/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/automap.h,v $ * $Revision: 1.1.1.1 $ * $Author: zicodxx $ * $Date: 2006/03/17 19:44:09 $ * * Prototypes for auto-map stuff. * * $Log: automap.h,v $ * Revision 1.1.1.1 2006/03/17 19:44:09 zicodxx * initial import * * Revision 1.3 1999/11/21 13:00:08 donut * Changed screen_mode format. Now directly encodes res into a 32bit int, rather than using arbitrary values. * * Revision 1.2 1999/10/08 04:26:01 donut * automap fix for high fps(including -niceautomap), -automap_gameres, and better -font* help * * Revision 1.1.1.1 1999/06/14 22:12:08 donut * Import of d1x 1.37 source. * * Revision 2.0 1995/02/27 11:29:35 john * New version 2.0, which has no anonymous unions, builds with * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. * * Revision 1.5 1994/12/09 00:41:21 mike * fix hang in automap print screen * * Revision 1.4 1994/07/14 11:25:29 john * Made control centers destroy better; made automap use Tab key. * * Revision 1.3 1994/07/12 15:45:51 john * Made paritial map. * * Revision 1.2 1994/07/07 18:35:05 john * First version of automap * * Revision 1.1 1994/07/07 15:12:13 john * Initial revision * * */ #ifndef _AUTOMAP_H #define _AUTOMAP_H extern void do_automap(int key_code); extern void automap_clear_visited(); extern ubyte Automap_visited[MAX_SEGMENTS]; extern void modex_print_message(int x, int y, char *str); //added on 9/30/98 by Matt Mueller for selectable automap modes extern u_int32_t automap_mode ; #define AUTOMAP_MODE (automap_use_game_res?Game_screen_mode:automap_mode) //extern int automap_width ; //extern int automap_height ; //end addition -MM extern int automap_use_game_res; extern int nice_automap; #endif