/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/multibot.h,v $ * $Revision: 1.1.1.1 $ * $Author: zicodxx $ * $Date: 2006/03/17 19:42:28 $ * * Header file for multiplayer robot support. * * $Log: multibot.h,v $ * Revision 1.1.1.1 2006/03/17 19:42:28 zicodxx * initial import * * Revision 1.1.1.1 1999/06/14 22:12:41 donut * Import of d1x 1.37 source. * * Revision 2.1 1995/03/21 14:40:18 john * Ifdef'd out the NETWORK code. * * Revision 2.0 1995/02/27 11:30:57 john * New version 2.0, which has no anonymous unions, builds with * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. * * Revision 1.20 1995/02/06 18:18:05 rob * Tweaking cooperative stuff. * * Revision 1.19 1995/02/04 16:49:50 rob * Changed multi_send_robot_frame to return the number of robot positions that were sent. * * Revision 1.18 1995/02/04 12:29:32 rob * Added buffered fire sends. * * Revision 1.17 1995/01/30 17:22:02 rob * Added prototype for modem robot send function. * * Revision 1.16 1995/01/26 18:24:56 rob * Reduced # of controlled bots. * * Revision 1.15 1995/01/25 19:26:35 rob * Added define for robot laser agitation. * * Revision 1.14 1995/01/25 13:45:26 rob * Added prototype of robot transfer fucm. * * Revision 1.13 1995/01/14 19:01:08 rob * Added prototypes for new functionality. * * Revision 1.12 1995/01/12 16:41:53 rob * Added new prototypes. * * Revision 1.11 1995/01/12 15:42:55 rob * Fixing score awards for coop. * * Revision 1.10 1995/01/02 21:00:40 rob * added robot matcen support. * * Revision 1.9 1994/12/31 21:03:53 rob * More tweaking for robot behavior. * * Revision 1.8 1994/12/29 13:54:25 rob * Ooops.. fixed a bug.. * * Revision 1.7 1994/12/29 12:51:38 rob * ADded proto for multi_robot_explode_sub * * Revision 1.6 1994/12/21 21:08:32 rob * Added new functions for robot firing. * * Revision 1.5 1994/12/21 19:04:02 rob * Fixing score accounting for multi robot games. * * Revision 1.4 1994/12/21 17:36:09 rob * Added a new func. * * Revision 1.3 1994/12/21 11:12:02 rob * Added new function and new vars. * * Revision 1.2 1994/12/19 16:41:42 rob * first revision. * * Revision 1.1 1994/12/16 15:48:20 rob * Initial revision * * */ #ifdef NETWORK #ifndef _MULTIBOT_H #define _MULTIBOT_H #ifndef SHAREWARE #define MAX_ROBOTS_CONTROLLED 3 #define ROBOT_FIRE_AGITATION 94 extern int robot_controlled[MAX_ROBOTS_CONTROLLED]; extern int robot_agitation[MAX_ROBOTS_CONTROLLED]; extern int robot_fired[MAX_ROBOTS_CONTROLLED]; int multi_can_move_robot(int objnum, int agitation); void multi_send_robot_position(int objnum, int fired); void multi_send_robot_fire(int objnum, int gun_num, vms_vector *fire); void multi_send_claim_robot(int objnum); void multi_send_robot_explode(int objnum, int killer); void multi_send_create_robot(int robotcen, int objnum, int type); void multi_send_boss_actions(int bossobjnum, int action, int secondary, int objnum); int multi_send_robot_frame(int sent); void multi_do_robot_explode(char *buf); void multi_do_robot_position(char *buf); void multi_do_claim_robot(char *buf); void multi_do_release_robot(char *buf); void multi_do_robot_fire(char *buf); void multi_do_create_robot(char *buf); void multi_do_boss_actions(char *buf); void multi_do_create_robot_powerups(char *buf); int multi_explode_robot_sub(int botnum, int killer); void multi_drop_robot_powerups(int objnum); void multi_dump_robots(void); void multi_strip_robots(int playernum); void multi_check_robot_timeout(void); void multi_robot_request_change(object *robot, int playernum); #endif #endif #endif