/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Header for polyobj.c, the polygon object code * */ #pragma once #include "vecmat.h" #include "3d.h" struct bitmap_index; #ifdef __cplusplus #include #include #include #include "pack.h" #ifdef dsx namespace dsx { struct robot_info; struct glow_values_t; #if defined(DXX_BUILD_DESCENT_I) constexpr unsigned MAX_POLYGON_MODELS = 85; #elif defined(DXX_BUILD_DESCENT_II) constexpr unsigned MAX_POLYGON_MODELS = 200; #endif // array of names of currently-loaded models extern array Pof_names; //for each model, a model number for dying & dead variants, or -1 if none extern array Dying_modelnums, Dead_modelnums; } #endif #define MAX_SUBMODELS 10 namespace dcx { //used to describe a polygon model struct polymodel : prohibit_void_ptr { unsigned n_models; int model_data_size; std::unique_ptr model_data; array submodel_ptrs; array submodel_offsets; array submodel_norms; // norm for sep plane array submodel_pnts; // point on sep plane array submodel_rads; // radius for each submodel array submodel_parents; // what is parent for each submodel array submodel_mins; array submodel_maxs; vms_vector mins,maxs; // min,max for whole model fix rad; ushort first_texture; ubyte n_textures; ubyte simpler_model; // alternate model with less detail (0 if none, model_num+1 else) //vms_vector min,max; }; class submodel_angles { typedef const array array_type; array_type *p; public: submodel_angles(std::nullptr_t) : p(nullptr) {} submodel_angles(array_type &a) : p(&a) {} explicit operator bool() const { return p != nullptr; } typename array_type::const_reference operator[](std::size_t i) const { array_type &a = *p; return a[i]; } }; // how many polygon objects there are extern unsigned N_polygon_models; void init_polygon_models(); } #ifdef dsx namespace dsx { // array of pointers to polygon objects extern array Polygon_models; void free_polygon_models(); int load_polygon_model(const char *filename,int n_textures,int first_texture,robot_info *r); } #endif namespace dcx { class alternate_textures { const bitmap_index *p; public: alternate_textures() : p(nullptr) {} alternate_textures(std::nullptr_t) : p(nullptr) {} template alternate_textures(const std::array &a) : p(a.data()) { } operator const bitmap_index *() const { return p; } }; } #ifdef dsx namespace dsx { // draw a polygon model void draw_polygon_model(const vms_vector &pos,const vms_matrix *orient,submodel_angles anim_angles,int model_num,int flags,g3s_lrgb lrgb,glow_values_t *glow_values, alternate_textures); } #endif // draws the given model in the current canvas. The distance is set to // more-or-less fill the canvas. Note that this routine actually renders // into an off-screen canvas that it creates, then copies to the current // canvas. void draw_model_picture(uint_fast32_t mn,vms_angvec *orient_angles); #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) #if defined(DXX_BUILD_DESCENT_I) #define MAX_POLYOBJ_TEXTURES 50 #elif defined(DXX_BUILD_DESCENT_II) // free up a model, getting rid of all its memory void free_model(polymodel *po); #define MAX_POLYOBJ_TEXTURES 100 constexpr unsigned N_D2_POLYGON_MODELS = 166; #endif extern array texture_list; #endif namespace dcx { /* * reads a polymodel structure from a PHYSFS_File */ extern void polymodel_read(polymodel *pm, PHYSFS_File *fp); } #if 0 void polymodel_write(PHYSFS_File *fp, const polymodel &pm); #endif /* * routine which allocates, reads, and inits a polymodel's model_data */ #ifdef dsx namespace dsx { void polygon_model_data_read(polymodel *pm, PHYSFS_File *fp); } #endif #endif