/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/menu.c,v $ * $Revision: 1.1.1.1 $ * $Author: zicodxx $ * $Date: 2006/03/17 19:43:27 $ * * Inferno main menu. * * * */ #ifdef RCS #pragma off (unreferenced) static char rcsid[] = "$Id: menu.c,v 1.1.1.1 2006/03/17 19:43:27 zicodxx Exp $"; #pragma on (unreferenced) #endif #include #include #include #include #include #include #include #include "menu.h" #include "inferno.h" #include "game.h" #include "gr.h" #include "key.h" #include "iff.h" #include "u_mem.h" #include "error.h" #include "bm.h" #include "screens.h" #include "mono.h" #include "joy.h" #include "vecmat.h" #include "effects.h" #include "slew.h" #include "gamemine.h" #include "gamesave.h" #include "palette.h" #include "args.h" #include "newdemo.h" #include "timer.h" #include "sounds.h" #include "gameseq.h" #include "text.h" #include "gamefont.h" #include "newmenu.h" #include "network.h" #include "scores.h" #include "joydefs.h" #include "modem.h" #include "playsave.h" #include "multi.h" #include "kconfig.h" #include "titles.h" #include "credits.h" #include "texmap.h" #include "polyobj.h" #include "state.h" #include "mission.h" #include "songs.h" #include "config.h" #include "reorder.h" #include "d_glob.h" #include "cfile.h" #include "gauges.h" #include "ban.h" #include "hudmsg.h" //for HUD_max_num_disp #include "ipx.h" #ifdef EDITOR #include "editor/editor.h" #endif void do_option(int select); void do_detail_level_menu_custom(void); void do_multi_player_menu(); void do_ip_manual_join_menu(); void do_new_game_menu(); void do_load_game_menu(); void do_cpu_menu(); //char *menu_difficulty_text[] = { "Trainee", "Rookie", "Fighter", "Hotshot", "Insane" }; //char *menu_detail_text[] = { "Lowest", "Low", "Medium", "High", "Highest", "", "Custom..." }; #define MENU_NEW_GAME 0 #define MENU_GAME 1 #define MENU_EDITOR 2 #define MENU_VIEW_SCORES 3 #define MENU_QUIT 4 #define MENU_LOAD_GAME 5 #define MENU_SAVE_GAME 6 #define MENU_DEMO_PLAY 8 #define MENU_LOAD_LEVEL 9 #define MENU_START_NETGAME 10 #define MENU_JOIN_NETGAME 11 #define MENU_CONFIG 13 #define MENU_REJOIN_NETGAME 14 #define MENU_DIFFICULTY 15 #define MENU_START_SERIAL 18 #define MENU_HELP 19 #define MENU_NEW_PLAYER 20 #ifdef NETWORK #define MENU_MULTIPLAYER 21 #endif #define MENU_STOP_MODEM 22 #define MENU_SHOW_CREDITS 23 #define MENU_ORDER_INFO 24 #define MENU_PLAY_SONG 25 #ifdef NETWORK #define MENU_START_IPX_NETGAME 26 #define MENU_JOIN_IPX_NETGAME 27 #define MENU_START_UDP_NETGAME 28 // UDP/IP support #define MENU_JOIN_UDP_NETGAME 29 #define MENU_START_KALI_NETGAME 30 // Kali support #define MENU_JOIN_KALI_NETGAME 31 #endif //ADD_ITEM("Start netgame...", MENU_START_NETGAME, -1 ); //ADD_ITEM("Send net message...", MENU_SEND_NET_MESSAGE, -1 ); #define ADD_ITEM(t,value,key) do { m[num_options].type=NM_TYPE_MENU; m[num_options].text=t; menu_choice[num_options]=value;num_options++; } while (0) extern int last_joy_time; //last time the joystick was used #ifndef NDEBUG /* extern int speedtest_on; adb: not found...