/* * Load custom textures & robot data */ #include #include "gr.h" #include "cfile.h" #include "pstypes.h" #include "piggy.h" #include "textures.h" #include "polyobj.h" #include "weapon.h" #include "digi.h" #include "hash.h" #include "u_mem.h" #include "error.h" #ifdef BITMAP_SELECTOR #include "u_dpmi.h" #endif #include "custom.h" extern hashtable AllBitmapsNames; extern hashtable AllDigiSndNames; #if 0 // removed memory saving extra bitmap structure hack struct bm_info { short bm_w,bm_h; ubyte bm_flags; ubyte avg_color; ubyte *bm_data; }; #endif struct snd_info { unsigned int length; ubyte *data; }; grs_bitmap BitmapOriginal[MAX_BITMAP_FILES]; struct snd_info SoundOriginal[MAX_SOUND_FILES]; extern void gr_bm_bitblt(int w, int h, int dx, int dy, int sx, int sy, grs_bitmap * src, grs_bitmap * dest); //#define D2TMAP_CONV // used for testing typedef struct DiskBitmapHeader2 { char name[8]; ubyte dflags; ubyte width; ubyte height; ubyte hi_wh; ubyte flags; ubyte avg_color; int offset; } __pack__ DiskBitmapHeader2; typedef struct DiskBitmapHeader { char name[8]; ubyte dflags; ubyte width; ubyte height; ubyte flags; ubyte avg_color; int offset; } __pack__ DiskBitmapHeader; typedef struct DiskSoundHeader { char name[8]; int length; int data_length; int offset; } __pack__ DiskSoundHeader; static void change_ext(char *filename, const char *newext, int filename_size) { char *p; int len, extlen; len = strlen(filename); extlen = strlen(newext); if ((p = strrchr(filename, '.'))) { len = p - filename; *p = 0; } if (len + extlen + 1 < filename_size) { strcat(filename, "."); strcat(filename, newext); } } struct custom_info { int offset; int repl_idx; // 0x80000000 -> sound, -1 -> n/a unsigned int flags; short width, height; }; int load_pig1(CFILE *f, int num_bitmaps, int num_sounds, int *num_custom, struct custom_info **ci) { int data_ofs; int i; struct custom_info *cip; DiskBitmapHeader bmh; DiskSoundHeader sndh; char name[15]; *num_custom = 0; if ((unsigned int)num_bitmaps <= MAX_BITMAP_FILES) { // 0 && num_bitmaps < cfilelength(f)) { // >=v1.4 pig? cfseek(f, num_bitmaps, SEEK_SET); data_ofs = num_bitmaps + 8; num_bitmaps = cfile_read_int(f); num_sounds = cfile_read_int(f); } else return -1; // invalid pig file if ((unsigned int)num_bitmaps >= MAX_BITMAP_FILES || (unsigned int)num_sounds >= MAX_SOUND_FILES) return -1; // invalid pig file if (!(*ci = cip = d_malloc((num_bitmaps + num_sounds) * sizeof(struct custom_info)))) return -1; // out of memory data_ofs += num_bitmaps * sizeof(DiskBitmapHeader) + num_sounds * sizeof(DiskSoundHeader); i = num_bitmaps; while (i--) { if (cfread(&bmh, sizeof(DiskBitmapHeader), 1, f) < 1) { d_free(*ci); return -1; } memcpy( name, bmh.name, 8 ); name[8] = 0; if (bmh.dflags & DBM_FLAG_ABM) sprintf(strchr(name, 0), "#%d", bmh.dflags & 63); cip->offset = bmh.offset + data_ofs; cip->repl_idx = hashtable_search(&AllBitmapsNames, name); cip->flags = bmh.flags & (BM_FLAG_TRANSPARENT | BM_FLAG_SUPER_TRANSPARENT | BM_FLAG_NO_LIGHTING | BM_FLAG_RLE); cip->width = bmh.width + ((bmh.dflags & DBM_FLAG_LARGE) ? 