/* $Id: kconfig.c,v 1.1.1.1 2006/03/17 19:57:17 zicodxx Exp $ */ /* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Routines to configure keyboard, joystick, etc.. * */ #ifdef HAVE_CONFIG_H #include #endif #ifdef RCS static char rcsid[] = "$Id: kconfig.c,v 1.1.1.1 2006/03/17 19:57:17 zicodxx Exp $"; #endif #ifdef WINDOWS #include "desw.h" #endif #include #include #include #include #include #include "error.h" #include "pstypes.h" #include "gr.h" #include "mono.h" #include "key.h" #include "palette.h" #include "game.h" #include "gamefont.h" #include "iff.h" #include "u_mem.h" #include "joy.h" #include "mouse.h" #include "kconfig.h" #include "gauges.h" #include "joydefs.h" #include "songs.h" #include "render.h" #include "digi.h" #include "newmenu.h" #include "endlevel.h" #include "multi.h" #include "timer.h" #include "text.h" #include "player.h" #include "menu.h" #include "automap.h" #include "args.h" #include "lighting.h" #include "ai.h" #include "cntrlcen.h" #if defined (TACTILE) #include "tactile.h" #endif #include "collide.h" #ifdef USE_LINUX_JOY #include "joystick.h" #endif #ifdef GP2X #include "gp2x.h" #endif ubyte ExtGameStatus=1; vms_vector ExtForceVec; vms_matrix ExtApplyForceMatrix; int ExtJoltInfo[3]={0,0,0}; int ExtXVibrateInfo[2]={0,0}; int ExtYVibrateInfo[2]={0,0}; ubyte ExtXVibrateClear=0; ubyte ExtYVibrateClear=0; #define TABLE_CREATION 1 // Array used to 'blink' the cursor while waiting for a keypress. sbyte fades[64] = { 1,1,1,2,2,3,4,4,5,6,8,9,10,12,13,15,16,17,19,20,22,23,24,26,27,28,28,29,30,30,31,31,31,31,31,30,30,29,28,28,27,26,24,23,22,20,19,17,16,15,13,12,10,9,8,6,5,4,4,3,2,2,1,1 }; int invert_text[2] = { TNUM_N, TNUM_Y }; #ifndef USE_LINUX_JOY #ifdef WINDOWS int joybutton_text[28] = { TNUM_BTN_1, TNUM_BTN_2, TNUM_BTN_3, TNUM_BTN_4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, TNUM_HAT_L, TNUM_HAT_R, TNUM_HAT_U, TNUM_HAT_D, -1, -1, -1, -1, -1, -1, -1, -1 }; int joyaxis_text[7] = { TNUM_X1, TNUM_Y1, TNUM_Z1, TNUM_UN, TNUM_P1,TNUM_R1,TNUM_YA1 }; #elif defined(SDL_INPUT) char *joybutton_text[JOY_MAX_BUTTONS]; char *joyaxis_text[JOY_MAX_AXES]; #else int joybutton_text[28] = { TNUM_BTN_1, TNUM_BTN_2, TNUM_BTN_3, TNUM_BTN_4, -1, TNUM_TRIG, TNUM_LEFT, TNUM_HAT_L, TNUM_RIGHT, -1, TNUM_HAT2_D, TNUM_HAT_R, TNUM_MID, -1, TNUM_HAT2_R, TNUM_HAT_U, TNUM_HAT2_L, -1, TNUM_HAT2_U, TNUM_HAT_D, TNUM_TRIG, TNUM_LEFT, TNUM_RIGHT, -1, TNUM_UP, TNUM_DOWN, TNUM_LEFT, TNUM_RIGHT }; int joyaxis_text[7] = { TNUM_X1, TNUM_Y1, TNUM_Z1, TNUM_UN, TNUM_P1,TNUM_R1,TNUM_YA1 }; #endif #endif int mouseaxis_text[3] = { TNUM_L_R, TNUM_F_B, TNUM_Z1 }; #ifndef MACINTOSH int mousebutton_text[3] = { TNUM_LEFT, TNUM_RIGHT, TNUM_MID }; char * mousebutton_textra[13] = { "M4", "M5", "M6", "M7", "M8", "M9", "M10","M11","M12","M13","M14","M15","M16" };//text for buttons above 3. -MPM #else char *mousebutton_text[3] = { "Btn", "", "" }; // only one silly mouse button on the mac #endif #ifdef MACINTOSH char * key_text[256] = { "","S","D","F","H","G","Z","X","C","V","","B","Q", "W", "E", "R", "Y","T","1","2","3","4","6","5","=","9","7","-", "8", "0", "]", "O", "U","[","I","P","RET","L","J","'","K", ";", "\\", ",", "/", "N", "M", ".", "TAB","SPC","`","DEL","","ESC","","APL","SHIFT","CAPSL","OPTN","CTRL","","","","A", "","PAD.","","PAD*","","PAD+","","NMLCK","","","","PAD/","ENTER","","PAD-","", "","PAD=","PAD0","PAD1","PAD2","PAD3","PAD4","PAD5","PAD6","PAD7","","PAD8","PAD9","","","", "F5","F6","F7","","F8","F9","","F11","","F13","","F14","","F10","","F12", "","PAUSE","HELP","HOME","PGUP","DEL","","END","F2","","F1","LARW","RARW","DARW","UARW","", "","","","","","","","","","","","","","","","", "","","","","","","","","","","","","","","","", "","","","","","","","","","","","","","","","", "","","","","","","","","","","","","","","","", "","","","","","","","","","","","","","","","", "","","","","","","","","","","","","","","","", "","","","","","","","","","","","","","","","", "","","","","","","","","","","","","","","",""}; #else #if !defined OGL && !defined SDL_INPUT char * key_text[256] = { \ "","ESC","1","2","3","4","5","6","7","8","9","0","-", \ "=","BSPC","TAB","Q","W","E","R","T","Y","U","I","O", \ "P","[","]","","LCTRL","A","S","D","F", \ "G","H","J","K","L",";","'","`", \ "LSHFT","\\","Z","X","C","V","B","N","M",",", \ ".","/","RSHFT","PAD*","LALT","SPC", \ "CPSLK","F1","F2","F3","F4","F5","F6","F7","F8","F9", \ "F10","NMLCK","SCLK","PAD7","PAD8","PAD9","PAD-", \ "PAD4","PAD5","PAD6","PAD+","PAD1","PAD2","PAD3","PAD0", \ "PAD.","","","","F11","F12","","","","","","","","","", \ "","","","","","","","","","","","","","","","","","","","", \ "","","","","","","","","","","","","","","","","","","","", \ "","","","","","","","","","","","","","","","","","", \ "PAD","RCTRL","","","","","","","","","","","","","", \ "","","","","","","","","","","PAD/","","","RALT","", \ "","","","","","","","","","","","","","HOME","","PGUP", \ "","","","","","END","","PGDN","INS", \ "DEL","","","","","","","","","","","","","","","","","", \ "","","","","","","","","","","","","","","","","","","","", \ "","","","","","","" }; #endif /* OGL */ #endif #ifdef D2X_KEYS //added/removed by Victor Rachels for adding rebindable keys for these // KEY_0, KEY_1, KEY_2, KEY_3, KEY_4, KEY_5, KEY_6, KEY_7, KEY_8, KEY_9, KEY_0 ubyte system_keys[] = { KEY_ESC, KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10, KEY_F11, KEY_F12, KEY_MINUS, KEY_EQUAL, KEY_PRINT_SCREEN }; #else ubyte system_keys[] = { KEY_ESC, KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10, KEY_F11, KEY_F12, KEY_0, KEY_1, KEY_2, KEY_3, KEY_4, KEY_5, KEY_6, KEY_7, KEY_8, KEY_9, KEY_0, KEY_MINUS, KEY_EQUAL, KEY_PRINT_SCREEN }; #endif //extern void GameLoop(int, int ); extern void transfer_energy_to_shield(fix); extern void CyclePrimary(),CycleSecondary(),InitMarkerInput(); extern ubyte DefiningMarkerMessage; extern char CybermouseActive; #ifdef WINDOWS extern int joydefsw_do_button(); extern int joydefsw_do_winjoybutton(int *axis); extern joydefsw_win_joyselect(char *title); #endif control_info Controls; ubyte Config_mouse_sensitivity = 8; fix Cruise_speed=0; int mouselook=0; // macros for drawing lo/hi res kconfig screens (see scores.c as well) #define LHX(x) ((x)*(MenuHires?FONTSCALE_X(2):FONTSCALE_X(1))) #define LHY(y) ((y)*(MenuHires?FONTSCALE_Y(2.4):FONTSCALE_Y(1))) #define BT_KEY 0 #define BT_MOUSE_BUTTON 1 #define BT_MOUSE_AXIS 2 #define BT_JOY_BUTTON 3 #define BT_JOY_AXIS 4 #define BT_INVERT 5 #define CONTROL_USING_JOYSTICK (Config_control_type == CONTROL_JOYSTICK || Config_control_type == CONTROL_WINJOYSTICK || Config_control_type == CONTROL_JOYMOUSE) #define CONTROL_USING_MOUSE (Config_control_type == CONTROL_MOUSE || Config_control_type == CONTROL_JOYMOUSE) char *btype_text[] = { "BT_KEY", "BT_MOUSE_BUTTON", "BT_MOUSE_AXIS", "BT_JOY_BUTTON", "BT_JOY_AXIS", "BT_INVERT" }; #define INFO_Y 28 typedef struct kc_item { short id; // The id of this item short x, y; short w1; short w2; short u,d,l,r; //short text_num1; char *text; ubyte type; ubyte value; // what key,button,etc } kc_item; int Num_items=28; kc_item *All_items; ubyte kconfig_settings[CONTROL_MAX_TYPES][MAX_CONTROLS]; //added on 2/4/99 by Victor Rachels to add d1x new keys ubyte kconfig_d2x_settings[MAX_D2X_CONTROLS]; //end this section addition - VR //----------- WARNING!!!!!!! ------------------------------------------- // THESE NEXT FOUR BLOCKS OF DATA ARE GENERATED BY PRESSING DEL+F12 WHEN // IN THE KEYBOARD CONFIG SCREEN. BASICALLY, THAT PROCEDURE MODIFIES THE // U,D,L,R FIELDS OF THE ARRAYS AND DUMPS THE NEW ARRAYS INTO KCONFIG.COD //------------------------------------------------------------------------- /*ubyte default_kconfig_settings[CONTROL_MAX_TYPES][MAX_CONTROLS] = { {0xc8,0x48,0xd0,0x50,0xcb,0x4b,0xcd,0x4d,0x38,0xff,0xff,0x4f,0xff,0x51,0xff,0x4a,0xff,0x4e,0xff,0xff,0x10,0x47,0x12,0x49,0x1d,0x9d,0x39,0xff,0x21,0xff,0x1e,0xff,0x2c,0xff,0x30,0xff,0x13,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xf,0xff,0x1f,0xff,0x33,0xff,0x34,0xff,0x23,0xff,0x14,0xff,0xff,0xff,0x0,0x0}, {0x0,0x1,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff}, {0x5,0xc,0xff,0xff,0xff,0xff,0x7,0xf,0x13,0xb,0xff,0x6,0x8,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff}, {0x0,0x1,0xff,0xff,0x2,0xff,0x7,0xf,0x13,0xb,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0x3,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff}, {0x3,0x0,0x1,0x2,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff}, {0x0,0x1,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff}, {0x0,0x1,0xff,0xff,0x2,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff}, };*/ #ifndef MACINTOSH ubyte default_kconfig_settings[CONTROL_MAX_TYPES][MAX_CONTROLS] = { {0xc8,0x48,0xd0,0x50,0xcb,0x4b,0xcd,0x4d,0x38,0xff,0xff,0x4f,0xff,0x51,0xff,0x4a,0xff,0x4e,0xff,0xff,0x10,0x47,0x12,0x49,0x1d,0x9d,0x39,0xff,0x21,0xff,0x1e,0xff,0x2c,0xff,0x30,0xff,0x13,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xf,0xff,0x1f,0xff,0x33,0xff,0x34,0xff,0x23,0xff,0x14,0xff,0xff,0xff,0x0,0x0}, {0x0,0x1,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0}, {0x5,0xc,0xff,0xff,0xff,0xff,0x7,0xf,0x13,0xb,0xff,0x6,0x8,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0}, {0x0,0x1,0xff,0xff,0x2,0xff,0x7,0xf,0x13,0xb,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x3,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0,0x0}, {0x3,0x0,0x1,0x2,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0,0x0}, {0x0,0x1,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0,0x0}, {0x0,0x1,0xff,0xff,0x2,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0}, #ifdef WINDOWS {0x0,0x1,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0}, #endif }; kc_item kc_keyboard[NUM_KEY_CONTROLS] = { { 0, 15, 49, 71, 26, 55, 2, 55, 1,"Pitch forward", BT_KEY, 255 }, { 1, 15, 49,100, 26, 50, 3, 0, 24,"Pitch forward", BT_KEY, 255 }, { 2, 15, 57, 71, 26, 0, 4, 25, 3,"Pitch backward", BT_KEY, 255 }, { 3, 15, 57,100, 26, 1, 5, 2, 26,"Pitch backward", BT_KEY, 255 }, { 4, 15, 65, 71, 26, 2, 6, 27, 5,"Turn left", BT_KEY, 255 }, { 5, 15, 65,100, 26, 3, 7, 4, 28,"Turn left", BT_KEY, 255 }, { 6, 15, 73, 71, 26, 4, 8, 29, 7,"Turn right", BT_KEY, 255 }, { 7, 15, 73,100, 26, 5, 9, 6, 34,"Turn right", BT_KEY, 255 }, { 8, 15, 85, 71, 26, 6, 10, 35, 9,"Slide on", BT_KEY, 255 }, { 9, 15, 85,100, 26, 7, 11, 8, 36,"Slide on", BT_KEY, 255 }, { 10, 15, 93, 71, 26, 8, 12, 37, 11,"Slide left", BT_KEY, 255 }, { 11, 15, 93,100, 26, 9, 13, 10, 44,"Slide left", BT_KEY, 255 }, { 12, 15,101, 71, 26, 10, 14, 45, 13,"Slide right", BT_KEY, 255 }, { 13, 15,101,100, 26, 11, 15, 12, 30,"Slide right", BT_KEY, 255 }, { 14, 15,109, 71, 26, 12, 16, 31, 15,"Slide up", BT_KEY, 255 }, { 15, 15,109,100, 26, 13, 17, 14, 32,"Slide up", BT_KEY, 255 }, { 16, 15,117, 71, 26, 14, 18, 33, 17,"Slide down", BT_KEY, 255 }, { 17, 15,117,100, 26, 15, 19, 16, 46,"Slide down", BT_KEY, 255 }, { 18, 15,129, 71, 26, 16, 20, 47, 19,"Bank on", BT_KEY, 255 }, { 19, 15,129,100, 26, 17, 21, 18, 38,"Bank on", BT_KEY, 255 }, { 20, 15,137, 71, 26, 18, 22, 39, 21,"Bank left", BT_KEY, 255 }, { 21, 15,137,100, 26, 19, 23, 20, 40,"Bank left", BT_KEY, 255 }, { 22, 15,145, 71, 26, 20, 48, 41, 23,"Bank right", BT_KEY, 255 }, { 23, 15,145,100, 26, 21, 49, 22, 42,"Bank right", BT_KEY, 255 }, { 24,158, 49, 83, 26, 51, 26, 1, 25,"Fire primary", BT_KEY, 255 }, { 25,158, 49,112, 26, 54, 27, 24, 2,"Fire primary", BT_KEY, 255 }, { 26,158, 57, 83, 26, 24, 28, 3, 27,"Fire secondary", BT_KEY, 255 }, { 27,158, 57,112, 26, 25, 29, 26, 4,"Fire secondary", BT_KEY, 255 }, { 28,158, 65, 83, 26, 26, 34, 5, 29,"Fire flare", BT_KEY, 255 }, { 29,158, 65,112, 26, 27, 35, 28, 6,"Fire flare", BT_KEY, 255 }, { 30,158,105, 83, 26, 44, 32, 13, 31,"Accelerate", BT_KEY, 255 }, { 31,158,105,112, 26, 45, 33, 30, 14,"Accelerate", BT_KEY, 255 }, { 32,158,113, 83, 26, 30, 46, 15, 33,"reverse", BT_KEY, 255 }, { 33,158,113,112, 26, 31, 47, 32, 16,"reverse", BT_KEY, 255 }, { 34,158, 73, 83, 26, 28, 36, 7, 35,"Drop Bomb", BT_KEY, 255 }, { 35,158, 73,112, 26, 29, 37, 34, 8,"Drop Bomb", BT_KEY, 255 }, { 36,158, 85, 83, 26, 34, 44, 9, 37,"REAR VIEW", BT_KEY, 255 }, { 37,158, 85,112, 26, 35, 45, 36, 10,"REAR VIEW", BT_KEY, 255 }, { 38,158,133, 83, 26, 46, 40, 19, 39,"Cruise Faster", BT_KEY, 255 }, { 39,158,133,112, 26, 47, 41, 38, 20,"Cruise Faster", BT_KEY, 255 }, { 40,158,141, 83, 26, 38, 42, 21, 41,"Cruise Slower", BT_KEY, 255 }, { 41,158,141,112, 26, 39, 43, 40, 22,"Cruise Slower", BT_KEY, 255 }, { 42,158,149, 83, 26, 40, 52, 23, 43,"Cruise Off", BT_KEY, 255 }, { 43,158,149,112, 26, 41, 53, 42, 48,"Cruise Off", BT_KEY, 255 }, { 44,158, 93, 83, 26, 36, 30, 11, 45,"Automap", BT_KEY, 255 }, { 45,158, 93,112, 26, 37, 31, 44, 12,"Automap", BT_KEY, 255 }, { 46,158,121, 83, 26, 32, 38, 17, 47,"Afterburner", BT_KEY, 255 }, { 47,158,121,112, 26, 33, 39, 46, 18,"Afterburner", BT_KEY, 255 }, { 48, 15,161, 71, 26, 22, 50, 43, 49,"Cycle Primary", BT_KEY, 255 }, { 49, 15,161,100, 26, 23, 51, 48, 52,"Cycle Primary", BT_KEY, 255 }, { 50, 15,169, 71, 26, 48, 1, 53, 51,"Cycle Second", BT_KEY, 255 }, { 51, 15,169,100, 26, 49, 24, 50, 54,"Cycle Second", BT_KEY, 255 }, { 52,158,163, 83, 26, 42, 54, 49, 53,"Headlight", BT_KEY, 255 }, { 53,158,163,112, 26, 43, 55, 52, 50,"Headlight", BT_KEY, 255 }, { 54,158,171, 83, 26, 52, 56, 51, 55,"Energy->Shield", BT_KEY, 255 }, { 55,158,171,112, 26, 53, 0, 54, 0,"Energy->Shield", BT_KEY, 255 }, { 56,158,179,83, 26, 54, 0, 0, 0, "Toggle Bomb", BT_KEY,255}, }; kc_item kc_joystick[NUM_OTHER_CONTROLS] = { { 0, 25, 46, 85, 40, 15, 1, 24, 5,"Fire primary", BT_JOY_BUTTON, 255 }, { 1, 25, 54, 85, 40, 0, 4, 5, 6,"Fire secondary", BT_JOY_BUTTON, 255 }, { 2, 25, 85, 85, 40, 26, 3, 9, 10,"Accelerate", BT_JOY_BUTTON, 255 }, { 3, 25, 93, 85, 40, 2, 25, 10, 11,"reverse", BT_JOY_BUTTON, 255 }, { 4, 25, 62, 85, 40, 1, 26, 6, 7,"Fire flare", BT_JOY_BUTTON, 255 }, { 5,180, 46, 79, 40, 23, 6, 0, 1,"Slide on", BT_JOY_BUTTON, 255 }, { 6,180, 54, 79, 40, 5, 7, 1, 4,"Slide left", BT_JOY_BUTTON, 255 }, { 7,180, 62, 79, 40, 6, 8, 4, 26,"Slide right", BT_JOY_BUTTON, 255 }, { 8,180, 70, 79, 40, 7, 9, 26, 9,"Slide up", BT_JOY_BUTTON, 255 }, { 9,180, 78, 79, 40, 8, 10, 8, 2,"Slide down", BT_JOY_BUTTON, 255 }, { 10,180, 90, 79, 40, 9, 11, 2, 3,"Bank