/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Movie Playing Stuff * */ #include #ifndef macintosh # include # include # include # ifndef _MSC_VER # include # endif #endif // ! macintosh #include #include "movie.h" #include "window.h" #include "console.h" #include "config.h" #include "key.h" #include "mouse.h" #include "digi.h" #include "songs.h" #include "inferno.h" #include "palette.h" #include "strutil.h" #include "error.h" #include "u_mem.h" #include "byteswap.h" #include "gr.h" #include "gamefont.h" #include "menu.h" #include "libmve.h" #include "text.h" #include "screens.h" #include "physfsrwops.h" #ifdef OGL #include "ogl_init.h" #endif extern char CDROM_dir[]; #define VID_PLAY 0 #define VID_PAUSE 1 int Vid_State; // Subtitle data typedef struct { short first_frame,last_frame; char *msg; } subtitle; #define MAX_SUBTITLES 500 #define MAX_ACTIVE_SUBTITLES 3 subtitle Subtitles[MAX_SUBTITLES]; int Num_subtitles; // Movielib data #ifdef D2_OEM char movielib_files[5][FILENAME_LEN] = {"intro","other","robots","oem"}; #else char movielib_files[4][FILENAME_LEN] = {"intro","other","robots"}; #endif #define N_MOVIE_LIBS (sizeof(movielib_files) / sizeof(*movielib_files)) #define N_BUILTIN_MOVIE_LIBS (N_MOVIE_LIBS - 1) #define EXTRA_ROBOT_LIB N_BUILTIN_MOVIE_LIBS SDL_RWops *RoboFile; // Function Prototypes int RunMovie(char *filename, int highres_flag, int allow_abort,int dx,int dy); void decode_text_line(char *p); void draw_subtitles(int frame_num); // ---------------------------------------------------------------------- void* MPlayAlloc(unsigned size) { return d_malloc(size); } void MPlayFree(void *p) { d_free(p); } //----------------------------------------------------------------------- unsigned int FileRead(void *handle, void *buf, unsigned int count) { unsigned numread; numread = SDL_RWread((SDL_RWops *)handle, buf, 1, count); return (numread == count); } //----------------------------------------------------------------------- //filename will actually get modified to be either low-res or high-res //returns status. see values in movie.h int PlayMovie(const char *filename, int must_have) { char name[FILENAME_LEN],*p; int ret; if (GameArg.SysNoMovies) return MOVIE_NOT_PLAYED; strcpy(name,filename); if ((p=strchr(name,'.')) == NULL) //add extension, if missing strcat(name,".mve"); // Stop all digital sounds currently playing. digi_stop_digi_sounds(); // Stop all songs songs_stop_all(); // MD2211: if using SDL_Mixer, we never reinit the sound system #ifdef USE_SDLMIXER if (GameArg.SndDisableSdlMixer) #endif digi_close(); // Start sound MVE_sndInit(!GameArg.SndNoSound ? 1 : -1); ret = RunMovie(name, GameArg.GfxMovieHires, must_have, -1, -1); // MD2211: if using SDL_Mixer, we never reinit the sound system if (!GameArg.SndNoSound #ifdef USE_SDLMIXER && GameArg.SndDisableSdlMixer #endif ) digi_init(); Screen_mode = -1; //force screen reset return ret; } void MovieShowFrame(ubyte *buf, int dstx, int dsty, int bufw, int bufh, int sw, int sh) { grs_bitmap source_bm; static ubyte old_pal[768]; float scale = 1.0; if (memcmp(old_pal,gr_palette,768)) { memcpy(old_pal,gr_palette,768); return; } memcpy(old_pal,gr_palette,768); source_bm.bm_x = source_bm.bm_y = 0; source_bm.bm_w = source_bm.bm_rowsize = bufw; source_bm.bm_h = bufh; source_bm.bm_type = BM_LINEAR; source_bm.bm_flags = 0; source_bm.bm_data = buf; if (dstx == -1 && dsty == -1) // Fullscreen movie so set scale to fit the actual screen size { if (((float)SWIDTH/SHEIGHT) < ((float)sw/bufh)) scale = ((float)SWIDTH/sw); else scale = ((float)SHEIGHT/bufh); } else // Other (robot) movie so set scale to min. screen dimension { if (((float)SWIDTH/bufw) < ((float)SHEIGHT/bufh)) scale = ((float)SWIDTH/sw); else scale = ((float)SHEIGHT/sh); } if (dstx == -1) // center it dstx = (SWIDTH/2)-((bufw*scale)/2); if (dsty == -1) // center it dsty = (SHEIGHT/2)-((bufh*scale)/2); #ifdef OGL glDisable (GL_BLEND); ogl_ubitblt_i( bufw*scale, bufh*scale, dstx, dsty, bufw, bufh, 0, 0, &source_bm,&grd_curcanv->cv_bitmap,GameCfg.MovieTexFilt); glEnable (GL_BLEND); #else gr_bm_ubitbltm(bufw,bufh,dstx,dsty,0,0,&source_bm,&grd_curcanv->cv_bitmap); #endif } //our routine to set the pallete, called from the movie code void MovieSetPalette(unsigned char *p, unsigned start, unsigned count) { if (count == 0) return; //Color 0 should be black, and we get color 255 Assert(start>=1 && start+count-1<=254); //Set color 0 to be black gr_palette[0] = gr_palette[1] = gr_palette[2] = 0; //Set color 255 to be our subtitle color gr_palette[765] = gr_palette[766] = gr_palette[767] = 50; //movie libs palette into our array memcpy(gr_palette+start*3,p+start*3,count*3); } typedef struct movie { int result, aborted; int frame_num; int paused; } movie; int show_pause_message(window *wind, d_event *event, void *userdata) { userdata = userdata; switch (event->type) { case EVENT_MOUSE_BUTTON_DOWN: if (event_mouse_get_button(event) != 0) return 0; // else fall through case EVENT_KEY_COMMAND: if (!call_default_handler(event)) window_close(wind); return 1; case EVENT_WINDOW_DRAW: { char *msg = TXT_PAUSE; int w,h,aw; int x,y; gr_set_current_canvas(NULL); gr_set_curfont( GAME_FONT ); gr_get_string_size(msg,&w,&h,&aw); x = (grd_curscreen->sc_w-w)/2; y = (grd_curscreen->sc_h-h)/2; gr_set_fontcolor( 255, -1 ); gr_ustring( 0x8000, y, msg ); break; } default: break; } return 0; } int MovieHandler(window *wind, d_event *event, movie *m) { int key; switch (event->type) { case EVENT_WINDOW_ACTIVATED: m->paused = 0; break; case EVENT_WINDOW_DEACTIVATED: m->paused = 1; MVE_rmHoldMovie(); break; case EVENT_KEY_COMMAND: key = event_key_get(event); // If ESCAPE pressed, then quit movie. if (key == KEY_ESC) { m->result = m->aborted = 1; window_close(wind); return 1; } // If PAUSE pressed, then pause movie if ((key == KEY_PAUSE) || (key == KEY_COMMAND + KEY_P)) { if (window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, show_pause_message, NULL)) MVE_rmHoldMovie(); return 1; } break; case EVENT_WINDOW_DRAW: if (!m->paused) { m->result = MVE_rmStepMovie(); if (m->result) { window_close(wind); return 1; } } draw_subtitles(m->frame_num); gr_palette_load(gr_palette); if (!m->paused) m->frame_num++; break; case EVENT_WINDOW_CLOSE: if (Quitting) m->result = m->aborted = 1; break; default: break; } return 0; } //returns status. see movie.h int RunMovie(char *filename, int hires_flag, int must_have,int dx,int dy) { window *wind; movie *m; SDL_RWops *filehndl; int track = 0; int aborted = 0; int reshow = 0; #ifdef OGL ubyte pal_save[768]; #endif MALLOC(m, movie, 1); if (!m) return MOVIE_NOT_PLAYED; m->result = 1; m->aborted = 0; m->frame_num = 0; m->paused = 0; reshow = hide_menus(); wind = window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, (int (*)(window *, d_event *, void *))MovieHandler, m); if (!wind) { if (reshow) show_menus(); d_free(m); return MOVIE_NOT_PLAYED; } // Open Movie file. If it doesn't exist, no movie, just return. filehndl = PHYSFSRWOPS_openRead(filename); if (!filehndl) { if (must_have) con_printf(CON_URGENT, "Can't open movie <%s>: %s\n", filename, PHYSFS_getLastError()); window_close(wind); if (reshow) show_menus(); d_free(m); return MOVIE_NOT_PLAYED; } MVE_memCallbacks(MPlayAlloc, MPlayFree); MVE_ioCallbacks(FileRead); #ifdef OGL set_screen_mode(SCREEN_MOVIE); gr_copy_palette(pal_save, gr_palette, 768); memset(gr_palette, 0, 768); gr_palette_load(gr_palette); #else gr_set_mode(SM((hires_flag?640:320),(hires_flag?480:200))); #endif MVE_sfCallbacks(MovieShowFrame); MVE_palCallbacks(MovieSetPalette); if (MVE_rmPrepMovie((void *)filehndl, dx, dy, track)) { Int3(); SDL_FreeRW(filehndl); window_close(wind); if (reshow) show_menus(); d_free(m); return MOVIE_NOT_PLAYED; } MVE_sfCallbacks(MovieShowFrame); MVE_palCallbacks(MovieSetPalette); while (window_exists(wind)) event_process(); Assert(m->aborted || m->result == MVE_ERR_EOF); ///movie should be over MVE_rmEndMovie(); SDL_FreeRW(filehndl); // Close Movie File if (reshow) show_menus(); aborted = m->aborted; d_free(m); // Restore old graphic state Screen_mode=-1; //force reset of screen mode #ifdef OGL gr_copy_palette(gr_palette, pal_save, 768); gr_palette_load(pal_save); #endif return (aborted?MOVIE_ABORTED:MOVIE_PLAYED_FULL); } //returns 1 if frame updated ok int RotateRobot() { int err; err = MVE_rmStepMovie(); gr_palette_load(gr_palette); if (err == MVE_ERR_EOF) //end of movie, so reset { SDL_RWseek(RoboFile, 0, SEEK_SET); if (MVE_rmPrepMovie(RoboFile, SWIDTH/2.3, SHEIGHT/2.3, 0)) { Int3(); return 0; } err = MVE_rmStepMovie(); } if (err) { Int3(); return 0; } return 1; } void DeInitRobotMovie(void) { MVE_rmEndMovie(); SDL_FreeRW(RoboFile); // Close Movie File } int InitRobotMovie(char *filename) { if (GameArg.SysNoMovies) return 0; con_printf(CON_DEBUG, "RoboFile=%s\n", filename); MVE_sndInit(-1); //tell movies to play no sound for robots RoboFile = PHYSFSRWOPS_openRead(filename); if (!RoboFile) { con_printf(CON_URGENT, "Can't open movie <%s>: %s\n", filename, PHYSFS_getLastError()); return MOVIE_NOT_PLAYED; } Vid_State = VID_PLAY; if (MVE_rmPrepMovie((void *)RoboFile, SWIDTH/2.3, SHEIGHT/2.3, 0)) { Int3(); return 0; } return 1; } /* * Subtitle system code */ char *subtitle_raw_data; //search for next field following whitespace char *next_field (char *p) { while (*p && !isspace(*p)) p++; if (!