/* DPH: This is the file where all the stub functions go. The aim is to have nothing in here ,eventually */ #include #include #include #include "gr.h" #include "pstypes.h" #include "maths.h" #include "findfile.h" int gr_renderstats = 0; int gr_badtexture = 0; extern int VGA_current_mode; int MovieHires = 1; int MVEPaletteCalls = 0; int robot_movies = 0; int Dont_start_sound_objects = 1; int Window_clip_left,Window_clip_top,Window_clip_right,Window_clip_bot; char CDROM_dir[40] = "."; #ifndef __ENV_DJGPP__ int gr_check_mode(u_int32_t a) { return 0; } #endif extern int Num_computed_colors; void gr_copy_palette(ubyte *gr_palette, ubyte *pal, int size) { memcpy(gr_palette, pal, size); Num_computed_colors = 0; } #ifndef __ENV_DJGPP__ void joy_set_btn_values( int btn, int state, int time_down, int downcount, int upcount ) { } #endif int request_cd(void) { return 0; } void key_putkey(char i) { } void g3_remap_interp_colors() { } /* extern short interp_color_table void g3_remap_interp_colors() { int eax, ebx; ebx = 0; if (ebx != n_interp_colors) { eax = 0; eax = interp_color_table } } */ void init_movies() { } int InitMovieBriefing() { return 0; } void RotateRobot() { } int InitRobotMovie(char *a) { return 0; } void DeInitRobotMovie(void) { } void init_extra_robot_movie(char *f) { } int com_init(void) { return 0; } void com_level_sync(void) { } void com_main_menu() { } void com_do_frame() { } void com_send_data() { } void com_endlevel() { } void serial_leave_game() { } void network_dump_appletalk_player(ubyte node, ushort net, ubyte socket, int why) { } int digi_link_sound_to_object3( int org_soundnum, short objnum, int forever, fix max_volume, fix max_distance, int loop_start, int loop_end ) { return 0; } void digi_stop_sound(int channel) { } void digi_stop_digi_sounds(void) { } void digi_stop_current_song(void) { } void digi_set_midi_volume(int a) { } void digi_play_midi_song(void) { } int PlayMovie(const char *a, int b) { return 0; } void digi_pause_digi_sounds() { } void digi_resume_digi_sounds() { } void digi_play_sample_looping( int soundno, fix max_volume,int loop_start, int loop_end ) { } void digi_change_looping_volume( fix volume ) { } void digi_stop_looping_sound() { } // Plays a queued voice sound. void digi_start_sound_queued( short soundnum, fix volume ) { } void init_subtitles() { } void close_subtitles() { }