on", BT_JOY_BUTTON, 255 }, { 11,180, 98, 79, 40, 10, 12, 3, 12,"Bank left", BT_JOY_BUTTON, 255 }, { 12,180,106, 79, 40, 11, 28, 11, 25,"Bank right", BT_JOY_BUTTON, 255 }, { 13, 22,154, 51, 40, 24, 15, 30, 14,"Pitch U/D", BT_JOY_AXIS, 255 }, { 14, 22,154, 99, 8, 30, 16, 13, 17,"Pitch U/D", BT_INVERT, 255 }, { 15, 22,162, 51, 40, 13, 0, 18, 16,"Turn L/R", BT_JOY_AXIS, 255 }, { 16, 22,162, 99, 8, 14, 17, 15, 19,"Turn L/R", BT_INVERT, 255 }, { 17,164,154, 58, 40, 16, 19, 14, 18,"Slide L/R", BT_JOY_AXIS, 255 }, { 18,164,154,106, 8, 29, 20, 17, 15,"Slide L/R", BT_INVERT, 255 }, { 19,164,162, 58, 40, 17, 21, 16, 20,"Slide U/D", BT_JOY_AXIS, 255 }, { 20,164,162,106, 8, 18, 22, 19, 21,"Slide U/D", BT_INVERT, 255 }, { 21,164,172, 58, 40, 19, 23, 20, 22,"Bank L/R", BT_JOY_AXIS, 255 }, { 22,164,172,106, 8, 20, 24, 21, 23,"Bank L/R", BT_INVERT, 255 }, { 23,164,180, 58, 40, 21, 5, 22, 24,"throttle", BT_JOY_AXIS, 255 }, { 24,164,180,106, 8, 22, 13, 23, 0,"throttle", BT_INVERT, 255 }, { 25, 25,109, 85, 40, 3, 27, 12, 28,"REAR VIEW", BT_JOY_BUTTON, 255 }, { 26, 25, 70, 85, 40, 4, 2, 7, 8,"Drop Bomb", BT_JOY_BUTTON, 255 }, { 27, 25,117, 85, 40, 25, 30, 28, 29,"Afterburner", BT_JOY_BUTTON, 255 }, { 28,180,114, 79, 40, 12, 29, 25, 27,"Cycle Primary", BT_JOY_BUTTON, 255 }, { 29,180,122, 79, 40, 28, 18, 27, 30,"Cycle Secondary", BT_JOY_BUTTON, 255 }, { 30, 25,125, 85, 40, 27, 14, 29, 13,"Headlight", BT_JOY_BUTTON, 255 }, }; kc_item kc_superjoy[NUM_OTHER_CONTROLS] = { { 0, 25, 46, 85, 26, 15, 1, 24, 5,"Fire primary", BT_JOY_BUTTON, 255 }, { 1, 25, 54, 85, 26, 0, 4, 5, 6,"Fire secondary", BT_JOY_BUTTON, 255 }, { 2, 25, 85, 85, 26, 26, 3, 9, 10,"Accelerate", BT_JOY_BUTTON, 255 }, { 3, 25, 93, 85, 26, 2, 25, 10, 11,"reverse", BT_JOY_BUTTON, 255 }, { 4, 25, 62, 85, 26, 1, 26, 6, 7,"Fire flare", BT_JOY_BUTTON, 255 }, { 5,180, 46, 79, 26, 23, 6, 0, 1,"Slide on", BT_JOY_BUTTON, 255 }, { 6,180, 54, 79, 26, 5, 7, 1, 4,"Slide left", BT_JOY_BUTTON, 255 }, { 7,180, 62, 79, 26, 6, 8, 4, 26,"Slide right", BT_JOY_BUTTON, 255 }, { 8,180, 70, 79, 26, 7, 9, 26, 9,"Slide up", BT_JOY_BUTTON, 255 }, { 9,180, 78, 79, 26, 8, 10, 8, 2,"Slide down", BT_JOY_BUTTON, 255 }, { 10,180, 90, 79, 26, 9, 11, 2, 3,"Bank on", BT_JOY_BUTTON, 255 }, { 11,180, 98, 79, 26, 10, 12, 3, 12,"Bank left", BT_JOY_BUTTON, 255 }, { 12,180,106, 79, 26, 11, 28, 11, 25,"Bank right", BT_JOY_BUTTON, 255 }, { 13, 22,154, 51, 26, 24, 15, 30, 14,"Pitch U/D", BT_JOY_AXIS, 255 }, { 14, 22,154, 99, 8, 30, 16, 13, 17,"Pitch U/D", BT_INVERT, 255 }, { 15, 22,162, 51, 26, 13, 0, 18, 16,"Turn L/R", BT_JOY_AXIS, 255 }, { 16, 22,162, 99, 8, 14, 17, 15, 19,"Turn L/R", BT_INVERT, 255 }, { 17,164,154, 58, 26, 16, 19, 14, 18,"Slide L/R", BT_JOY_AXIS, 255 }, { 18,164,154,106, 8, 29, 20, 17, 15,"Slide L/R", BT_INVERT, 255 }, { 19,164,162, 58, 26, 17, 21, 16, 20,"Slide U/D", BT_JOY_AXIS, 255 }, { 20,164,162,106, 8, 18, 22, 19, 21,"Slide U/D", BT_INVERT, 255 }, { 21,164,172, 58, 26, 19, 23, 20, 22,"Bank L/R", BT_JOY_AXIS, 255 }, { 22,164,172,106, 8, 20, 24, 21, 23,"Bank L/R", BT_INVERT, 255 }, { 23,164,180, 58, 26, 21, 5, 22, 24,"throttle", BT_JOY_AXIS, 255 }, { 24,164,180,106, 8, 22, 13, 23, 0,"throttle", BT_INVERT, 255 }, { 25, 25,109, 85, 26, 3, 27, 12, 28,"REAR VIEW", BT_JOY_BUTTON, 255 }, { 26, 25, 70, 85, 26, 4, 2, 7, 8,"Drop Bomb", BT_JOY_BUTTON, 255 }, { 27, 25,117, 85, 26, 25, 30, 28, 29,"Afterburner", BT_JOY_BUTTON, 255 }, { 28,180,114, 79, 26, 12, 29, 25, 27,"Cycle Primary", BT_JOY_BUTTON, 255 }, { 29,180,122, 79, 26, 28, 18, 27, 30,"Cycle Secondary", BT_JOY_BUTTON, 255 }, { 30, 25,125, 85, 26, 27, 14, 29, 13,"Headlight", BT_JOY_BUTTON, 255 }, }; kc_item kc_mouse[NUM_OTHER_CONTROLS] = { { 0, 25, 46, 85, 26, 12, 1, 24, 5,"Fire primary", BT_MOUSE_BUTTON, 255 }, { 1, 25, 54, 85, 26, 0, 4, 5, 6,"Fire secondary", BT_MOUSE_BUTTON, 255 }, { 2, 25, 85, 85, 26, 26, 3, 9, 10,"Accelerate", BT_MOUSE_BUTTON, 255 }, { 3, 25, 93, 85, 26, 2, 25, 10, 11,"reverse", BT_MOUSE_BUTTON, 255 }, { 4, 25, 62, 85, 26, 1, 26, 6, 7,"Fire flare", BT_MOUSE_BUTTON, 255 }, { 5,180, 46, 59, 26, 24, 6, 0, 1,"Slide on", BT_MOUSE_BUTTON, 255 }, { 6,180, 54, 59, 26, 5, 7, 1, 4,"Slide left", BT_MOUSE_BUTTON, 255 }, { 7,180, 62, 59, 26, 6, 8, 4, 26,"Slide right", BT_MOUSE_BUTTON, 255 }, { 8,180, 70, 59, 26, 7, 9, 26, 9,"Slide up", BT_MOUSE_BUTTON, 255 }, { 9,180, 78, 59, 26, 8, 10, 8, 2,"Slide down", BT_MOUSE_BUTTON, 255 }, { 10,180, 90, 59, 26, 9, 11, 2, 3,"Bank on", BT_MOUSE_BUTTON, 255 }, { 11,180, 98, 59, 26, 10, 12, 3, 12,"Bank left", BT_MOUSE_BUTTON, 255 }, { 12,180,106, 59, 26, 11, 0, 11, 25,"Bank right", BT_MOUSE_BUTTON, 255 }, { 13,103,138, 58, 26, 27, 15, 25, 14,"Pitch U/D", BT_MOUSE_AXIS, 255 }, { 14,103,138,106, 8, 23, 16, 13, 15,"Pitch U/D", BT_INVERT, 255 }, { 15,103,146, 58, 26, 13, 17, 14, 16,"Turn L/R", BT_MOUSE_AXIS, 255 }, { 16,103,146,106, 8, 14, 18, 15, 17,"Turn L/R", BT_INVERT, 255 }, { 17,103,154, 58, 26, 15, 19, 16, 18,"Slide L/R", BT_MOUSE_AXIS, 255 }, { 18,103,154,106, 8, 16, 20, 17, 19,"Slide L/R", BT_INVERT, 255 }, { 19,103,162, 58, 26, 17, 21, 18, 20,"Slide U/D", BT_MOUSE_AXIS, 255 }, { 20,103,162,106, 8, 18, 22, 19, 21,"Slide U/D", BT_INVERT, 255 }, { 21,103,170, 58, 26, 19, 23, 20, 22,"Bank L/R", BT_MOUSE_AXIS, 255 }, { 22,103,170,106, 8, 20, 24, 21, 23,"Bank L/R", BT_INVERT, 255 }, { 23,103,182, 58, 26, 21, 14, 22, 24,"throttle", BT_MOUSE_AXIS, 255 }, { 24,103,182,106, 8, 22, 5, 23, 0,"throttle", BT_INVERT, 255 }, { 25, 25,109, 85, 26, 3, 27, 12, 13,"REAR VIEW", BT_MOUSE_BUTTON, 255 }, { 26, 25, 70, 85, 26, 4, 2, 7, 8,"Drop Bomb", BT_MOUSE_BUTTON, 255 }, { 27, 25,117, 85, 26, 25, 13, 25, 13,"Afterburner", BT_MOUSE_BUTTON, 255 }, }; #ifdef D2X_KEYS //added on 2/4/99 by Victor Rachels to add d1x new keys kc_item kc_d2x[NUM_D2X_CONTROLS] = { // id,x,y,w1,w2,u,d,l,r,text_num1,type,value { 0, 15, 49, 71, 26, 27, 2, 27, 1, "WEAPON 1", BT_KEY, 255}, { 1, 15, 49,100, 26, 26, 3, 0, 2, "WEAPON 1", BT_JOY_BUTTON, 255}, { 2, 15, 57, 71, 26, 0, 4, 1, 3, "WEAPON 2", BT_KEY, 255}, { 3, 15, 57,100, 26, 1, 5, 2, 4, "WEAPON 2", BT_JOY_BUTTON, 255}, { 4, 15, 65, 71, 26, 2, 6, 3, 5, "WEAPON 3", BT_KEY, 255}, { 5, 15, 65,100, 26, 3, 7, 4, 6, "WEAPON 3", BT_JOY_BUTTON, 255}, { 6, 15, 73, 71, 26, 4, 8, 5, 7, "WEAPON 4", BT_KEY, 255}, { 7, 15, 73,100, 26, 5, 9, 6, 8, "WEAPON 4", BT_JOY_BUTTON, 255}, { 8, 15, 81, 71, 26, 6, 10, 7, 9, "WEAPON 5", BT_KEY, 255}, { 9, 15, 81,100, 26, 7, 11, 8, 10, "WEAPON 5", BT_JOY_BUTTON, 255}, { 10, 15, 89, 71, 26, 8, 12, 9, 11, "WEAPON 6", BT_KEY, 255}, { 11, 15, 89,100, 26, 9, 13, 10, 12, "WEAPON 6", BT_JOY_BUTTON, 255}, { 12, 15, 97, 71, 26, 10, 14, 11, 13, "WEAPON 7", BT_KEY, 255}, { 13, 15, 97,100, 26, 11, 15, 12, 14, "WEAPON 7", BT_JOY_BUTTON, 255}, { 14, 15,105, 71, 26, 12, 16, 13, 15, "WEAPON 8", BT_KEY, 255}, { 15, 15,105,100, 26, 13, 17, 14, 16, "WEAPON 8", BT_JOY_BUTTON, 255}, { 16, 15,113, 71, 26, 14, 18, 15, 17, "WEAPON 9", BT_KEY, 255}, { 17, 15,113,100, 26, 15, 19, 16, 18, "WEAPON 9", BT_JOY_BUTTON, 255}, { 18, 15,121, 71, 26, 16, 20, 17, 19, "WEAPON 0", BT_KEY, 255}, { 19, 15,121,100, 26, 17, 21, 18, 20, "WEAPON 0", BT_JOY_BUTTON, 255}, //{ 20, 15,131, 71, 26, 18, 22, 19, 21, "CYC PRIMARY", BT_KEY, 255}, //{ 21, 15,131,100, 26, 19, 23, 20, 22, "CYC PRIMARY", BT_JOY_BUTTON, 255}, //{ 22, 15,139, 71, 26, 20, 24, 21, 23, "CYC SECONDARY", BT_KEY, 255}, //{ 23, 15,139,100, 26, 21, 25, 22, 24, "CYC SECONDARY", BT_JOY_BUTTON, 255}, //{ 24, 8,147, 78, 26, 22, 26, 23, 25, "TOGGLE_PRIM AUTO", BT_KEY, 255}, //{ 25, 8,147,107, 26, 23, 27, 24, 26, "TOGGLE_PRIM_AUTO", BT_JOY_BUTTON, 255}, //{ 26, 8,155, 78, 26, 24, 1, 25, 27, "TOGGLE SEC AUTO", BT_KEY, 255}, //{ 27, 8,155,107, 26, 25, 0, 26, 0, "TOGGLE SEC AUTO", BT_JOY_BUTTON, 255}, }; //end this section addition - VR #endif #else // ifndef MACINTOSH (following are macintosh controls) ubyte default_kconfig_settings[CONTROL_MAX_TYPES][MAX_CONTROLS] = { {0x5b,0x7e,0x54,0x7d,0x56,0x7b,0x58,0x7c,0x3a,0xff,0xff,0x53,0xff,0x55,0xff,0x4e,0xff,0x45,0xff,0xff,0xc,0x59,0xe,0x5c,0x3b,0x24,0x31,0xff,0x3,0xff,0x3f,0xff,0x6,0xff,0xb,0xff,0xf,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x30,0xff,0x1,0xff,0x2b,0xff,0x2f,0xff,0x4,0xff,0x11,0xff,0xff,0xff,0x0,0x0}, {0x0,0x1,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0}, {0x0,0x3,0xff,0xff,0xff,0xff,0xb,0xc,0x9,0xa,0xff,0x1,0x2,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0}, {0x5,0x4,0xff,0xff,0x6,0xff,0x3,0x2,0x0,0x1,0xff,0x8,0xa,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0x3,0x1,0xb,0x7,0xd,0xe,0xf,0xc,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0,0x0}, {0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0,0x0}, {0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0,0x0}, {0x0,0x1,0xff,0xff,0x2,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0}, }; ubyte default_firebird_settings[MAX_CONTROLS] = {0x0,0x1,0xff,0xff,0x2,0xff,0x4,0x6,0x5,0x7,0xff,0xb,0xc,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0x03,0x0,0xff,0x3,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0,0x0}; ubyte default_mousestick_settings[MAX_CONTROLS] = {0x2,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x3,0x4,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0,0x0}; kc_item kc_keyboard[NUM_KEY_CONTROLS] = { { 0, 15, 49, 71, 26, 55, 2, 55, 1,"Pitch forward", BT_KEY, 255 }, { 1, 15, 49,100, 26, 50, 3, 0, 24,"Pitch forward", BT_KEY, 255 }, { 2, 15, 57, 71, 26, 0, 4, 25, 3,"Pitch backward", BT_KEY, 255 }, { 3, 15, 57,100, 26, 1, 5, 2, 26,"Pitch backward", BT_KEY, 255 }, { 4, 15, 65, 71, 26, 2, 6, 27, 5,"Turn left", BT_KEY, 255 }, { 5, 15, 65,100, 26, 3, 7, 4, 28,"Turn left", BT_KEY, 255 }, { 6, 15, 73, 71, 26, 4, 8, 29, 7,"Turn right", BT_KEY, 255 }, { 7, 15, 73,100, 26, 5, 9, 6, 34,"Turn right", BT_KEY, 255 }, { 8, 15, 85, 71, 26, 6, 10, 35, 9,"Slide on", BT_KEY, 255 }, { 9, 15, 85,100, 26, 7, 11, 8, 36,"Slide on", BT_KEY, 255 }, { 10, 15, 93, 71, 26, 8, 12, 37, 11,"Slide left", BT_KEY, 255 }, { 11, 15, 93,100, 26, 9, 13, 10, 44,"Slide left", BT_KEY, 255 }, { 12, 15,101, 71, 26, 10, 14, 45, 13,"Slide right", BT_KEY, 255 }, { 13, 15,101,100, 26, 11, 15, 12, 30,"Slide right", BT_KEY, 255 }, { 14, 15,109, 71, 26, 12, 16, 31, 15,"Slide up", BT_KEY, 255 }, { 15, 15,109,100, 26, 13, 17, 14, 32,"Slide up", BT_KEY, 255 }, { 16, 15,117, 71, 26, 14, 18, 33, 17,"Slide down", BT_KEY, 255 }, { 17, 15,117,100, 26, 15, 19, 16, 46,"Slide down", BT_KEY, 255 }, { 18, 15,129, 71, 26, 16, 20, 47, 19,"Bank on", BT_KEY, 255 }, { 19, 15,129,100, 26, 17, 21, 18, 38,"Bank on", BT_KEY, 255 }, { 20, 15,137, 71, 26, 18, 22, 39, 21,"Bank left", BT_KEY, 255 }, { 21, 15,137,100, 26, 19, 23, 20, 40,"Bank left", BT_KEY, 255 }, { 22, 15,145, 71, 26, 20, 48, 41, 23,"Bank right", BT_KEY, 255 }, { 23, 15,145,100, 26, 21, 49, 22, 42,"Bank right", BT_KEY, 255 }, { 24,158, 49, 83, 26, 51, 26, 1, 25,"Fire primary", BT_KEY, 255 }, { 25,158, 49,112, 26, 54, 27, 24, 2,"Fire primary", BT_KEY, 255 }, { 26,158, 57, 83, 26, 24, 28, 3, 27,"Fire secondary", BT_KEY, 255 }, { 27,158, 57,112, 26, 25, 29, 26, 4,"Fire secondary", BT_KEY, 255 }, { 28,158, 65, 83, 26, 26, 34, 5, 29,"Fire flare", BT_KEY, 255 }, { 29,158, 65,112, 26, 27, 35, 28, 6,"Fire flare", BT_KEY, 255 }, { 30,158,105, 83, 26, 44, 32, 13, 31,"Accelerate", BT_KEY, 255 }, { 31,158,105,112, 26, 45, 33, 30, 14,"Accelerate", BT_KEY, 255 }, { 32,158,113, 83, 26, 30, 46, 15, 33,"reverse", BT_KEY, 255 }, { 33,158,113,112, 26, 31, 47, 32, 16,"reverse", BT_KEY, 255 }, { 34,158, 73, 83, 26, 28, 36, 7, 35,"Drop Bomb", BT_KEY, 255 }, { 35,158, 73,112, 26, 29, 37, 34, 8,"Drop Bomb", BT_KEY, 255 }, { 36,158, 85, 83, 26, 34, 44, 9, 37,"REAR VIEW", BT_KEY, 255 }, { 37,158, 85,112, 26, 35, 45, 36, 10,"REAR VIEW", BT_KEY, 255 }, { 38,158,133, 83, 26, 46, 40, 19, 39,"Cruise Faster", BT_KEY, 255 }, { 39,158,133,112, 26, 47, 41, 38, 20,"Cruise Faster", BT_KEY, 255 }, { 40,158,141, 83, 26, 38, 42, 21, 41,"Cruise Slower", BT_KEY, 255 }, { 41,158,141,112, 26, 39, 43, 40, 22,"Cruise Slower", BT_KEY, 255 }, { 42,158,149, 83, 26, 40, 52, 23, 43,"Cruise Off", BT_KEY, 255 }, { 43,158,149,112, 26, 41, 53, 42, 48,"Cruise Off", BT_KEY, 255 }, { 44,158, 93, 83, 26, 36, 30, 11, 45,"Automap", BT_KEY, 255 }, { 45,158, 93,112, 26, 37, 31, 44, 12,"Automap", BT_KEY, 255 }, { 46,158,121, 83, 26, 32, 38, 17, 47,"Afterburner", BT_KEY, 255 }, { 47,158,121,112, 26, 33, 39, 46, 18,"Afterburner", BT_KEY, 255 }, { 48, 15,161, 71, 26, 22, 50, 43, 49,"Cycle Primary", BT_KEY, 255 }, { 49, 15,161,100, 26, 23, 51, 48, 52,"Cycle Primary", BT_KEY, 255 }, { 50, 15,169, 71, 26, 48, 1, 53, 51,"Cycle Second", BT_KEY, 255 }, { 51, 15,169,100, 26, 49, 24, 50, 54,"Cycle Second", BT_KEY, 255 }, { 52,158,163, 83, 26, 42, 54, 49, 53,"Headlight", BT_KEY, 255 }, { 53,158,163,112, 26, 43, 55, 52, 50,"Headlight", BT_KEY, 255 }, { 54,158,171, 83, 26, 52, 25, 51, 55,"Energy->Shield", BT_KEY, 255 }, { 55,158,171,112, 26, 53, 0, 54, 0,"Energy->Shield", BT_KEY, 255 }, }; kc_item kc_joystick[NUM_OTHER_CONTROLS] = { { 0, 25, 46, 85, 28, 15, 1, 24, 5,"Fire primary", BT_JOY_BUTTON, 255 }, { 1, 25, 54, 85, 28, 0, 4, 5, 6,"Fire secondary", BT_JOY_BUTTON, 255 }, { 2, 25, 85, 85, 28, 26, 3, 9, 10,"Accelerate", BT_JOY_BUTTON, 255 }, { 3, 25, 93, 85, 28, 2, 25, 10, 11,"reverse", BT_JOY_BUTTON, 255 }, { 4, 25, 62, 85, 28, 1, 26, 6, 7,"Fire flare", BT_JOY_BUTTON, 255 }, { 5,180, 46, 79, 28, 23, 6, 0, 1,"Slide on", BT_JOY_BUTTON, 255 }, { 6,180, 54, 79, 28, 5, 7, 1, 4,"Slide left", BT_JOY_BUTTON, 255 }, { 7,180, 62, 79, 28, 6, 8, 4, 26,"Slide right", BT_JOY_BUTTON, 255 }, { 8,180, 70, 79, 28, 7, 9, 26, 9,"Slide up", BT_JOY_BUTTON, 255 }, { 9,180, 78, 79, 28, 8, 10, 8, 2,"Slide down", BT_JOY_BUTTON, 255 }, { 10,180, 90, 79, 28, 9, 11, 2, 3,"Bank on", BT_JOY_BUTTON, 255 }, { 11,180, 98, 79, 28, 10, 12, 3, 12,"Bank left", BT_JOY_BUTTON, 255 }, { 12,180,106, 79, 28, 11, 28, 11, 25,"Bank right", BT_JOY_BUTTON, 255 }, { 13, 22,154, 51, 26, 24, 15, 30, 14,"Pitch U/D", BT_JOY_AXIS, 255 }, { 14, 22,154, 99, 8, 30, 16, 13, 17,"Pitch U/D", BT_INVERT, 255 }, { 15, 22,162, 51, 26, 13, 0, 18, 16,"Turn L/R", BT_JOY_AXIS, 255 }, { 16, 22,162, 99, 8, 14, 17, 15, 19,"Turn L/R", BT_INVERT, 255 }, { 17,164,154, 58, 26, 16, 19, 14, 18,"Slide L/R", BT_JOY_AXIS, 255 }, { 18,164,154,106, 8, 29, 20, 17, 15,"Slide L/R", BT_INVERT, 