/* This is code needed to contact and interact with the tracker server. Contact me at kip@thevertigo.com for comments. Yes, I thought about GGZ, but it wasn't fully portable at the time of writing. This file and the acompanying tracker_client.c file are free software; you can redistribute them and/or modify them under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. These files are distributed in the hope that they will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with these files; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Multiple include protection... #ifndef _TRACKER_H #define _TRACKER_H // Don't bother with any of this if networking support isn't enabled... #ifdef NETWORK // The default game tracker server address... #define TRACKER_DEFAULT_SERVER "localhost" // Tracker port... #define TRACKER_PORT 7988 // Invoke the browse UDP/IP network game GUI... void TrackerBrowseMenu(); #endif // NETWORK #endif // _TRACKER_CLIENT_H