*/ #define speedtest_on 0 #else #define speedtest_on 0 #endif ubyte do_auto_demo = 1; // Flag used to enable auto demo starting in main menu. int Player_default_difficulty; // Last difficulty level chosen by the player int Auto_leveling_on = 0; int Menu_draw_copyright = 0; void autodemo_menu_check(int nitems, newmenu_item * items, int *last_key, int citem ) { int curtime; nitems = nitems; items=items; citem = citem; // Don't allow them to hit ESC in the main menu. if (*last_key==KEY_ESC) *last_key = 0; if ( do_auto_demo ) { curtime = timer_get_approx_seconds(); if ( (((keyd_time_when_last_pressed+i2f(45)) < curtime) && (!speedtest_on)) || GameArg.SysAutoDemo == 1 ) { keyd_time_when_last_pressed = curtime; // Reset timer so that disk won't thrash if no demos. newdemo_start_playback(NULL); // Randomly pick a file if (Newdemo_state == ND_STATE_PLAYBACK) { Function_mode = FMODE_GAME; *last_key = -2; } } } } //static int First_time = 1; static int main_menu_choice = 0; // ----------------------------------------------------------------------------- // Create the main menu. void create_main_menu(newmenu_item *m, int *menu_choice, int *callers_num_options) { int num_options; #ifndef DEMO_ONLY num_options = 0; // // Move down to allow for space to display "Destination Saturn" // if (Saturn) { // int i; // // for (i=0; i<4; i++) // ADD_ITEM("", 0, -1); // // if (First_time) { // main_menu_choice = 4; // First_time = 0; // } // } set_screen_mode (SCREEN_MENU); ADD_ITEM(TXT_NEW_GAME,MENU_NEW_GAME,KEY_N); ADD_ITEM(TXT_LOAD_GAME,MENU_LOAD_GAME,KEY_L); #ifndef GP2X #ifdef NETWORK ADD_ITEM(TXT_MULTIPLAYER_,MENU_MULTIPLAYER,-1); #endif ADD_ITEM(TXT_OPTIONS_, MENU_CONFIG, -1 ); ADD_ITEM(TXT_CHANGE_PILOTS,MENU_NEW_PLAYER,unused); ADD_ITEM(TXT_VIEW_DEMO,MENU_DEMO_PLAY,0); #else ADD_ITEM("CPU SPEED",99,0); #endif ADD_ITEM(TXT_VIEW_SCORES,MENU_VIEW_SCORES,KEY_V); #ifdef SHAREWARE ADD_ITEM(TXT_ORDERING_INFO,MENU_ORDER_INFO,-1); #endif ADD_ITEM(TXT_CREDITS,MENU_SHOW_CREDITS,-1); #endif ADD_ITEM(TXT_QUIT,MENU_QUIT,KEY_Q); #ifndef RELEASE if (!(Game_mode & GM_MULTI )) { //m[num_options].type=NM_TYPE_TEXT; //m[num_options++].text=" Debug options:"; ADD_ITEM(" Load level...",MENU_LOAD_LEVEL ,KEY_N); #ifdef EDITOR ADD_ITEM(" Editor", MENU_EDITOR, KEY_E); #endif } ADD_ITEM( " Play song", MENU_PLAY_SONG, -1 ); #endif *callers_num_options = num_options; } //returns number of item chosen int DoMenu() { int menu_choice[25]; newmenu_item m[25]; int num_options = 0; if ( Players[Player_num].callsign[0]==0 ) { RegisterPlayer(); return 0; } if ((Game_mode & GM_SERIAL) || (Game_mode & GM_MODEM)) { do_option(MENU_START_SERIAL); return 0; } create_main_menu(m, menu_choice, &num_options); do { keyd_time_when_last_pressed = timer_get_fixed_seconds(); // .. 