 3*Line_spacing; int dx = GAME_FONT->ft_w+GAME_FONT->ft_w/2; if (Players[Player_num].flags & PLAYER_FLAGS_BLUE_KEY) { PAGE_IN_GAUGE( KEY_ICON_BLUE ); hud_bitblt(2,y,&GameBitmaps[ GET_GAUGE_INDEX(KEY_ICON_BLUE) ], F1_0); } if (Players[Player_num].flags & PLAYER_FLAGS_GOLD_KEY) { PAGE_IN_GAUGE( KEY_ICON_YELLOW ); hud_bitblt(2+dx,y,&GameBitmaps[ GET_GAUGE_INDEX(KEY_ICON_YELLOW) ], F1_0); } if (Players[Player_num].flags & PLAYER_FLAGS_RED_KEY) { PAGE_IN_GAUGE( KEY_ICON_RED ); hud_bitblt(2+2*dx,y,&GameBitmaps[ GET_GAUGE_INDEX(KEY_ICON_RED) ], F1_0); } } #ifdef NETWORK extern grs_bitmap Orb_icons[2]; void hud_show_orbs (void) { if (Game_mode & GM_HOARD) { int x,y; grs_bitmap *bm; x=y=0; if (Cockpit_mode == CM_FULL_COCKPIT) { y = HUD_SCALE_Y(2*Line_spacing); x = HUD_SCALE_X(4*GAME_FONT->ft_w); } else if (Cockpit_mode == CM_STATUS_BAR) { y = HUD_SCALE_Y(Line_spacing); x = HUD_SCALE_X(GAME_FONT->ft_w); } else if (Cockpit_mode == CM_FULL_SCREEN) { y = HUD_SCALE_Y(5*Line_spacing); x = HUD_SCALE_X(GAME_FONT->ft_w); if (HiresGFX) y += HUD_SCALE_Y(Line_spacing); } else Int3(); //what sort of cockpit? bm = &Orb_icons[HiresGFX]; gr_set_fontcolor(gr_getcolor(0,31,0),-1 ); // gr_printf(x+bm->bm_w+bm->bm_w/2, y+(HiresGFX?2:1), "x %d", Players[Player_num].secondary_ammo[PROXIMITY_INDEX]); #ifndef OGL gr_ubitmapm(x,y,bm); gr_printf(x+bm->bm_w+bm->bm_w/2, y+(HiresGFX?2:1), "x %d", Players[Player_num].secondary_ammo[PROXIMITY_INDEX]); #else ogl_ubitmapm_cs(x,y,FONTSCALE_Y((HiresGFX)?16:8),FONTSCALE_Y((HiresGFX)?14:7),bm,255,F1_0); gr_printf(x+FONTSCALE_X(bm->bm_w+bm->bm_w/2), y+(HiresGFX?2:1), "x %d", Players[Player_num].secondary_ammo[PROXIMITY_INDEX]); #endif } } void hud_show_flag(void) { if ((Game_mode & GM_CAPTURE) && (Players[Player_num].flags & PLAYER_FLAGS_FLAG)) { int x,y,icon; x=y=0; if (Cockpit_mode == CM_FULL_COCKPIT) { y = 2*Line_spacing; x = 4*GAME_FONT->ft_w; } else if (Cockpit_mode == CM_STATUS_BAR) { y = Line_spacing; x = GAME_FONT->ft_w; } else if (Cockpit_mode == CM_FULL_SCREEN) { y = 5*Line_spacing; x = GAME_FONT->ft_w; if (HiresGFX) y += Line_spacing; } else Int3(); //what sort of cockpit? icon = (get_team(Player_num) == TEAM_BLUE)?FLAG_ICON_RED:FLAG_ICON_BLUE; PAGE_IN_GAUGE( icon ); hud_bitblt(x,y,&GameBitmaps[ GET_GAUGE_INDEX(icon) ],F1_0); } } #endif void hud_show_energy(void) { //gr_set_current_canvas(&VR_render_sub_buffer[0]); //render off-screen if (GameArg.GfxGaugeHudMode<2) { gr_set_curfont( GAME_FONT ); gr_set_fontcolor(gr_getcolor(0,31,0),-1 ); if (Game_mode & GM_MULTI) gr_printf(2, grd_curcanv->cv_h-FONTSCALE_Y(5*Line_spacing),"%s: %i", TXT_ENERGY, f2ir(Players[Player_num].energy)); else gr_printf(2, grd_curcanv->cv_h-FONTSCALE_Y(Line_spacing),"%s: %i", TXT_ENERGY, f2ir(Players[Player_num].energy)); } if (Newdemo_state==ND_STATE_RECORDING ) { int energy = f2ir(Players[Player_num].energy); if (energy != old_energy) { newdemo_record_player_energy(old_energy, energy); old_energy = energy; } } } void hud_show_afterburner(void) { int y; if (! (Players[Player_num].flags & PLAYER_FLAGS_AFTERBURNER)) return; //don't draw if don't have gr_set_curfont( GAME_FONT ); gr_set_fontcolor(gr_getcolor(0,31,0),-1 ); y = (Game_mode & GM_MULTI)?(-8*Line_spacing):(-3*Line_spacing); gr_printf(2, grd_curcanv->cv_h+FONTSCALE_Y(y), "burn: %d%%" , fixmul(Afterburner_charge,100)); if (Newdemo_state==ND_STATE_RECORDING ) { if (Afterburner_charge != old_afterburner) { newdemo_record_player_afterburner(old_afterburner, Afterburner_charge); old_afterburner = Afterburner_charge; } } } char *d2_very_short_secondary_weapon_names[] = {"Flash","Guided","SmrtMine","Mercury","Shaker"}; #define SECONDARY_WEAPON_NAMES_VERY_SHORT(weapon_num) \ ((weapon_num <= MEGA_INDEX)?(*(&TXT_CONCUSSION + (weapon_num))): \ d2_very_short_secondary_weapon_names[weapon_num-SMISSILE1_INDEX]) //return which bomb will be dropped next time the bomb key is pressed extern int which_bomb(); void show_bomb_count(int x,int y,int bg_color,int always_show) { int bomb,count,countx; char txt[5],*t; bomb = which_bomb(); count = Players[Player_num].secondary_ammo[bomb]; #ifndef RELEASE count = min(count,99); //only have room for 2 digits - cheating give 200 #endif countx = (bomb==PROXIMITY_INDEX)?count:-count; if (always_show && count == 0) //no bombs, draw nothing on HUD return; if (count) gr_set_fontcolor((bomb==PROXIMITY_INDEX)?gr_find_closest_color(55,0,0):gr_getcolor(59,50,21),bg_color); else gr_set_fontcolor(bg_color,bg_color); //erase by drawing in background color sprintf(txt,"B:%02d",count); while ((t=strchr(txt,'1')) != NULL) *t = '\x84'; //convert to wide '1' gr_string(x,y,txt); old_bombcount = countx; } void draw_primary_ammo_info(int ammo_count) { if (Cockpit_mode == CM_STATUS_BAR) draw_ammo_info(SB_PRIMARY_AMMO_X,SB_PRIMARY_AMMO_Y,ammo_count,1); else draw_ammo_info(PRIMARY_AMMO_X,PRIMARY_AMMO_Y,ammo_count,1); } void hud_show_weapons_mode(int type,int vertical,int mode,int x,int y){ int i,w,h,aw; char weapon_str[10]; if (vertical){ y=y+FONTSCALE_Y(GAME_FONT->ft_h*4+3); } if (mode == 1) { if (type==0){ for (i=4;i>=0;i--){ if (Primary_weapon==i) gr_set_fontcolor(gr_getcolor(20,0,0),-1); else{ if (player_has_weapon(i,0) & HAS_WEAPON_FLAG) gr_set_fontcolor(gr_getcolor(0,15,0),-1); else gr_set_fontcolor(gr_getcolor(3,3,3),-1); } switch(i){ case 0: sprintf(weapon_str,"%c%i", (Players[Player_num].flags & PLAYER_FLAGS_QUAD_LASERS)?'Q':'L', Players[Player_num].laser_level+1); break; case 1: if (Cockpit_mode==CM_FULL_SCREEN) sprintf(weapon_str,(GameArg.GfxGaugeHudMode==1?"V%i":"V %i"), f2i((unsigned int) Players[Player_num].primary_ammo[1] * VULCAN_AMMO_SCALE)); else sprintf(weapon_str,"V"); break; case 2: sprintf(weapon_str,"S");break; case 3: sprintf(weapon_str,"P");break; case 4: sprintf(weapon_str,"F");break; } gr_get_string_size(weapon_str, &w, &h, &aw ); if (vertical){ y-=h+FONTSCALE_Y(2); }else x-=w+FONTSCALE_X(3); gr_printf(x, y, weapon_str); } } else { for (i=4;i>=0;i--){ if (Secondary_weapon==i) gr_set_fontcolor(gr_getcolor(20,0,0),-1); else{ if (Players[Player_num].secondary_ammo[i]>0) gr_set_fontcolor(gr_getcolor(0,15,0),-1); else gr_set_fontcolor(gr_getcolor(0,6,0),-1); } sprintf(weapon_str,"%i",Players[Player_num].secondary_ammo[i]); gr_get_string_size(weapon_str, &w, &h, &aw ); if (vertical){ y-=h+FONTSCALE_Y(2); }else x-=w+FONTSCALE_X(3); gr_printf(x, y, weapon_str); } } } else if (mode == 2) { if (type==0) { for (i=9;i>=5;i--){ if (Primary_weapon==i) gr_set_fontcolor(gr_getcolor(20,0,0),-1); else{ if (player_has_weapon(i,0) & HAS_WEAPON_FLAG) gr_set_fontcolor(gr_getcolor(0,15,0),-1); else gr_set_fontcolor(gr_getcolor(3,3,3),-1); } switch(i){ case 5: sprintf(weapon_str," "); break; case 6: if (Cockpit_mode==CM_FULL_SCREEN) sprintf(weapon_str,"G%i", f2i((unsigned int)Players[Player_num].primary_ammo[1] * VULCAN_AMMO_SCALE)); else sprintf(weapon_str,"G"); break; case 7: sprintf(weapon_str,"H");break; case 8: sprintf(weapon_str,"P");break; case 9: if (Cockpit_mode==CM_FULL_SCREEN) sprintf(weapon_str, "O%03i", Omega_charge * 100/MAX_OMEGA_CHARGE); else sprintf(weapon_str,"O"); break; } gr_get_string_size(weapon_str, &w, &h, &aw ); if (vertical){ y-=h+FONTSCALE_Y(2); }else x-=w+FONTSCALE_X(3); gr_printf(x, y, weapon_str); } } else { for (i=9;i>=5;i--){ if (Secondary_weapon==i) gr_set_fontcolor(gr_getcolor(20,0,0),-1); else{ if (Players[Player_num].secondary_ammo[i]>0) gr_set_fontcolor(gr_getcolor(0,15,0),-1); else gr_set_fontcolor(gr_getcolor(0,6,0),-1); } sprintf(weapon_str,"%i",Players[Player_num].secondary_ammo[i]); gr_get_string_size(weapon_str, &w, &h, &aw ); if (vertical){ y-=h+FONTSCALE_Y(2); }else x-=w+FONTSCALE_X(3); gr_printf(x, y, weapon_str); } } } gr_set_fontcolor(gr_getcolor(0,31,0),-1 ); } //convert '1' characters to special wide ones #define convert_1s(s) do {char *p=s; while ((p=strchr(p,'1')) != NULL) *p=132;} while(0) void hud_show_weapons(void) { int w, h, aw; int y; char *weapon_name; char weapon_str[32]; // gr_set_current_canvas(&VR_render_sub_buffer[0]); //render off-screen gr_set_curfont( GAME_FONT ); gr_set_fontcolor(gr_getcolor(0,31,0),-1 ); y = grd_curcanv->cv_h; if (Game_mode & GM_MULTI) y -= FONTSCALE_Y(4*Line_spacing); // ZICO - new HUD modes if (GameArg.GfxGaugeHudMode==1){ hud_show_weapons_mode(0,0,1,grd_curcanv->cv_w,y-FONTSCALE_Y(GAME_FONT->ft_h+(HiresGFX?39:21))); hud_show_weapons_mode(0,0,2,grd_curcanv->cv_w,y-FONTSCALE_Y(GAME_FONT->ft_h+(HiresGFX?27:15))); hud_show_weapons_mode(1,0,1,grd_curcanv->cv_w,y-FONTSCALE_Y(GAME_FONT->ft_h+(HiresGFX?15:9))); hud_show_weapons_mode(1,0,2,grd_curcanv->cv_w,y-FONTSCALE_Y(GAME_FONT->ft_h+3)); } else if (GameArg.GfxGaugeHudMode==2 || GameArg.GfxGaugeHudMode==3){ int x1,x2; int w, aw; gr_get_string_size("V1000", &w, &x1, &aw ); gr_get_string_size("0 ", &x2, &x1, &aw); if (GameArg.GfxGaugeHudMode==2){ y=grd_curcanv->cv_h-(grd_curcanv->cv_h/2.75); x1=grd_curcanv->cv_w/2.1-(w)-FONTSCALE_X(25); x2=grd_curcanv->cv_w/1.9+x2+FONTSCALE_X(20); }else{ y=grd_curcanv->cv_h/1.75; x1=grd_curcanv->cv_w/2.1-(FONTSCALE_X(40)+w); x2=grd_curcanv->cv_w/1.9+(FONTSCALE_X(42)+x2); } hud_show_weapons_mode(0,1,1,x1,y); hud_show_weapons_mode(0,1,2,x1+FONTSCALE_X(HiresGFX?24:12),y); hud_show_weapons_mode(1,1,1,x2,y); hud_show_weapons_mode(1,1,2,x2+FONTSCALE_X(HiresGFX?24:12),y); gr_set_fontcolor(gr_getcolor(14,14,23),-1 ); gr_printf(x2, y-FONTSCALE_Y(GAME_FONT->ft_h*4+4),"%i", f2ir(Players[Player_num].shields)); gr_set_fontcolor(gr_getcolor(25,18,6),-1 ); gr_printf(x1, y-FONTSCALE_Y(GAME_FONT->ft_h*4+4),"%i", f2ir(Players[Player_num].energy)); } else { // ZICO - new HUD modes addition END weapon_name = PRIMARY_WEAPON_NAMES_SHORT(Primary_weapon); switch (Primary_weapon) { case LASER_INDEX: if (Players[Player_num].flags & PLAYER_FLAGS_QUAD_LASERS) sprintf(weapon_str, "%s %s %i", TXT_QUAD, weapon_name, Players[Player_num].laser_level+1); else sprintf(weapon_str, "%s %i", weapon_name, Players[Player_num].laser_level+1); break; case SUPER_LASER_INDEX: Int3(); break; //no such thing as super laser case VULCAN_INDEX: case GAUSS_INDEX: sprintf(weapon_str, "%s: %i", weapon_name, f2i((unsigned) Players[Player_num].primary_ammo[VULCAN_INDEX] * (unsigned) VULCAN_AMMO_SCALE)); convert_1s(weapon_str); break; case SPREADFIRE_INDEX: case PLASMA_INDEX: case FUSION_INDEX: case HELIX_INDEX: case PHOENIX_INDEX: strcpy(weapon_str, weapon_name); break; case OMEGA_INDEX: sprintf(weapon_str, "%s: %03i", weapon_name, Omega_charge * 100/MAX_OMEGA_CHARGE); convert_1s(weapon_str); break; default: Int3(); weapon_str[0] = 0; break; } gr_get_string_size(weapon_str, &w, &h, &aw ); gr_printf(grd_curcanv->cv_bitmap.bm_w-5-w, y-FONTSCALE_Y(2*Line_spacing), weapon_str); if (Primary_weapon == VULCAN_INDEX) { if (Players[Player_num].primary_ammo[Primary_weapon] != old_ammo_count[0]) { if (Newdemo_state == ND_STATE_RECORDING) newdemo_record_primary_ammo(old_ammo_count[0], Players[Player_num].primary_ammo[Primary_weapon]); old_ammo_count[0] = Players[Player_num].primary_ammo[Primary_weapon]; } } if (Primary_weapon == OMEGA_INDEX) { if (Omega_charge != Old_Omega_charge) { if (Newdemo_state == ND_STATE_RECORDING) newdemo_record_primary_ammo(Old_Omega_charge, Omega_charge); Old_Omega_charge = Omega_charge; } } weapon_name = SECONDARY_WEAPON_NAMES_VERY_SHORT(Secondary_weapon); sprintf(weapon_str, "%s %d",weapon_name,Players[Player_num].secondary_ammo[Secondary_weapon]); gr_get_string_size(weapon_str, &w, &h, &aw ); gr_printf(grd_curcanv->cv_bitmap.bm_w-5-w, y-FONTSCALE_Y(Line_spacing), weapon_str); if (Players[Player_num].secondary_ammo[Secondary_weapon] != old_ammo_count[1]) { if (Newdemo_state == ND_STATE_RECORDING) newdemo_record_secondary_ammo(old_ammo_count[1], Players[Player_num].secondary_ammo[Secondary_weapon]); old_ammo_count[1] = Players[Player_num].secondary_ammo[Secondary_weapon]; } show_bomb_count(grd_curcanv->cv_bitmap.bm_w-FONTSCALE_X(3*GAME_FONT->ft_w+(HiresGFX?0:2)), y-FONTSCALE_Y(3*Line_spacing),-1,1); } } void hud_show_cloak_invuln(void) { gr_set_fontcolor(gr_getcolor(0,31,0),-1 ); if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) { int y = grd_curcanv->cv_h; if (Game_mode & GM_MULTI) y -= FONTSCALE_Y(7*Line_spacing); else y -= FONTSCALE_Y(4*Line_spacing); if ((Players[Player_num].cloak_time+CLOAK_TIME_MAX - GameTime > F1_0*3 ) || (GameTime & 0x8000)) gr_printf(2, y, "%s", TXT_CLOAKED); } if (Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE) { int y = grd_curcanv->cv_h; if (Game_mode & GM_MULTI) y -= FONTSCALE_Y(10*Line_spacing); else y -= FONTSCALE_Y(5*Line_spacing); if (((Players[Player_num].invulnerable_time + INVULNERABLE_TIME_MAX - GameTime) > F1_0*4) || (GameTime & 0x8000)) gr_printf(2, y, "%s", TXT_INVULNERABLE); } } void hud_show_shield(void) { // gr_set_current_canvas(&VR_render_sub_buffer[0]); //render off-screen if (GameArg.GfxGaugeHudMode<2) { gr_set_curfont( GAME_FONT ); gr_set_fontcolor(gr_getcolor(0,31,0),-1 ); if ( Players[Player_num].shields >= 0 ) { if (Game_mode & GM_MULTI) gr_printf(2, grd_curcanv->cv_h-FONTSCALE_Y(6*Line_spacing),"%s: %i", TXT_SHIELD, f2ir(Players[Player_num].shields)); else gr_printf(2, grd_curcanv->cv_h-FONTSCALE_Y(2*Line_spacing),"%s: %i", TXT_SHIELD, f2ir(Players[Player_num].shields)); } else { if (Game_mode & GM_MULTI) gr_printf(2, grd_curcanv->cv_h-FONTSCALE_Y(6*Line_spacing),"%s: 0", TXT_SHIELD ); else gr_printf(2, grd_curcanv->cv_h-FONTSCALE_Y(2*Line_spacing),"%s: 0", TXT_SHIELD ); } } if (Newdemo_state==ND_STATE_RECORDING ) { int shields = f2ir(Players[Player_num].shields); if (shields != old_shields) { // Draw the shield gauge newdemo_record_player_shields(old_shields, shields); old_shields = shields; } } } //draw the icons for number of lives void hud_show_lives() { if ((HUD_nmessages > 0) && (strlen(HUD_messages[hud_first]) > 38)) return; if (Game_mode & GM_MULTI) { gr_set_curfont( GAME_FONT ); gr_set_fontcolor(gr_getcolor(0,31,0),-1 ); gr_printf(10, 3, "%s: %d", TXT_DEATHS, Players[Player_num].net_killed_total); } else if (Players[Player_num].lives > 1) { grs_bitmap *bm; gr_set_curfont( GAME_FONT ); gr_set_fontcolor(gr_getcolor(0,20,0),-1 ); PAGE_IN_GAUGE( GAUGE_LIVES ); bm = &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_LIVES) ]; #ifndef OGL gr_ubitmapm(10,3,bm); gr_printf(10+bm->bm_w+bm->bm_w/2, 3, "x %d", Players[Player_num].lives-1); #else ogl_ubitmapm_cs(FONTSCALE_X(10),3,FONTSCALE_X((HiresGFX)?16:8),FONTSCALE_Y((HiresGFX)?14:7),bm,255,F1_0); gr_printf(FONTSCALE_X((HiresGFX)?35:22), 3, "x %d", Players[Player_num].lives-1); #endif } } void sb_show_lives() { int x,y; grs_bitmap * bm = &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_LIVES) ]; x = SB_LIVES_X; y = SB_LIVES_Y; gr_set_curfont( GAME_FONT ); gr_set_fontcolor(gr_getcolor(0,20,0),-1 ); if (Game_mode & GM_MULTI) gr_printf(HUD_SCALE_X(SB_LIVES_LABEL_X),HUD_SCALE_Y(SB_LIVES_LABEL_Y),"%s:", TXT_DEATHS); else gr_printf(HUD_SCALE_X(SB_LIVES_LABEL_X),HUD_SCALE_Y(SB_LIVES_LABEL_Y),"%s:", TXT_LIVES); if (Game_mode & GM_MULTI) { char killed_str[20]; int w, h, aw; static int last_x[4] = {SB_SCORE_RIGHT_L,SB_SCORE_RIGHT_L,SB_SCORE_RIGHT_H,SB_SCORE_RIGHT_H}; int x; sprintf(killed_str, "%5d", Players[Player_num].net_killed_total); gr_get_string_size(killed_str, &w, &h, &aw); gr_setcolor(BM_XRGB(0,0,0)); #ifndef OGL gr_rect(last_x[HiresGFX], y+1, SB_SCORE_RIGHT, y+GAME_FONT->ft_h); #endif gr_set_fontcolor(gr_getcolor(0,20,0),-1); x = HUD_SCALE_X(SB_SCORE_RIGHT)-w-2; gr_printf(x, HUD_SCALE_Y(y+1), killed_str); last_x[HiresGFX] = x; return; } //erase old icons gr_setcolor(BM_XRGB(0,0,0)); gr_rect(HUD_SCALE_X(x), HUD_SCALE_Y(y), HUD_SCALE_X(SB_SCORE_RIGHT), HUD_SCALE_Y(y+bm->bm_h)); if (Players[Player_num].lives-1 > 0) { gr_set_curfont( GAME_FONT ); gr_set_fontcolor(gr_getcolor(0,20,0),-1 ); PAGE_IN_GAUGE( GAUGE_LIVES ); #ifndef OGL gr_ubitmapm(HUD_SCALE_X(x),HUD_SCALE_Y(y),bm); #else ogl_ubitmapm_cs(HUD_SCALE_X(x),HUD_SCALE_Y(y),FONTSCALE_X((HiresGFX)?16:8),FONTSCALE_Y((HiresGFX)?14:7),bm,255,F1_0); #endif gr_printf(HUD_SCALE_X(x+bm->bm_w+GAME_FONT->ft_w), HUD_SCALE_Y(y), "x %d", Players[Player_num].lives-1); } } #ifndef RELEASE #ifdef PIGGY_USE_PAGING extern int Piggy_bitmap_cache_next; #endif void show_time() { int secs = f2i(Players[Player_num].time_level) % 60; int mins = f2i(Players[Player_num].time_level) / 60; gr_set_curfont( GAME_FONT ); if (Color_0_31_0 == -1) Color_0_31_0 = gr_getcolor(0,31,0); gr_set_fontcolor(Color_0_31_0, -1 ); gr_printf(SWIDTH-FONTSCALE_X(2.75*GAME_FONT->ft_w),(SHEIGHT-FONTSCALE_Y(GAME_FONT->ft_h))/2-FONTSCALE_Y(GAME_FONT->ft_h+1),"%d:%02d", mins, secs); } #endif #define EXTRA_SHIP_SCORE 50000 //get new ship every this many points void add_points_to_score(int points) { int prev_score; score_time += f1_0*2; score_display += points; if (score_time > f1_0*4) score_time = f1_0*4; if (points == 0 || Cheats_enabled) return; if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)) return; prev_score=Players[Player_num].score; Players[Player_num].score += points; if (Newdemo_state == ND_STATE_RECORDING) newdemo_record_player_score(points); #ifdef NETWORK if (Game_mode & GM_MULTI_COOP) multi_send_score(); if (Game_mode & GM_MULTI) return; #endif if (Players[Player_num].score/EXTRA_SHIP_SCORE != prev_score/EXTRA_SHIP_SCORE) { int snd; Players[Player_num].lives += Players[Player_num].score/EXTRA_SHIP_SCORE - prev_score/EXTRA_SHIP_SCORE; powerup_basic(20, 20, 20, 0, TXT_EXTRA_LIFE); if ((snd=Powerup_info[POW_EXTRA_LIFE].hit_sound) > -1 ) digi_play_sample( snd, F1_0 ); } } void add_bonus_points_to_score(int points) { int prev_score; if (points == 0 || Cheats_enabled) return; prev_score=Players[Player_num].score; Players[Player_num].score += points; if (Newdemo_state == ND_STATE_RECORDING) newdemo_record_player_score(points); if (Game_mode & GM_MULTI) return; if (Players[Player_num].score/EXTRA_SHIP_SCORE != prev_score/EXTRA_SHIP_SCORE) { int snd; Players[Player_num].lives += Players[Player_num].score/EXTRA_SHIP_SCORE - prev_score/EXTRA_SHIP_SCORE; if ((snd=Powerup_info[POW_EXTRA_LIFE].hit_sound) > -1 ) digi_play_sample( snd, F1_0 ); } } #include "key.h" void init_gauge_canvases() { grs_font *save_font = grd_curcanv->cv_font; gr_set_curfont(GAME_FONT); PAGE_IN_GAUGE( SB_GAUGE_ENERGY ); PAGE_IN_GAUGE( GAUGE_AFTERBURNER ); Canv_LeftEnergyGauge = gr_create_sub_canvas( grd_curcanv, LEFT_ENERGY_GAUGE_X, LEFT_ENERGY_GAUGE_Y, LEFT_ENERGY_GAUGE_W, LEFT_ENERGY_GAUGE_H ); Canv_SBEnergyGauge = gr_create_sub_canvas( grd_curcanv, SB_ENERGY_GAUGE_X, SB_ENERGY_GAUGE_Y, SB_ENERGY_GAUGE_W, SB_ENERGY_GAUGE_H ); Canv_SBAfterburnerGauge = gr_create_sub_canvas( grd_curcanv, SB_AFTERBURNER_GAUGE_X, SB_AFTERBURNER_GAUGE_Y, SB_AFTERBURNER_GAUGE_W, SB_AFTERBURNER_GAUGE_H ); Canv_RightEnergyGauge = gr_create_sub_canvas( grd_curcanv, RIGHT_ENERGY_GAUGE_X, RIGHT_ENERGY_GAUGE_Y, RIGHT_ENERGY_GAUGE_W, RIGHT_ENERGY_GAUGE_H ); Canv_NumericalGauge = gr_create_sub_canvas( grd_curcanv, NUMERICAL_GAUGE_X, NUMERICAL_GAUGE_Y, NUMERICAL_GAUGE_W, NUMERICAL_GAUGE_H ); Canv_AfterburnerGauge = gr_create_sub_canvas( grd_curcanv, AFTERBURNER_GAUGE_X, AFTERBURNER_GAUGE_Y, AFTERBURNER_GAUGE_W, AFTERBURNER_GAUGE_H ); gr_set_curfont(save_font); } void close_gauge_canvases() { gr_free_sub_canvas( Canv_LeftEnergyGauge ); gr_free_sub_canvas( Canv_SBEnergyGauge ); gr_free_sub_canvas( Canv_SBAfterburnerGauge ); gr_free_sub_canvas( Canv_RightEnergyGauge ); gr_free_sub_canvas( Canv_NumericalGauge ); gr_free_sub_canvas( Canv_AfterburnerGauge ); } void init_gauges() { //draw_gauges_on = 1; if ( ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)) || ((Newdemo_state == ND_STATE_PLAYBACK) && (Newdemo_game_mode & GM_MULTI) && !(Newdemo_game_mode & GM_MULTI_COOP)) ) old_score = -99; else old_score = -1; old_energy = -1; old_shields = -1; old_flags = -1; old_cloak = -1; old_lives = -1; old_afterburner = -1; old_bombcount = 0; old_laser_level = 0; old_weapon[0] = old_weapon[1] = -1; old_ammo_count[0] = old_ammo_count[1] = -1; Old_Omega_charge = -1; cloak_fade_state = 0; weapon_box_user[0] = weapon_box_user[1] = WBU_WEAPON; } void draw_energy_bar(int energy) { int x1, x2, y; int not_energy = (HiresGFX?(HUD_SCALE_X(125 - (energy*125)/100)):(HUD_SCALE_X(63 - (energy*63)/100))); double aplitscale=((double)(HUD_SCALE_X(65)/HUD_SCALE_Y(8))/(65/8)); //scale aplitude of energy bar to current resolution aspect // Draw left energy bar PAGE_IN_GAUGE( GAUGE_ENERGY_LEFT ); hud_bitblt (LEFT_ENERGY_GAUGE_X, LEFT_ENERGY_GAUGE_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_ENERGY_LEFT) ], F1_0); gr_setcolor(BM_XRGB(0,0,0)); if (energy < 100) for (y=0; y < HUD_SCALE_Y(LEFT_ENERGY_GAUGE_H); y++) { x1 = HUD_SCALE_X(LEFT_ENERGY_GAUGE_H - 2) - y*(aplitscale); x2 = HUD_SCALE_X(LEFT_ENERGY_GAUGE_H - 2) - y*(aplitscale) + not_energy; if (x2 > HUD_SCALE_X(LEFT_ENERGY_GAUGE_W) - (y*aplitscale)/3) x2 = HUD_SCALE_X(LEFT_ENERGY_GAUGE_W) - (y*aplitscale)/3; if (x2 > x1) gr_uline( i2f(x1+HUD_SCALE_X(LEFT_ENERGY_GAUGE_X)), i2f(y+HUD_SCALE_Y(LEFT_ENERGY_GAUGE_Y)), i2f(x2+HUD_SCALE_X(LEFT_ENERGY_GAUGE_X)), i2f(y+HUD_SCALE_Y(LEFT_ENERGY_GAUGE_Y)) ); } gr_set_current_canvas( NULL ); // Draw right energy bar PAGE_IN_GAUGE( GAUGE_ENERGY_RIGHT ); hud_bitblt (RIGHT_ENERGY_GAUGE_X, RIGHT_ENERGY_GAUGE_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_ENERGY_RIGHT) ], F1_0); if (energy < 100) for (y=0; y < HUD_SCALE_Y(RIGHT_ENERGY_GAUGE_H); y++) { x1 = HUD_SCALE_X(RIGHT_ENERGY_GAUGE_W - RIGHT_ENERGY_GAUGE_H + 2 ) + y*(aplitscale) - not_energy; x2 = HUD_SCALE_X(RIGHT_ENERGY_GAUGE_W - RIGHT_ENERGY_GAUGE_H + 2 ) + y*(aplitscale); if (x1 < (y*aplitscale)/3) x1 = (y*aplitscale)/3; if (x2 > x1) gr_uline( i2f(x1+HUD_SCALE_X(RIGHT_ENERGY_GAUGE_X)), i2f(y+HUD_SCALE_Y(RIGHT_ENERGY_GAUGE_Y)), i2f(x2+HUD_SCALE_X(RIGHT_ENERGY_GAUGE_X)), i2f(y+HUD_SCALE_Y(RIGHT_ENERGY_GAUGE_Y)) ); } gr_set_current_canvas( NULL ); } void draw_afterburner_bar(int afterburner) { int not_afterburner; int i, j, y, yMax; ubyte afterburner_bar_table[AFTERBURNER_GAUGE_H_L*2] = { 3,11, 3,11, 3,11, 3,11, 3,11, 3,11, 2,11, 2,10, 2,10, 2,10, 2,10, 2,10, 2,10, 1,10, 1,10, 1,10, 1,9, 1,9, 1,9, 1,9, 0,9, 0,9, 0,8, 0,8, 0,8, 0,8, 1,8, 2,8, 3,8, 4,8, 5,8, 6,7 }; ubyte afterburner_bar_table_hires[AFTERBURNER_GAUGE_H_H*2] = { 5,20, 5,20, 5,19, 5,19, 5,19, 5,19, 4,19, 4,19, 4,19, 4,19, 4,19, 4,18, 4,18, 4,18, 4,18, 3,18, 3,18, 3,18, 3,18, 3,18, 3,18, 3,17, 3,17, 2,17, 2,17, 2,17, 2,17, 2,17, 2,17, 2,17, 2,17, 2,16, 2,16, 1,16, 1,16, 1,16, 1,16, 1,16, 1,16, 1,16, 1,16, 1,15, 1,15, 1,15, 0,15, 0,15, 0,15, 0,15, 0,15, 0,15, 0,14, 0,14, 0,14, 1,14, 2,14, 3,14, 4,14, 5,14, 6,13, 7,13, 8,13, 9,13, 10,13, 11,13, 12,13 }; ubyte *pabt = (HiresGFX ? afterburner_bar_table_hires : afterburner_bar_table); // Draw afterburner bar PAGE_IN_GAUGE( GAUGE_AFTERBURNER ); hud_bitblt( AFTERBURNER_GAUGE_X, AFTERBURNER_GAUGE_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_AFTERBURNER) ], F1_0); gr_setcolor( BM_XRGB(0,0,0) ); not_afterburner = fixmul(f1_0 - afterburner,AFTERBURNER_GAUGE_H); yMax = HUD_SCALE_Y (not_afterburner); for (y = 0; y < not_afterburner; y++) { for (i = HUD_SCALE_Y (y), j = HUD_SCALE_Y (y + 1); i < j; i++) { gr_rect ( HUD_SCALE_X (AFTERBURNER_GAUGE_X + pabt [y * 2]), HUD_SCALE_Y (AFTERBURNER_GAUGE_Y-1) + i, HUD_SCALE_X (AFTERBURNER_GAUGE_X + pabt [y * 2 + 1] + 1), HUD_SCALE_Y (AFTERBURNER_GAUGE_Y) + i); } } gr_set_current_canvas( NULL ); } void draw_shield_bar(int shield) { int bm_num = shield>=100?9:(shield / 10); PAGE_IN_GAUGE( GAUGE_SHIELDS+9-bm_num ); hud_bitblt( SHIELD_GAUGE_X, SHIELD_GAUGE_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_SHIELDS+9-bm_num) ], F1_0); } #define CLOAK_FADE_WAIT_TIME 0x400 void draw_player_ship(int cloak_state,int old_cloak_state,int x, int y) { static fix cloak_fade_timer=0; static int cloak_fade_value=GR_FADE_LEVELS-1; static int refade = 0; grs_bitmap *bm = NULL; if (Game_mode & GM_TEAM) { #ifdef NETWORK PAGE_IN_GAUGE( GAUGE_SHIPS+get_team(Player_num) ); bm = &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_SHIPS+get_team(Player_num)) ]; #endif } else { PAGE_IN_GAUGE( GAUGE_SHIPS+Player_num ); bm = &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_SHIPS+Player_num) ]; } if (old_cloak_state==-1 && cloak_state) cloak_fade_value=0; // mprintf((0, "cloak/oldcloak %d/%d", cloak_state, old_cloak_state)); if (!cloak_state) { cloak_fade_value=GR_FADE_LEVELS-1; cloak_fade_state = 0; } if (cloak_state==1 && old_cloak_state==0) cloak_fade_state = -1; //else if (cloak_state==0 && old_cloak_state==1) // cloak_fade_state = 1; if (cloak_state && GameTime > Players[Player_num].cloak_time + CLOAK_TIME_MAX - i2f(3)) //doing "about-to-uncloak" effect if (cloak_fade_state==0) cloak_fade_state = 2; if (cloak_fade_state) cloak_fade_timer -= FrameTime; while (cloak_fade_state && cloak_fade_timer < 0) { cloak_fade_timer += CLOAK_FADE_WAIT_TIME; cloak_fade_value += cloak_fade_state; if (cloak_fade_value >= GR_FADE_LEVELS-1) { cloak_fade_value = GR_FADE_LEVELS-1; if (cloak_fade_state == 2 && cloak_state) cloak_fade_state = -2; else cloak_fade_state = 0; } else if (cloak_fade_value <= 0) { cloak_fade_value = 0; if (cloak_fade_state == -2) cloak_fade_state = 2; else cloak_fade_state = 0; } } // To fade out both pages in a paged mode. if (refade) refade = 0; else if (cloak_state && old_cloak_state && !cloak_fade_state && !refade) { cloak_fade_state = -1; refade = 1; } gr_set_current_canvas(NULL); hud_bitblt( x, y, bm, F1_0); Gr_scanline_darkening_level = cloak_fade_value; gr_rect(HUD_SCALE_X(x), HUD_SCALE_Y(y), HUD_SCALE_X(x+bm->bm_w), HUD_SCALE_Y(y+bm->bm_h)); Gr_scanline_darkening_level = GR_FADE_LEVELS; gr_set_current_canvas( NULL ); //gr_bm_ubitbltm( bm->bm_w, bm->bm_h, x, y, x, y, &VR_render_buffer[0].cv_bitmap, &grd_curcanv->cv_bitmap); } #define INV_FRAME_TIME (f1_0/10) //how long for each frame void draw_numerical_display(int shield, int energy) { int sw,sh,saw,ew,eh,eaw; //gr_set_current_canvas( Canv_NumericalGauge ); gr_set_curfont( GAME_FONT ); // PAGE_IN_GAUGE( GAUGE_NUMERICAL ); // hud_bitblt( NUMERICAL_GAUGE_X, NUMERICAL_GAUGE_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_NUMERICAL) ], F1_0); gr_set_fontcolor(gr_getcolor(14,14,23),-1 ); gr_get_string_size((shield>199)?"200":(shield>99)?"100":(shield>9)?"00":"0",&sw,&sh,&saw); gr_printf( (grd_curscreen->sc_w/1.951)-(sw/2), (grd_curscreen->sc_h/1.365),"%d",shield); gr_set_fontcolor(gr_getcolor(25,18,6),-1 ); gr_get_string_size((energy>199)?"200":(energy>99)?"100":(energy>9)?"00":"0",&ew,&eh,&eaw); gr_printf( (grd_curscreen->sc_w/1.951)-(ew/2), (grd_curscreen->sc_h/1.5),"%d",energy); gr_set_current_canvas( NULL ); } void draw_keys() { gr_set_current_canvas( NULL ); if (Players[Player_num].flags & PLAYER_FLAGS_BLUE_KEY ) { PAGE_IN_GAUGE( GAUGE_BLUE_KEY ); hud_bitblt( GAUGE_BLUE_KEY_X, GAUGE_BLUE_KEY_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_BLUE_KEY) ], F1_0); } else { PAGE_IN_GAUGE( GAUGE_BLUE_KEY_OFF ); hud_bitblt( GAUGE_BLUE_KEY_X, GAUGE_BLUE_KEY_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_BLUE_KEY_OFF) ], F1_0); } if (Players[Player_num].flags & PLAYER_FLAGS_GOLD_KEY) { PAGE_IN_GAUGE( GAUGE_GOLD_KEY ); hud_bitblt( GAUGE_GOLD_KEY_X, GAUGE_GOLD_KEY_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_GOLD_KEY) ], F1_0); } else { PAGE_IN_GAUGE( GAUGE_GOLD_KEY_OFF ); hud_bitblt( GAUGE_GOLD_KEY_X, GAUGE_GOLD_KEY_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_GOLD_KEY_OFF) ], F1_0); } if (Players[Player_num].flags & PLAYER_FLAGS_RED_KEY) { PAGE_IN_GAUGE( GAUGE_RED_KEY ); hud_bitblt( GAUGE_RED_KEY_X, GAUGE_RED_KEY_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_RED_KEY) ], F1_0); } else { PAGE_IN_GAUGE( GAUGE_RED_KEY_OFF ); hud_bitblt( GAUGE_RED_KEY_X, GAUGE_RED_KEY_Y, &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_RED_KEY_OFF) ], F1_0); } } void draw_weapon_info_sub(int info_index,gauge_box *box,int pic_x,int pic_y,char *name,int text_x,int text_y) { grs_bitmap *bm; char *p; //clear the window gr_setcolor(BM_XRGB(0,0,0)); gr_rect(HUD_SCALE_X(box->left),HUD_SCALE_Y(box->top),HUD_SCALE_X(box->right),HUD_SCALE_Y(box->bot)); if (Piggy_hamfile_version >= 3 // !SHAREWARE && HiresGFX) { bm=&GameBitmaps[Weapon_info[info_index].hires_picture.index]; PIGGY_PAGE_IN( Weapon_info[info_index].hires_picture ); } else { bm=&GameBitmaps[Weapon_info[info_index].picture.index]; PIGGY_PAGE_IN( Weapon_info[info_index].picture ); } Assert(bm != NULL); hud_bitblt(pic_x,pic_y,bm, F1_0); if (GameArg.GfxGaugeHudMode == 0) { gr_set_fontcolor(gr_getcolor(0,20,0),-1 ); if ((p=strchr(name,'\n'))!=NULL) { *p=0; gr_printf(text_x,text_y,name); gr_printf(text_x,text_y+FONTSCALE_Y(grd_curcanv->cv_font->ft_h+1),p+1); *p='\n'; } else gr_printf(text_x,text_y,name); // For laser, show level and quadness if (info_index == LASER_ID || info_index == SUPER_LASER_ID) { char temp_str[7]; sprintf(temp_str, "%s: 0", TXT_LVL); temp_str[5] = Players[Player_num].laser_level+1 + '0'; gr_printf(text_x,text_y+HUD_SCALE_Y(Line_spacing), temp_str); if (Players[Player_num].flags & PLAYER_FLAGS_QUAD_LASERS) { strcpy(temp_str, TXT_QUAD); gr_printf(text_x,text_y+HUD_SCALE_Y(2*Line_spacing), temp_str); } } } } void draw_weapon_info(int weapon_type,int weapon_num,int laser_level) { int info_index; if (weapon_type == 0) { info_index = Primary_weapon_to_weapon_info[weapon_num]; if (info_index == LASER_ID && laser_level > MAX_LASER_LEVEL) info_index = SUPER_LASER_ID; if (Cockpit_mode == CM_STATUS_BAR) draw_weapon_info_sub(info_index, &gauge_boxes[SB_PRIMARY_BOX], SB_PRIMARY_W_PIC_X,SB_PRIMARY_W_PIC_Y, PRIMARY_WEAPON_NAMES_SHORT(weapon_num), SB_PRIMARY_W_TEXT_X,SB_PRIMARY_W_TEXT_Y); else draw_weapon_info_sub(info_index, &gauge_boxes[COCKPIT_PRIMARY_BOX], PRIMARY_W_PIC_X,PRIMARY_W_PIC_Y, PRIMARY_WEAPON_NAMES_SHORT(weapon_num), PRIMARY_W_TEXT_X,PRIMARY_W_TEXT_Y); } else { info_index = Secondary_weapon_to_weapon_info[weapon_num]; if (Cockpit_mode == CM_STATUS_BAR) draw_weapon_info_sub(info_index, &gauge_boxes[SB_SECONDARY_BOX], SB_SECONDARY_W_PIC_X,SB_SECONDARY_W_PIC_Y, SECONDARY_WEAPON_NAMES_SHORT(weapon_num), SB_SECONDARY_W_TEXT_X,SB_SECONDARY_W_TEXT_Y); else draw_weapon_info_sub(info_index, &gauge_boxes[COCKPIT_SECONDARY_BOX], SECONDARY_W_PIC_X,SECONDARY_W_PIC_Y, SECONDARY_WEAPON_NAMES_SHORT(weapon_num), SECONDARY_W_TEXT_X,SECONDARY_W_TEXT_Y); } if (GameArg.GfxGaugeHudMode!