255 }, { 19,164,162, 58, 26, 17, 21, 16, 20,"Slide U/D", BT_JOY_AXIS, 255 }, { 20,164,162,106, 8, 18, 22, 19, 21,"Slide U/D", BT_INVERT, 255 }, { 21,164,172, 58, 26, 19, 23, 20, 22,"Bank L/R", BT_JOY_AXIS, 255 }, { 22,164,172,106, 8, 20, 24, 21, 23,"Bank L/R", BT_INVERT, 255 }, { 23,164,180, 58, 26, 21, 5, 22, 24,"throttle", BT_JOY_AXIS, 255 }, { 24,164,180,106, 8, 22, 13, 23, 0,"throttle", BT_INVERT, 255 }, { 25, 25,109, 85, 28, 3, 27, 12, 28,"REAR VIEW", BT_JOY_BUTTON, 255 }, { 26, 25, 70, 85, 28, 4, 2, 7, 8,"Drop Bomb", BT_JOY_BUTTON, 255 }, { 27, 25,117, 85, 28, 25, 30, 28, 29,"Afterburner", BT_JOY_BUTTON, 255 }, { 28,180,114, 79, 28, 12, 29, 25, 27,"Cycle Primary", BT_JOY_BUTTON, 255 }, { 29,180,122, 79, 28, 28, 18, 27, 30,"Cycle Secondary", BT_JOY_BUTTON, 255 }, { 30, 25,125, 85, 28, 27, 14, 29, 13,"Headlight", BT_JOY_BUTTON, 255 }, }; kc_item kc_superjoy[NUM_OTHER_CONTROLS] = { { 0, 25, 46, 85, 26, 15, 1, 24, 5,"Fire primary", BT_JOY_BUTTON, 255 }, { 1, 25, 54, 85, 26, 0, 4, 5, 6,"Fire secondary", BT_JOY_BUTTON, 255 }, { 2, 25, 85, 85, 26, 26, 3, 9, 10,"Accelerate", BT_JOY_BUTTON, 255 }, { 3, 25, 93, 85, 26, 2, 25, 10, 11,"reverse", BT_JOY_BUTTON, 255 }, { 4, 25, 62, 85, 26, 1, 26, 6, 7,"Fire flare", BT_JOY_BUTTON, 255 }, { 5,180, 46, 79, 26, 23, 6, 0, 1,"Slide on", BT_JOY_BUTTON, 255 }, { 6,180, 54, 79, 26, 5, 7, 1, 4,"Slide left", BT_JOY_BUTTON, 255 }, { 7,180, 62, 79, 26, 6, 8, 4, 26,"Slide right", BT_JOY_BUTTON, 255 }, { 8,180, 70, 79, 26, 7, 9, 26, 9,"Slide up", BT_JOY_BUTTON, 255 }, { 9,180, 78, 79, 26, 8, 10, 8, 2,"Slide down", BT_JOY_BUTTON, 255 }, { 10,180, 90, 79, 26, 9, 11, 2, 3,"Bank on", BT_JOY_BUTTON, 255 }, { 11,180, 98, 79, 26, 10, 12, 3, 12,"Bank left", BT_JOY_BUTTON, 255 }, { 12,180,106, 79, 26, 11, 28, 11, 25,"Bank right", BT_JOY_BUTTON, 255 }, { 13, 22,154, 51, 26, 24, 15, 30, 14,"Pitch U/D", BT_JOY_AXIS, 255 }, { 14, 22,154, 99, 8, 30, 16, 13, 17,"Pitch U/D", BT_INVERT, 255 }, { 15, 22,162, 51, 26, 13, 0, 18, 16,"Turn L/R", BT_JOY_AXIS, 255 }, { 16, 22,162, 99, 8, 14, 17, 15, 19,"Turn L/R", BT_INVERT, 255 }, { 17,164,154, 58, 26, 16, 19, 14, 18,"Slide L/R", BT_JOY_AXIS, 255 }, { 18,164,154,106, 8, 29, 20, 17, 15,"Slide L/R", BT_INVERT, 255 }, { 19,164,162, 58, 26, 17, 21, 16, 20,"Slide U/D", BT_JOY_AXIS, 255 }, { 20,164,162,106, 8, 18, 22, 19, 21,"Slide U/D", BT_INVERT, 255 }, { 21,164,172, 58, 26, 19, 23, 20, 22,"Bank L/R", BT_JOY_AXIS, 255 }, { 22,164,172,106, 8, 20, 24, 21, 23,"Bank L/R", BT_INVERT, 255 }, { 23,164,180, 58, 26, 21, 5, 22, 24,"throttle", BT_JOY_AXIS, 255 }, { 24,164,180,106, 8, 22, 13, 23, 0,"throttle", BT_INVERT, 255 }, { 25, 25,109, 85, 26, 3, 27, 12, 28,"REAR VIEW", BT_JOY_BUTTON, 255 }, { 26, 25, 70, 85, 26, 4, 2, 7, 8,"Drop Bomb", BT_JOY_BUTTON, 255 }, { 27, 25,117, 85, 26, 25, 30, 28, 29,"Afterburner", BT_JOY_BUTTON, 255 }, { 28,180,114, 79, 26, 12, 29, 25, 27,"Cycle Primary", BT_JOY_BUTTON, 255 }, { 29,180,122, 79, 26, 28, 18, 27, 30,"Cycle Secondary", BT_JOY_BUTTON, 255 }, { 30, 25,125, 85, 26, 27, 14, 29, 13,"Headlight", BT_JOY_BUTTON, 255 }, }; kc_item kc_mouse[NUM_OTHER_CONTROLS] = { { 0, 25, 46, 85, 26, 28, 1, 28, 5,"Fire primary", BT_MOUSE_BUTTON, 255 }, { 1, 25, 54, 85, 26, 0, 4, 5, 6,"Fire secondary", BT_MOUSE_BUTTON, 255 }, { 2, 25, 85, 85, 26, 26, 3, 9, 10,"Accelerate", BT_MOUSE_BUTTON, 255 }, { 3, 25, 93, 85, 26, 2, 25, 10, 11,"reverse", BT_MOUSE_BUTTON, 255 }, { 4, 25, 62, 85, 26, 1, 26, 6, 7,"Fire flare", BT_MOUSE_BUTTON, 255 }, { 5,180, 46, 59, 26, 24, 6, 0, 1,"Slide on", BT_MOUSE_BUTTON, 255 }, { 6,180, 54, 59, 26, 5, 7, 1, 4,"Slide left", BT_MOUSE_BUTTON, 255 }, { 7,180, 62, 59, 26, 6, 8, 4, 26,"Slide right", BT_MOUSE_BUTTON, 255 }, { 8,180, 70, 59, 26, 7, 9, 26, 9,"Slide up", BT_MOUSE_BUTTON, 255 }, { 9,180, 78, 59, 26, 8, 10, 8, 2,"Slide down", BT_MOUSE_BUTTON, 255 }, { 10,180, 90, 59, 26, 9, 11, 2, 3,"Bank on", BT_MOUSE_BUTTON, 255 }, { 11,180, 98, 59, 26, 10, 12, 3, 12,"Bank left", BT_MOUSE_BUTTON, 255 }, { 12,180,106, 59, 26, 11, 28, 11, 25,"Bank right", BT_MOUSE_BUTTON, 255 }, { 13,103,138, 58, 26, 27, 15, 27, 14,"Pitch U/D", BT_MOUSE_AXIS, 255 }, { 14,103,138,106, 8, 23, 16, 13, 15,"Pitch U/D", BT_INVERT, 255 }, { 15,103,146, 58, 26, 13, 17, 14, 16,"Turn L/R", BT_MOUSE_AXIS, 255 }, { 16,103,146,106, 8, 14, 18, 15, 17,"Turn L/R", BT_INVERT, 255 }, { 17,103,154, 58, 26, 15, 19, 16, 18,"Slide L/R", BT_MOUSE_AXIS, 255 }, { 18,103,154,106, 8, 16, 20, 17, 19,"Slide L/R", BT_INVERT, 255 }, { 19,103,162, 58, 26, 17, 21, 18, 20,"Slide U/D", BT_MOUSE_AXIS, 255 }, { 20,103,162,106, 8, 18, 22, 19, 21,"Slide U/D", BT_INVERT, 255 }, { 21,103,170, 58, 26, 19, 23, 20, 22,"Bank L/R", BT_MOUSE_AXIS, 255 }, { 22,103,170,106, 8, 20, 24, 21, 23,"Bank L/R", BT_INVERT, 255 }, { 23,103,182, 58, 26, 21, 14, 22, 24,"throttle", BT_MOUSE_AXIS, 255 }, { 24,103,182,106, 8, 22, 5, 23, 28,"throttle", BT_INVERT, 255 }, { 25, 25,109, 85, 26, 3, 27, 12, 27,"REAR VIEW", BT_MOUSE_BUTTON, 255 }, { 26, 25, 70, 85, 26, 4, 2, 7, 8,"Drop Bomb", BT_MOUSE_BUTTON, 255 }, { 27, 25,117, 85, 26, 25, 13, 25, 13,"Afterburner", BT_MOUSE_BUTTON, 255 }, }; #endif //added on 2/4/99 by Victor Rachels to add new keys system ubyte default_kconfig_d2x_settings[MAX_D2X_CONTROLS] = { 0x2 ,0xff,0x3 ,0xff,0x4 ,0xff,0x5 ,0xff,0x6 ,0xff,0x7 ,0xff,0x8 ,0xff,0x9 , 0xff,0xa ,0xff,0xb ,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff, 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff }; //end this section addition - VR void kc_drawitem( kc_item *item, int is_current ); void kc_change_key( kc_item * item ); void kc_change_joybutton( kc_item * item ); void kc_change_mousebutton( kc_item * item ); void kc_next_joyaxis(kc_item *item); //added by WraithX on 11/22/00 void kc_change_joyaxis( kc_item * item ); void kc_change_mouseaxis( kc_item * item ); void kc_change_invert( kc_item * item ); void kconfig_read_fcs( int raw_axis ); void kconfig_set_fcs_button( int btn, int button ); void kconfig_read_external_controls( void ); // the following methods added by WraithX, 4/17/00 int isJoyRotationKey(int test_key) { if (test_key == kc_joystick[11].value || test_key == kc_joystick[12].value) { return 1; }// end if // else... return 0; }// method isJoyRotationKey int isMouseRotationKey(int test_key) { if (test_key == kc_mouse[11].value || test_key == kc_mouse[12].value) { return 1; }// end if // else... return 0; }// method isMouseRotationKey int isKeyboardRotationKey(int test_key) { if (test_key == kc_keyboard[0].value || test_key == kc_keyboard[1].value || test_key == kc_keyboard[2].value || test_key == kc_keyboard[3].value || test_key == kc_keyboard[4].value || test_key == kc_keyboard[5].value || test_key == kc_keyboard[6].value || test_key == kc_keyboard[7].value || test_key == kc_keyboard[20].value || test_key == kc_keyboard[21].value || test_key == kc_keyboard[22].value || test_key == kc_keyboard[23].value) { return 1; }// end if // else... return 0; }// method isKeyboardRotationKey // end addition - WraithX int kconfig_is_axes_used(int axis) { int i; for (i=0; icv_bitmap.bm_h-1; x--; if ( x < 0 ) { x = grd_curcanv->cv_bitmap.bm_w-1; } } i = find_item_at( items, nitems, x, y ); } while ( i < 0 ); return i; } int find_next_item_down( kc_item * items, int nitems, int citem ) { int x, y, i; y = items[citem].y; x = items[citem].x+items[citem].w1; do { y++; if ( y > grd_curcanv->cv_bitmap.bm_h-1 ) { y = 0; x++; if ( x > grd_curcanv->cv_bitmap.bm_w-1 ) { x = 0; } } i = find_item_at( items, nitems, x, y ); } while ( i < 0 ); return i; } int find_next_item_right( kc_item * items, int nitems, int citem ) { int x, y, i; y = items[citem].y; x = items[citem].x+items[citem].w1; do { x++; if ( x > grd_curcanv->cv_bitmap.bm_w-1 ) { x = 0; y++; if ( y > grd_curcanv->cv_bitmap.bm_h-1 ) { y = 0; } } i = find_item_at( items, nitems, x, y ); } while ( i < 0 ); return i; } int find_next_item_left( kc_item * items, int nitems, int citem ) { int x, y, i; y = items[citem].y; x = items[citem].x+items[citem].w1; do { x--; if ( x < 0 ) { x = grd_curcanv->cv_bitmap.bm_w-1; y--; if ( y < 0 ) { y = grd_curcanv->cv_bitmap.bm_h-1; } } i = find_item_at( items, nitems, x, y ); } while ( i < 0 ); return i; } #endif #ifdef NEWMENU_MOUSE int get_item_height(kc_item *item) { int w, h, aw; char btext[10]; if (item->value==255) { strcpy(btext, ""); } else { switch( item->type ) { case BT_KEY: strncpy( btext, key_text[item->value], 10 ); break; case BT_MOUSE_BUTTON: #ifndef MACINTOSH strncpy( btext, Text_string[mousebutton_text[item->value]], 10); break; #else strncpy( btext, mousebutton_text[item->value], 10 ); break; #endif case BT_MOUSE_AXIS: strncpy( btext, Text_string[mouseaxis_text[item->value]], 10 ); break; case BT_JOY_BUTTON: #ifdef USE_LINUX_JOY sprintf(btext, "J%d B%d", j_button[item->value].joydev, j_Get_joydev_button_number(item->value)); #elif defined(SDL_INPUT) if (joybutton_text[item->value]) strncpy(btext, joybutton_text[item->value], 10); else sprintf(btext, "BTN%2d", item->value + 1); #else if ( joybutton_text[item->value] !=-1 ) strncpy( btext, Text_string[ joybutton_text[item->value] ], 10 ); else sprintf( btext, "BTN%d", item->value ); #endif break; case BT_JOY_AXIS: #ifdef USE_LINUX_JOY sprintf( btext, "J%d A%d", j_axis[item->value].joydev, j_Get_joydev_axis_number (item->value) ); #elif defined(SDL_INPUT) if (joyaxis_text[item->value]) strncpy(btext, joyaxis_text[item->value], 10); else sprintf(btext, "AXIS%2d", item->value + 1); #else strncpy(btext, Text_string[joyaxis_text[item->value]], 10); #endif break; case BT_INVERT: strncpy( btext, Text_string[invert_text[item->value]], 10 ); break; } } gr_get_string_size(btext, &w, &h, &aw ); return h; } #endif static float scale=1.0; void kconfig_sub(kc_item * items,int nitems, char * title) { grs_font * save_font; int old_keyd_repeat; #ifdef NEWMENU_MOUSE int mouse_state, omouse_state, mx, my, x1, x2, y1, y2; int close_x, close_y, close_size; #endif int i,k,ocitem,citem; int time_stopped = 0; grs_canvas * save_canvas, canvas; All_items = items; Num_items = nitems; if (!((Game_mode & GM_MULTI) && (Function_mode == FMODE_GAME) && (!Endlevel_sequence)) ) { time_stopped = 1; stop_time(); } save_canvas = grd_curcanv; scale=FONTSCALE_X(GAME_FONT->ft_h/5.0); printf("scale=%f\n",scale); if (MenuHires) gr_init_sub_canvas(&canvas, &grd_curscreen->sc_canvas, (SWIDTH - 320*scale)/2, (SHEIGHT - 240*scale)/2, 320*scale, 240*scale); else gr_init_sub_canvas(&canvas, &grd_curscreen->sc_canvas, (SWIDTH - 320*scale)/2, (SHEIGHT - 200*scale)/2, 320*scale, 200*scale); gr_set_current_canvas(&canvas); save_font = grd_curcanv->cv_font; #ifdef WINDOWS KConfigPaint: #endif game_flush_inputs(); old_keyd_repeat = keyd_repeat; keyd_repeat = 1; //gr_clear_canvas( BM_XRGB(0,0,0) ); nm_draw_background(0, 0, grd_curcanv->cv_bitmap.bm_w - 1, grd_curcanv->cv_bitmap.bm_h - 1); gr_palette_load (gr_palette); grd_curcanv->cv_font = MEDIUM3_FONT; { char * p; p = strchr( title, '\n' ); if ( p ) *p = 32; gr_string( 0x8000, LHY(8), title ); if ( p ) *p = '\n'; } #ifdef NEWMENU_MOUSE close_x = close_y = MenuHires?FONTSCALE_X(15):FONTSCALE_X(7); close_size = MenuHires?FONTSCALE_X(10):FONTSCALE_X(5); gr_setcolor( BM_XRGB(0, 0, 0) ); gr_rect(close_x, close_y, close_x + close_size, close_y + close_size); gr_setcolor( BM_XRGB(21, 21, 21) ); gr_rect(close_x + LHX(1), close_y + LHX(1), close_x + close_size - LHX(1), close_y + close_size - LHX(1)); #endif grd_curcanv->cv_font = GAME_FONT; gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); #ifndef MACINTOSH gr_string( 0x8000, LHY(20), TXT_KCONFIG_STRING_1 ); #else gr_string( 0x8000, LHY(20), "Enter changes, ctrl-d deletes, ctrl-r resets defaults, ESC exits"); #endif gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); if ( items == kc_keyboard ) { gr_set_fontcolor( BM_XRGB(31,27,6), -1 ); gr_setcolor( BM_XRGB(31,27,6) ); gr_scanline( LHX(98), LHX(106), LHY(42) ); gr_scanline( LHX(120), LHX(128), LHY(42) ); gr_pixel( LHX(98), LHY(43) ); gr_pixel( LHX(98), LHY(44) ); gr_pixel( LHX(128), LHY(43) ); gr_pixel( LHX(128), LHY(44) ); gr_string( LHX(109), LHY(40), "OR" ); gr_scanline( LHX(253), LHX(261), LHY(42) ); gr_scanline( LHX(274), LHX(283), LHY(42) ); gr_pixel( LHX(253), LHY(43) ); gr_pixel( LHX(253), LHY(44) ); gr_pixel( LHX(283), LHY(43) ); gr_pixel( LHX(283), LHY(44) ); gr_string( LHX(264), LHY(40), "OR" ); } if ( items == kc_joystick ) { gr_set_fontcolor( BM_XRGB(31,27,6), -1 ); gr_setcolor( BM_XRGB(31,27,6) ); gr_scanline( LHX(18), LHX(135), LHY(37) ); gr_scanline( LHX(181), LHX(294), LHY(37) ); gr_scanline( LHX(18), LHX(144), LHY(119+18) ); gr_scanline( LHX(174), LHX(294), LHY(119+18) ); gr_string( 0x8000, LHY(35), TXT_BUTTONS ); gr_string( 0x8000,LHY(117+18), TXT_AXES ); gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); gr_string( LHX(81), LHY(137+8), TXT_AXIS ); gr_string( LHX(111), LHY(137+8), TXT_INVERT ); gr_string( LHX(230), LHY(137+8), TXT_AXIS ); gr_string( LHX(260), LHY(137+8), TXT_INVERT ); } else if ( items == kc_mouse ) { gr_set_fontcolor( BM_XRGB(31,27,6), -1 ); gr_setcolor( BM_XRGB(31,27,6) ); gr_scanline( LHX(18), LHX(135), LHY(37) ); gr_scanline( LHX(181), LHX(294), LHY(37) ); gr_scanline( LHX(18), LHX(144), LHY(119+5) ); gr_scanline( LHX(174), LHX(294), LHY(119+5) ); gr_string( 0x8000, LHY(35), TXT_BUTTONS ); gr_string( 0x8000,LHY(117+5), TXT_AXES ); gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); gr_string( LHX(169), LHY(129), TXT_AXIS ); gr_string( LHX(199), LHY(129), TXT_INVERT ); } #ifdef D2X_KEYS else if ( items == kc_d2x ) { gr_set_fontcolor( BM_XRGB(31,27,6), -1 ); gr_setcolor( BM_XRGB(31,27,6) ); gr_string(LHX( 94), LHY(40), "KB"); gr_string(LHX(121), LHY(40), "JOY"); } #endif for (i=0; icv_font = save_font; gr_set_current_canvas( save_canvas ); keyd_repeat = old_keyd_repeat; game_flush_inputs(); newmenu_hide_cursor(); if (time_stopped) start_time(); return; #ifdef TABLE_CREATION case KEY_DEBUGGED+KEY_F12: { FILE * fp; for (i=0; icv_bitmap.bm_x + LHX(items[i].x) + LHX(items[i].w1); x2 = x1 + LHX(items[i].w2); y1 = grd_curcanv->cv_bitmap.bm_y + LHY(items[i].y); y2 = y1 + LHX(item_height); if (((mx > x1) && (mx < x2)) && ((my > y1) && (my < y2))) { citem = i; break; } } } else if ( !mouse_state && omouse_state ) { int item_height; mouse_get_pos(&mx, &my); item_height = get_item_height( &items[citem] ); x1 = grd_curcanv->cv_bitmap.bm_x + LHX(items[citem].x) + LHX(items[citem].w1); x2 = x1 + LHX(items[citem].w2); y1 = grd_curcanv->cv_bitmap.bm_y + LHY(items[citem].y); y2 = y1 + LHY(item_height); if (((mx > x1) && (mx < x2)) && ((my > y1) && (my < y2))) { newmenu_hide_cursor(); switch( items[citem].type ) { case BT_KEY: kc_change_key( &items[citem] ); break; case BT_MOUSE_BUTTON: kc_change_mousebutton( &items[citem] ); break; case BT_MOUSE_AXIS: kc_change_mouseaxis( &items[citem] ); break; case BT_JOY_BUTTON: kc_change_joybutton( &items[citem] ); break; case BT_JOY_AXIS: kc_change_joyaxis( &items[citem] ); break; case BT_INVERT: kc_change_invert( &items[citem] ); break; } newmenu_show_cursor(); } else { x1 = grd_curcanv->cv_bitmap.bm_x + close_x + LHX(1); x2 = x1 + close_size - LHX(1); y1 = grd_curcanv->cv_bitmap.bm_y + close_y + LHX(1); y2 = y1 + close_size - LHX(1); if ( ((mx > x1) && (mx < x2)) && ((my > y1) && (my < y2)) ) { grd_curcanv->cv_font = save_font; gr_set_current_canvas( save_canvas ); keyd_repeat = old_keyd_repeat; game_flush_inputs(); newmenu_hide_cursor(); if (time_stopped) start_time(); return; } } } #endif // NEWMENU_MOUSE if (ocitem!