256 : 0); cip->height = bmh.height; cip++; } i = num_sounds; while (i--) { if (cfread(&sndh, sizeof(DiskSoundHeader), 1, f) < 1) { d_free(*ci); return -1; } memcpy(name, sndh.name, 8); name[8] = 0; cip->offset = sndh.offset + data_ofs; cip->repl_idx = hashtable_search(&AllDigiSndNames, name) | 0x80000000; cip->width = sndh.length; cip++; } *num_custom = num_bitmaps + num_sounds; return 0; } int load_pog(CFILE *f, int pog_sig, int pog_ver, int *num_custom, struct custom_info **ci) { int data_ofs; int num_bitmaps; int no_repl = 0; int i; struct custom_info *cip; DiskBitmapHeader2 bmh; #ifdef D2TMAP_CONV int x, j, N_d2tmap; int *d2tmap = NULL; CFILE *f2 = NULL; if ((f2 = cfopen("d2tmap.bin", "rb"))) { N_d2tmap = cfile_read_int(f2); if ((d2tmap = d_malloc(N_d2tmap * sizeof(d2tmap[0])))) for (i = 0; i < N_d2tmap; i++) d2tmap[i] = cfile_read_short(f2); cfclose(f2); } #endif *num_custom = 0; if (pog_sig == 0x47495050 && pog_ver == 2) /* PPIG */ no_repl = 1; else if (pog_sig != 0x474f5044 || pog_ver != 1) /* DPOG */ return -1; // no pig2/pog file/unknown version num_bitmaps = cfile_read_int(f); if (!(*ci = cip = d_malloc(num_bitmaps * sizeof(struct custom_info)))) return -1; // out of memory data_ofs = 12 + num_bitmaps * sizeof(DiskBitmapHeader2); if (!no_repl) { i = num_bitmaps; while (i--) (cip++)->repl_idx = cfile_read_short(f); cip = *ci; data_ofs += num_bitmaps * 2; } #ifdef D2TMAP_CONV if (d2tmap) for (i = 0; i < num_bitmaps; i++) { x = cip[i].repl_idx; cip[i].repl_idx = -1; for (j = 0; j < N_d2tmap; j++) if (x == d2tmap[j]) { cip[i].repl_idx = Textures[j % NumTextures].index; break; } } #endif i = num_bitmaps; while (i--) { if (cfread(&bmh, sizeof(DiskBitmapHeader2), 1, f) < 1) { d_free(*ci); return -1; } cip->offset = bmh.offset + data_ofs; cip->flags = bmh.flags & (BM_FLAG_TRANSPARENT | BM_FLAG_SUPER_TRANSPARENT | BM_FLAG_NO_LIGHTING | BM_FLAG_RLE); cip->width = bmh.width + ((bmh.hi_wh & 15) << 8); cip->height = bmh.height + ((bmh.hi_wh >> 4) << 8); cip++; } *num_custom = num_bitmaps; return 0; } // load custom textures/sounds from pog/pig file // returns 0 if ok, <0 on error int load_pigpog(char *pogname) { int num_custom; grs_bitmap *bmp; digi_sound *snd; ubyte *p; CFILE *f; struct custom_info *custom_info, *cip; int i, j, x, rc = -1; if (!(f = cfopen((char *)pogname, "rb"))) return -1; // pog file doesn't exist i = cfile_read_int(f); x = cfile_read_int(f); if (load_pog(f, i, x, &num_custom, &custom_info) && load_pig1(f, i, x, &num_custom, &custom_info)) goto err; // unknown format/read error cip = custom_info; i = num_custom; while (i--) { if ((x = cip->repl_idx) >= 0) { cfseek( f, cip->offset, SEEK_SET ); if ( cip->flags & BM_FLAG_RLE ) j = cfile_read_int(f); else j = cip->width * cip->height; if (!(p = d_malloc(j))) goto err; bmp = &GameBitmaps[x]; if (BitmapOriginal[x].bm_flags & 0x80) // already customized? gr_free_bitmap_data(bmp); // free(bmp->bm_data); else { // save original bitmap info BitmapOriginal[x] = *bmp; BitmapOriginal[x].bm_flags |= 0x80; if (GameBitmapOffset[x]) { // from pig? BitmapOriginal[x].bm_flags |= BM_FLAG_PAGED_OUT; BitmapOriginal[x].bm_data = (ubyte *)(size_t)GameBitmapOffset[x]; } } GameBitmapOffset[x] = 0; // not in pig #ifndef NDEBUG memset(bmp, 0, sizeof(*bmp)); #endif gr_init_bitmap (bmp, 0, 0, 0, cip->width, cip->height, cip->width, p); gr_set_bitmap_flags(bmp, cip->flags & 255); bmp->avg_color = cip->flags >> 8; #ifdef BITMAP_SELECTOR if ( bmp->bm_selector ) if (!dpmi_modify_selector_base( bmp->bm_selector, bmp->bm_data )) Error( "Error modifying selector base in custom.c\n" ); #endif if ( cip->flags & BM_FLAG_RLE ) { int *ip = (int *)p; *ip = j; p += 4; j -= 4; } if (cfread(p, 1, j, f) < 1) goto err; #ifdef D1XD3D // needed to store rle flag gr_set_bitmap_data(bmp, bmp->bm_data); #endif } else if ((x + 1) < 0) { cfseek( f, cip->offset, SEEK_SET ); snd = &GameSounds[x & 0x7fffffff]; if (!