20 seconds from now! if (main_menu_choice < 0 ) main_menu_choice = 0; Menu_draw_copyright = 1; main_menu_choice = newmenu_do2(NULL, NULL, num_options, m, autodemo_menu_check, main_menu_choice, Menu_pcx_name); if ( main_menu_choice > -1 ) do_option(menu_choice[main_menu_choice]); create_main_menu(m, menu_choice, &num_options); // may have to change, eg, maybe selected pilot and no save games. } while( Function_mode==FMODE_MENU ); // if (main_menu_choice != -2) // do_auto_demo = 0; // No more auto demos if ( Function_mode==FMODE_GAME ) gr_palette_fade_out( gr_palette, 32, 0 ); return main_menu_choice; } extern void show_order_form(void); // John didn't want this in inferno.h so I just externed it. int netgame_d1x_only=0; //returns flag, true means quit menu void do_option ( int select) { switch (select) { case MENU_NEW_GAME: do_new_game_menu(); break; case MENU_GAME: break; case MENU_DEMO_PLAY: { char demo_file[16]; if (newmenu_get_filename( TXT_SELECT_DEMO, DEMO_DIR "*.dem", demo_file, 1 )) newdemo_start_playback(demo_file); } break; case MENU_LOAD_GAME: state_restore_all(0); break; #ifdef EDITOR case MENU_EDITOR: Function_mode = FMODE_EDITOR; init_cockpit(); break; #endif case MENU_VIEW_SCORES: gr_palette_fade_out( gr_palette,32,0 ); scores_view(-1); break; #ifdef SHAREWARE case MENU_ORDER_INFO: show_order_form(); break; #endif case MENU_QUIT: #ifdef EDITOR if (! SafetyCheck()) break; #endif gr_palette_fade_out( gr_palette,32,0); Function_mode = FMODE_EXIT; break; case MENU_NEW_PLAYER: RegisterPlayer(); //1 == allow escape out of menu break; case MENU_HELP: do_show_help(); break; #ifndef RELEASE case MENU_PLAY_SONG: { int i; char * m[MAX_SONGS]; for (i=0;i -1 ) { songs_play_song( i, 0 ); } } break; case MENU_LOAD_LEVEL: { newmenu_item m; char text[10]=""; int new_level_num; m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text; newmenu_do( NULL, "Enter level to load", 1, &m, NULL ); new_level_num = atoi(m.text); if (new_level_num!=0 && new_level_num>=Last_secret_level && new_level_num<=Last_level) { gr_palette_fade_out( gr_palette, 32, 0 ); StartNewGame(new_level_num); } break; } #endif #ifdef NETWORK case MENU_START_IPX_NETGAME: case MENU_JOIN_IPX_NETGAME: case MENU_START_KALI_NETGAME: case MENU_JOIN_KALI_NETGAME: netgame_d1x_only=0; switch (select & ~0x1) { case MENU_START_IPX_NETGAME: ipx_set_driver("ipx"); break; case MENU_START_KALI_NETGAME: ipx_set_driver("kali"); break; default: Int3(); } if ((select & 0x1) == 0) // MENU_START_*_NETGAME network_start_game(); else // MENU_JOIN_*_NETGAME network_join_game(); break; case MENU_START_UDP_NETGAME: netgame_d1x_only=1; ipx_set_driver("ip"); network_start_game(); break; case MENU_JOIN_UDP_NETGAME: netgame_d1x_only=1; ipx_set_driver("ip"); do_ip_manual_join_menu(); break; case MENU_MULTIPLAYER: do_multi_player_menu(); break; #endif //NETWORK case MENU_CONFIG: do_options_menu(); break; case MENU_SHOW_CREDITS: gr_palette_fade_out( gr_palette,32,0); credits_show(); break; #ifdef GP2X case 99: do_cpu_menu(); break; #endif default: Error("Unknown option %d in do_option",select); break; } } int do_difficulty_menu() { int s; newmenu_item m[5]; m[0].type=NM_TYPE_MENU; m[0].text=MENU_DIFFICULTY_TEXT(0); m[1].type=NM_TYPE_MENU; m[1].text=MENU_DIFFICULTY_TEXT(1); m[2].type=NM_TYPE_MENU; m[2].text=MENU_DIFFICULTY_TEXT(2); m[3].type=NM_TYPE_MENU; m[3].text=MENU_DIFFICULTY_TEXT(3); m[4].type=NM_TYPE_MENU; m[4].text=MENU_DIFFICULTY_TEXT(4); s = newmenu_do1( NULL, TXT_DIFFICULTY_LEVEL, NDL, m, NULL, Difficulty_level); if (s > -1 ) { if (s != Difficulty_level) { Player_default_difficulty = s; write_player_file(); } Difficulty_level = s; mprintf((0, "%s %s %i\n", TXT_DIFFICULTY_LEVEL, TXT_SET_TO, Difficulty_level)); return 1; } return 0; } int Max_debris_objects, Max_objects_onscreen_detailed; int Max_linear_depth_objects; sbyte Object_complexity=2, Object_detail=2; sbyte Wall_detail=2, Wall_render_depth=2, Debris_amount=2, SoundChannels = 2; sbyte Render_depths[NUM_DETAIL_LEVELS-1] = { 6, 9, 12, 15, 20}; sbyte Max_perspective_depths[NUM_DETAIL_LEVELS-1] = { 1, 2, 3, 5, 8}; sbyte Max_linear_depths[NUM_DETAIL_LEVELS-1] = { 3, 5, 7, 10, 17}; sbyte Max_linear_depths_objects[NUM_DETAIL_LEVELS-1] = { 1, 2, 3, 5, 12}; sbyte Max_debris_objects_list[NUM_DETAIL_LEVELS-1] = { 2, 4, 7, 10, 15}; sbyte Max_objects_onscreen_detailed_list[NUM_DETAIL_LEVELS-1] = { 2, 4, 7, 10, 15}; sbyte Smts_list[NUM_DETAIL_LEVELS-1] = { 2, 4, 8, 16, 50}; // threshold for models to go to lower detail model, gets multiplied by obj->size sbyte Max_sound_channels[NUM_DETAIL_LEVELS-1] = { 2, 4, 8, 12, 16}; // ----------------------------------------------------------------------------- // Set detail level based stuff. // Note: Highest detail level (detail_level == NUM_DETAIL_LEVELS-1) is custom detail level. void set_detail_level_parameters(int detail_level) { Assert((detail_level >= 0) && (detail_level < NUM_DETAIL_LEVELS)); if (detail_level < NUM_DETAIL_LEVELS-1) { Render_depth = Render_depths[detail_level]; Max_perspective_depth = Max_perspective_depths[detail_level]; Max_linear_depth = Max_linear_depths[detail_level]; Max_linear_depth_objects = Max_linear_depths_objects[detail_level]; Max_debris_objects = Max_debris_objects_list[detail_level]; Max_objects_onscreen_detailed = Max_objects_onscreen_detailed_list[detail_level]; Simple_model_threshhold_scale = Smts_list[detail_level]; digi_set_max_channels( Max_sound_channels[ detail_level ] ); // Set custom menu defaults. Object_complexity = detail_level; Wall_render_depth = detail_level; Object_detail = detail_level; Wall_detail = detail_level; Debris_amount = detail_level; SoundChannels = detail_level; } } // ----------------------------------------------------------------------------- void do_detail_level_menu(void) { int s; newmenu_item m[7]; m[0].type=NM_TYPE_MENU; m[0].text=MENU_DETAIL_TEXT(0); m[1].type=NM_TYPE_MENU; m[1].text=MENU_DETAIL_TEXT(1); m[2].type=NM_TYPE_MENU; m[2].text=MENU_DETAIL_TEXT(2); m[3].type=NM_TYPE_MENU; m[3].text=MENU_DETAIL_TEXT(3); m[4].type=NM_TYPE_MENU; m[4].text=MENU_DETAIL_TEXT(4); m[5].type=NM_TYPE_TEXT; m[5].text=""; m[6].type=NM_TYPE_MENU; m[6].text=MENU_DETAIL_TEXT(5); s = newmenu_do1( NULL, TXT_DETAIL_LEVEL , NDL+2, m, NULL, Detail_level); if (s > -1 ) { switch (s) { case 0: case 1: case 2: case 3: case 4: Detail_level = s; mprintf((0, "Detail level set to %i\n", Detail_level)); set_detail_level_parameters(Detail_level); break; case 6: Detail_level = 5; do_detail_level_menu_custom(); break; } } } // ----------------------------------------------------------------------------- void