/* $Id: slew.c,v 1.1.1.1 2006/03/17 19:56:35 zicodxx Exp $ */ /* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Basic slew system for moving around the mine * */ #ifdef HAVE_CONFIG_H #include #endif #ifdef RCS static char rcsid[] = "$Id: slew.c,v 1.1.1.1 2006/03/17 19:56:35 zicodxx Exp $"; #endif #include #include "inferno.h" #include "game.h" #include "vecmat.h" #include "key.h" #include "joy.h" #include "object.h" #include "error.h" #include "physics.h" #include "joydefs.h" #include "kconfig.h" #include "args.h" //variables for slew system object *slew_obj=NULL; //what object is slewing, or NULL if none #define JOY_NULL 15 #define ROT_SPEED 8 //rate of rotation while key held down #define VEL_SPEED (2*55) //rate of acceleration while key held down short old_joy_x,old_joy_y; //position last time around // Function Prototypes int slew_stop(void); // ------------------------------------------------------------------- //say start slewing with this object void slew_init(object *obj) { slew_obj = obj; slew_obj->control_type = CT_SLEW; slew_obj->movement_type = MT_NONE; slew_stop(); //make sure not moving } int slew_stop() { if (!slew_obj || slew_obj->control_type!=CT_SLEW) return 0; vm_vec_zero(&slew_obj->mtype.phys_info.velocity); return 1; } void slew_reset_orient() { if (!slew_obj || slew_obj->control_type!=CT_SLEW) return; slew_obj->orient.rvec.x = slew_obj->orient.uvec.y = slew_obj->orient.fvec.z = f1_0; slew_obj->orient.rvec.y = slew_obj->orient.rvec.z = slew_obj->orient.uvec.x = slew_obj->orient.uvec.z = slew_obj->orient.fvec.x = slew_obj->orient.fvec.y = 0; } int do_slew_movement(object *obj, int check_keys, int check_joy ) { int moved = 0; vms_vector svel, movement; //scaled velocity (per this frame) vms_matrix rotmat,new_pm; int joy_x,joy_y,btns; int joyx_moved,joyy_moved; vms_angvec rotang; if (!slew_obj || slew_obj->control_type!=CT_SLEW) return 0; if (check_keys) { if (Function_mode == FMODE_EDITOR) { obj->mtype.phys_info.velocity.x += VEL_SPEED * (key_down_time(KEY_PAD9) - key_down_time(KEY_PAD7)); obj->mtype.phys_info.velocity.y += VEL_SPEED * (key_down_time(KEY_PADMINUS) - key_down_time(KEY_PADPLUS)); obj->mtype.phys_info.velocity.z += VEL_SPEED * (key_down_time(KEY_PAD8) - key_down_time(KEY_PAD2)); rotang.p = (key_down_time(KEY_LBRACKET) - key_down_time(KEY_RBRACKET))/ROT_SPEED ; rotang.b = (key_down_time(KEY_PAD1) - key_down_time(KEY_PAD3))/ROT_SPEED; rotang.h = (key_down_time(KEY_PAD6) - key_down_time(KEY_PAD4))/ROT_SPEED; } else { obj->mtype.phys_info.velocity.x += VEL_SPEED * Controls.sideways_thrust_time; obj->mtype.phys_info.velocity.y += VEL_SPEED * Controls.vertical_thrust_time; obj->mtype.phys_info.velocity.z += VEL_SPEED * Controls.forward_thrust_time; rotang.p = Controls.pitch_time/ROT_SPEED ; rotang.b = Controls.bank_time/ROT_SPEED; rotang.h = Controls.heading_time/ROT_SPEED; } } else rotang.p = rotang.b = rotang.h = 0; //check for joystick movement if (check_joy && joy_present && (Function_mode == FMODE_EDITOR) ) { joy_get_pos(&joy_x,&joy_y); btns=joy_get_btns(); joyx_moved = (abs(joy_x - old_joy_x)>JOY_NULL); joyy_moved = (abs(joy_y - old_joy_y)>JOY_NULL); if (abs(joy_x) < JOY_NULL) joy_x = 0; if (abs(joy_y) < JOY_NULL) joy_y = 0; if (btns) if (!rotang.p) rotang.p = fixmul(-joy_y * 512,FrameTime); else; else if (joyy_moved) obj->mtype.phys_info.velocity.z = -joy_y * 8192; if (!rotang.h) rotang.h = fixmul(joy_x * 512,FrameTime); if (joyx_moved) old_joy_x = joy_x; if (joyy_moved) old_joy_y = joy_y; } moved = rotang.p | rotang.b | rotang.h; vm_angles_2_matrix(&rotmat,&rotang); vm_matrix_x_matrix(&new_pm,&obj->orient,&rotmat); obj->orient = new_pm; vm_transpose_matrix(&new_pm); //make those columns rows moved |= obj->mtype.phys_info.velocity.x | obj->mtype.phys_info.velocity.y | obj->mtype.phys_info.velocity.z; svel = obj->mtype.phys_info.velocity; vm_vec_scale(&svel,FrameTime); //movement in this frame vm_vec_rotate(&movement,&svel,&new_pm); // obj->last_pos = obj->pos; vm_vec_add2(&obj->pos,&movement); moved |= (movement.x || movement.y || movement.z); if (moved) update_object_seg(obj); //update segment id return moved; } //do slew for this frame int slew_frame(int check_keys) { return do_slew_movement( slew_obj, !check_keys, 1 ); }