(p = d_malloc(j = cip->width))) goto err; if (SoundOriginal[x].length & 0x80000000) // already customized? d_free(snd->data); else { #ifdef ALLEGRO SoundOriginal[x].length = snd->len | 0x80000000; #else SoundOriginal[x].length = snd->length | 0x80000000; #endif SoundOriginal[x].data = snd->data; } #ifdef ALLEGRO snd->loop_end = snd->len = j; #else snd->length = j; #endif snd->data = p; if (cfread(p, j, 1, f) < 1) goto err; } cip++; } rc = 0; err: if (num_custom) d_free(custom_info); cfclose(f); return rc; } int read_d2_robot_info(CFILE *fp, robot_info *ri) { int j, k; ri->model_num = cfile_read_int(fp); for (j = 0; j < MAX_GUNS; j++) cfile_read_vector(&ri->gun_points[j], fp); for (j = 0; j < MAX_GUNS; j++) ri->gun_submodels[j] = cfile_read_byte(fp); ri->exp1_vclip_num = cfile_read_short(fp); ri->exp1_sound_num = cfile_read_short(fp); ri->exp2_vclip_num = cfile_read_short(fp); ri->exp2_sound_num = cfile_read_short(fp); ri->weapon_type = cfile_read_byte(fp); if (ri->weapon_type >= N_weapon_types) ri->weapon_type = 0; /*ri->weapon_type2 =*/ cfile_read_byte(fp); ri->n_guns = cfile_read_byte(fp); ri->contains_id = cfile_read_byte(fp); ri->contains_count = cfile_read_byte(fp); ri->contains_prob = cfile_read_byte(fp); ri->contains_type = cfile_read_byte(fp); /*ri->kamikaze =*/ cfile_read_byte(fp); ri->score_value = cfile_read_short(fp); /*ri->badass =*/ cfile_read_byte(fp); /*ri->energy_drain =*/ cfile_read_byte(fp); ri->lighting = cfile_read_fix(fp); ri->strength = cfile_read_fix(fp); ri->mass = cfile_read_fix(fp); ri->drag = cfile_read_fix(fp); for (j = 0; j < NDL; j++) ri->field_of_view[j] = cfile_read_fix(fp); for (j = 0; j < NDL; j++) ri->firing_wait[j] = cfile_read_fix(fp); for (j = 0; j < NDL; j++) /*ri->firing_wait2[j] =*/ cfile_read_fix(fp); for (j = 0; j < NDL; j++) ri->turn_time[j] = cfile_read_fix(fp); #if 0 // not used in d1, removed in d2 for (j = 0; j < NDL; j++) ri->fire_power[j] = cfile_read_fix(fp); for (j = 0; j < NDL; j++) ri->shield[j] = cfile_read_fix(fp); #endif for (j = 0; j < NDL; j++) ri->max_speed[j] = cfile_read_fix(fp); for (j = 0; j < NDL; j++) ri->circle_distance[j] = cfile_read_fix(fp); for (j = 0; j < NDL; j++) ri->rapidfire_count[j] = cfile_read_byte(fp); for (j = 0; j < NDL; j++) ri->evade_speed[j] = cfile_read_byte(fp); ri->cloak_type = cfile_read_byte(fp); ri->attack_type = cfile_read_byte(fp); ri->see_sound = cfile_read_byte(fp); ri->attack_sound = cfile_read_byte(fp); ri->claw_sound = cfile_read_byte(fp); /*ri->taunt_sound =*/ cfile_read_byte(fp); ri->boss_flag = cfile_read_byte(fp); /*ri->companion =*/ cfile_read_byte(fp); /*ri->smart_blobs =*/ cfile_read_byte(fp); /*ri->energy_blobs =*/ cfile_read_byte(fp); /*ri->thief =*/ cfile_read_byte(fp); /*ri->pursuit =*/ cfile_read_byte(fp); /*ri->lightcast =*/ cfile_read_byte(fp); /*ri->death_roll =*/ cfile_read_byte(fp); /*ri->flags =*/ cfile_read_byte(fp); /*ri->pad[0] =*/ cfile_read_byte(fp); /*ri->pad[1] =*/ cfile_read_byte(fp); /*ri->pad[2] =*/ cfile_read_byte(fp); /*ri->deathroll_sound =*/ cfile_read_byte(fp); /*ri->glow =*/ cfile_read_byte(fp); /*ri->behavior =*/ cfile_read_byte(fp); /*ri->aim =*/ cfile_read_byte(fp); for (j = 0; j < MAX_GUNS + 1; j++) { for (k = 0; k < N_ANIM_STATES; k++) { ri->anim_states[j][k].n_joints = cfile_read_short(fp); ri->anim_states[j][k].offset = cfile_read_short(fp); } } ri->always_0xabcd = cfile_read_int(fp); return 1; } void load_hxm(char *hxmname) { unsigned int repl_num; int i; CFILE *f; int n_items; if (!