/* $Id: playsave.h,v 1.1.1.1 2006/03/17 19:55:10 zicodxx Exp $ */ /* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Header for playsave.c * */ #ifndef _PLAYSAVE_H #define _PLAYSAVE_H #define N_SAVE_SLOTS 10 #define GAME_NAME_LEN 25 // +1 for terminating zero = 26 #ifndef EZERO #define EZERO 0 #endif extern int Default_leveling_on; // update the player's highest level. returns errno (0 == no error) int update_player_file(); // Used to save kconfig values to disk. int write_player_file(); int new_player_config(); int read_player_file(); // set a new highest level for player for this mission void set_highest_level(int levelnum); // gets the player's highest level from the file for this mission int get_highest_level(void); #endif /* _PLAYSAVE_H */