/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Header for keyboard functions * */ #ifndef _KEY_H #define _KEY_H #include "pstypes.h" #include "fix.h" #include "event.h" #define KEY_BUFFER_SIZE 16 typedef struct d_event_keycommand { event_type type; // EVENT_KEY_COMMAND int keycode; } d_event_keycommand; //========================================================================== // This installs the int9 vector and initializes the keyboard in buffered // ASCII mode. key_close simply undoes that. extern void key_init(); extern void key_close(); //========================================================================== // These are configuration parameters to setup how the buffer works. // set keyd_buffer_type to 0 for no key buffering. // set it to 1 and it will buffer scancodes. extern unsigned char keyd_buffer_type; // keyd_editor_mode... 0=game mode, 1=editor mode. // Editor mode makes key_down_time always return 0 if modifiers are down. extern unsigned char keyd_editor_mode; // Time in seconds when last key was pressed... extern volatile int keyd_time_when_last_pressed; // Stores Unicode values registered in one event_loop call unsigned char unicode_frame_buffer[KEY_BUFFER_SIZE]; //========================================================================== // These are the "buffered" keypress routines. Use them by setting the // "keyd_buffer_type" variable. extern void key_putkey (unsigned short); // simulates a keystroke extern void key_flush(); // Clears the 256 char buffer extern int key_checkch(); // Returns 1 if a char is waiting extern int key_getch(); // Gets key if one waiting other waits for one. extern int key_inkey(); // Gets key if one, other returns 0. extern int key_inkey_time(fix *time); // Same as inkey, but returns the time the key was pressed down. extern int key_peekkey(); // Same as inkey, but doesn't remove key from buffer. extern unsigned char key_ascii(); extern void key_debug(); // Does an INT3 //========================================================================== // These are the unbuffered routines. Index by the keyboard scancode. // Set to 1 if the key is currently down, else 0 extern volatile unsigned char keyd_pressed[]; extern volatile unsigned char keyd_last_pressed; extern volatile unsigned char keyd_last_released; // Returns the seconds this key has been down since last call. extern fix key_down_time(int scancode); // Returns number of times key has went from up to down since last call. extern unsigned int key_down_count(int scancode); // Returns number of times key has went from down to up since last call. extern unsigned int key_up_count(int scancode); // Clears the times & counts used by the above functions // Took out... use key_flush(); //void key_clear_times(); //void key_clear_counts(); extern char * key_text[256]; #define KEY_SHIFTED 0x100 #define KEY_ALTED 0x200 #define KEY_CTRLED 0x400 #define KEY_DEBUGGED 0x800 #define KEY_METAED 0x1000 #define KEY_COMMAND KEY_METAED // Mac meta key #define KEY_0 0x0B #define KEY_1 0x02 #define KEY_2 0x03 #define KEY_3 0x04 #define KEY_4 0x05 #define KEY_5 0x06 #define KEY_6 0x07 #define KEY_7 0x08 #define KEY_8 0x09 #define KEY_9 0x0A #define KEY_A 0x1E #define KEY_B 0x30 #define KEY_C 0x2E #define KEY_D 0x20 #define KEY_E 0x12 #define KEY_F 0x21 #define KEY_G 0x22 #define KEY_H 0x23 #define KEY_I 0x17 #define KEY_J 0x24 #define KEY_K 0x25 #define KEY_L 0x26 #define KEY_M 0x32 #define KEY_N 0x31 #define KEY_O 0x18 #define KEY_P 0x19 #define KEY_Q 0x10 #define KEY_R 0x13 #define KEY_S 0x1F #define KEY_T 0x14 #define KEY_U 0x16 #define KEY_V 0x2F #define KEY_W 0x11 #define KEY_X 0x2D #define KEY_Y 0x15 #define KEY_Z 0x2C #define KEY_MINUS 0x0C #define KEY_EQUAL 0x0D //Note: this is what we normally think of as slash: #define KEY_DIVIDE 0x35 //Note: this is BACKslash: #define KEY_SLASH 0x2B #define KEY_COMMA 0x33 #define KEY_PERIOD 0x34 #define KEY_SEMICOL 0x27 #define KEY_LBRACKET 0x1A #define KEY_RBRACKET 0x1B #define KEY_RAPOSTRO 0x28 #define KEY_LAPOSTRO 0x29 #define KEY_ESC 0x01 #define KEY_ENTER 0x1C #define KEY_BACKSP 0x0E #define KEY_TAB 0x0F #define KEY_SPACEBAR 0x39 #define KEY_NUMLOCK 0x45 #define KEY_SCROLLOCK 0x46 #define KEY_CAPSLOCK 0x3A #define KEY_LSHIFT 0x2A #define KEY_RSHIFT 0x36 #define KEY_LALT 0x38 #define KEY_RALT 0xB8 #define KEY_LCTRL 0x1D #define KEY_RCTRL 0x9D #define KEY_LMETA 0x9E #define KEY_RMETA 0x9F #define KEY_F1 0x3B #define KEY_F2 0x3C #define KEY_F3 0x3D #define KEY_F4 0x3E #define KEY_F5 0x3F #define KEY_F6 0x40 #define KEY_F7 0x41 #define KEY_F8 0x42 #define KEY_F9 0x43 #define KEY_F10 0x44 #define KEY_F11 0x57 #define KEY_F12 0x58 #define KEY_PAD0 0x52 #define KEY_PAD1 0x4F #define KEY_PAD2 0x50 #define KEY_PAD3 0x51 #define KEY_PAD4 0x4B #define KEY_PAD5 0x4C #define KEY_PAD6 0x4D #define KEY_PAD7 0x47 #define KEY_PAD8 0x48 #define KEY_PAD9 0x49 #define KEY_PADMINUS 0x4A #define KEY_PADPLUS 0x4E #define KEY_PADPERIOD 0x53 #define KEY_PADDIVIDE 0xB5 #define KEY_PADMULTIPLY 0x37 #define KEY_PADENTER 0x9C #define KEY_INSERT 0xD2 #define KEY_HOME 0xC7 #define KEY_PAGEUP 0xC9 #define KEY_DELETE 0xD3 #define KEY_END 0xCF #define KEY_PAGEDOWN 0xD1 #define KEY_UP 0xC8 #define KEY_DOWN 0xD0 #define KEY_LEFT 0xCB #define KEY_RIGHT 0xCD #define KEY_PRINT_SCREEN 0xB7 #define KEY_PAUSE 0x61 #endif