(f = cfopen((char *)hxmname, "rb"))) return; // hxm file doesn't exist if (cfile_read_int(f) != 0x21584d48) /* HMX! */ goto err; // invalid hxm file if (cfile_read_int(f) != 1) goto err; // unknown version // read robot info if ((n_items = cfile_read_int(f)) != 0) { for (i = 0; i < n_items; i++) { repl_num = cfile_read_int(f); if (repl_num >= MAX_ROBOT_TYPES) cfseek(f, 480, SEEK_CUR); /* sizeof d2_robot_info */ else if (!(read_d2_robot_info(f, &Robot_info[repl_num]))) goto err; } } // read joint positions if ((n_items = cfile_read_int(f)) != 0) { for (i = 0; i < n_items; i++) { repl_num = cfile_read_int(f); if (repl_num >= MAX_ROBOT_JOINTS) cfseek(f, sizeof(jointpos), SEEK_CUR); else if (cfread(&Robot_joints[repl_num], sizeof(jointpos), 1, f) < 1) goto err; } } // read polygon models if ((n_items = cfile_read_int(f)) != 0) { for (i = 0; i < n_items; i++) { polymodel *pm; repl_num = cfile_read_int(f); if (repl_num >= MAX_POLYGON_MODELS) { cfile_read_int(f); // skip n_models cfseek(f, 734 - 8 + cfile_read_int(f) + 8, SEEK_CUR); } else { pm = &Polygon_models[repl_num]; if (pm->model_data) d_free(pm->model_data); if (cfread(pm, sizeof(polymodel), 1, f) < 1) { pm->model_data = NULL; goto err; } if (!(pm->model_data = d_malloc(pm->model_data_size))) goto err; if (cfread(pm->model_data, pm->model_data_size, 1, f) < 1) { pm->model_data = NULL; goto err; } Dying_modelnums[repl_num] = cfile_read_int(f); Dead_modelnums[repl_num] = cfile_read_int(f); } } } // read object bitmaps if ((n_items = cfile_read_int(f)) != 0) { for (i = 0; i < n_items; i++) { repl_num = cfile_read_int(f); if (repl_num >= MAX_OBJ_BITMAPS) cfseek(f, 2, SEEK_CUR); else { ObjBitmaps[repl_num].index = cfile_read_short(f); } } } err: cfclose(f); } // undo customized items void custom_remove() { int i; grs_bitmap *bmo = BitmapOriginal; grs_bitmap *bmp = GameBitmaps; for (i = 0; i < MAX_BITMAP_FILES; bmo++, bmp++, i++) if (bmo->bm_flags & 0x80) { gr_free_bitmap_data(bmp); *bmp = *bmo; if (bmo->bm_flags & BM_FLAG_PAGED_OUT) { GameBitmapOffset[i] = (int)(size_t)BitmapOriginal[i].bm_data; gr_set_bitmap_flags(bmp, BM_FLAG_PAGED_OUT); gr_set_bitmap_data(bmp, Piggy_bitmap_cache_data); } else { gr_set_bitmap_flags(bmp, bmo->bm_flags & 0x7f); #ifdef BITMAP_SELECTOR if ( bmp->bm_selector ) if (!dpmi_modify_selector_base( bmp->bm_selector, bmp->bm_data )) Error( "Error modifying selector base in custom.c\n" ); #endif #ifdef D1XD3D gr_set_bitmap_data(bmp, bmp->bm_data); #endif } bmo->bm_flags = 0; } for (i = 0; i < MAX_SOUND_FILES; i++) if (SoundOriginal[i].length & 0x80000000) { d_free(GameSounds[i].data); GameSounds[i].data = SoundOriginal[i].data; #ifdef ALLEGRO GameSounds[i].len = SoundOriginal[i].length & 0x7fffffff; #else GameSounds[i].length = SoundOriginal[i].length & 0x7fffffff; #endif SoundOriginal[i].length = 0; } } void load_custom_data(char *level_name) { char custom_file[64]; custom_remove(); strncpy(custom_file, level_name, 63); custom_file[63] = 0; change_ext(custom_file, "pg1", sizeof(custom_file)); load_pigpog(custom_file); change_ext(custom_file, "dtx", sizeof(custom_file)); load_pigpog(custom_file); change_ext(custom_file, "hx1", sizeof(custom_file)); load_hxm(custom_file); } void custom_close() { custom_remove(); }