do_detail_level_menu_custom_menuset(int nitems, newmenu_item * items, int *last_key, int citem ) { nitems = nitems; *last_key = *last_key; citem = citem; Object_complexity = items[0].value; Object_detail = items[1].value; Wall_detail = items[2].value; Wall_render_depth = items[3].value; Debris_amount = items[4].value; SoundChannels = items[5].value; } void set_custom_detail_vars(void) { Render_depth = Render_depths[Wall_render_depth]; Max_perspective_depth = Max_perspective_depths[Wall_detail]; Max_linear_depth = Max_linear_depths[Wall_detail]; Max_debris_objects = Max_debris_objects_list[Debris_amount]; Max_objects_onscreen_detailed = Max_objects_onscreen_detailed_list[Object_complexity]; Simple_model_threshhold_scale = Smts_list[Object_complexity]; Max_linear_depth_objects = Max_linear_depths_objects[Object_detail]; digi_set_max_channels( Max_sound_channels[ SoundChannels ] ); } // ----------------------------------------------------------------------------- void do_detail_level_menu_custom(void) { int s=0; newmenu_item m[7]; do { m[0].type = NM_TYPE_SLIDER; m[0].text = TXT_OBJ_COMPLEXITY; m[0].value = Object_complexity; m[0].min_value = 0; m[0].max_value = NDL-1; m[1].type = NM_TYPE_SLIDER; m[1].text = TXT_OBJ_DETAIL; m[1].value = Object_detail; m[1].min_value = 0; m[1].max_value = NDL-1; m[2].type = NM_TYPE_SLIDER; m[2].text = TXT_WALL_DETAIL; m[2].value = Wall_detail; m[2].min_value = 0; m[2].max_value = NDL-1; m[3].type = NM_TYPE_SLIDER; m[3].text = TXT_WALL_RENDER_DEPTH; m[3].value = Wall_render_depth; m[3].min_value = 0; m[3].max_value = NDL-1; m[4].type = NM_TYPE_SLIDER; m[4].text= TXT_DEBRIS_AMOUNT; m[4].value = Debris_amount; m[4].min_value = 0; m[4].max_value = NDL-1; m[5].type = NM_TYPE_SLIDER; m[5].text= TXT_SOUND_CHANNELS; m[5].value = SoundChannels; m[5].min_value = 0; m[5].max_value = NDL-1; m[6].type = NM_TYPE_TEXT; m[6].text= TXT_LO_HI; s = newmenu_do1( NULL, TXT_DETAIL_CUSTOM, 7, m, do_detail_level_menu_custom_menuset, s); } while (s > -1); set_custom_detail_vars(); } extern char *get_level_file(int level_num); void do_new_game_menu() { int new_level_num,player_highest_level; #ifndef SHAREWARE int n_missions = build_mission_list(0); if (n_missions > 1) { int new_mission_num,i, default_mission; char * m[MAX_MISSIONS]; default_mission = 0; for (i=0;i Last_level) player_highest_level = Last_level; #ifndef GP2X if (player_highest_level > 1) { newmenu_item m[2]; char info_text[80]; char num_text[10]; int choice; try_again: sprintf(info_text,"%s %d",TXT_START_ANY_LEVEL, player_highest_level); m[0].type=NM_TYPE_TEXT; m[0].text = info_text; m[1].type=NM_TYPE_INPUT; m[1].text_len = 10; m[1].text = num_text; strcpy(num_text,"1"); choice = newmenu_do( NULL, TXT_SELECT_START_LEV, 2, m, NULL ); if (choice==-1 || m[1].text[0]==0) return; new_level_num = atoi(m[1].text); if (!(new_level_num>0 && new_level_num<=player_highest_level)) { m[0].text = TXT_ENTER_TO_CONT; nm_messagebox( NULL, 1, TXT_OK, TXT_INVALID_LEVEL); goto try_again; } } #endif Difficulty_level = Player_default_difficulty; if (!do_difficulty_menu()) return; gr_palette_fade_out( gr_palette, 32, 0 ); #ifdef PSX_BUILD_TOOLS { int i; for (i=Last_secret_level; i<=Last_level; i++ ) { if ( i!