=citem) { newmenu_hide_cursor(); kc_drawitem( &items[ocitem], 0 ); kc_drawitem( &items[citem], 1 ); newmenu_show_cursor(); } } } void kc_drawitem( kc_item *item, int is_current ) { int x, w, h, aw; char btext[16]; if (is_current) gr_set_fontcolor( BM_XRGB(20,20,29), -1 ); else gr_set_fontcolor( BM_XRGB(15,15,24), -1 ); gr_string( LHX(item->x), LHY(item->y), item->text ); if (item->value==255) { strcpy( btext, "" ); } else { switch( item->type ) { case BT_KEY: strncpy( btext, key_text[item->value], 10 ); break; case BT_MOUSE_BUTTON: #ifndef MACINTOSH //strncpy( btext, Text_string[mousebutton_text[item->value]], 10 ); break; strncpy( btext, (item->value <= 3)?Text_string[mousebutton_text[item->value]]:mousebutton_textra[item->value-3], 10 ); break; #else strncpy( btext, mousebutton_text[item->value], 10 ); break; #endif case BT_MOUSE_AXIS: strncpy( btext, Text_string[mouseaxis_text[item->value]], 10 ); break; case BT_JOY_BUTTON: #ifdef USE_LINUX_JOY sprintf(btext, "J%d B%d", j_button[item->value].joydev, j_Get_joydev_button_number(item->value)); #elif defined(SDL_INPUT) if (joybutton_text[item->value]) strncpy(btext, joybutton_text[item->value], 10); else sprintf(btext, "BTN%2d", item->value + 1); #else # ifndef MACINTOSH # ifdef WINDOWS if (joybutton_text[item->value] != -1) strncpy( btext, Text_string[ joybutton_text[item->value] ], 10 ); else sprintf( btext, "BTN%2d", item->value+1 ); # else if ( joybutton_text[item->value] !=-1 ) strncpy( btext, Text_string[ joybutton_text[item->value] ], 10 ); else sprintf( btext, "BTN%d", item->value ); # endif # else strncpy( btext, joy_btn_name( item->value ), 10); if (btext == NULL) sprintf( btext, "BTN%d", item->value ); # endif #endif break; case BT_JOY_AXIS: #ifdef USE_LINUX_JOY sprintf(btext, "J%d A%d", j_axis[item->value].joydev, j_Get_joydev_axis_number(item->value)); #elif defined(SDL_INPUT) if (joyaxis_text[item->value]) strncpy(btext, joyaxis_text[item->value], 10); else sprintf(btext, "AXIS%2d", item->value + 1); #else strncpy(btext, Text_string[joyaxis_text[item->value]], 10); #endif break; case BT_INVERT: strncpy( btext, Text_string[invert_text[item->value]], 10 ); break; } } if (item->w1) { gr_get_string_size(btext, &w, &h, &aw ); if (is_current) gr_setcolor( BM_XRGB(21,0,24) ); else gr_setcolor( BM_XRGB(16,0,19) ); gr_urect( LHX(item->w1+item->x), LHY(item->y-1), LHX(item->w1+item->x+item->w2), LHY(item->y)+h ); gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); x = LHX(item->w1+item->x)+((LHX(item->w2)-w)/2); gr_string( x, LHY(item->y), btext ); } } static int looper=0; void kc_drawquestion( kc_item *item ) { int c, x, w, h, aw; gr_get_string_size("?", &w, &h, &aw ); c = BM_XRGB(21,0,24); //@@gr_setcolor( gr_fade_table[fades[looper]*256+c] ); gr_setcolor(BM_XRGB(21*fades[looper]/31,0,24*fades[looper]/31)); looper++; if (looper>63) looper=0; gr_urect( LHX(item->w1+item->x), LHY(item->y-1), LHX(item->w1+item->x+item->w2), LHY(item->y)+h ); gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); x = LHX(item->w1+item->x)+((LHX(item->w2)-w)/2); gr_string( x, LHY(item->y), "?" ); gr_update(); } void kc_change_key( kc_item * item ) { int i,n,f,k; ubyte keycode; gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); gr_string( 0x8000, LHY(INFO_Y), TXT_PRESS_NEW_KEY ); game_flush_inputs(); keycode=255; k=255; while( (k!=KEY_ESC) && (keycode==255) ) { #ifdef NETWORK if ((Game_mode & GM_MULTI) && (Function_mode == FMODE_GAME) && (!Endlevel_sequence)) multi_menu_poll(); #endif // if ( Game_mode & GM_MULTI ) // GameLoop( 0, 0 ); // Continue k = key_inkey(); timer_delay(f0_1/10); kc_drawquestion( item ); for (i=0; i<256; i++ ) { if (keyd_pressed[i] && (strlen(key_text[i])>0)) { f = 0; for (n=0; nvalue = keycode; } kc_drawitem( item, 1 ); gr_set_fontcolor( BM_XRGB(28,28,28), BM_XRGB(0,0,0) ); nm_restore_background( 0, LHY(INFO_Y), LHX(310), FONTSCALE_Y(grd_curcanv->cv_font->ft_h) ); game_flush_inputs(); } void kc_change_joybutton( kc_item * item ) { int n,i,k; ubyte code; gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); gr_string( 0x8000, LHY(INFO_Y), TXT_PRESS_NEW_JBUTTON ); game_flush_inputs(); code=255; k=255; while( (k!=KEY_ESC) && (code==255)) { #ifdef NETWORK if ((Game_mode & GM_MULTI) && (Function_mode == FMODE_GAME) && (!Endlevel_sequence)) multi_menu_poll(); #endif // if ( Game_mode & GM_MULTI ) // GameLoop( 0, 0 ); // Continue k = key_inkey(); timer_delay(f0_1/10); if (k == KEY_PRINT_SCREEN) save_screen_shot(0); kc_drawquestion( item ); WIN(code = joydefsw_do_button()); #ifdef MACINTOSH code = joy_do_buttons(); #endif #if !defined(WINDOWS) && !defined(MACINTOSH) if (Config_control_type==CONTROL_THRUSTMASTER_FCS) { int axis[4]; joystick_read_raw_axis( JOY_ALL_AXIS, axis ); kconfig_read_fcs( axis[3] ); if ( joy_get_button_state(7) ) code = 7; if ( joy_get_button_state(11) ) code = 11; if ( joy_get_button_state(15) ) code = 15; if ( joy_get_button_state(19) ) code = 19; for (i=0; i<4; i++ ) { if ( joy_get_button_state(i) ) code = i; } } else if (Config_control_type==CONTROL_FLIGHTSTICK_PRO) { for (i=4; i<20; i++ ) { if ( joy_get_button_state(i) ) { code = i; mprintf(( 0, "JB: %d\n", code )); } } } else { for (i = 0; i < JOY_MAX_BUTTONS; i++) { if ( joy_get_button_state(i) ) code = i; } } #endif } if (code!=255) { for (i=0; ivalue = code; } kc_drawitem( item, 1 ); nm_restore_background( 0, LHY(INFO_Y), LHX(310), FONTSCALE_Y(grd_curcanv->cv_font->ft_h) ); game_flush_inputs(); } void kc_change_mousebutton( kc_item * item ) { int n,i,b,k; ubyte code; gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); gr_string( 0x8000, LHY(INFO_Y), TXT_PRESS_NEW_MBUTTON ); game_flush_inputs(); code=255; k=255; while( (k!=KEY_ESC) && (code==255)) { #ifdef NETWORK if ((Game_mode & GM_MULTI) && (Function_mode == FMODE_GAME) && (!Endlevel_sequence)) multi_menu_poll(); #endif // if ( Game_mode & GM_MULTI ) // GameLoop( 0, 0 ); // Continue k = key_inkey(); timer_delay(f0_1/10); if (k == KEY_PRINT_SCREEN) save_screen_shot(0); kc_drawquestion( item ); b = mouse_get_btns(); for (i = 0; i < 16; i++ ) { if ( b & (1<value = code; } kc_drawitem( item, 1 ); nm_restore_background( 0, LHY(INFO_Y), LHX(310), FONTSCALE_Y(grd_curcanv->cv_font->ft_h) ); game_flush_inputs(); } // the following function added by WraithX on 11/22/00 to work around the weird joystick bug... - modified my Matt Mueller to skip already allocated axes void kc_next_joyaxis(kc_item *item) { int n, i, k, max, tries; ubyte code = 0; k = 255; n = 0; i = 0; // I modelled this ifdef after the code in the kc_change_joyaxis method. // So, if somethin's not workin here, it might not be workin there either. max = JOY_MAX_AXES; tries = 1; code = (item->value + 1) % max; if (code != 255) { for (i = 0; i < Num_items; i++) { n = item - All_items; if ((i != n) && (All_items[i].type == BT_JOY_AXIS) && (All_items[i].value == code)) { if (tries > max) return; // all axes allocated already i = -1; // -1 so the i++ will push back to 0 code = (item->value + ++tries) % max; // try next axis }//end if }//end for item->value = code; }//end if kc_drawitem(item, 1); nm_restore_background(0, LHY(INFO_Y), LHX(310), FONTSCALE_Y(grd_curcanv->cv_font->ft_h)); game_flush_inputs(); }//method kc_next_joyaxis //end addition by WraithX void kc_change_joyaxis( kc_item * item ) { int axis[JOY_MAX_AXES]; int old_axis[JOY_MAX_AXES]; int numaxis = joy_num_axes; int n,i,k; ubyte code; gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); gr_string( 0x8000, LHY(INFO_Y), TXT_MOVE_NEW_JOY_AXIS ); game_flush_inputs(); code=255; k=255; WINDOS( joystick_read_raw_axis( JOY_ALL_AXIS+JOY_EXT_AXIS, old_axis ), joystick_read_raw_axis( JOY_ALL_AXIS, old_axis ) ); while( (k!=KEY_ESC) && (code==255)) { #ifdef NETWORK if ((Game_mode & GM_MULTI) && (Function_mode == FMODE_GAME) && (!Endlevel_sequence)) multi_menu_poll(); #endif // if ( Game_mode & GM_MULTI ) // GameLoop( 0, 0 ); // Continue k = key_inkey(); timer_delay(f0_1/10); if (k == KEY_PRINT_SCREEN) save_screen_shot(0); kc_drawquestion( item ); WINDOS( joystick_read_raw_axis( JOY_ALL_AXIS+JOY_EXT_AXIS, axis ), joystick_read_raw_axis( JOY_ALL_AXIS, axis ) ); for (i=0; i100 ) #else if ( abs(axis[i]-old_axis[i])>1024 ) #endif { code = i; con_printf(CON_DEBUG, "Axis Movement detected: Axis %i\n", i); } //old_axis[i] = axis[i]; } /* for (i=0; ivalue = code; } kc_drawitem( item, 1 ); nm_restore_background( 0, LHY(INFO_Y), LHX(310), FONTSCALE_Y(grd_curcanv->cv_font->ft_h) ); game_flush_inputs(); } void kc_change_mouseaxis( kc_item * item ) { int i,n,k; ubyte code; int dx,dy; #ifdef SDL_INPUT int dz; #endif gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); gr_string( 0x8000, LHY(INFO_Y), TXT_MOVE_NEW_MSE_AXIS ); game_flush_inputs(); code=255; k=255; mouse_get_delta( &dx, &dy ); while( (k!=KEY_ESC) && (code==255)) { #ifdef NETWORK if ((Game_mode & GM_MULTI) && (Function_mode == FMODE_GAME) && (!Endlevel_sequence)) multi_menu_poll(); #endif // if ( Game_mode & GM_MULTI ) // GameLoop( 0, 0 ); // Continue k = key_inkey(); timer_delay(f0_1/10); if (k == KEY_PRINT_SCREEN) save_screen_shot(0); kc_drawquestion( item ); #ifdef SDL_INPUT mouse_get_delta_z( &dx, &dy, &dz ); #else mouse_get_delta( &dx, &dy ); #endif if ( abs(dx)>20 ) code = 0; if ( abs(dy)>20 ) code = 1; #ifdef SDL_INPUT if ( abs(dz)>20 ) code = 2; #endif } if (code!=255) { for (i=0; ivalue = code; } kc_drawitem( item, 1 ); nm_restore_background( 0, LHY(INFO_Y), LHX(310), FONTSCALE_Y(grd_curcanv->cv_font->ft_h) ); game_flush_inputs(); } void kc_change_invert( kc_item * item ) { game_flush_inputs(); if (item->value) item->value = 0; else item->value = 1; kc_drawitem( item, 1 ); } #include "screens.h" void kconfig(int n, char * title) { int i; grs_bitmap *save_bm; set_screen_mode( SCREEN_MENU ); kc_set_controls(); //save screen save_bm = gr_create_bitmap( grd_curcanv->cv_bitmap.bm_w, grd_curcanv->cv_bitmap.bm_h ); Assert( save_bm != NULL ); gr_bm_bitblt(grd_curcanv->cv_bitmap.bm_w, grd_curcanv->cv_bitmap.bm_w, 0, 0, 0, 0, &grd_curcanv->cv_bitmap, save_bm ); switch(n) { case 0:kconfig_sub( kc_keyboard, NUM_KEY_CONTROLS, title );break; case 1:kconfig_sub( kc_joystick, NUM_OTHER_CONTROLS, title );break; case 2:kconfig_sub( kc_mouse, NUM_OTHER_CONTROLS, title ); break; // case 3:kconfig_sub( kc_superjoy, NUM_OTHER_CONTROLS, title); break; case 3: Config_control_type = CONTROL_JOYSTICK; #ifndef WINDOWS kconfig_sub( kc_joystick,NUM_OTHER_CONTROLS, "JOYSTICK"); #else kconfig_sub( kc_superjoy,NUM_OTHER_CONTROLS, "JOYSTICK"); #endif Config_control_type = CONTROL_MOUSE; kconfig_sub( kc_mouse, NUM_OTHER_CONTROLS, "MOUSE"); Config_control_type = CONTROL_JOYMOUSE; break; #ifdef D2X_KEYS //added on 2/4/99 by Victor Rachels for new keys menu case 4:kconfig_sub( kc_d2x, NUM_D2X_CONTROLS, title ); break; //end this section addition - VR #endif default: Int3(); return; } //restore screen gr_bitmap(0, 0, save_bm); gr_free_bitmap(save_bm); #if 0 // set_screen_mode always calls this later... right? reset_cockpit(); //force cockpit redraw next time #endif // Update save values... for (i=0; i 1 ) raw_button = (raw_axis*100)/axis_max[3]; else raw_button = 0; if ( raw_button > 88 ) button = 0; else if ( raw_button > 63 ) button = 7; else if ( raw_button > 39 ) button = 11; else if ( raw_button > 15 ) button = 15; else button = 19; kconfig_set_fcs_button( 19, button ); kconfig_set_fcs_button( 15, button ); kconfig_set_fcs_button( 11, button ); kconfig_set_fcs_button( 7, button ); } void kconfig_set_fcs_button( int btn, int button ) { int state,time_down,upcount,downcount; state = time_down = upcount = downcount = 0; if ( joy_get_button_state(btn) ) { if ( btn==button ) { state = 1; time_down = FrameTime; } else { upcount=1; } } else { if ( btn==button ) { state = 1; time_down = FrameTime; downcount=1; } else { upcount=1; } } joy_set_btn_values( btn, state, time_down, downcount, upcount ); } fix Last_angles_p = 0; fix Last_angles_b = 0; fix Last_angles_h = 0; ubyte Last_angles_read = 0; extern int VR_sensitivity; int VR_sense_range[3] = { 25, 50, 75 }; #define PH_SCALE 8 #ifndef __MSDOS__ // WINDOWS #define JOYSTICK_READ_TIME (F1_0/40) // Read joystick at 40 Hz. #else #define JOYSTICK_READ_TIME (F1_0/10) // Read joystick at 10 Hz. #endif fix LastReadTime = 0; fix joy_axis[JOY_MAX_AXES]; ubyte kc_use_external_control = 0; ubyte kc_enable_external_control = 0; ubyte kc_external_intno = 0; ext_control_info *kc_external_control = NULL; char *kc_external_name = NULL; ubyte kc_external_version = 0; extern int Automap_active; void kconfig_init_external_controls(int intno, int address) { int i; kc_external_intno = intno; kc_external_control = (ext_control_info *)address; kc_use_external_control = 1; kc_enable_external_control = 1; i = FindArg ( "-xname" ); if ( i ) kc_external_name = Args[i+1]; else kc_external_name = "External Controller"; for (i=0;i ctime ) { if ((ctime < 0) && (LastReadTime > 0)) LastReadTime = ctime; use_joystick=1; } else if (CONTROL_USING_JOYSTICK) { LastReadTime = ctime; channel_masks = joystick_read_raw_axis( JOY_ALL_AXIS+JOY_EXT_AXIS, raw_joy_axis ); for (i=0; i<7; i++ ) { if (channel_masks&(1< (joy_null_value-2)) raw_joy_axis[i] = ((raw_joy_axis[i]-joy_null_value)*128)/(128-joy_null_value); else if (raw_joy_axis[i] < -(joy_null_value+2)) raw_joy_axis[i] = ((raw_joy_axis[i]+joy_null_value)*128)/(128-joy_null_value); else raw_joy_axis[i] = 0; joy_axis[i] = (raw_joy_axis[i]*FrameTime)/128; } } else { joy_axis[i] = 0; } } use_joystick=1; } else { for (i=0; i<6; i++ ) joy_axis[i] = 0; use_joystick=0; } // DO MOUSE // ---------------------------------------------------------------------------- if (CONTROL_USING_MOUSE) { #ifdef SDL_INPUT mouse_get_delta_z( &dx, &dy, &dz ); #else mouse_get_delta( &dx, &dy ); #endif mouse_axis[0] = (dx*60); //(dx*FrameTime)/35; mouse_axis[1] = (dy*85); //(dy*FrameTime)/25; #ifdef SDL_INPUT mouse_axis[2] = (dz*FrameTime); #endif mouse_buttons = mouse_get_btns(); //mprintf(( 0, "Mouse %d,%d b:%d, 0x%x\n", mouse_axis[0], mouse_axis[1], mouse_buttons, FrameTime )); use_mouse=1; } else { mouse_axis[0] = 0; mouse_axis[1] = 0; mouse_buttons = 0; use_mouse=0; } //------------- Read slide_on ------------- // From keyboard... if ( kc_keyboard[8].value < 255 ) slide_on |= keyd_pressed[ kc_keyboard[8].value ]; if ( kc_keyboard[9].value < 255 ) slide_on |= keyd_pressed[ kc_keyboard[9].value ]; // From joystick... if ((use_joystick)&&(kc_superjoy[5].value<255)) slide_on |= joy_get_button_state( kc_superjoy[5].value ); // From mouse... if ((use_mouse)&&(kc_mouse[5].value<255)) slide_on |= mouse_buttons & (1< 0) { if (Controls.pitch_time < 0) Controls.pitch_time = 0; } else // kp < 0 if (Controls.pitch_time > 0) Controls.pitch_time = 0; Controls.pitch_time += kp; // From joystick... if ( (use_joystick)&&(kc_superjoy[13].value < 255 )) { if ( !kc_superjoy[14].value ) // If not inverted... Controls.pitch_time -= (joy_axis[kc_superjoy[13].value]*Config_joystick_sensitivity)/8; else Controls.pitch_time += (joy_axis[kc_superjoy[13].value]*Config_joystick_sensitivity)/8; } // From mouse... //mprintf(( 0, "UM: %d, PV: %d\n", use_mouse, kc_mouse[13].value )); if ( (use_mouse)&&(kc_mouse[13].value < 255) ) { if ( !kc_mouse[14].value ) // If not inverted... Controls.pitch_time -= (mouse_axis[kc_mouse[13].value]*Config_mouse_sensitivity)/8; else Controls.pitch_time += (mouse_axis[kc_mouse[13].value]*Config_mouse_sensitivity)/8; } } else { Controls.pitch_time = 0; } //----------- Read vertical_thrust_time ----------------- if ( slide_on ) { k0 = speed_factor*key_down_time( kc_keyboard[0].value ); k1 = speed_factor*key_down_time( kc_keyboard[1].value ); k2 = speed_factor*key_down_time( kc_keyboard[2].value ); k3 = speed_factor*key_down_time( kc_keyboard[3].value ); // From keyboard... if ( kc_keyboard[0].value < 255 ) Controls.vertical_thrust_time += k0; if ( kc_keyboard[1].value < 255 ) Controls.vertical_thrust_time += k1; if ( kc_keyboard[2].value < 255 ) Controls.vertical_thrust_time -= k2; if ( kc_keyboard[3].value < 255 ) Controls.vertical_thrust_time -= k3; // From Cyberman... if ((use_mouse)&&(Config_control_type==CONTROL_CYBERMAN)) { Controls.vertical_thrust_time -= mouse_button_down_time(MB_PITCH_FORWARD); Controls.vertical_thrust_time += mouse_button_down_time(MB_PITCH_BACKWARD); } // From joystick... if ((use_joystick)&&( kc_superjoy[13].value < 255 )) { if ( !kc_superjoy[14].value ) // If not inverted... Controls.vertical_thrust_time += (joy_axis[kc_superjoy[13].value]*Config_joystick_sensitivity)/8; else Controls.vertical_thrust_time -= (joy_axis[kc_superjoy[13].value]*Config_joystick_sensitivity)/8; } // From mouse... if ( (use_mouse)&&(kc_mouse[13].value < 255 )) { if ( !kc_mouse[14].value ) // If not inverted... Controls.vertical_thrust_time -= (mouse_axis[kc_mouse[13].value]*Config_mouse_sensitivity)/8; else Controls.vertical_thrust_time += (mouse_axis[kc_mouse[13].value]*Config_mouse_sensitivity)/8; } } // From keyboard... if ( kc_keyboard[14].value < 255 ) Controls.vertical_thrust_time += speed_factor*key_down_time( kc_keyboard[14].value ); if ( kc_keyboard[15].value < 255 ) Controls.vertical_thrust_time += speed_factor*key_down_time( kc_keyboard[15].value ); if ( kc_keyboard[16].value < 255 ) Controls.vertical_thrust_time -= speed_factor*key_down_time( kc_keyboard[16].value ); if ( kc_keyboard[17].value < 255 ) Controls.vertical_thrust_time -= speed_factor*key_down_time( kc_keyboard[17].value ); // From joystick... if ((use_joystick)&&( kc_superjoy[19].value < 255 )) { if ( !kc_superjoy[20].value ) // If not inverted... Controls.vertical_thrust_time += (joy_axis[kc_superjoy[19].value]*Config_joystick_sensitivity)/8; else Controls.vertical_thrust_time -= (joy_axis[kc_superjoy[19].value]*Config_joystick_sensitivity)/8; } // From joystick buttons if ( (use_joystick)&&(kc_superjoy[8].value < 255 )) Controls.vertical_thrust_time += joy_get_button_down_time( kc_superjoy[8].value ); if ( (use_joystick)&&(kc_superjoy[9].value < 255 )) Controls.vertical_thrust_time -= joy_get_button_down_time( kc_superjoy[9].value ); // From mouse buttons if ( (use_mouse)&&(kc_mouse[8].value < 255 )) Controls.vertical_thrust_time += mouse_button_down_time( kc_mouse[8].value ); if ( (use_mouse)&&(kc_mouse[9].value < 255 )) Controls.vertical_thrust_time -= mouse_button_down_time( kc_mouse[9].value ); // From mouse... if ( (use_mouse)&&(kc_mouse[19].value < 255 )) { if ( !kc_mouse[20].value ) // If not inverted... Controls.vertical_thrust_time += (mouse_axis[kc_mouse[13].value]*Config_mouse_sensitivity)/8; else Controls.vertical_thrust_time -= (mouse_axis[kc_mouse[13].value]*Config_mouse_sensitivity)/8; } // From Cyberman... if ((use_mouse)&&(Config_control_type==CONTROL_CYBERMAN)) { Controls.vertical_thrust_time += mouse_button_down_time(MB_Z_UP)/2; Controls.vertical_thrust_time -= mouse_button_down_time(MB_Z_DOWN)/2; } //---------- Read heading_time ----------- if (!slide_on && !bank_on) { //mprintf((0, "heading: %7.3f %7.3f: %7.3f\n", f2fl(k4), f2fl(k6), f2fl(Controls.heading_time))); kh = 0; k4 = speed_factor*key_down_time( kc_keyboard[4].value ); k5 = speed_factor*key_down_time( kc_keyboard[5].value ); k6 = speed_factor*key_down_time( kc_keyboard[6].value ); k7 = speed_factor*key_down_time( kc_keyboard[7].value ); // From keyboard... if ( kc_keyboard[4].value < 255 ) kh -= k4/PH_SCALE; if ( kc_keyboard[5].value < 255 ) kh -= k5/PH_SCALE; if ( kc_keyboard[6].value < 255 ) kh += k6/PH_SCALE; if ( kc_keyboard[7].value < 255 ) kh += k7/PH_SCALE; // From Cyberman... if ((use_mouse)&&(Config_control_type==CONTROL_CYBERMAN)) { kh -= mouse_button_down_time(MB_HEAD_LEFT)/PH_SCALE; kh += mouse_button_down_time(MB_HEAD_RIGHT)/PH_SCALE; } if (kh == 0) Controls.heading_time = 0; else if (kh > 0) { if (Controls.heading_time < 0) Controls.heading_time = 0; } else // kh < 0 if (Controls.heading_time > 0) Controls.heading_time = 0; Controls.heading_time += kh; // From joystick... if ( (use_joystick)&&(kc_superjoy[15].value < 255 )) { if ( !kc_superjoy[16].value ) // If not inverted... Controls.heading_time += (joy_axis[kc_superjoy[15].value]*Config_joystick_sensitivity)/8; else Controls.heading_time -= (joy_axis[kc_superjoy[15].value]*Config_joystick_sensitivity)/8; } // From mouse... if ( (use_mouse)&&(kc_mouse[15].value < 255 )) { if ( !kc_mouse[16].value ) // If not inverted... Controls.heading_time += (mouse_axis[kc_mouse[15].value]*Config_mouse_sensitivity)/8; else Controls.heading_time -= (mouse_axis[kc_mouse[15].value]*Config_mouse_sensitivity)/8; } } else { Controls.heading_time = 0; } //----------- Read sideways_thrust_time ----------------- if ( slide_on ) { k0 = speed_factor*key_down_time( kc_keyboard[4].value ); k1 = speed_factor*key_down_time( kc_keyboard[5].value ); k2 = speed_factor*key_down_time( kc_keyboard[6].value ); k3 = speed_factor*key_down_time( kc_keyboard[7].value ); // From keyboard... if ( kc_keyboard[4].value < 255 ) Controls.sideways_thrust_time -= k0; if ( kc_keyboard[5].value < 255 ) Controls.sideways_thrust_time -= k1; if ( kc_keyboard[6].value < 255 ) Controls.sideways_thrust_time += k2; if ( kc_keyboard[7].value < 255 ) Controls.sideways_thrust_time += k3; // From joystick... if ( (use_joystick)&&(kc_superjoy[15].value < 255 )) { if ( !kc_superjoy[16].value ) // If not inverted... Controls.sideways_thrust_time += (joy_axis[kc_superjoy[15].value]*Config_joystick_sensitivity)/8; else Controls.sideways_thrust_time -= (joy_axis[kc_superjoy[15].value]*Config_joystick_sensitivity)/8; } // From cyberman if ((use_mouse)&&(Config_control_type==CONTROL_CYBERMAN)) { Controls.sideways_thrust_time -= mouse_button_down_time(MB_HEAD_LEFT); Controls.sideways_thrust_time += mouse_button_down_time(MB_HEAD_RIGHT); } // From mouse... if ( (use_mouse)&&(kc_mouse[15].value < 255 )) { if ( !kc_mouse[16].value ) // If not inverted... Controls.sideways_thrust_time += (mouse_axis[kc_mouse[15].value]*Config_mouse_sensitivity)/8; else Controls.sideways_thrust_time -= (mouse_axis[kc_mouse[15].value]*Config_mouse_sensitivity)/8; } } // From keyboard... if ( kc_keyboard[10].value < 255 ) Controls.sideways_thrust_time -= speed_factor*key_down_time( kc_keyboard[10].value ); if ( kc_keyboard[11].value < 255 ) Controls.sideways_thrust_time -= speed_factor*key_down_time( kc_keyboard[11].value ); if ( kc_keyboard[12].value < 255 ) Controls.sideways_thrust_time += speed_factor*key_down_time( kc_keyboard[12].value ); if ( kc_keyboard[13].value < 255 ) Controls.sideways_thrust_time += speed_factor*key_down_time( kc_keyboard[13].value ); // From joystick... if ( (use_joystick)&&(kc_superjoy[17].value < 255 )) { if ( !kc_superjoy[18].value ) // If not inverted... Controls.sideways_thrust_time -= (joy_axis[kc_superjoy[17].value]*Config_joystick_sensitivity)/8; else Controls.sideways_thrust_time += (joy_axis[kc_superjoy[17].value]*Config_joystick_sensitivity)/8; } // From joystick buttons if ( (use_joystick)&&(kc_superjoy[6].value < 255 )) Controls.sideways_thrust_time -= joy_get_button_down_time( kc_superjoy[6].value ); if ( (use_joystick)&&(kc_superjoy[7].value < 255 )) Controls.sideways_thrust_time += joy_get_button_down_time( kc_superjoy[7].value ); // From mouse buttons if ( (use_mouse)&&(kc_mouse[6].value < 255 )) Controls.sideways_thrust_time -= mouse_button_down_time( kc_mouse[6].value ); if ( (use_mouse)&&(kc_mouse[7].value < 255 )) Controls.sideways_thrust_time += mouse_button_down_time( kc_mouse[7].value ); // From mouse... if ( (use_mouse)&&(kc_mouse[17].value < 255 )) { if ( !kc_mouse[18].value ) // If not inverted... Controls.sideways_thrust_time += (mouse_axis[kc_mouse[17].value]*Config_mouse_sensitivity)/8; else Controls.sideways_thrust_time -= (mouse_axis[kc_mouse[17].value]*Config_mouse_sensitivity)/8; } //----------- Read bank_time ----------------- if ( bank_on ) { k0 = speed_factor*key_down_time( kc_keyboard[4].value ); k1 = speed_factor*key_down_time( kc_keyboard[5].value ); k2 = speed_factor*key_down_time( kc_keyboard[6].value ); k3 = speed_factor*key_down_time( kc_keyboard[7].value ); // From keyboard... if ( kc_keyboard[4].value < 255 ) Controls.bank_time += k0; if ( kc_keyboard[5].value < 255 ) Controls.bank_time += k1; if ( kc_keyboard[6].value < 255 ) Controls.bank_time -= k2; if ( kc_keyboard[7].value < 255 ) Controls.bank_time -= k3; // From Cyberman... if ((use_mouse)&&(Config_control_type==CONTROL_CYBERMAN)) { Controls.bank_time -= mouse_button_down_time(MB_HEAD_LEFT); Controls.bank_time += mouse_button_down_time(MB_HEAD_RIGHT); } // From joystick... if ( (use_joystick)&&(kc_superjoy[15].value < 255) ) { if ( !kc_superjoy[16].value ) // If not inverted... Controls.bank_time -= (joy_axis[kc_superjoy[15].value]*Config_joystick_sensitivity)/8; else Controls.bank_time += (joy_axis[kc_superjoy[15].value]*Config_joystick_sensitivity)/8; } // From mouse... if ( (use_mouse)&&(kc_mouse[15].value < 255 )) { if ( !kc_mouse[16].value ) // If not inverted... Controls.bank_time += (mouse_axis[kc_mouse[15].value]*Config_mouse_sensitivity)/8; else Controls.bank_time -= (mouse_axis[kc_mouse[15].value]*Config_mouse_sensitivity)/8; } } // From keyboard... if ( kc_keyboard[20].value < 255 ) Controls.bank_time += speed_factor*key_down_time( kc_keyboard[20].value ); if ( kc_keyboard[21].value < 255 ) Controls.bank_time += speed_factor*key_down_time( kc_keyboard[21].value ); if ( kc_keyboard[22].value < 255 ) Controls.bank_time -= speed_factor*key_down_time( kc_keyboard[22].value ); if ( kc_keyboard[23].value < 255 ) Controls.bank_time -= speed_factor*key_down_time( kc_keyboard[23].value ); // From joystick... if ( (use_joystick)&&(kc_superjoy[21].value < 255) ) { if ( !kc_superjoy[22].value ) // If not inverted... Controls.bank_time -= joy_axis[kc_superjoy[21].value]; else Controls.bank_time += joy_axis[kc_superjoy[21].value]; } // From joystick buttons if ( (use_joystick)&&(kc_superjoy[11].value < 255 )) Controls.bank_time += joy_get_button_down_time( kc_superjoy[11].value ); if ( (use_joystick)&&(kc_superjoy[12].value < 255 )) Controls.bank_time -= joy_get_button_down_time( kc_superjoy[12].value ); // From mouse buttons if ( (use_mouse)&&(kc_mouse[11].value < 255 )) Controls.bank_time += mouse_button_down_time( kc_mouse[11].value ); if ( (use_mouse)&&(kc_mouse[12].value < 255 )) Controls.bank_time -= mouse_button_down_time( kc_mouse[12].value ); // From mouse... if ( (use_mouse)&&(kc_mouse[21].value < 255 )) { if ( !kc_mouse[22].value ) // If not inverted... Controls.bank_time += mouse_axis[kc_mouse[21].value]; else Controls.bank_time -= mouse_axis[kc_mouse[21].value]; } // From Cyberman if ((use_mouse)&&(Config_control_type==CONTROL_CYBERMAN)) { Controls.bank_time += mouse_button_down_time(MB_BANK_LEFT); Controls.bank_time -= mouse_button_down_time(MB_BANK_RIGHT); } //----------- Read forward_thrust_time ------------- // From keyboard... if ( kc_keyboard[30].value < 255 ) Controls.forward_thrust_time += speed_factor*key_down_time( kc_keyboard[30].value ); if ( kc_keyboard[31].value < 255 ) Controls.forward_thrust_time += speed_factor*key_down_time( kc_keyboard[31].value ); if ( kc_keyboard[32].value < 255 ) Controls.forward_thrust_time -= speed_factor*key_down_time( kc_keyboard[32].value ); if ( kc_keyboard[33].value < 255 ) Controls.forward_thrust_time -= speed_factor*key_down_time( kc_keyboard[33].value ); // From joystick... if ( (use_joystick)&&(kc_superjoy[23].value < 255 )) { if ( !kc_superjoy[24].value ) // If not inverted... Controls.forward_thrust_time -= joy_axis[kc_superjoy[23].value]; else Controls.forward_thrust_time += joy_axis[kc_superjoy[23].value]; } // From joystick buttons if ( (use_joystick)&&(kc_superjoy[2].value < 255 )) Controls.forward_thrust_time += joy_get_button_down_time( kc_superjoy[2].value ); if ( (use_joystick)&&(kc_superjoy[3].value < 255 )) Controls.forward_thrust_time -= joy_get_button_down_time( kc_superjoy[3].value ); // From mouse... if ( (use_mouse)&&(kc_mouse[23].value < 255 )) { if ( !kc_mouse[24].value ) // If not inverted... Controls.forward_thrust_time -= mouse_axis[kc_mouse[23].value]; else Controls.forward_thrust_time += mouse_axis[kc_mouse[23].value]; } // From mouse buttons if ( (use_mouse)&&(kc_mouse[2].value < 255 )) Controls.forward_thrust_time += mouse_button_down_time( kc_mouse[2].value ); if ( (use_mouse)&&(kc_mouse[3].value < 255 )) Controls.forward_thrust_time -= mouse_button_down_time( kc_mouse[3].value ); //----------- Read afterburner_state ------------- // From keyboard... if ( kc_keyboard[46].value < 255 ) Controls.afterburner_state |= keyd_pressed[kc_keyboard[46].value]; if ( kc_keyboard[47].value < 255 ) Controls.afterburner_state |= keyd_pressed[kc_keyboard[47].value]; if ( (use_mouse)&&(kc_mouse[27].value < 255 )) Controls.afterburner_state |= mouse_button_state(kc_mouse[27].value); if ( (use_joystick)&&(kc_superjoy[27].value < 255 )) Controls.afterburner_state |= joy_get_button_state(kc_superjoy[27].value); //-------Read headlight key-------------------------- if (kc_keyboard[52].value < 255 ) Controls.headlight_count=key_down_count(kc_keyboard[52].value); if (kc_keyboard[53].value < 255 ) Controls.headlight_count=key_down_count(kc_keyboard[53].value); if ((use_joystick)&&(kc_superjoy[30].value < 255 )) Controls.headlight_count=joy_get_button_down_cnt(kc_superjoy[30].value); //--------Read Cycle Primary Key------------------ if (kc_keyboard[48].value<255) Controls.cycle_primary_count=key_down_count(kc_keyboard[48].value); if (kc_keyboard[49].value<255) Controls.cycle_primary_count+=key_down_count(kc_keyboard[49].value); if ((use_joystick)&&(kc_superjoy[28].value < 255 )) Controls.cycle_primary_count+=joy_get_button_down_cnt(kc_superjoy[28].value); //--------Read Cycle Secondary Key------------------ if (kc_keyboard[50].value<255) Controls.cycle_secondary_count=key_down_count(kc_keyboard[50].value); if (kc_keyboard[51].value<255) Controls.cycle_secondary_count+=key_down_count(kc_keyboard[51].value); if ((use_joystick)&&(kc_superjoy[29].value < 255 )) Controls.cycle_secondary_count=joy_get_button_down_cnt(kc_superjoy[29].value); //--------Read Toggle Bomb key---------------------- if (kc_keyboard[56].value<255 && key_down_count(kc_keyboard[56].value)) { int bomb = Secondary_last_was_super[PROXIMITY_INDEX]?PROXIMITY_INDEX:SMART_MINE_INDEX; if (!Players[Player_num].secondary_ammo[PROXIMITY_INDEX] && !Players[Player_num].secondary_ammo[SMART_MINE_INDEX]) { digi_play_sample_once( SOUND_BAD_SELECTION, F1_0 ); HUD_init_message ("No bombs available!"); } else { if (Players[Player_num].secondary_ammo[bomb]==0) { digi_play_sample_once( SOUND_BAD_SELECTION, F1_0 ); HUD_init_message ("No %s available!",(bomb==SMART_MINE_INDEX)?"Smart mines":"Proximity bombs"); } else { Secondary_last_was_super[PROXIMITY_INDEX]=!Secondary_last_was_super[PROXIMITY_INDEX]; digi_play_sample_once( SOUND_GOOD_SELECTION_SECONDARY, F1_0 ); } } } //---------Read Energy->Shield key---------- if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && keyd_pressed[kc_keyboard[54].value]) transfer_energy_to_shield(key_down_time(kc_keyboard[54].value)); if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && keyd_pressed[kc_keyboard[55].value]) transfer_energy_to_shield(key_down_time(kc_keyboard[55].value)); //----------- Read fire_primary_down_count if (kc_keyboard[24].value < 255 ) Controls.fire_primary_down_count += key_down_count(kc_keyboard[24].value); if (kc_keyboard[25].value < 255 ) Controls.fire_primary_down_count += key_down_count(kc_keyboard[25].value); if ((use_joystick)&&(kc_superjoy[0].value < 255 )) Controls.fire_primary_down_count += joy_get_button_down_cnt(kc_superjoy[0].value); if ((use_mouse)&&(kc_mouse[0].value < 255 )) Controls.fire_primary_down_count += mouse_button_down_count(kc_mouse[0].value); //----------- Read fire_primary_state if (kc_keyboard[24].value < 255 ) Controls.fire_primary_state |= keyd_pressed[kc_keyboard[24].value]; if (kc_keyboard[25].value < 255 ) Controls.fire_primary_state |= keyd_pressed[kc_keyboard[25].value]; if ((use_joystick)&&(kc_superjoy[0].value < 255 )) Controls.fire_primary_state |= joy_get_button_state(kc_superjoy[0].value); if ((use_mouse)&&(kc_mouse[0].value < 255) ) Controls.fire_primary_state |= mouse_button_state(kc_mouse[0].value); //----------- Read fire_secondary_down_count if (kc_keyboard[26].value < 255 ) Controls.fire_secondary_down_count += key_down_count(kc_keyboard[26].value); if (kc_keyboard[27].value < 255 ) Controls.fire_secondary_down_count += key_down_count(kc_keyboard[27].value); if ((use_joystick)&&(kc_superjoy[1].value < 255 )) Controls.fire_secondary_down_count += joy_get_button_down_cnt(kc_superjoy[1].value); if ((use_mouse)&&(kc_mouse[1].value < 255 )) Controls.fire_secondary_down_count += mouse_button_down_count(kc_mouse[1].value); //----------- Read fire_secondary_state if (kc_keyboard[26].value < 255 ) Controls.fire_secondary_state |= keyd_pressed[kc_keyboard[26].value]; if (kc_keyboard[27].value < 255 ) Controls.fire_secondary_state |= keyd_pressed[kc_keyboard[27].value]; if ((use_joystick)&&(kc_superjoy[1].value < 255 )) Controls.fire_secondary_state |= joy_get_button_state(kc_superjoy[1].value); if ((use_mouse)&&(kc_mouse[1].value < 255) ) Controls.fire_secondary_state |= mouse_button_state(kc_mouse[1].value); //----------- Read fire_flare_down_count if (kc_keyboard[28].value < 255 ) Controls.fire_flare_down_count += key_down_count(kc_keyboard[28].value); if (kc_keyboard[29].value < 255 ) Controls.fire_flare_down_count += key_down_count(kc_keyboard[29].value); if ((use_joystick)&&(kc_superjoy[4].value < 255 )) Controls.fire_flare_down_count += joy_get_button_down_cnt(kc_superjoy[4].value); if ((use_mouse)&&(kc_mouse[4].value < 255 )) Controls.fire_flare_down_count += mouse_button_down_count(kc_mouse[4].value); //----------- Read drop_bomb_down_count if (kc_keyboard[34].value < 255 ) Controls.drop_bomb_down_count += key_down_count(kc_keyboard[34].value); if (kc_keyboard[35].value < 255 ) Controls.drop_bomb_down_count += key_down_count(kc_keyboard[35].value); if ((use_joystick)&&(kc_superjoy[26].value < 255 )) Controls.drop_bomb_down_count += joy_get_button_down_cnt(kc_superjoy[26].value); if ((use_mouse)&&(kc_mouse[26].value < 255 )) Controls.drop_bomb_down_count += mouse_button_down_count(kc_mouse[26].value); //----------- Read rear_view_down_count if (kc_keyboard[36].value < 255 ) Controls.rear_view_down_count += key_down_count(kc_keyboard[36].value); if (kc_keyboard[37].value < 255 ) Controls.rear_view_down_count += key_down_count(kc_keyboard[37].value); if ((use_joystick)&&(kc_superjoy[25].value < 255 )) Controls.rear_view_down_count += joy_get_button_down_cnt(kc_superjoy[25].value); if ((use_mouse)&&(kc_mouse[25].value < 255 )) Controls.rear_view_down_count += mouse_button_down_count(kc_mouse[25].value); //----------- Read rear_view_down_state if (kc_keyboard[36].value < 255 ) Controls.rear_view_down_state |= keyd_pressed[kc_keyboard[36].value]; if (kc_keyboard[37].value < 255 ) Controls.rear_view_down_state |= keyd_pressed[kc_keyboard[37].value]; if ((use_joystick)&&(kc_superjoy[25].value < 255 )) Controls.rear_view_down_state |= joy_get_button_state(kc_superjoy[25].value); if ((use_mouse)&&(kc_mouse[25].value < 255 )) Controls.rear_view_down_state |= mouse_button_state(kc_mouse[25].value); //----------- Read automap_down_count if (kc_keyboard[44].value < 255 ) Controls.automap_down_count += key_down_count(kc_keyboard[44].value); if (kc_keyboard[45].value < 255 ) Controls.automap_down_count += key_down_count(kc_keyboard[45].value); //----------- Read automap_state if (kc_keyboard[44].value < 255 ) Controls.automap_state |= keyd_pressed[kc_keyboard[44].value]; if (kc_keyboard[45].value < 255 ) Controls.automap_state |= keyd_pressed[kc_keyboard[45].value]; //----------- Read stupid-cruise-control-type of throttle. { if ( kc_keyboard[38].value < 255 ) Cruise_speed += fixdiv(speed_factor*key_down_time(kc_keyboard[38].value)*5,FrameTime); if ( kc_keyboard[39].value < 255 ) Cruise_speed += fixdiv(speed_factor*key_down_time(kc_keyboard[39].value)*5,FrameTime); if ( kc_keyboard[40].value < 255 ) Cruise_speed -= fixdiv(speed_factor*key_down_time(kc_keyboard[40].value)*5,FrameTime); if ( kc_keyboard[41].value < 255 ) Cruise_speed -= fixdiv(speed_factor*key_down_time(kc_keyboard[41].value)*5,FrameTime); if ( (kc_keyboard[42].value < 255) && (key_down_count(kc_keyboard[42].value)) ) Cruise_speed = 0; if ( (kc_keyboard[43].value < 255) && (key_down_count(kc_keyboard[43].value)) ) Cruise_speed = 0; if (Cruise_speed > i2f(100) ) Cruise_speed = i2f(100); if (Cruise_speed < 0 ) Cruise_speed = 0; if (Controls.forward_thrust_time==0) Controls.forward_thrust_time = fixmul(Cruise_speed,FrameTime)/100; } //read_head_tracker(); // Read external controls if (kc_use_external_control || CybermouseActive) kconfig_read_external_controls(); //----------- Clamp values between -FrameTime and FrameTime if (FrameTime > F1_0 ) mprintf( (1, "Bogus frame time of %.2f seconds\n", f2fl(FrameTime) )); if (Controls.pitch_time > FrameTime/2 ) Controls.pitch_time = FrameTime/2; if (Controls.vertical_thrust_time > FrameTime ) Controls.vertical_thrust_time = FrameTime; if (Controls.heading_time > FrameTime ) Controls.heading_time = FrameTime; if (Controls.sideways_thrust_time > FrameTime ) Controls.sideways_thrust_time = FrameTime; if (Controls.bank_time > FrameTime ) Controls.bank_time = FrameTime; if (Controls.forward_thrust_time > FrameTime ) Controls.forward_thrust_time = FrameTime; // if (Controls.afterburner_time > FrameTime ) Controls.afterburner_time = FrameTime; if (Controls.pitch_time < -FrameTime/2 ) Controls.pitch_time = -FrameTime/2; if (Controls.vertical_thrust_time < -FrameTime ) Controls.vertical_thrust_time = -FrameTime; if (Controls.heading_time < -FrameTime ) Controls.heading_time = -FrameTime; if (Controls.sideways_thrust_time < -FrameTime ) Controls.sideways_thrust_time = -FrameTime; if (Controls.bank_time < -FrameTime ) Controls.bank_time = -FrameTime; if (Controls.forward_thrust_time < -FrameTime ) Controls.forward_thrust_time = -FrameTime; // if (Controls.afterburner_time < -FrameTime ) Controls.afterburner_time = -FrameTime; //--------- Don't do anything if in debug mode #ifndef RELEASE if ( keyd_pressed[KEY_DELETE] ) { memset( &Controls, 0, sizeof(control_info) ); } #endif } #else fix Next_toggle_time[3]={0,0,0}; int allowed_to_toggle(int i) { //used for keeping tabs of when its ok to toggle headlight,primary,and secondary if (Next_toggle_time[i] > GameTime) if (Next_toggle_time[i] < GameTime + (F1_0/8)) // In case time is bogus, never wait > 1 second. return 0; Next_toggle_time[i] = GameTime + (F1_0/8); return 1; } #ifdef D2X_KEYS //added on 2/7/99 by Victor Rachels for jostick state setting int d2x_joystick_ostate[20]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; //end this section adition - VR #endif void controls_read_all() { int i; int slide_on, bank_on; int dx, dy; #ifdef SDL_INPUT int dz; #endif int idx, idy; fix ctime; fix mouse_axis[3] = {0,0,0}; int raw_joy_axis[JOY_MAX_AXES]; int mouse_buttons; fix k0, k1, k2, k3, kp; fix k4, k5, k6, k7, kh; ubyte channel_masks; int use_mouse, use_joystick; int speed_factor=1; mouse_buttons=0; use_mouse=0; if (Game_turbo_mode) speed_factor = 2; { fix temp = Controls.heading_time; fix temp1 = Controls.pitch_time; memset( &Controls, 0, sizeof(control_info) ); Controls.heading_time = temp; Controls.pitch_time = temp1; } slide_on = 0; bank_on = 0; ctime = timer_get_fixed_seconds(); //--------- Read Joystick ----------- #ifndef MACINTOSH if ( (LastReadTime + JOYSTICK_READ_TIME > ctime) && (Config_control_type!=CONTROL_THRUSTMASTER_FCS) ) { # ifndef __MSDOS__ if ((ctime < 0) && (LastReadTime >= 0)) # else if ((ctime < 0) && (LastReadTime > 0)) # endif LastReadTime = ctime; use_joystick=1; } else if (CONTROL_USING_JOYSTICK ) { LastReadTime = ctime; channel_masks = joystick_read_raw_axis( JOY_ALL_AXIS, raw_joy_axis ); for (i = 0; i < joy_num_axes; i++) { #ifndef SDL_INPUT if (channel_masks&(1< joy_null_value) raw_joy_axis[i] = ((raw_joy_axis[i]-joy_null_value)*128)/(128-joy_null_value); else if (raw_joy_axis[i] < -joy_null_value) raw_joy_axis[i] = ((raw_joy_axis[i]+joy_null_value)*128)/(128-joy_null_value); else raw_joy_axis[i] = 0; joy_axis[i] = (raw_joy_axis[i]*FrameTime)/128; } #ifndef SDL_INPUT } else { joy_axis[i] = 0; } #endif } use_joystick=1; } else { for (i = 0; i < joy_num_axes; i++) joy_axis[i] = 0; use_joystick=0; } #else // MACINTOSH //--------- Read Joystick ----------- if (CONTROL_USING_JOYSTICK ) { channel_masks = joystick_read_raw_axis( JOY_ALL_AXIS, raw_joy_axis ); for (i=0; i<4; i++ ) { if (channel_masks&(1< joy_null_value) raw_joy_axis[i] = ((raw_joy_axis[i]-joy_null_value)*128)/(128-joy_null_value); else if (raw_joy_axis[i] < -joy_null_value) raw_joy_axis[i] = ((raw_joy_axis[i]+joy_null_value)*128)/(128-joy_null_value); else raw_joy_axis[i] = 0; joy_axis[i] = (raw_joy_axis[i]*FrameTime)/128; } else { joy_axis[i] = 0; } } use_joystick=1; } else { for (i=0; i<4; i++ ) joy_axis[i] = 0; use_joystick=0; } #endif // ifndef MACINTOSH if (CONTROL_USING_MOUSE && !CybermouseActive) { //--------- Read Mouse ----------- #ifdef SDL_INPUT mouse_get_delta_z( &dx, &dy, &dz ); #else mouse_get_delta( &dx, &dy ); #endif mouse_axis[0] = (dx*60); //(dx*FrameTime)/35; mouse_axis[1] = (dy*85); //(dy*FrameTime)/25; #ifdef SDL_INPUT mouse_axis[2] = (dz*FrameTime); #endif mouse_buttons = mouse_get_btns(); //mprintf(( 0, "Mouse %d,%d b:%d, 0x%x\n", mouse_axis[0], mouse_axis[1], mouse_buttons, FrameTime )); use_mouse=1; } else if (Config_control_type==6 && !CybermouseActive) { //--------- Read Cyberman ----------- mouse_get_cyberman_pos(&idx,&idy ); mouse_axis[0] = (idx*FrameTime)/128; mouse_axis[1] = (idy*FrameTime)/128; mouse_buttons = mouse_get_btns(); use_mouse=1; } else if (CybermouseActive) { // ReadOWL (kc_external_control); // CybermouseAdjust(); } else { mouse_axis[0] = 0; mouse_axis[1] = 0; mouse_buttons = 0; use_mouse=0; } #ifdef D2X_KEYS //added on 2/4/99 by Victor Rachels for d1x keys //--------- Read primary weapon select ------------- //the following "if" added by WraithX to stop deadies from switchin weapons, 4/14/00 if (!Player_is_dead) { { int d2x_joystick_state[10]; for(i=0;i<10;i++) d2x_joystick_state[i] = joy_get_button_state(kc_d2x[i*2+1].value); //----------------Weapon 1---------------- if(key_down_count(kc_d2x[0].value) || (joy_get_button_state(kc_d2x[1].value) && (d2x_joystick_state[0]!