*p) return NULL; while (*p && isspace(*p)) p++; if (!*p) return NULL; return p; } int init_subtitles(char *filename) { PHYSFS_file *ifile; int size,read_count; char *p; int have_binary = 0; Num_subtitles = 0; if (!GameCfg.MovieSubtitles) return 0; ifile = PHYSFSX_openReadBuffered(filename); //try text version if (!ifile) { //no text version, try binary version char filename2[FILENAME_LEN]; change_filename_extension(filename2, filename, ".txb"); ifile = PHYSFSX_openReadBuffered(filename2); if (!ifile) return 0; have_binary = 1; } size = PHYSFS_fileLength(ifile); MALLOC (subtitle_raw_data, char, size+1); read_count = PHYSFS_read(ifile, subtitle_raw_data, 1, size); PHYSFS_close(ifile); subtitle_raw_data[size] = 0; if (read_count != size) { d_free(subtitle_raw_data); return 0; } p = subtitle_raw_data; while (p && p < subtitle_raw_data+size) { char *endp; endp = strchr(p,'\n'); if (endp) { if (endp[-1] == '\r') endp[-1] = 0; //handle 0d0a pair *endp = 0; //string termintor } if (have_binary) decode_text_line(p); if (*p != ';') { Subtitles[Num_subtitles].first_frame = atoi(p); p = next_field(p); if (!p) continue; Subtitles[Num_subtitles].last_frame = atoi(p); p = next_field(p); if (!p) continue; Subtitles[Num_subtitles].msg = p; Assert(Num_subtitles==0 || Subtitles[Num_subtitles].first_frame >= Subtitles[Num_subtitles-1].first_frame); Assert(Subtitles[Num_subtitles].last_frame >= Subtitles[Num_subtitles].first_frame); Num_subtitles++; } p = endp+1; } return 1; } void close_subtitles() { if (subtitle_raw_data) d_free(subtitle_raw_data); subtitle_raw_data = NULL; Num_subtitles = 0; } //draw the subtitles for this frame void draw_subtitles(int frame_num) { static int active_subtitles[MAX_ACTIVE_SUBTITLES]; static int num_active_subtitles,next_subtitle; int t,y; int must_erase=0; if (frame_num == 0) { num_active_subtitles = 0; next_subtitle = 0; gr_set_curfont( GAME_FONT ); gr_set_fontcolor(255,-1); } //get rid of any subtitles that have expired for (t=0;t Subtitles[active_subtitles[t]].last_frame) { int t2; for (t2=t;t2= Subtitles[next_subtitle].first_frame) { if (num_active_subtitles >= MAX_ACTIVE_SUBTITLES) Error("Too many active subtitles!"); active_subtitles[num_active_subtitles++] = next_subtitle; next_subtitle++; } //find y coordinate for first line of subtitles y = grd_curcanv->cv_bitmap.bm_h-((LINE_SPACING)*(MAX_ACTIVE_SUBTITLES+2)); //erase old subtitles if necessary if (must_erase) { gr_setcolor(0); gr_rect(0,y,grd_curcanv->cv_bitmap.bm_w-1,grd_curcanv->cv_bitmap.bm_h-1); } //now draw the current subtitles for (t=0;t: %s\n", filename, PHYSFS_getLastError()); } } //find and initialize the movie libraries void init_movies() { int i; if (GameArg.SysNoMovies) return; for (i=0;i: %s\n", filename, PHYSFS_getLastError()); sprintf(filename, "%s-%s.mvl", movielib_files[EXTRA_ROBOT_LIB], GameArg.GfxMovieHires?"l":"h"); if (!PHYSFSX_contfile_close(filename)) con_printf(CON_URGENT, "Can't close movielib <%s>: %s\n", filename, PHYSFS_getLastError()); } } } void init_extra_robot_movie(char *movielib) { if (GameArg.SysNoMovies) return; close_extra_robot_movie(); init_movie(movielib, 0); }