=0 ) StartNewGame(i); } } #endif StartNewGame(new_level_num); } void do_load_game_menu() { newmenu_item m[N_SAVE_SLOTS]; char *saved_text[N_SAVE_SLOTS]; int i,choice; get_game_list(saved_text); for (i=0;i sdlmode[0]->w || screen_height > sdlmode[0]->h) { if (!nm_messagebox( TXT_WARNING, 2, "NO", "YES", "Could not verify selected\nscreen resolution.\nThe game may crash.\nDo you really want to proceed?" )) return; } if (screen_height <= 0 || screen_width <= 0) return; Game_screen_mode = screen_mode; game_init_render_buffers(screen_width, screen_height, VR_NONE); mprintf( (0, "\nInitializing palette system..." )); gr_use_palette_table( "PALETTE.256" ); mprintf( (0, "\nInitializing font system..." )); gamefont_init(); // must load after palette data loaded. reset_palette_add(); init_cockpit(); last_drawn_cockpit=-1; vr_reset_display(); if (menu_use_game_res) { gr_set_mode(Game_screen_mode); set_screen_mode(SCREEN_GAME); } } void sound_menuset(int nitems, newmenu_item * items, int *last_key, int citem ) { nitems=nitems; *last_key = *last_key; if ( Config_digi_volume != items[0].value ) { Config_digi_volume = items[0].value; digi_set_digi_volume( (Config_digi_volume*32768)/8 ); digi_play_sample_once( SOUND_DROP_BOMB, F1_0 ); } if (Config_midi_volume != items[1].value ) { Config_midi_volume = items[1].value; digi_set_midi_volume( (Config_midi_volume*128)/8 ); } citem++; //kill warning } void do_sound_menu() { newmenu_item m[4]; int i = 0; do { m[0].type = NM_TYPE_SLIDER; m[0].text=TXT_FX_VOLUME; m[0].value=Config_digi_volume; m[0].min_value=0; m[0].max_value=8; m[1].type =NM_TYPE_SLIDER; m[1].text=TXT_MUSIC_VOLUME; m[1].value=Config_midi_volume; m[1].min_value=0; m[1].max_value=8; m[2].type = NM_TYPE_TEXT; m[2].text=""; m[3].type = NM_TYPE_CHECK; m[3].text=TXT_REVERSE_STEREO; m[3].value=Config_channels_reversed; i = newmenu_do1( NULL, "Sound Effects & Music", sizeof(m)/sizeof(*m), m, sound_menuset, i ); Config_channels_reversed = m[3].value; } while( i>-1 ); } void options_menuset(int nitems, newmenu_item * items, int *last_key, int citem ) { nitems=nitems; *last_key = *last_key; if ( citem==4) { gr_palette_set_gamma(items[4].value); } } void do_options_menu() { newmenu_item m[11]; int i = 0; do { m[ 0].type = NM_TYPE_MENU; m[ 0].text="Sound effects & music..."; m[ 1].type = NM_TYPE_TEXT; m[ 1].text=""; m[ 2].type = NM_TYPE_MENU; m[ 2].text=TXT_CONTROLS_; m[ 3].type = NM_TYPE_TEXT; m[ 3].text=""; m[ 4].type = NM_TYPE_SLIDER; m[ 4].text = TXT_BRIGHTNESS; m[ 4].value = gr_palette_get_gamma(); m[ 4].min_value = 0; m[ 4].max_value = 16; m[ 5].type = NM_TYPE_MENU; m[ 5].text=TXT_DETAIL_LEVELS; m[ 6].type = NM_TYPE_MENU; m[ 6].text="Screen resolution..."; m[ 7].type = NM_TYPE_TEXT; m[ 7].text=""; m[ 8].type = NM_TYPE_MENU; m[ 8].text="Primary autoselect ordering..."; m[ 9].type = NM_TYPE_MENU; m[ 9].text="Secondary autoselect ordering..."; m[10].type = NM_TYPE_CHECK; m[10].text="Ship auto-leveling"; m[10].value=Auto_leveling_on; i = newmenu_do1( NULL, TXT_OPTIONS, sizeof(m)/sizeof(*m), m, options_menuset, i ); switch(i) { case 0: do_sound_menu(); break; case 2: joydefs_config(); break; case 5: do_detail_level_menu(); break; case 6: change_res(); break; case 8: reorder_primary(); break; case 9: reorder_secondary(); break; } Auto_leveling_on = m[10].value; } while( i>-1 ); write_player_file(); } #ifdef NETWORK void do_multi_player_menu() { int menu_choice[9]; newmenu_item m[9]; int choice = 0, num_options = 0; int old_game_mode; do { old_game_mode = Game_mode; num_options = 0; #ifdef HAVE_NETIPX_IPX_H ADD_ITEM("Start IPX Netgame", MENU_START_IPX_NETGAME, -1); ADD_ITEM("Join IPX Netgame\n", MENU_JOIN_IPX_NETGAME, -1); #endif //HAVE_NETIPX_IPX_H ADD_ITEM("Start UDP/IP Netgame", MENU_START_UDP_NETGAME, -1); ADD_ITEM("Join UDP/IP Netgame\n", MENU_JOIN_UDP_NETGAME, -1); #ifdef __LINUX__ ADD_ITEM("Start Kali Netgame", MENU_START_KALI_NETGAME, -1); ADD_ITEM("Join Kali Netgame", MENU_JOIN_KALI_NETGAME, -1); #endif // __LINUX__ choice = newmenu_do1( NULL, TXT_MULTIPLAYER, num_options, m, NULL, choice ); if ( choice > -1 ) do_option(menu_choice[choice]); if (old_game_mode != Game_mode) break; // leave menu } while( choice > -1 ); } int ip_connect_manual(char *addr); void do_ip_manual_join_menu() { int menu_choice[3]; newmenu_item m[3]; int choice = 0, num_options = 0; int old_game_mode; char buf[128]=""; do { old_game_mode = Game_mode; num_options = 0; m[num_options].type = NM_TYPE_INPUT; m[num_options].text=buf; m[num_options].text_len=128;menu_choice[num_options]=-1; num_options++; choice = newmenu_do1( NULL, "ENTER IP OR HOSTNAME", num_options, m, NULL, choice ); if ( choice > -1 ){ ip_connect_manual(buf); // do_option(menu_choice[choice]); } if (old_game_mode != Game_mode) break; // leave menu } while( choice > -1 ); } #endif #ifdef GP2X extern void SetClock(unsigned int MHZ); void change_cpu_poll() { } void do_cpu_menu() { // edited 05/27/99 Matt Mueller - ingame fullscreen changing newmenu_item m[12]; u_int32_t modes[12]; int i = 0, mc = 0, num_presets = 0; //end edit -MM unsigned int cpu_speed = 200; m[mc].type = NM_TYPE_RADIO; m[mc].text = "200 Mhz"; m[mc].value = (cpu_speed == 200); m[mc].group = 0; modes[mc] = 200; mc++; m[mc].type = NM_TYPE_RADIO; m[mc].text = "233 Mhz"; m[mc].value = (cpu_speed == 233); m[mc].group = 0; modes[mc] = 233; mc++; m[mc].type = NM_TYPE_RADIO; m[mc].text = "250 Mhz"; m[mc].value = (cpu_speed == 250); m[mc].group = 0; modes[mc] = 250; mc++; m[mc].type = NM_TYPE_RADIO; m[mc].text = "266 Mhz"; m[mc].value = (cpu_speed == 266); m[mc].group = 0; modes[mc] = 266; mc++; m[mc].type = NM_TYPE_RADIO; m[mc].text = "275 Mhz"; m[mc].value = (cpu_speed == 275); m[mc].group = 0; modes[mc] = 275; mc++; num_presets = mc; m[mc].value=0; // make sure we count and reach the right selection for (i = 0; i < mc; i++) if (m[mc].value) break; i = newmenu_do1(NULL, "CPU SPEED", mc, m, &change_cpu_poll, 0); cpu_speed = modes[i]; if (cpu_speed >= 200 && cpu_speed <= 275) { printf("Set CPU Clock...(%i)\n",cpu_speed); SetClock(cpu_speed); } } #endif