=0) { if (weapon_box_user[0] == WBU_WEAPON) { hud_show_weapons_mode(0,1,1,(Cockpit_mode==CM_STATUS_BAR?SB_PRIMARY_AMMO_X:PRIMARY_AMMO_X),(Cockpit_mode==CM_STATUS_BAR?SB_SECONDARY_AMMO_Y:SECONDARY_AMMO_Y)); hud_show_weapons_mode(0,1,2,(Cockpit_mode==CM_STATUS_BAR?SB_PRIMARY_AMMO_X:PRIMARY_AMMO_X)+FONTSCALE_X(HiresGFX?24:12),(Cockpit_mode==CM_STATUS_BAR?SB_SECONDARY_AMMO_Y:SECONDARY_AMMO_Y)); } if (weapon_box_user[1] == WBU_WEAPON) { hud_show_weapons_mode(1,1,1,(Cockpit_mode==CM_STATUS_BAR?SB_SECONDARY_AMMO_X:SECONDARY_AMMO_X),(Cockpit_mode==CM_STATUS_BAR?SB_SECONDARY_AMMO_Y:SECONDARY_AMMO_Y)); hud_show_weapons_mode(1,1,2,(Cockpit_mode==CM_STATUS_BAR?SB_SECONDARY_AMMO_X:SECONDARY_AMMO_X)+FONTSCALE_X(HiresGFX?24:12),(Cockpit_mode==CM_STATUS_BAR?SB_SECONDARY_AMMO_Y:SECONDARY_AMMO_Y)); } } } void draw_ammo_info(int x,int y,int ammo_count,int primary) { if (!GameArg.GfxGaugeHudMode) { int w; char str[16]; if (primary) w = (grd_curcanv->cv_font->ft_w*7)/2; else w = (grd_curcanv->cv_font->ft_w*5)/2; gr_setcolor(BM_XRGB(0,0,0)); gr_rect(x,y,x+w,y+grd_curcanv->cv_font->ft_h); gr_set_fontcolor(gr_getcolor(20,0,0),-1 ); sprintf(str,"%03d",ammo_count); convert_1s(str); gr_printf(x,y,str); } } void draw_secondary_ammo_info(int ammo_count) { if (Cockpit_mode == CM_STATUS_BAR) draw_ammo_info(SB_SECONDARY_AMMO_X,SB_SECONDARY_AMMO_Y,ammo_count,0); else draw_ammo_info(SECONDARY_AMMO_X,SECONDARY_AMMO_Y,ammo_count,0); } //returns true if drew picture int draw_weapon_box(int weapon_type,int weapon_num) { int drew_flag=0; int laser_level_changed; gr_set_current_canvas(NULL); gr_set_curfont( GAME_FONT ); laser_level_changed = (weapon_type==0 && weapon_num==LASER_INDEX && (Players[Player_num].laser_level != old_laser_level)); if ((weapon_num != old_weapon[weapon_type] || laser_level_changed) && weapon_box_states[weapon_type] == WS_SET && (old_weapon[weapon_type] != -1) && !GameArg.GfxGaugeHudMode) { weapon_box_states[weapon_type] = WS_FADING_OUT; weapon_box_fade_values[weapon_type]=i2f(GR_FADE_LEVELS-1); } if (weapon_box_states[weapon_type] == WS_FADING_OUT) { draw_weapon_info(weapon_type,old_weapon[weapon_type],old_laser_level); old_ammo_count[weapon_type]=-1; Old_Omega_charge=-1; drew_flag=1; weapon_box_fade_values[weapon_type] -= FrameTime * FADE_SCALE; if (weapon_box_fade_values[weapon_type] <= 0) { weapon_box_states[weapon_type] = WS_FADING_IN; old_weapon[weapon_type] = weapon_num; old_laser_level = Players[Player_num].laser_level; weapon_box_fade_values[weapon_type] = 0; } } else if (weapon_box_states[weapon_type] == WS_FADING_IN) { if (weapon_num != old_weapon[weapon_type]) { weapon_box_states[weapon_type] = WS_FADING_OUT; } else { draw_weapon_info(weapon_type,weapon_num,Players[Player_num].laser_level); old_ammo_count[weapon_type]=-1; Old_Omega_charge=-1; drew_flag=1; weapon_box_fade_values[weapon_type] += FrameTime * FADE_SCALE; if (weapon_box_fade_values[weapon_type] >= i2f(GR_FADE_LEVELS-1)) { weapon_box_states[weapon_type] = WS_SET; old_weapon[weapon_type] = -1; } } } else { draw_weapon_info(weapon_type, weapon_num, Players[Player_num].laser_level); old_weapon[weapon_type] = weapon_num; old_ammo_count[weapon_type] = -1; Old_Omega_charge = -1; old_laser_level = Players[Player_num].laser_level; drew_flag = 1; } if (weapon_box_states[weapon_type] != WS_SET) { //fade gauge int fade_value = f2i(weapon_box_fade_values[weapon_type]); int boxofs = (Cockpit_mode==CM_STATUS_BAR)?SB_PRIMARY_BOX:COCKPIT_PRIMARY_BOX; Gr_scanline_darkening_level = fade_value; gr_rect(HUD_SCALE_X(gauge_boxes[boxofs+weapon_type].left),HUD_SCALE_Y(gauge_boxes[boxofs+weapon_type].top),HUD_SCALE_X(gauge_boxes[boxofs+weapon_type].right),HUD_SCALE_Y(gauge_boxes[boxofs+weapon_type].bot)); Gr_scanline_darkening_level = GR_FADE_LEVELS; } gr_set_current_canvas(NULL); return drew_flag; } fix static_time[2]; void draw_static(int win) { vclip *vc = &Vclip[VCLIP_MONITOR_STATIC]; grs_bitmap *bmp; int framenum; int boxofs = (Cockpit_mode==CM_STATUS_BAR)?SB_PRIMARY_BOX:COCKPIT_PRIMARY_BOX; #ifndef OGL int x,y; #endif static_time[win] += FrameTime; if (static_time[win] >= vc->play_time) { weapon_box_user[win] = WBU_WEAPON; return; } framenum = static_time[win] * vc->num_frames / vc->play_time; PIGGY_PAGE_IN(vc->frames[framenum]); bmp = &GameBitmaps[vc->frames[framenum].index]; gr_set_current_canvas(NULL); #ifndef OGL for (x=gauge_boxes[boxofs+win].left;xbm_w) for (y=gauge_boxes[boxofs+win].top;ybm_h) gr_bitmap(x,y,bmp); #else if (!HiresGFX) ogl_ubitmapm_cs(HUD_SCALE_X(gauge_boxes[boxofs+win].left),HUD_SCALE_Y(gauge_boxes[boxofs+win].top),HUD_SCALE_X(bmp->bm_w),HUD_SCALE_Y(bmp->bm_h/1.5),bmp,255,F1_0); else { hud_bitblt(gauge_boxes[boxofs+win].left,gauge_boxes[boxofs+win].top,bmp,F1_0); hud_bitblt(gauge_boxes[boxofs+win].left,gauge_boxes[boxofs+win].bot-bmp->bm_h,bmp,F1_0); hud_bitblt(gauge_boxes[boxofs+win].right-bmp->bm_w,gauge_boxes[boxofs+win].top,bmp,F1_0); hud_bitblt(gauge_boxes[boxofs+win].right-bmp->bm_w,gauge_boxes[boxofs+win].bot-bmp->bm_h,bmp,F1_0); } #endif gr_set_current_canvas(NULL); } void draw_weapon_boxes() { // int boxofs = (Cockpit_mode==CM_STATUS_BAR)?SB_PRIMARY_BOX:COCKPIT_PRIMARY_BOX; int drew; if (weapon_box_user[0] == WBU_WEAPON) { drew = draw_weapon_box(0,Primary_weapon); if (weapon_box_states[0] == WS_SET) { if ((Primary_weapon == VULCAN_INDEX) || (Primary_weapon == GAUSS_INDEX)) { if (Newdemo_state == ND_STATE_RECORDING && Players[Player_num].primary_ammo[VULCAN_INDEX] != old_ammo_count[0]) newdemo_record_primary_ammo(old_ammo_count[0], Players[Player_num].primary_ammo[VULCAN_INDEX]); draw_primary_ammo_info(f2i((unsigned) VULCAN_AMMO_SCALE * (unsigned) Players[Player_num].primary_ammo[VULCAN_INDEX])); old_ammo_count[0] = Players[Player_num].primary_ammo[VULCAN_INDEX]; } if (Primary_weapon == OMEGA_INDEX) { if (Newdemo_state == ND_STATE_RECORDING && Omega_charge != Old_Omega_charge) newdemo_record_primary_ammo(Old_Omega_charge, Omega_charge); draw_primary_ammo_info(Omega_charge * 100/MAX_OMEGA_CHARGE); Old_Omega_charge = Omega_charge; } } } else if (weapon_box_user[0] == WBU_STATIC) draw_static(0); if (weapon_box_user[1] == WBU_WEAPON) { drew = draw_weapon_box(1,Secondary_weapon); if (weapon_box_states[1] == WS_SET) { old_bombcount = 0x7fff; //force redraw if (Newdemo_state == ND_STATE_RECORDING && Players[Player_num].secondary_ammo[Secondary_weapon] != old_ammo_count[1]) newdemo_record_secondary_ammo(old_ammo_count[1], Players[Player_num].secondary_ammo[Secondary_weapon]); draw_secondary_ammo_info(Players[Player_num].secondary_ammo[Secondary_weapon]); old_ammo_count[1] = Players[Player_num].secondary_ammo[Secondary_weapon]; } } else if (weapon_box_user[1] == WBU_STATIC) draw_static(1); if (Cockpit_mode == CM_STATUS_BAR) { if (!GameArg.GfxGaugeHudMode && weapon_box_user[1] == WBU_WEAPON) show_bomb_count(HUD_SCALE_X(SB_BOMB_COUNT_X), HUD_SCALE_Y(SB_BOMB_COUNT_Y), gr_find_closest_color(0, 0, 0), 0); } else { show_bomb_count(HUD_SCALE_X(BOMB_COUNT_X), HUD_SCALE_Y(BOMB_COUNT_Y), gr_find_closest_color(0, 0, 0), 0); } } void sb_draw_energy_bar(energy) { int erase_height, w, h, aw, i; int ew, eh, eaw; char energy_str[20]; //gr_set_current_canvas( Canv_SBEnergyGauge ); PAGE_IN_GAUGE( SB_GAUGE_ENERGY ); hud_bitblt(SB_ENERGY_GAUGE_X, SB_ENERGY_GAUGE_Y, &GameBitmaps[GET_GAUGE_INDEX(SB_GAUGE_ENERGY)], F1_0); erase_height = HUD_SCALE_Y((100 - energy) * SB_ENERGY_GAUGE_H / 100); gr_setcolor( 0 ); for (i=0;i<=erase_height;i++) gr_uline( i2f(HUD_SCALE_X(SB_ENERGY_GAUGE_X)), i2f(HUD_SCALE_Y(SB_ENERGY_GAUGE_Y)+i), i2f(HUD_SCALE_X(SB_ENERGY_GAUGE_X+(SB_ENERGY_GAUGE_W))), i2f(HUD_SCALE_Y(SB_ENERGY_GAUGE_Y)+i) ); //draw numbers sprintf(energy_str, "%d", energy); gr_get_string_size(energy_str, &w, &h, &aw ); gr_set_fontcolor(gr_getcolor(25,18,6),-1 ); gr_get_string_size((energy>199)?"200":(energy>99)?"100":(energy>9)?"00":"0",&ew,&eh,&eaw); gr_printf((grd_curscreen->sc_w/3)-(ew/2),HUD_SCALE_Y(SB_ENERGY_GAUGE_Y + SB_ENERGY_GAUGE_H - GAME_FONT->ft_h - (GAME_FONT->ft_h / 4)),"%d",energy); gr_set_current_canvas(NULL); } void sb_draw_afterburner() { int erase_height, w, h, aw, i; char ab_str[3] = "AB"; //gr_set_current_canvas( Canv_SBAfterburnerGauge ); PAGE_IN_GAUGE( SB_GAUGE_AFTERBURNER ); hud_bitblt(SB_AFTERBURNER_GAUGE_X, SB_AFTERBURNER_GAUGE_Y, &GameBitmaps[GET_GAUGE_INDEX(SB_GAUGE_AFTERBURNER)], F1_0); erase_height = HUD_SCALE_Y(fixmul((f1_0 - Afterburner_charge),SB_AFTERBURNER_GAUGE_H-1)); gr_setcolor( 0 ); for (i=0;i<=erase_height;i++) gr_uline( i2f(HUD_SCALE_X(SB_AFTERBURNER_GAUGE_X)), i2f(HUD_SCALE_Y(SB_AFTERBURNER_GAUGE_Y)+i), i2f(HUD_SCALE_X(SB_AFTERBURNER_GAUGE_X+(SB_AFTERBURNER_GAUGE_W))), i2f(HUD_SCALE_Y(SB_AFTERBURNER_GAUGE_Y)+i) ); //draw legend if (Players[Player_num].flags & PLAYER_FLAGS_AFTERBURNER) gr_set_fontcolor(gr_getcolor(45,0,0),-1 ); else gr_set_fontcolor(gr_getcolor(12,12,12),-1 ); gr_get_string_size(ab_str, &w, &h, &aw ); gr_printf(HUD_SCALE_X(SB_AFTERBURNER_GAUGE_X+(SB_AFTERBURNER_GAUGE_W+1)/2)-(w/2), HUD_SCALE_Y(SB_AFTERBURNER_GAUGE_Y+(SB_AFTERBURNER_GAUGE_H - GAME_FONT->ft_h - (GAME_FONT->ft_h / 4))), "AB"); gr_set_current_canvas(NULL); } void sb_draw_shield_num(int shield) { //draw numbers int sw, sh, saw; gr_set_curfont( GAME_FONT ); gr_set_fontcolor(gr_getcolor(14,14,23),-1 ); gr_get_string_size((shield>199)?"200":(shield>99)?"100":(shield>9)?"00":"0",&sw,&sh,&saw); gr_printf((grd_curscreen->sc_w/2.266)-(sw/2),HUD_SCALE_Y(SB_SHIELD_NUM_Y),"%d",shield); } void sb_draw_shield_bar(int shield) { int bm_num = shield>=100?9:(shield / 10); gr_set_current_canvas(NULL); PAGE_IN_GAUGE( GAUGE_SHIELDS+9-bm_num ); hud_bitblt( SB_SHIELD_GAUGE_X, SB_SHIELD_GAUGE_Y, &GameBitmaps[GET_GAUGE_INDEX(GAUGE_SHIELDS+9-bm_num) ], F1_0); } void sb_draw_keys() { grs_bitmap * bm; int flags = Players[Player_num].flags; gr_set_current_canvas(NULL); bm = &GameBitmaps[ GET_GAUGE_INDEX((flags&PLAYER_FLAGS_BLUE_KEY)?SB_GAUGE_BLUE_KEY:SB_GAUGE_BLUE_KEY_OFF) ]; PAGE_IN_GAUGE( (flags&PLAYER_FLAGS_BLUE_KEY)?SB_GAUGE_BLUE_KEY:SB_GAUGE_BLUE_KEY_OFF ); hud_bitblt( SB_GAUGE_KEYS_X, SB_GAUGE_BLUE_KEY_Y, bm, F1_0); bm = &GameBitmaps[ GET_GAUGE_INDEX((flags&PLAYER_FLAGS_GOLD_KEY)?SB_GAUGE_GOLD_KEY:SB_GAUGE_GOLD_KEY_OFF) ]; PAGE_IN_GAUGE( (flags&PLAYER_FLAGS_GOLD_KEY)?SB_GAUGE_GOLD_KEY:SB_GAUGE_GOLD_KEY_OFF ); hud_bitblt( SB_GAUGE_KEYS_X, SB_GAUGE_GOLD_KEY_Y, bm, F1_0); bm = &GameBitmaps[ GET_GAUGE_INDEX((flags&PLAYER_FLAGS_RED_KEY)?SB_GAUGE_RED_KEY:SB_GAUGE_RED_KEY_OFF) ]; PAGE_IN_GAUGE( (flags&PLAYER_FLAGS_RED_KEY)?SB_GAUGE_RED_KEY:SB_GAUGE_RED_KEY_OFF ); hud_bitblt( SB_GAUGE_KEYS_X, SB_GAUGE_RED_KEY_Y, bm, F1_0); } // Draws invulnerable ship, or maybe the flashing ship, depending on invulnerability time left. void draw_invulnerable_ship() { static fix time=0; gr_set_current_canvas(NULL); if (((Players[Player_num].invulnerable_time + INVULNERABLE_TIME_MAX - GameTime) > F1_0*4) || (GameTime & 0x8000)) { if (Cockpit_mode == CM_STATUS_BAR) { PAGE_IN_GAUGE( GAUGE_INVULNERABLE+invulnerable_frame ); hud_bitblt( SB_SHIELD_GAUGE_X, SB_SHIELD_GAUGE_Y, &GameBitmaps[GET_GAUGE_INDEX(GAUGE_INVULNERABLE+invulnerable_frame) ], F1_0); } else { PAGE_IN_GAUGE( GAUGE_INVULNERABLE+invulnerable_frame ); hud_bitblt( SHIELD_GAUGE_X, SHIELD_GAUGE_Y, &GameBitmaps[GET_GAUGE_INDEX(GAUGE_INVULNERABLE+invulnerable_frame)], F1_0); } time += FrameTime; while (time > INV_FRAME_TIME) { time -= INV_FRAME_TIME; if (++invulnerable_frame == N_INVULNERABLE_FRAMES) invulnerable_frame=0; } } else if (Cockpit_mode == CM_STATUS_BAR) sb_draw_shield_bar(f2ir(Players[Player_num].shields)); else draw_shield_bar(f2ir(Players[Player_num].shields)); } extern int Missile_gun; extern int allowed_to_fire_laser(void); extern int allowed_to_fire_missile(void); rgb player_rgb[] = { {15,15,23}, {27,0,0}, {0,23,0}, {30,11,31}, {31,16,0}, {24,17,6}, {14,21,12}, {29,29,0}, }; extern ubyte Newdemo_flying_guided; typedef struct { sbyte x, y; } xy; //offsets for reticle parts: high-big high-sml low-big low-sml xy cross_offsets[4] = { {-8,-5}, {-4,-2}, {-4,-2}, {-2,-1} }; xy primary_offsets[4] = { {-30,14}, {-16,6}, {-15,6}, {-8, 2} }; xy secondary_offsets[4] = { {-24,2}, {-12,0}, {-12,1}, {-6,-2} }; //draw the reticle void show_reticle(int force_big_one) { int x,y; int laser_ready,missile_ready,laser_ammo,missile_ammo; int cross_bm_num,primary_bm_num,secondary_bm_num; int use_hires_reticle,ofs,gauge_index; if (Newdemo_state==ND_STATE_PLAYBACK && Newdemo_flying_guided) { draw_guided_crosshair(); return; } x = grd_curcanv->cv_w/2; y = grd_curcanv->cv_h/2; laser_ready = allowed_to_fire_laser(); missile_ready = allowed_to_fire_missile(); laser_ammo = player_has_weapon(Primary_weapon,0); missile_ammo = player_has_weapon(Secondary_weapon,1); primary_bm_num = (laser_ready && laser_ammo==HAS_ALL); secondary_bm_num = (missile_ready && missile_ammo==HAS_ALL); if (primary_bm_num && Primary_weapon==LASER_INDEX && (Players[Player_num].flags & PLAYER_FLAGS_QUAD_LASERS)) primary_bm_num++; if (Secondary_weapon_to_gun_num[Secondary_weapon]==7) secondary_bm_num += 3; //now value is 0,1 or 3,4 else if (secondary_bm_num && !(Missile_gun&1)) secondary_bm_num++; cross_bm_num = ((primary_bm_num > 0) || (secondary_bm_num > 0)); Assert(primary_bm_num <= 2); Assert(secondary_bm_num <= 4); Assert(cross_bm_num <= 1); #ifdef OGL // scale reticle in OGL ... if (GameArg.OglReticle==2 || (GameArg.OglReticle && grd_curcanv->cv_bitmap.bm_w > 320)) { ogl_draw_reticle(cross_bm_num,primary_bm_num,secondary_bm_num); // ... using the GameArg.OglReticle or ... } else { #endif use_hires_reticle = (HiresGFX != 0); ofs = (use_hires_reticle?0:2); #ifdef OGL // ... scale reticle bitmaps ... if (use_hires_reticle) // ... if we are in 640x480 or higher ... { gauge_index = RETICLE_CROSS + cross_bm_num; PAGE_IN_GAUGE( gauge_index ); ogl_ubitmapm_cs(x+HUD_SCALE_X(cross_offsets[ofs].x), y+HUD_SCALE_Y(cross_offsets[ofs].y), HUD_SCALE_X(18), HUD_SCALE_Y(17), &GameBitmaps[GET_GAUGE_INDEX(gauge_index)],255,F1_0 ); gauge_index = RETICLE_PRIMARY + primary_bm_num; PAGE_IN_GAUGE( gauge_index ); ogl_ubitmapm_cs(x+HUD_SCALE_X(primary_offsets[ofs].x), y+HUD_SCALE_Y(primary_offsets[ofs].y), HUD_SCALE_X(62), HUD_SCALE_Y(12), &GameBitmaps[GET_GAUGE_INDEX(gauge_index)],255,F1_0 ); gauge_index = RETICLE_SECONDARY + secondary_bm_num; PAGE_IN_GAUGE( gauge_index ); ogl_ubitmapm_cs(x+HUD_SCALE_X(secondary_offsets[ofs].x), y+HUD_SCALE_Y(secondary_offsets[ofs].y), HUD_SCALE_X(50), HUD_SCALE_Y(22), &GameBitmaps[GET_GAUGE_INDEX(gauge_index)],255,F1_0 ); } else // ... otherwise ... { #endif // ... use non scaled reticle as well as in SDL gauge_index = RETICLE_CROSS + cross_bm_num; PAGE_IN_GAUGE( gauge_index ); gr_ubitmapm(x+cross_offsets[ofs].x,y+cross_offsets[ofs].y,&GameBitmaps[GET_GAUGE_INDEX(gauge_index)] ); gauge_index = RETICLE_PRIMARY + primary_bm_num; PAGE_IN_GAUGE( gauge_index ); gr_ubitmapm(x+primary_offsets[ofs].x,y+primary_offsets[ofs].y,&GameBitmaps[GET_GAUGE_INDEX(gauge_index)] ); gauge_index = RETICLE_SECONDARY + secondary_bm_num; PAGE_IN_GAUGE( gauge_index ); gr_ubitmapm(x+secondary_offsets[ofs].x,y+secondary_offsets[ofs].y,&GameBitmaps[GET_GAUGE_INDEX(gauge_index)] ); #ifdef OGL } } #endif } #ifdef NETWORK void hud_show_kill_list() { int n_players,player_list[MAX_NUM_NET_PLAYERS]; int n_left,i,x0,x1,y,save_y,fth; // ugly hack since placement of netgame players and kills is based off of // HiresGFX (which is always 1 for mac). This throws off placement of // players in pixel double mode. if (Show_kill_list_timer > 0) { Show_kill_list_timer -= FrameTime; if (Show_kill_list_timer < 0) Show_kill_list = 0; } gr_set_curfont( GAME_FONT ); n_players = multi_get_kill_list(player_list); if (Show_kill_list == 3) n_players = 2; if (n_players <= 4) n_left = n_players; else n_left = (n_players+1)/2; //If font size changes, this code might not work right anymore //Assert(GAME_FONT->ft_h==5 && GAME_FONT->ft_w==7); fth = FONTSCALE_Y(GAME_FONT->ft_h); x0 = LHX(1); x1 = LHX(43); if (Game_mode & GM_MULTI_COOP) x1 = LHX(31); save_y = y = grd_curcanv->cv_h - n_left*(fth+(HUD_SCALE_Y(1))); if (Cockpit_mode == CM_FULL_COCKPIT) { save_y = y -= LHX(6); if (Game_mode & GM_MULTI_COOP) x1 = LHX(33); else x1 = LHX(43); } for (i=0;i=n_left) { if (Cockpit_mode == CM_FULL_COCKPIT) x0 = grd_curcanv->cv_w - LHX(53); else x0 = grd_curcanv->cv_w - LHX(60); if (Game_mode & GM_MULTI_COOP) x1 = grd_curcanv->cv_w - LHX(27); else x1 = grd_curcanv->cv_w - LHX(15); // Right edge of name, change this for width problems if (i==n_left) y = save_y; if (Netgame.KillGoal || Netgame.PlayTimeAllowed) { x1-=LHX(18); // x0-=LHX(18); } } else if (Netgame.KillGoal || Netgame.PlayTimeAllowed) { x1 = LHX(43); x1-=LHX(18); // x0-=LHX(18); } if (Show_kill_list == 3) player_num = i; else player_num = player_list[i]; if (Show_kill_list == 1 || Show_kill_list==2) { int color; if (Players[player_num].connected != 1) gr_set_fontcolor(gr_getcolor(12, 12, 12), -1); else if (Game_mode & GM_TEAM) { color = get_team(player_num); gr_set_fontcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 ); } else { color = player_num; gr_set_fontcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 ); } } else { gr_set_fontcolor(gr_getcolor(player_rgb[player_num].r,player_rgb[player_num].g,player_rgb[player_num].b),-1 ); } if (Show_kill_list == 3) strcpy(name, Netgame.team_name[i]); else strcpy(name,Players[player_num].callsign); // Note link to above if!! gr_get_string_size(name,&sw,&sh,&aw); while (sw > (x1-x0-LHX(2))) { name[strlen(name)-1]=0; gr_get_string_size(name,&sw,&sh,&aw); } gr_printf(x0,y,"%s",name); if (Show_kill_list==2) { if (Players[player_num].net_killed_total+Players[player_num].net_kills_total==0) gr_printf (x1,y,"NA"); else gr_printf (x1,y,"%d%%",(int)((float)((float)Players[player_num].net_kills_total/((float)Players[player_num].net_killed_total+(float)Players[player_num].net_kills_total))*100.0)); } else if (Show_kill_list == 3) gr_printf(x1,y,"%3d",team_kills[i]); else if (Game_mode & GM_MULTI_COOP) gr_printf(x1,y,"%-6d",Players[player_num].score); else if (Netgame.PlayTimeAllowed || Netgame.KillGoal) gr_printf(x1,y,"%3d(%d)",Players[player_num].net_kills_total,Players[player_num].KillGoalCount); else gr_printf(x1,y,"%3d",Players[player_num].net_kills_total); y += fth+FONTSCALE_Y(1); } #ifdef MACINTOSH HiresGFX = 1; #endif } #endif #ifndef RELEASE extern int Saving_movie_frames; #else #define Saving_movie_frames 0 #endif //returns true if viewer can see object int see_object(int objnum) { fvi_query fq; int hit_type; fvi_info hit_data; //see if we can see this player fq.p0 = &Viewer->pos; fq.p1 = &Objects[objnum].pos; fq.rad = 0; fq.thisobjnum = Viewer - Objects; fq.flags = FQ_TRANSWALL | FQ_CHECK_OBJS; fq.startseg = Viewer->segnum; fq.ignore_obj_list = NULL; hit_type = find_vector_intersection(&fq, &hit_data); return (hit_type == HIT_OBJECT && hit_data.hit_object == objnum); } #ifdef NETWORK //show names of teammates & players carrying flags void show_HUD_names() { int show_team_names,show_all_names,show_flags,player_team; int p; show_all_names = ((Newdemo_state == ND_STATE_PLAYBACK) || (Netgame.ShowAllNames && Show_reticle_name)); show_team_names = (((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) && Show_reticle_name); show_flags = (Game_mode & GM_CAPTURE) | (Game_mode & GM_HOARD); if (! (show_all_names || show_team_names || show_flags)) return; player_team = get_team(Player_num); for (p=0;p Highest_object_index) //not in list, thus not visible show_name = has_flag = 0; //..so don't show name } else objnum = Players[p].objnum; if ((show_name || has_flag) && see_object(objnum)) { g3s_point player_point; g3_rotate_point(&player_point,&Objects[objnum].pos); if (player_point.p3_codes == 0) { //on screen g3_project_point(&player_point); if (! (player_point.p3_flags & PF_OVERFLOW)) { fix x,y; x = player_point.p3_sx; y = player_point.p3_sy; if (show_name) { // Draw callsign on HUD char s[CALLSIGN_LEN+1]; int w, h, aw; int x1, y1; int color_num; color_num = (Game_mode & GM_TEAM)?get_team(p):p; sprintf(s, "%s", Players[p].callsign); gr_get_string_size(s, &w, &h, &aw); gr_set_fontcolor(gr_getcolor(player_rgb[color_num].r,player_rgb[color_num].g,player_rgb[color_num].b),-1 ); x1 = f2i(x)-w/2; y1 = f2i(y)-h/2; gr_string (x1, y1, s); } if (has_flag) { // Draw box on HUD fix dx,dy,w,h; dy = -fixmuldiv(fixmul(Objects[objnum].size,Matrix_scale.y),i2f(grd_curcanv->cv_h)/2,player_point.p3_z); dx = fixmul(dy,grd_curscreen->sc_aspect); w = dx/4; h = dy/4; if (Game_mode & GM_CAPTURE) gr_setcolor((get_team(p) == TEAM_BLUE)?BM_XRGB(31,0,0):BM_XRGB(0,0,31)); else if (Game_mode & GM_HOARD) { if (Game_mode & GM_TEAM) gr_setcolor((get_team(p) == TEAM_RED)?BM_XRGB(31,0,0):BM_XRGB(0,0,31)); else gr_setcolor(BM_XRGB(0,31,0)); } gr_line(x+dx-w,y-dy,x+dx,y-dy); gr_line(x+dx,y-dy,x+dx,y-dy+h); gr_line(x-dx,y-dy,x-dx+w,y-dy); gr_line(x-dx,y-dy,x-dx,y-dy+h); gr_line(x+dx-w,y+dy,x+dx,y+dy); gr_line(x+dx,y+dy,x+dx,y+dy-h); gr_line(x-dx,y+dy,x-dx+w,y+dy); gr_line(x-dx,y+dy,x-dx,y+dy-h); } } } } } } #endif //draw all the things on the HUD void draw_hud() { Line_spacing = GAME_FONT->ft_h + GAME_FONT->ft_h/4; // Show score so long as not in rearview if ( !Rear_view && Cockpit_mode!=CM_REAR_VIEW && Cockpit_mode!=CM_STATUS_BAR && !Saving_movie_frames) { hud_show_score(); if (score_time) hud_show_score_added(); } if ( !Rear_view && Cockpit_mode!=CM_REAR_VIEW && !Saving_movie_frames) hud_show_timer_count(); // Show other stuff if not in rearview or letterbox. if (!Rear_view && Cockpit_mode!=CM_REAR_VIEW) { // && Cockpit_mode!=CM_LETTERBOX) { if (Cockpit_mode==CM_STATUS_BAR || Cockpit_mode==CM_FULL_SCREEN) hud_show_homing_warning(); if (Cockpit_mode==CM_FULL_SCREEN) { hud_show_energy(); hud_show_shield(); hud_show_afterburner(); hud_show_weapons(); if (!Saving_movie_frames) hud_show_keys(); hud_show_cloak_invuln(); if ( ( Newdemo_state==ND_STATE_RECORDING ) && ( Players[Player_num].flags != old_flags )) { newdemo_record_player_flags(old_flags, Players[Player_num].flags); old_flags = Players[Player_num].flags; } } #ifdef NETWORK #ifndef RELEASE if (!(Game_mode&GM_MULTI && Show_kill_list) && !Saving_movie_frames) show_time(); #endif #endif if (Reticle_on && Cockpit_mode != CM_LETTERBOX && (!Use_player_head_angles)) show_reticle(0); #ifdef NETWORK show_HUD_names(); if (Cockpit_mode != CM_LETTERBOX && Cockpit_mode != CM_REAR_VIEW) hud_show_flag(); if (Cockpit_mode != CM_LETTERBOX && Cockpit_mode != CM_REAR_VIEW) hud_show_orbs(); #endif if (!Saving_movie_frames) HUD_render_message_frame(); if (Cockpit_mode!=CM_STATUS_BAR && !Saving_movie_frames) hud_show_lives(); #ifdef NETWORK if (Game_mode&GM_MULTI && Show_kill_list) hud_show_kill_list(); #endif } if (Rear_view && Cockpit_mode!=CM_REAR_VIEW) { HUD_render_message_frame(); gr_set_curfont( GAME_FONT ); gr_set_fontcolor(gr_getcolor(0,31,0),-1 ); if (Newdemo_state == ND_STATE_PLAYBACK) gr_printf(0x8000,grd_curcanv->cv_h-(HUD_SCALE_Y(14)),TXT_REAR_VIEW); else gr_printf(0x8000,grd_curcanv->cv_h-(HUD_SCALE_Y(10)),TXT_REAR_VIEW); } } extern short *BackBuffer; //print out some player statistics void render_gauges() { static int old_display_mode = -2; int energy = f2ir(Players[Player_num].energy); int shields = f2ir(Players[Player_num].shields); int cloak = ((Players[Player_num].flags&PLAYER_FLAGS_CLOAKED) != 0); Assert(Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR); // check to see if our display mode has changed since last render time -- // if so, then we need to make new gauge canvases. // Also make the first gauge canvases here, in the game, // because they are [now] sub-canvases. if (old_display_mode != HiresGFX) { close_gauge_canvases(); init_gauge_canvases(); old_display_mode = HiresGFX; } if (shields < 0 ) shields = 0; gr_set_current_canvas(NULL); gr_set_curfont( GAME_FONT ); if (Newdemo_state == ND_STATE_RECORDING) if (Players[Player_num].homing_object_dist >= 0) newdemo_record_homing_distance(Players[Player_num].homing_object_dist); draw_weapon_boxes(); if (Cockpit_mode == CM_FULL_COCKPIT) { hud_bitblt (0, 0, &GameBitmaps[cockpit_bitmap[Cockpit_mode+(HiresGFX?