/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Routines for displaying HUD messages... * */ #ifdef RCS static char rcsid[] = "$Id: hud.c,v 1.1.1.1 2006/03/17 19:42:04 zicodxx Exp $"; #endif #include #include #include #include #include #include "hudmsg.h" #include "inferno.h" #include "game.h" #include "screens.h" #include "gauges.h" #include "physics.h" #include "error.h" #include "menu.h" #include "mono.h" #include "collide.h" #include "newdemo.h" #include "player.h" #include "gamefont.h" #include "wall.h" #include "screens.h" #include "text.h" #include "args.h" #include "strutil.h" int hud_first = 0; int hud_last = 0; int HUD_nmessages = 0; fix HUD_message_timer = 0; // Time, relative to Players[Player_num].time (int.frac seconds.frac), at which to erase gauge message char HUD_messages[HUD_MAX_NUM][HUD_MESSAGE_LENGTH+5]; char Displayed_background_message[HUD_MESSAGE_LENGTH] = ""; int Last_msg_ycrd = -1; int Last_msg_height = 6; int HUD_color = -1; int MSG_Playermessages = 0; int MSG_Noredundancy = 0; int Modex_hud_msg_count; // ---------------------------------------------------------------------------- void clear_background_messages(void) { if (((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (Last_msg_ycrd != -1) && (Screen_3d_window.cv_bitmap.bm_y >= 6)) { grs_canvas *canv_save = grd_curcanv; gr_set_current_canvas(NULL); gr_set_current_canvas(canv_save); Last_msg_ycrd = -1; } Displayed_background_message[0] = 0; } void HUD_clear_messages() { int i; HUD_nmessages = 0; hud_first = hud_last = 0; HUD_message_timer = 0; clear_background_messages(); for (i = 0; i < HUD_MAX_NUM; i++) sprintf(HUD_messages[i], "SlagelSlagel!!"); } extern int max_window_h; extern grs_canvas *print_to_canvas(char *s,grs_font *font, int fc, int bc, int double_flag); // ----------------------------------------------------------------------------- // print to buffer, double heights, and blit bitmap to screen void modex_hud_message(int x, int y, char *s, grs_font *font, int color) { grs_canvas *temp_canv; temp_canv = print_to_canvas(s, font, color, -1, 1); gr_bitmapm(x,y,&temp_canv->cv_bitmap); gr_free_canvas(temp_canv); } extern int max_window_w; // ---------------------------------------------------------------------------- // Writes a message on the HUD and checks its timer. void HUD_render_message_frame() { int i, y,n; int h,w,aw; if (( HUD_nmessages < 0 ) || (HUD_nmessages > HUD_MAX_NUM)) Int3(); // Get Rob! if ( (HUD_nmessages < 1 ) && (Modex_hud_msg_count == 0)) return; HUD_message_timer -= FrameTime; if ( HUD_message_timer < 0 ) { // Timer expired... get rid of oldest message... if (hud_last!=hud_first) { int temp; //&HUD_messages[hud_first][0] is deing deleted...; hud_first = (hud_first+1) % HUD_MAX_NUM; HUD_message_timer = F1_0*2; HUD_nmessages--; if (HUD_nmessages == 0) Modex_hud_msg_count = 2; temp = Last_msg_ycrd; clear_background_messages(); // If in status bar mode and no messages, then erase. if (Modex_hud_msg_count) Last_msg_ycrd = temp; } } if (HUD_nmessages > 0 ) { if (HUD_color == -1) HUD_color = BM_XRGB(0,28,0); gr_set_curfont( GAME_FONT ); if ( (Cockpit_mode == CM_FULL_SCREEN) || (Cockpit_mode == CM_LETTERBOX) ) { y = GAME_FONT->ft_h/2; } else y = GAME_FONT->ft_h/2; for (i=0; i= HUD_MAX_NUM)) Int3(); // Get Rob!! if (!strcmp(HUD_messages[n], "This is a bug.")) Int3(); // Get Rob!! gr_get_string_size(&HUD_messages[n][0], &w, &h, &aw ); gr_set_fontcolor( HUD_color, -1); gr_string((grd_curcanv->cv_bitmap.bm_w-w)/2,y, &HUD_messages[n][0] ); y += h+FONTSCALE_Y(1); } } gr_set_curfont( GAME_FONT ); } int PlayerMessage=1; // Call to flash a message on the HUD. Returns true if message drawn. // (message might not be drawn if previous message was same) int HUD_init_message_va(char * format, va_list args) { int temp, i; char *message = NULL; char *last_message=NULL; time_t t; struct tm *lt; Modex_hud_msg_count = 2; if ( (hud_last < 0) || (hud_last >= HUD_MAX_NUM)) Int3(); // Get Rob!! // -- mprintf((0, "message timer: %7.3f\n", f2fl(HUD_message_timer))); message = &HUD_messages[hud_last][0]; vsprintf(message,format,args); // clean message if necessary. // using placeholders may mess up message string and crash game(s). // block them also to prevent attacks from other clients. for (i = 0; i <= strlen(message); i++) if (message[i] == '%') message [i] = ' '; // Added by Leighton if ((Game_mode & GM_MULTI) && GameArg.MplNoRedundancy) if (!strnicmp ("You already",message,11)) return 0; if ((Game_mode & GM_MULTI) && GameArg.MplPlayerMessages && PlayerMessage==0) return 0; if (HUD_nmessages > 0) { if (hud_last==0) last_message = &HUD_messages[HUD_MAX_NUM-1][0]; else last_message = &HUD_messages[hud_last-1][0]; } temp = (hud_last+1) % HUD_MAX_NUM; if ( temp==hud_first ) { hud_first= (hud_first+1) % HUD_MAX_NUM; hud_last--; } if ( HUD_nmessages>=GameArg.GfxHudMaxNumDisp){ // If too many messages, remove oldest message to make room hud_first = (hud_first+1) % HUD_MAX_NUM; HUD_nmessages--; } if (last_message && (!strcmp(last_message, message))) { HUD_message_timer = F1_0*3; // 1 second per 5 characters return 0; // ignore since it is the same as the last one } if (strnicmp ("you",message,3)) { // block hudlog output messages beginning with you ("your ... maxed out", "you already have ...") t=time(NULL); lt=localtime(&t); printf("%02i:%02i:%02i %s\n",lt->tm_hour,lt->tm_min,lt->tm_sec,message); } hud_last = temp; // Check if memory has been overwritten at this point. if (strlen(message) >= HUD_MESSAGE_LENGTH) Error( "Your message to HUD is too long. Limit is %i characters.\n", HUD_MESSAGE_LENGTH); #ifdef NEWDEMO if (Newdemo_state == ND_STATE_RECORDING ) newdemo_record_hud_message( message ); #endif HUD_message_timer = F1_0*3; // 1 second per 5 characters HUD_nmessages++; return 1; } int HUD_init_message(char * format, ... ) { int ret; va_list args; va_start(args, format); ret = HUD_init_message_va(format, args); va_end(args); return ret; } void player_dead_message(void) { if (Player_exploded) { if ( Players[Player_num].lives < 2 ) { int x, y, w, h, aw; gr_set_curfont( Gamefonts[GFONT_BIG_1] ); gr_get_string_size( TXT_GAME_OVER, &w, &h, &aw ); w += 20; h += 8; x = (GWIDTH - w ) / 2; y = (GHEIGHT - h ) / 2; Gr_scanline_darkening_level = 2*7; gr_setcolor( BM_XRGB(0,0,0) ); gr_rect( x, y, x+w, y+h ); Gr_scanline_darkening_level = GR_FADE_LEVELS; gr_string(0x8000, (GHEIGHT - FONTSCALE_Y(grd_curcanv->cv_font->ft_h))/2 + h/8, TXT_GAME_OVER ); } gr_set_curfont( GAME_FONT ); if (HUD_color == -1) HUD_color = BM_XRGB(0,28,0); gr_set_fontcolor( HUD_color, -1); gr_string(0x8000, GHEIGHT-FONTSCALE_Y(grd_curcanv->cv_font->ft_h+3)*((Newdemo_state == ND_STATE_RECORDING)?2:1), TXT_PRESS_ANY_KEY); } } void hud_message(int class, char *format, ...) { va_list vp; va_start(vp, format); if ((!MSG_Noredundancy || (class & MSGC_NOREDUNDANCY)) && (!MSG_Playermessages || !(Game_mode & GM_MULTI) || (class & MSGC_PLAYERMESSAGES))) HUD_init_message_va(format, vp); va_end(vp); }