/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/inferno.h,v $ * $Revision: 1.1.1.1 $ * $Author: zicodxx $ * $Date: 2006/03/17 19:44:37 $ * * Header file for Inferno. Should be included in all source files. * */ #ifndef _INFERNO_H #define _INFERNO_H #include "settings.h" //include personal settings /** ** Constants **/ // How close two points must be in all dimensions to be considered the same point. #define FIX_EPSILON 10 //for Function_mode variable #define FMODE_EXIT 0 //leaving the program #define FMODE_MENU 1 //Using the menu #define FMODE_GAME 2 //running the game #define FMODE_EDITOR 3 //running the editor //This constant doesn't really belong here, but it is because of horrible //circular dependencies involving object.h, aistruct.h, polyobj.h, & robot.h #define MAX_SUBMODELS 10 //how many animating sub-objects per model /** ** Global variables **/ extern int Function_mode; //in game or editor? extern int Screen_mode; //editor screen or game screen? extern char Menu_pcx_name[13]; #ifdef USE_CD extern char destsat_cdpath[128]; #endif extern int start_with_mission; extern char *start_with_mission_name; #endif