(Num_cockpits/2):0)].index],F1_0); if (Newdemo_state == ND_STATE_RECORDING && (energy != old_energy)) { newdemo_record_player_energy(old_energy, energy); old_energy = energy; } draw_energy_bar(energy); draw_numerical_display(shields, energy); if (Newdemo_state == ND_STATE_RECORDING && (Afterburner_charge != old_afterburner)) { newdemo_record_player_afterburner(old_afterburner, Afterburner_charge); old_afterburner = Afterburner_charge; } draw_afterburner_bar(Afterburner_charge); draw_player_ship(cloak, old_cloak, SHIP_GAUGE_X, SHIP_GAUGE_Y); if (Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE) { draw_invulnerable_ship(); old_shields = shields ^ 1; } else { // Draw the shield gauge if (Newdemo_state == ND_STATE_RECORDING && (shields != old_shields)) { newdemo_record_player_shields(old_shields, shields); old_shields = shields; } draw_shield_bar(shields); } draw_numerical_display(shields, energy); if (Newdemo_state == ND_STATE_RECORDING && (Players[Player_num].flags != old_flags)) { newdemo_record_player_flags(old_flags, Players[Player_num].flags); old_flags = Players[Player_num].flags; } draw_keys(); show_homing_warning(); } else if (Cockpit_mode == CM_STATUS_BAR) { if (Newdemo_state == ND_STATE_RECORDING && (energy != old_energy)) { newdemo_record_player_energy(old_energy, energy); old_energy = energy; } sb_draw_energy_bar(energy); if (Newdemo_state == ND_STATE_RECORDING && (Afterburner_charge != old_afterburner)) { newdemo_record_player_afterburner(old_afterburner, Afterburner_charge); old_afterburner = Afterburner_charge; } sb_draw_afterburner(); draw_player_ship(cloak, old_cloak, SB_SHIP_GAUGE_X, SB_SHIP_GAUGE_Y); if (Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE) { draw_invulnerable_ship(); old_shields = shields ^ 1; } else { // Draw the shield gauge if (Newdemo_state == ND_STATE_RECORDING && (shields != old_shields)) { newdemo_record_player_shields(old_shields, shields); old_shields = shields; } sb_draw_shield_bar(shields); } sb_draw_shield_num(shields); if (Newdemo_state == ND_STATE_RECORDING && (Players[Player_num].flags != old_flags)) { newdemo_record_player_flags(old_flags, Players[Player_num].flags); old_flags = Players[Player_num].flags; } sb_draw_keys(); // May want to record this in a demo... if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)) { sb_show_lives(); old_lives = Players[Player_num].net_killed_total; } else { sb_show_lives(); old_lives = Players[Player_num].lives; } if ((Game_mode&GM_MULTI) && !(Game_mode & GM_MULTI_COOP)) { sb_show_score(); old_score = Players[Player_num].net_kills_total; } else { sb_show_score(); old_score = Players[Player_num].score; //if (score_time) sb_show_score_added(); } } old_cloak = cloak; } // --------------------------------------------------------------------------------------------------------- // Call when picked up a laser powerup. // If laser is active, set old_weapon[0] to -1 to force redraw. void update_laser_weapon_info(void) { if (old_weapon[0] == 0) if (! (Players[Player_num].laser_level > MAX_LASER_LEVEL && old_laser_level <= MAX_LASER_LEVEL)) old_weapon[0] = -1; } int SW_drawn[2], SW_x[2], SW_y[2], SW_w[2], SW_h[2]; //draws a 3d view into one of the cockpit windows. win is 0 for left, //1 for right. viewer is object. NULL object means give up window //user is one of the WBU_ constants. If rear_view_flag is set, show a //rear view. If label is non-NULL, print the label at the top of the //window. void do_cockpit_window_view(int win,object *viewer,int rear_view_flag,int user,char *label) { grs_canvas window_canv; static grs_canvas overlap_canv; object *viewer_save = Viewer; static int overlap_dirty[2]={0,0}; int boxnum; static int window_x,window_y; gauge_box *box; int rear_view_save = Rear_view; int w,h,dx; box = NULL; if (viewer == NULL) { //this user is done Assert(user == WBU_WEAPON || user == WBU_STATIC); if (user == WBU_STATIC && weapon_box_user[win] != WBU_STATIC) static_time[win] = 0; if (weapon_box_user[win] == WBU_WEAPON || weapon_box_user[win] == WBU_STATIC) return; //already set weapon_box_user[win] = user; if (overlap_dirty[win]) { gr_set_current_canvas(NULL); overlap_dirty[win] = 0; } return; } update_rendered_data(win+1, viewer, rear_view_flag, user); weapon_box_user[win] = user; //say who's using window Viewer = viewer; Rear_view = rear_view_flag; if (Cockpit_mode == CM_FULL_SCREEN) { w = grd_curscreen->sc_w/6; h = i2f(w) / grd_curscreen->sc_aspect; dx = (win==0)?-(w+(w/10)):(w/10); window_x = grd_curscreen->sc_w/2+dx; window_y = grd_curscreen->sc_h-h-FONTSCALE_Y(HiresGFX?14:7); //copy these vars so stereo code can get at them SW_drawn[win]=1; SW_x[win] = window_x; SW_y[win] = window_y; SW_w[win] = w; SW_h[win] = h; gr_init_sub_canvas(&window_canv,&grd_curscreen->sc_canvas,window_x,window_y,w,h); } else { if (Cockpit_mode == CM_FULL_COCKPIT) boxnum = (COCKPIT_PRIMARY_BOX)+win; else if (Cockpit_mode == CM_STATUS_BAR) boxnum = (SB_PRIMARY_BOX)+win; else goto abort; box = &gauge_boxes[boxnum]; gr_init_sub_canvas(&window_canv,&grd_curscreen->sc_canvas,HUD_SCALE_X(box->left),HUD_SCALE_Y(box->top),HUD_SCALE_X(box->right-box->left+1),HUD_SCALE_Y(box->bot-box->top+1)); } gr_set_current_canvas(&window_canv); render_frame(0, win+1); // HACK! If guided missile, wake up robots as necessary. if (viewer->type == OBJ_WEAPON) { // -- Used to require to be GUIDED -- if (viewer->id == GUIDEDMISS_ID) wake_up_rendered_objects(viewer, win+1); } if (label) { gr_set_curfont( GAME_FONT ); if (Color_0_31_0 == -1) Color_0_31_0 = gr_getcolor(0,31,0); gr_set_fontcolor(Color_0_31_0, -1); gr_printf(0x8000,2,label); } if (user == WBU_GUIDED) draw_guided_crosshair(); if (Cockpit_mode == CM_FULL_SCREEN) { int small_window_bottom,big_window_bottom,extra_part_h; { gr_setcolor(BM_XRGB(0,0,32)); gr_ubox(0,0,grd_curcanv->cv_bitmap.bm_w-1,grd_curcanv->cv_bitmap.bm_h-1); } //if the window only partially overlaps the big 3d window, copy //the extra part to the visible screen big_window_bottom = SHEIGHT - 1; if (window_y > big_window_bottom) { //the small window is completely outside the big 3d window, so //copy it to the visible screen gr_set_current_canvas(NULL); gr_bitmap(window_x,window_y,&window_canv.cv_bitmap); overlap_dirty[win] = 1; } else { small_window_bottom = window_y + window_canv.cv_bitmap.bm_h - 1; extra_part_h = small_window_bottom - big_window_bottom; if (extra_part_h > 0) { gr_init_sub_canvas(&overlap_canv,&window_canv,0,window_canv.cv_bitmap.bm_h-extra_part_h,window_canv.cv_bitmap.bm_w,extra_part_h); gr_set_current_canvas(NULL); gr_bitmap(window_x,big_window_bottom+1,&overlap_canv.cv_bitmap); overlap_dirty[win] = 1; } } } else { gr_set_current_canvas(NULL); } //force redraw when done old_weapon[win] = old_ammo_count[win] = -1; abort:; Viewer = viewer_save; Rear_view = rear_view_save; } #ifdef MACINTOSH void calculate_sub_view_window_bounds(int inSubWindowNum, TQARect* outBoundsRect) { int boxNumber = 0; gauge_box* currentGaugeBox = NULL; int w = 0; int h = 0; int dx = 0; int window_x = 0; int window_y = 0; Assert(outBoundsRect); Assert((inSubWindowNum == 0) || (inSubWindowNum == 1)); switch (Cockpit_mode) { case CM_FULL_SCREEN: // note: this calculation is taken from do_cockpit_window_view for the full // screen mode case w = (SM_W(Game_screen_mode)) / 6; h = (i2f(w)) / (grd_curscreen->sc_aspect); dx = (inSubWindowNum==0)?-(w+(w/10)):(w/10); window_x = ((SM_W(Game_screen_mode)) / 2) + dx; window_y = (SM_H(Game_screen_mode)) - h - (h/10); outBoundsRect->top = window_x; outBoundsRect->left = window_y; outBoundsRect->bottom = window_x + w; outBoundsRect->right = window_y + h; break; case CM_FULL_COCKPIT: case CM_STATUS_BAR: if (inSubWindowNum == 0) { boxNumber = SB_PRIMARY_BOX; } else { boxNumber = SB_SECONDARY_BOX; } //boxNumber = (HiresGFX * 4) + (Cockpit_mode * 2) + inSubWindowNum; currentGaugeBox = &gauge_boxes[boxNumber]; Assert(currentGaugeBox); outBoundsRect->top = currentGaugeBox->top; outBoundsRect->left = currentGaugeBox->left; outBoundsRect->bottom = currentGaugeBox->bot + 1; outBoundsRect->right = currentGaugeBox->right + 1; break; default: Int3(); return; } } #endif