/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ #ifndef _JOY_H #define _JOY_H #include "types.h" #include "fix.h" // added October 24, 2000 20:40 Steven Mueller: more than 4 joysticks now #define MAX_JOY_DEVS 8 #define JOY_1_BUTTON_A 1 #define JOY_1_BUTTON_B 2 #define JOY_2_BUTTON_A 4 #define JOY_2_BUTTON_B 8 #define JOY_ALL_BUTTONS (1+2+4+8) #define JOY_1_X_AXIS 1 #define JOY_1_Y_AXIS 2 #define JOY_2_X_AXIS 4 #define JOY_2_Y_AXIS 8 #define JOY_ALL_AXIS (1+2+4+8) #define JOY_SLOW_READINGS 1 #define JOY_POLLED_READINGS 2 #define JOY_BIOS_READINGS 4 #define JOY_FRIENDLY_READINGS 8 #define MAX_AXES 32 #define MAX_BUTTONS 64 #define JOY_NUM_AXES 4 typedef struct joystick_device { int device_number; int version; int buffer; char num_buttons; char num_axes; } joystick_device; typedef struct joystick_axis { int value; int min_val; int center_val; int max_val; int joydev; } joystick_axis; typedef struct joystick_button { ubyte state; ubyte last_state; //changed 6/24/1999 to finally squish the timedown bug - Owen Evans fix timedown; //end changed - OE ubyte downcount; int num; int joydev; } joystick_button; //========================================================================== // This initializes the joy and does a "quick" calibration which // assumes the stick is centered and sets the minimum value to 0 and // the maximum value to 2 times the centered reading. Returns 0 if no // joystick was detected, 1 if everything is ok. // joy_init() is called. extern int joy_init(); extern void joy_close(); extern char joy_installed; extern char joy_present; extern int j_num_axes; extern int j_num_buttons; extern int joy_deadzone; extern joystick_device j_joystick[MAX_JOY_DEVS]; extern joystick_axis j_axis[MAX_AXES]; extern joystick_button j_button[MAX_BUTTONS]; //========================================================================== // The following 3 routines can be used to zero in on better joy // calibration factors. To use them, ask the user to hold the stick // in either the upper left, lower right, or center and then have them // press a key or button and then call the appropriate one of these // routines, and it will read the stick and update the calibration factors. // Usually, assuming that the stick was centered when joy_init was // called, you really only need to call joy_set_lr, since the upper // left position is usually always 0,0 on most joys. But, the safest // bet is to do all three, or let the user choose which ones to set. extern void joy_set_cen(); //========================================================================== // This reads the joystick. X and Y will be between -128 and 127. // Takes about 1 millisecond in the worst case when the stick // is in the lower right hand corner. Always returns 0,0 if no stick // is present. extern void joy_get_pos( int *x, int *y ); //========================================================================== // This just reads the buttons and returns their status. When bit 0 // is 1, button 1 is pressed, when bit 1 is 1, button 2 is pressed. extern int joy_get_btns(); //========================================================================== // This returns the number of times a button went either down or up since // the last call to this function. extern int joy_get_button_up_cnt( int btn ); extern int joy_get_button_down_cnt( int btn ); //========================================================================== // This returns how long (in approximate milliseconds) that each of the // buttons has been held down since the last call to this function. // It is the total time... say you pressed it down for 3 ticks, released // it, and held it down for 6 more ticks. The time returned would be 9. extern fix joy_get_button_down_time( int btn ); extern int j_Update_state (); extern int j_Get_joydev_axis_number (int all_axis_number); extern int j_Get_joydev_button_number (int all_button_number); extern ubyte joystick_read_raw_axis( ubyte mask, int * axis ); extern void joy_flush(); extern ubyte joy_get_present_mask(); extern void joy_set_timer_rate(int max_value ); extern int joy_get_timer_rate(); extern int joy_get_button_state( int btn ); extern void joy_get_cal_vals(int *axis_min, int *axis_center, int *axis_max); extern void joy_set_cal_vals(int *axis_min, int *axis_center, int *axis_max); extern int joy_get_scaled_reading( int raw, int axn ); extern void joy_set_slow_reading( int flag ); extern void joy_set_min (int axis_number, int value); extern void joy_set_center (int axis_number, int value); extern void joy_set_max (int axis_number, int value); #endif