/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Header for fireball.c * */ #pragma once #include #include "maths.h" #include "fwd-powerup.h" #include "fwd-segment.h" #include "fwd-vecmat.h" #include "fwd-wall.h" #include "pack.h" #include "robot.h" namespace dcx { extern unsigned Num_exploding_walls; } #ifdef dsx namespace dsx { #if defined(DXX_BUILD_DESCENT_II) struct disk_expl_wall { int segnum, sidenum; fix time; }; static_assert(sizeof(disk_expl_wall) == 12, "sizeof(disk_expl_wall) wrong"); #endif imobjptridx_t object_create_explosion(vmsegptridx_t segnum, const vms_vector &position, fix size, int vclip_type); void object_create_muzzle_flash(vmsegptridx_t segnum, const vms_vector &position, fix size, int vclip_type); imobjptridx_t object_create_badass_explosion(const d_robot_info_array &Robot_info, imobjptridx_t objp, vmsegptridx_t segnum, const vms_vector &position, fix size, int vclip_type, fix maxdamage, fix maxdistance, fix maxforce, icobjptridx_t parent); // blows up a badass weapon, creating the badass explosion // return the explosion object void explode_badass_weapon(const d_robot_info_array &Robot_info, vmobjptridx_t obj,const vms_vector &pos); // blows up the player with a badass explosion void explode_badass_player(const d_robot_info_array &Robot_info, vmobjptridx_t obj); void explode_object(d_level_unique_object_state &LevelUniqueObjectState, const d_robot_info_array &Robot_info, const d_level_shared_segment_state &LevelSharedSegmentState, d_level_unique_segment_state &LevelUniqueSegmentState, vmobjptridx_t obj, fix delay_time); void do_explosion_sequence(const d_robot_info_array &Robot_info, object &obj); void do_debris_frame(const d_robot_info_array &Robot_info, vmobjptridx_t obj); // deal with debris for this frame void draw_fireball(const d_vclip_array &Vclip, grs_canvas &, vcobjptridx_t obj); void explode_wall(fvcvertptr &, vcsegptridx_t, sidenum_t sidenum, wall &); unsigned do_exploding_wall_frame(const d_robot_info_array &Robot_info, wall &); void maybe_drop_net_powerup(powerup_type_t powerup_type, bool adjust_cap, bool random_player); void maybe_replace_powerup_with_energy(object_base &del_obj); } namespace dcx { void init_exploding_walls(); enum class explosion_vclip_stage : int { s0, s1, }; } namespace dsx { int get_explosion_vclip(const d_robot_info_array &Robot_info, const object_base &obj, explosion_vclip_stage stage); imobjptridx_t drop_powerup(d_level_unique_object_state &LevelUniqueObjectState, const d_level_shared_segment_state &LevelSharedSegmentState, d_level_unique_segment_state &LevelUniqueSegmentState, const d_vclip_array &Vclip, int id, const vms_vector &init_vel, const vms_vector &pos, vmsegptridx_t segnum, bool player); bool drop_powerup(d_level_unique_object_state &LevelUniqueObjectState, const d_level_shared_segment_state &LevelSharedSegmentState, d_level_unique_segment_state &LevelUniqueSegmentState, const d_vclip_array &Vclip, int id, unsigned num, const vms_vector &init_vel, const vms_vector &pos, vmsegptridx_t segnum, bool player); #if defined(DXX_BUILD_DESCENT_II) // creates afterburner blobs behind the specified object void drop_afterburner_blobs(object &obj, int count, fix size_scale, fix lifetime); /* * reads n expl_wall structs from a PHYSFS_File and swaps if specified */ void expl_wall_read_n_swap(fvmwallptr &, PHYSFS_File *fp, int swap, unsigned); void expl_wall_write(fvcwallptr &, PHYSFS_File *); extern fix Flash_effect; #endif vmsegidx_t choose_thief_recreation_segment(fvcsegptr &vcsegptr, fvcwallptr &vcwallptr, const vcsegidx_t plrseg); } #endif