/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Header for fvi.c * */ #pragma once #include "vecmat.h" #ifdef __cplusplus #include "dxxsconf.h" #include "fwd-object.h" #include "pack.h" #include "countarray.h" //return values for find_vector_intersection() - what did we hit? #define HIT_NONE 0 //we hit nothing #define HIT_WALL 1 //we hit - guess - a wall #define HIT_OBJECT 2 //we hit an object - which one? no way to tell... #define HIT_BAD_P0 3 //start point not is specified segment #define MAX_FVI_SEGS 100 //this data structure gets filled in by find_vector_intersection() struct fvi_info : prohibit_void_ptr { struct segment_array_t : public count_array_t {}; int hit_type; //what sort of intersection vms_vector hit_pnt; //where we hit segnum_t hit_seg; //what segment hit_pnt is in sidenum_t hit_side; //if hit wall, which side segnum_t hit_side_seg; //what segment the hit side is in objnum_t hit_object; //if object hit, which object vms_vector hit_wallnorm; //if hit wall, ptr to its surface normal segment_array_t seglist; }; //flags for fvi query #define FQ_CHECK_OBJS 1 //check against objects? #define FQ_TRANSWALL 2 //go through transparent walls #define FQ_TRANSPOINT 4 //go through trans wall if hit point is transparent #define FQ_GET_SEGLIST 8 //build a list of segments #define FQ_IGNORE_POWERUPS 16 //ignore powerups #ifdef dsx namespace dcx { struct fvi_hitpoint { fix u, v; }; struct sphere_intersects_wall_result { const shared_segment *seg; sidenum_t side; }; } namespace dsx { //this data contains the parms to fvi() struct fvi_query : prohibit_void_ptr { const vms_vector *p0,*p1; segnum_t startseg; objnum_t thisobjnum; fix rad; std::pair ignore_obj_list; int flags; }; //Find out if a vector intersects with anything. //Fills in hit_data, an fvi_info structure (see above). //Parms: // p0 & startseg describe the start of the vector // p1 the end of the vector // rad the radius of the cylinder // thisobjnum used to prevent an object with colliding with itself // ingore_obj_list NULL, or ptr to a list of objnums to ignore, terminated with -1 // check_obj_flag determines whether collisions with objects are checked //Returns the hit_data->hit_type int find_vector_intersection(const fvi_query &fq, fvi_info &hit_data); //finds the uv coords of the given point on the given seg & side //fills in u & v. if l is non-NULL fills it in also [[nodiscard]] fvi_hitpoint find_hitpoint_uv(const vms_vector &pnt, const cscusegment seg, sidenum_t sidenum, uint_fast32_t facenum); } //Returns true if the object is through any walls sphere_intersects_wall_result sphere_intersects_wall(fvcsegptridx &vcsegptridx, fvcvertptr &vcvertptr, const vms_vector &pnt, vcsegptridx_t seg, fix rad); #endif #endif