=d2x_joystick_ostate[0]) ) ) if (!((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && (kc_d2x[0].value >= 2 && kc_d2x[0].value <= 11))) // this (and the following statements) prevents to select weapon if guide-bot shortcut has done and weapon key is mapped from 0 to 9 do_weapon_select(0,0); //----------------Weapon 2---------------- if(key_down_count(kc_d2x[2].value) || (joy_get_button_state(kc_d2x[3].value) && (d2x_joystick_state[1]!=d2x_joystick_ostate[1]) ) ) if (!((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && (kc_d2x[2].value >= 2 && kc_d2x[2].value <= 11))) do_weapon_select(1,0); //----------------Weapon 3---------------- if(key_down_count(kc_d2x[4].value) || (joy_get_button_state(kc_d2x[5].value) && (d2x_joystick_state[2]!=d2x_joystick_ostate[2]) ) ) if (!((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && (kc_d2x[4].value >= 2 && kc_d2x[4].value <= 11))) do_weapon_select(2,0); //----------------Weapon 4---------------- if(key_down_count(kc_d2x[6].value) || (joy_get_button_state(kc_d2x[7].value) && (d2x_joystick_state[3]!=d2x_joystick_ostate[3]) ) ) if (!((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && (kc_d2x[6].value >= 2 && kc_d2x[6].value <= 11))) do_weapon_select(3,0); //----------------Weapon 5---------------- if(key_down_count(kc_d2x[8].value) || (joy_get_button_state(kc_d2x[9].value) && (d2x_joystick_state[4]!=d2x_joystick_ostate[4]) ) ) if (!((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && (kc_d2x[8].value >= 2 && kc_d2x[8].value <= 11))) do_weapon_select(4,0); //--------- Read secondary weapon select ---------- //----------------Weapon 6---------------- if(key_down_count(kc_d2x[10].value) || (joy_get_button_state(kc_d2x[11].value) && (d2x_joystick_state[5]!=d2x_joystick_ostate[5]) ) ) if (!((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && (kc_d2x[10].value >= 2 && kc_d2x[10].value <= 11))) do_weapon_select(0,1); //----------------Weapon 7---------------- if(key_down_count(kc_d2x[12].value) || (joy_get_button_state(kc_d2x[13].value) && (d2x_joystick_state[6]!=d2x_joystick_ostate[6]) ) ) if (!((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && (kc_d2x[12].value >= 2 && kc_d2x[12].value <= 11))) do_weapon_select(1,1); //----------------Weapon 8---------------- if(key_down_count(kc_d2x[14].value) || (joy_get_button_state(kc_d2x[15].value) && (d2x_joystick_state[7]!=d2x_joystick_ostate[7]) ) ) if (!((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && (kc_d2x[14].value >= 2 && kc_d2x[14].value <= 11))) do_weapon_select(2,1); //----------------Weapon 9---------------- if(key_down_count(kc_d2x[16].value) || (joy_get_button_state(kc_d2x[17].value) && (d2x_joystick_state[8]!=d2x_joystick_ostate[8]) ) ) if (!((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && (kc_d2x[16].value >= 2 && kc_d2x[16].value <= 11))) do_weapon_select(3,1); //----------------Weapon 0---------------- if(key_down_count(kc_d2x[18].value) || (joy_get_button_state(kc_d2x[19].value) && (d2x_joystick_state[9]!=d2x_joystick_ostate[9]) ) ) if (!((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && (kc_d2x[18].value >= 2 && kc_d2x[18].value <= 11))) do_weapon_select(4,1); memcpy(d2x_joystick_ostate,d2x_joystick_state,10*sizeof(int)); } //end this section addition - VR }//end "if (!Player_is_dead)" - WraithX #endif //------------- Read slide_on ------------- // From keyboard... if ( kc_keyboard[8].value < 255 ) slide_on |= keyd_pressed[ kc_keyboard[8].value ]; if ( kc_keyboard[9].value < 255 ) slide_on |= keyd_pressed[ kc_keyboard[9].value ]; // From joystick... if ((use_joystick)&&(kc_joystick[5].value<255)) slide_on |= joy_get_button_state( kc_joystick[5].value ); // From mouse... if ((use_mouse)&&(kc_mouse[5].value<255)) slide_on |= mouse_buttons & (1< 0) { if (Controls.pitch_time < 0) Controls.pitch_time = 0; } else // kp < 0 if (Controls.pitch_time > 0) Controls.pitch_time = 0; Controls.pitch_time += kp; // From joystick... if ( (use_joystick)&&(kc_joystick[13].value < 255 )) { if ( !kc_joystick[14].value ) // If not inverted... Controls.pitch_time -= (joy_axis[kc_joystick[13].value]*Config_joystick_sensitivity)/8; else Controls.pitch_time += (joy_axis[kc_joystick[13].value]*Config_joystick_sensitivity)/8; } // From mouse... //mprintf(( 0, "UM: %d, PV: %d\n", use_mouse, kc_mouse[13].value )); if ( (use_mouse)&&(kc_mouse[13].value < 255) ) { if ( !kc_mouse[14].value ) // If not inverted... Controls.pitch_time -= (mouse_axis[kc_mouse[13].value]*Config_mouse_sensitivity)/8; else Controls.pitch_time += (mouse_axis[kc_mouse[13].value]*Config_mouse_sensitivity)/8; } } else { Controls.pitch_time = 0; } // the following "if" added by WraithX, 4/14/00 // done so that dead players can't move if (!Player_is_dead) { //----------- Read vertical_thrust_time ----------------- if ( slide_on ) { k0 = speed_factor*key_down_time( kc_keyboard[0].value ); k1 = speed_factor*key_down_time( kc_keyboard[1].value ); k2 = speed_factor*key_down_time( kc_keyboard[2].value ); k3 = speed_factor*key_down_time( kc_keyboard[3].value ); // From keyboard... if ( kc_keyboard[0].value < 255 ) Controls.vertical_thrust_time += k0; if ( kc_keyboard[1].value < 255 ) Controls.vertical_thrust_time += k1; if ( kc_keyboard[2].value < 255 ) Controls.vertical_thrust_time -= k2; if ( kc_keyboard[3].value < 255 ) Controls.vertical_thrust_time -= k3; // From Cyberman... if ((use_mouse)&&(Config_control_type==CONTROL_CYBERMAN)) { Controls.vertical_thrust_time -= mouse_button_down_time(MB_PITCH_FORWARD); Controls.vertical_thrust_time += mouse_button_down_time(MB_PITCH_BACKWARD); } // From joystick... if ((use_joystick)&&( kc_joystick[13].value < 255 )) { if ( !kc_joystick[14].value ) // If not inverted... Controls.vertical_thrust_time += (joy_axis[kc_joystick[13].value]*Config_joystick_sensitivity)/8; else Controls.vertical_thrust_time -= (joy_axis[kc_joystick[13].value]*Config_joystick_sensitivity)/8; } // From mouse... if ( (use_mouse)&&(kc_mouse[13].value < 255 )) { if ( !kc_mouse[14].value ) // If not inverted... Controls.vertical_thrust_time -= (mouse_axis[kc_mouse[13].value]*Config_mouse_sensitivity)/8; else Controls.vertical_thrust_time += (mouse_axis[kc_mouse[13].value]*Config_mouse_sensitivity)/8; } } // From keyboard... if ( kc_keyboard[14].value < 255 ) Controls.vertical_thrust_time += speed_factor*key_down_time( kc_keyboard[14].value ); if ( kc_keyboard[15].value < 255 ) Controls.vertical_thrust_time += speed_factor*key_down_time( kc_keyboard[15].value ); if ( kc_keyboard[16].value < 255 ) Controls.vertical_thrust_time -= speed_factor*key_down_time( kc_keyboard[16].value ); if ( kc_keyboard[17].value < 255 ) Controls.vertical_thrust_time -= speed_factor*key_down_time( kc_keyboard[17].value ); // From joystick... if ((use_joystick)&&( kc_joystick[19].value < 255 )) { if ( !kc_joystick[20].value ) // If not inverted... Controls.vertical_thrust_time += (joy_axis[kc_joystick[19].value]*Config_joystick_sensitivity)/8; else Controls.vertical_thrust_time -= (joy_axis[kc_joystick[19].value]*Config_joystick_sensitivity)/8; } // From joystick buttons if ( (use_joystick)&&(kc_joystick[8].value < 255 )) Controls.vertical_thrust_time += joy_get_button_down_time( kc_joystick[8].value ); if ( (use_joystick)&&(kc_joystick[9].value < 255 )) Controls.vertical_thrust_time -= joy_get_button_down_time( kc_joystick[9].value ); // From mouse buttons if ( (use_mouse)&&(kc_mouse[8].value < 255 )) Controls.vertical_thrust_time += mouse_button_down_time( kc_mouse[8].value ); if ( (use_mouse)&&(kc_mouse[9].value < 255 )) Controls.vertical_thrust_time -= mouse_button_down_time( kc_mouse[9].value ); // From mouse... if ( (use_mouse)&&(kc_mouse[19].value < 255 )) { if ( !kc_mouse[20].value ) // If not inverted... Controls.vertical_thrust_time += (mouse_axis[kc_mouse[19].value]*Config_mouse_sensitivity)/8; else Controls.vertical_thrust_time -= (mouse_axis[kc_mouse[19].value]*Config_mouse_sensitivity)/8; } // From Cyberman... if ((use_mouse)&&(Config_control_type==CONTROL_CYBERMAN)) { Controls.vertical_thrust_time += mouse_button_down_time(MB_Z_UP)/2; Controls.vertical_thrust_time -= mouse_button_down_time(MB_Z_DOWN)/2; } }// end "if" added by WraithX //---------- Read heading_time ----------- if (!slide_on && !bank_on) { //mprintf((0, "heading: %7.3f %7.3f: %7.3f\n", f2fl(k4), f2fl(k6), f2fl(Controls.heading_time))); kh = 0; k4 = speed_factor*key_down_time( kc_keyboard[4].value ); k5 = speed_factor*key_down_time( kc_keyboard[5].value ); k6 = speed_factor*key_down_time( kc_keyboard[6].value ); k7 = speed_factor*key_down_time( kc_keyboard[7].value ); // From keyboard... if ( kc_keyboard[4].value < 255 ) kh -= k4/PH_SCALE; if ( kc_keyboard[5].value < 255 ) kh -= k5/PH_SCALE; if ( kc_keyboard[6].value < 255 ) kh += k6/PH_SCALE; if ( kc_keyboard[7].value < 255 ) kh += k7/PH_SCALE; // From Cyberman... if ((use_mouse)&&(Config_control_type==CONTROL_CYBERMAN)) { kh -= mouse_button_down_time(MB_HEAD_LEFT)/PH_SCALE; kh += mouse_button_down_time(MB_HEAD_RIGHT)/PH_SCALE; } if (kh == 0) Controls.heading_time = 0; else if (kh > 0) { if (Controls.heading_time < 0) Controls.heading_time = 0; } else // kh < 0 if (Controls.heading_time > 0) Controls.heading_time = 0; Controls.heading_time += kh; // From joystick... if ( (use_joystick)&&(kc_joystick[15].value < 255 )) { if ( !kc_joystick[16].value ) // If not inverted... Controls.heading_time += (joy_axis[kc_joystick[15].value]*Config_joystick_sensitivity)/8; else Controls.heading_time -= (joy_axis[kc_joystick[15].value]*Config_joystick_sensitivity)/8; } // From mouse... if ( (use_mouse)&&(kc_mouse[15].value < 255 )) { if ( !kc_mouse[16].value ) // If not inverted... Controls.heading_time += (mouse_axis[kc_mouse[15].value]*Config_mouse_sensitivity)/8; else Controls.heading_time -= (mouse_axis[kc_mouse[15].value]*Config_mouse_sensitivity)/8; } } else { Controls.heading_time = 0; } // the following "if" added by WraithX, 4/14/00 // done so that dead players can't move if (!Player_is_dead) { //----------- Read sideways_thrust_time ----------------- if ( slide_on ) { k0 = speed_factor*key_down_time( kc_keyboard[4].value ); k1 = speed_factor*key_down_time( kc_keyboard[5].value ); k2 = speed_factor*key_down_time( kc_keyboard[6].value ); k3 = speed_factor*key_down_time( kc_keyboard[7].value ); // From keyboard... if ( kc_keyboard[4].value < 255 ) Controls.sideways_thrust_time -= k0; if ( kc_keyboard[5].value < 255 ) Controls.sideways_thrust_time -= k1; if ( kc_keyboard[6].value < 255 ) Controls.sideways_thrust_time += k2; if ( kc_keyboard[7].value < 255 ) Controls.sideways_thrust_time += k3; // From joystick... if ( (use_joystick)&&(kc_joystick[15].value < 255 )) { if ( !kc_joystick[16].value ) // If not inverted... Controls.sideways_thrust_time += (joy_axis[kc_joystick[15].value]*Config_joystick_sensitivity)/8; else Controls.sideways_thrust_time -= (joy_axis[kc_joystick[15].value]*Config_joystick_sensitivity)/8; } // From cyberman if ((use_mouse)&&(Config_control_type==CONTROL_CYBERMAN)) { Controls.sideways_thrust_time -= mouse_button_down_time(MB_HEAD_LEFT); Controls.sideways_thrust_time += mouse_button_down_time(MB_HEAD_RIGHT); } // From mouse... if ( (use_mouse)&&(kc_mouse[15].value < 255 )) { if ( !kc_mouse[16].value ) // If not inverted... Controls.sideways_thrust_time += (mouse_axis[kc_mouse[15].value]*Config_mouse_sensitivity)/8; else Controls.sideways_thrust_time -= (mouse_axis[kc_mouse[15].value]*Config_mouse_sensitivity)/8; } } // From keyboard... if ( kc_keyboard[10].value < 255 ) Controls.sideways_thrust_time -= speed_factor*key_down_time( kc_keyboard[10].value ); if ( kc_keyboard[11].value < 255 ) Controls.sideways_thrust_time -= speed_factor*key_down_time( kc_keyboard[11].value ); if ( kc_keyboard[12].value < 255 ) Controls.sideways_thrust_time += speed_factor*key_down_time( kc_keyboard[12].value ); if ( kc_keyboard[13].value < 255 ) Controls.sideways_thrust_time += speed_factor*key_down_time( kc_keyboard[13].value ); // From joystick... if ( (use_joystick)&&(kc_joystick[17].value < 255 )) { if ( !kc_joystick[18].value ) // If not inverted... Controls.sideways_thrust_time -= (joy_axis[kc_joystick[17].value]*Config_joystick_sensitivity)/8; else Controls.sideways_thrust_time += (joy_axis[kc_joystick[17].value]*Config_joystick_sensitivity)/8; } // From joystick buttons if ( (use_joystick)&&(kc_joystick[6].value < 255 )) Controls.sideways_thrust_time -= joy_get_button_down_time( kc_joystick[6].value ); if ( (use_joystick)&&(kc_joystick[7].value < 255 )) Controls.sideways_thrust_time += joy_get_button_down_time( kc_joystick[7].value ); // From mouse buttons if ( (use_mouse)&&(kc_mouse[6].value < 255 )) Controls.sideways_thrust_time -= mouse_button_down_time( kc_mouse[6].value ); if ( (use_mouse)&&(kc_mouse[7].value < 255 )) Controls.sideways_thrust_time += mouse_button_down_time( kc_mouse[7].value ); // From mouse... if ( (use_mouse)&&(kc_mouse[17].value < 255 )) { if ( !kc_mouse[18].value ) // If not inverted... Controls.sideways_thrust_time += (mouse_axis[kc_mouse[17].value]*Config_mouse_sensitivity)/8; else Controls.sideways_thrust_time -= (mouse_axis[kc_mouse[17].value]*Config_mouse_sensitivity)/8; } }// end "if" added by WraithX //----------- Read bank_time ----------------- if ( bank_on ) { k0 = speed_factor*key_down_time( kc_keyboard[4].value ); k1 = speed_factor*key_down_time( kc_keyboard[5].value ); k2 = speed_factor*key_down_time( kc_keyboard[6].value ); k3 = speed_factor*key_down_time( kc_keyboard[7].value ); // From keyboard... if ( kc_keyboard[4].value < 255 ) Controls.bank_time += k0; if ( kc_keyboard[5].value < 255 ) Controls.bank_time += k1; if ( kc_keyboard[6].value < 255 ) Controls.bank_time -= k2; if ( kc_keyboard[7].value < 255 ) Controls.bank_time -= k3; // From Cyberman... if ((use_mouse)&&(Config_control_type==CONTROL_CYBERMAN)) { Controls.bank_time -= mouse_button_down_time(MB_HEAD_LEFT); Controls.bank_time += mouse_button_down_time(MB_HEAD_RIGHT); } // From joystick... if ( (use_joystick)&&(kc_joystick[15].value < 255) ) { if ( !kc_joystick[16].value ) // If not inverted... Controls.bank_time -= (joy_axis[kc_joystick[15].value]*Config_joystick_sensitivity)/8; else Controls.bank_time += (joy_axis[kc_joystick[15].value]*Config_joystick_sensitivity)/8; } // From mouse... if ( (use_mouse)&&(kc_mouse[15].value < 255 )) { if ( !kc_mouse[16].value ) // If not inverted... Controls.bank_time += (mouse_axis[kc_mouse[15].value]*Config_mouse_sensitivity)/8; else Controls.bank_time -= (mouse_axis[kc_mouse[15].value]*Config_mouse_sensitivity)/8; } } // From keyboard... if ( kc_keyboard[20].value < 255 ) Controls.bank_time += speed_factor*key_down_time( kc_keyboard[20].value ); if ( kc_keyboard[21].value < 255 ) Controls.bank_time += speed_factor*key_down_time( kc_keyboard[21].value ); if ( kc_keyboard[22].value < 255 ) Controls.bank_time -= speed_factor*key_down_time( kc_keyboard[22].value ); if ( kc_keyboard[23].value < 255 ) Controls.bank_time -= speed_factor*key_down_time( kc_keyboard[23].value ); // From joystick... if ( (use_joystick)&&(kc_joystick[21].value < 255) ) { if ( !kc_joystick[22].value ) // If not inverted... Controls.bank_time -= joy_axis[kc_joystick[21].value]; else Controls.bank_time += joy_axis[kc_joystick[21].value]; } // From joystick buttons if ( (use_joystick)&&(kc_joystick[11].value < 255 )) Controls.bank_time += joy_get_button_down_time( kc_joystick[11].value ); if ( (use_joystick)&&(kc_joystick[12].value < 255 )) Controls.bank_time -= joy_get_button_down_time( kc_joystick[12].value ); // From mouse buttons if ( (use_mouse)&&(kc_mouse[11].value < 255 )) Controls.bank_time += mouse_button_down_time( kc_mouse[11].value ); if ( (use_mouse)&&(kc_mouse[12].value < 255 )) Controls.bank_time -= mouse_button_down_time( kc_mouse[12].value ); // From mouse... if ( (use_mouse)&&(kc_mouse[21].value < 255 )) { if ( !kc_mouse[22].value ) // If not inverted... Controls.bank_time += mouse_axis[kc_mouse[21].value]; else Controls.bank_time -= mouse_axis[kc_mouse[21].value]; } // From Cyberman if ((use_mouse)&&(Config_control_type==CONTROL_CYBERMAN)) { Controls.bank_time += mouse_button_down_time(MB_BANK_LEFT); Controls.bank_time -= mouse_button_down_time(MB_BANK_RIGHT); } // the following "if" added by WraithX, 4/14/00 // done so that dead players can't move if (!Player_is_dead) { //----------- Read forward_thrust_time ------------- // From keyboard... if ( kc_keyboard[30].value < 255 ) Controls.forward_thrust_time += speed_factor*key_down_time( kc_keyboard[30].value ); if ( kc_keyboard[31].value < 255 ) Controls.forward_thrust_time += speed_factor*key_down_time( kc_keyboard[31].value ); if ( kc_keyboard[32].value < 255 ) Controls.forward_thrust_time -= speed_factor*key_down_time( kc_keyboard[32].value ); if ( kc_keyboard[33].value < 255 ) Controls.forward_thrust_time -= speed_factor*key_down_time( kc_keyboard[33].value ); // From joystick... if ( (use_joystick)&&(kc_joystick[23].value < 255 )) { if ( !kc_joystick[24].value ) // If not inverted... Controls.forward_thrust_time -= joy_axis[kc_joystick[23].value]; else Controls.forward_thrust_time += joy_axis[kc_joystick[23].value]; } // From joystick buttons if ( (use_joystick)&&(kc_joystick[2].value < 255 )) Controls.forward_thrust_time += joy_get_button_down_time( kc_joystick[2].value ); if ( (use_joystick)&&(kc_joystick[3].value < 255 )) Controls.forward_thrust_time -= joy_get_button_down_time( kc_joystick[3].value ); // From mouse... if ( (use_mouse)&&(kc_mouse[23].value < 255 )) { if ( !kc_mouse[24].value ) // If not inverted... Controls.forward_thrust_time -= mouse_axis[kc_mouse[23].value]; else Controls.forward_thrust_time += mouse_axis[kc_mouse[23].value]; } // From mouse buttons if ( (use_mouse)&&(kc_mouse[2].value < 255 )) Controls.forward_thrust_time += mouse_button_down_time( kc_mouse[2].value ); if ( (use_mouse)&&(kc_mouse[3].value < 255 )) Controls.forward_thrust_time -= mouse_button_down_time( kc_mouse[3].value ); //----------- Read afterburner_state ------------- // From keyboard... if ( kc_keyboard[46].value < 255 ) Controls.afterburner_state |= keyd_pressed[kc_keyboard[46].value]; if ( kc_keyboard[47].value < 255 ) Controls.afterburner_state |= keyd_pressed[kc_keyboard[47].value]; if ( (use_mouse)&&(kc_mouse[27].value < 255 )) Controls.afterburner_state |= mouse_button_state(kc_mouse[27].value); if ( (use_joystick)&&(kc_joystick[27].value < 255 )) Controls.afterburner_state |= joy_get_button_state(kc_joystick[27].value); //-------Read headlight key-------------------------- if (kc_keyboard[52].value < 255 ) Controls.headlight_count=key_down_count(kc_keyboard[52].value); if (kc_keyboard[53].value < 255 ) Controls.headlight_count+=key_down_count(kc_keyboard[53].value); if ((use_joystick)&&(kc_joystick[30].value < 255 )) Controls.headlight_count+=joy_get_button_down_cnt(kc_joystick[30].value); //--------Read Cycle Primary Key------------------ if (kc_keyboard[48].value<255) Controls.cycle_primary_count=key_down_count(kc_keyboard[48].value); if (kc_keyboard[49].value<255) Controls.cycle_primary_count+=key_down_count(kc_keyboard[49].value); if ((use_joystick)&&(kc_joystick[28].value < 255 )) Controls.cycle_primary_count+=joy_get_button_down_cnt(kc_joystick[28].value); //--------Read Cycle Secondary Key------------------ if (kc_keyboard[50].value<255) Controls.cycle_secondary_count=key_down_count(kc_keyboard[50].value); if (kc_keyboard[51].value<255) Controls.cycle_secondary_count+=key_down_count(kc_keyboard[51].value); if ((use_joystick)&&(kc_joystick[29].value < 255 )) Controls.cycle_secondary_count=joy_get_button_down_cnt(kc_joystick[29].value); //--------Read Toggle Bomb key---------------------- if (kc_keyboard[56].value<255 && key_down_count(kc_keyboard[56].value)) { int bomb = Secondary_last_was_super[PROXIMITY_INDEX]?PROXIMITY_INDEX:SMART_MINE_INDEX; if (!Players[Player_num].secondary_ammo[PROXIMITY_INDEX] && !Players[Player_num].secondary_ammo[SMART_MINE_INDEX]) { digi_play_sample_once( SOUND_BAD_SELECTION, F1_0 ); HUD_init_message ("No bombs available!"); } else { if (Players[Player_num].secondary_ammo[bomb]==0) { digi_play_sample_once( SOUND_BAD_SELECTION, F1_0 ); HUD_init_message ("No %s available!",(bomb==SMART_MINE_INDEX)?"Smart mines":"Proximity bombs"); } else { Secondary_last_was_super[PROXIMITY_INDEX]=!Secondary_last_was_super[PROXIMITY_INDEX]; digi_play_sample_once( SOUND_GOOD_SELECTION_SECONDARY, F1_0 ); } } } //---------Read Energy->Shield key---------- if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && keyd_pressed[kc_keyboard[54].value]) transfer_energy_to_shield(key_down_time(kc_keyboard[54].value)); if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && keyd_pressed[kc_keyboard[55].value]) transfer_energy_to_shield(key_down_time(kc_keyboard[55].value)); //----------- Read fire_primary_down_count #ifdef GP2X // deny these controls for GP2X combo actions with SELECT if (!keyd_pressed[ KEY_LALT ]) #endif { if (kc_keyboard[24].value < 255 ) Controls.fire_primary_down_count += key_down_count(kc_keyboard[24].value); if (kc_keyboard[25].value < 255 ) Controls.fire_primary_down_count += key_down_count(kc_keyboard[25].value); if ((use_joystick)&&(kc_joystick[0].value < 255 )) Controls.fire_primary_down_count += joy_get_button_down_cnt(kc_joystick[0].value); if ((use_mouse)&&(kc_mouse[0].value < 255 )) Controls.fire_primary_down_count += mouse_button_down_count(kc_mouse[0].value); //----------- Read fire_primary_state if (kc_keyboard[24].value < 255 ) Controls.fire_primary_state |= keyd_pressed[kc_keyboard[24].value]; if (kc_keyboard[25].value < 255 ) Controls.fire_primary_state |= keyd_pressed[kc_keyboard[25].value]; if ((use_joystick)&&(kc_joystick[0].value < 255 )) Controls.fire_primary_state |= joy_get_button_state(kc_joystick[0].value); if ((use_mouse)&&(kc_mouse[0].value < 255) ) Controls.fire_primary_state |= mouse_button_state(kc_mouse[0].value); //----------- Read fire_secondary_down_count if (kc_keyboard[26].value < 255 ) Controls.fire_secondary_down_count += key_down_count(kc_keyboard[26].value); if (kc_keyboard[27].value < 255 ) Controls.fire_secondary_down_count += key_down_count(kc_keyboard[27].value); if ((use_joystick)&&(kc_joystick[1].value < 255 )) Controls.fire_secondary_down_count += joy_get_button_down_cnt(kc_joystick[1].value); if ((use_mouse)&&(kc_mouse[1].value < 255 )) Controls.fire_secondary_down_count += mouse_button_down_count(kc_mouse[1].value); //----------- Read fire_secondary_state if (kc_keyboard[26].value < 255 ) Controls.fire_secondary_state |= keyd_pressed[kc_keyboard[26].value]; if (kc_keyboard[27].value < 255 ) Controls.fire_secondary_state |= keyd_pressed[kc_keyboard[27].value]; if ((use_joystick)&&(kc_joystick[1].value < 255 )) Controls.fire_secondary_state |= joy_get_button_state(kc_joystick[1].value); if ((use_mouse)&&(kc_mouse[1].value < 255) ) Controls.fire_secondary_state |= mouse_button_state(kc_mouse[1].value); } //----------- Read fire_flare_down_count if (kc_keyboard[28].value < 255 ) Controls.fire_flare_down_count += key_down_count(kc_keyboard[28].value); if (kc_keyboard[29].value < 255 ) Controls.fire_flare_down_count += key_down_count(kc_keyboard[29].value); if ((use_joystick)&&(kc_joystick[4].value < 255 )) Controls.fire_flare_down_count += joy_get_button_down_cnt(kc_joystick[4].value); if ((use_mouse)&&(kc_mouse[4].value < 255 )) Controls.fire_flare_down_count += mouse_button_down_count(kc_mouse[4].value); //----------- Read drop_bomb_down_count if (kc_keyboard[34].value < 255 ) Controls.drop_bomb_down_count += key_down_count(kc_keyboard[34].value); if (kc_keyboard[35].value < 255 ) Controls.drop_bomb_down_count += key_down_count(kc_keyboard[35].value); if ((use_joystick)&&(kc_joystick[26].value < 255 )) Controls.drop_bomb_down_count += joy_get_button_down_cnt(kc_joystick[26].value); if ((use_mouse)&&(kc_mouse[26].value < 255 )) Controls.drop_bomb_down_count += mouse_button_down_count(kc_mouse[26].value); //----------- Read rear_view_down_count if (kc_keyboard[36].value < 255 ) Controls.rear_view_down_count += key_down_count(kc_keyboard[36].value); if (kc_keyboard[37].value < 255 ) Controls.rear_view_down_count += key_down_count(kc_keyboard[37].value); if ((use_joystick)&&(kc_joystick[25].value < 255 )) Controls.rear_view_down_count += joy_get_button_down_cnt(kc_joystick[25].value); if ((use_mouse)&&(kc_mouse[25].value < 255 )) Controls.rear_view_down_count += mouse_button_down_count(kc_mouse[25].value); //----------- Read rear_view_down_state if (kc_keyboard[36].value < 255 ) Controls.rear_view_down_state |= keyd_pressed[kc_keyboard[36].value]; if (kc_keyboard[37].value < 255 ) Controls.rear_view_down_state |= keyd_pressed[kc_keyboard[37].value]; if ((use_joystick)&&(kc_joystick[25].value < 255 )) Controls.rear_view_down_state |= joy_get_button_state(kc_joystick[25].value); if ((use_mouse)&&(kc_mouse[25].value < 255 )) Controls.rear_view_down_state |= mouse_button_state(kc_mouse[25].value); }//end "if" added by WraithX //----------- Read automap_down_count if (kc_keyboard[44].value < 255 ) Controls.automap_down_count += key_down_count(kc_keyboard[44].value); if (kc_keyboard[45].value < 255 ) Controls.automap_down_count += key_down_count(kc_keyboard[45].value); //----------- Read automap_state if (kc_keyboard[44].value < 255 ) Controls.automap_state |= keyd_pressed[kc_keyboard[44].value]; if (kc_keyboard[45].value < 255 ) Controls.automap_state |= keyd_pressed[kc_keyboard[45].value]; //----------- Read stupid-cruise-control-type of throttle. { if ( kc_keyboard[38].value < 255 ) Cruise_speed += fixdiv(speed_factor*key_down_time(kc_keyboard[38].value)*5,FrameTime); if ( kc_keyboard[39].value < 255 ) Cruise_speed += fixdiv(speed_factor*key_down_time(kc_keyboard[39].value)*5,FrameTime); if ( kc_keyboard[40].value < 255 ) Cruise_speed -= fixdiv(speed_factor*key_down_time(kc_keyboard[40].value)*5,FrameTime); if ( kc_keyboard[41].value < 255 ) Cruise_speed -= fixdiv(speed_factor*key_down_time(kc_keyboard[41].value)*5,FrameTime); if ( (kc_keyboard[42].value < 255) && (key_down_count(kc_keyboard[42].value)) ) Cruise_speed = 0; if ( (kc_keyboard[43].value < 255) && (key_down_count(kc_keyboard[43].value)) ) Cruise_speed = 0; if (Cruise_speed > i2f(100) ) Cruise_speed = i2f(100); if (Cruise_speed < 0 ) Cruise_speed = 0; if (Controls.forward_thrust_time==0) Controls.forward_thrust_time = fixmul(Cruise_speed,FrameTime)/100; } #if !defined(MACINTOSH) //read_head_tracker(); // Read external controls // if (kc_use_external_control || CybermouseActive) // kconfig_read_external_controls(); #endif //----------- Clamp values between -FrameTime and FrameTime if (FrameTime > F1_0 ) mprintf( (1, "Bogus frame time of %.2f seconds\n", f2fl(FrameTime) )); // ZICO - remove clamp for pitch and heading if mouselook on and no multiplayer game if ((Config_control_type != 5) || !mouselook || (Game_mode & GM_MULTI) ) { if (Controls.pitch_time > FrameTime/2 ) Controls.pitch_time = FrameTime/2; if (Controls.heading_time > FrameTime ) Controls.heading_time = FrameTime; if (Controls.pitch_time < -FrameTime/2 ) Controls.pitch_time = -FrameTime/2; if (Controls.heading_time < -FrameTime ) Controls.heading_time = -FrameTime; } if (Controls.vertical_thrust_time > FrameTime ) Controls.vertical_thrust_time = FrameTime; if (Controls.sideways_thrust_time > FrameTime ) Controls.sideways_thrust_time = FrameTime; if (Controls.bank_time > FrameTime ) Controls.bank_time = FrameTime; if (Controls.forward_thrust_time > FrameTime ) Controls.forward_thrust_time = FrameTime; // if (Controls.afterburner_time > FrameTime ) Controls.afterburner_time = FrameTime; if (Controls.vertical_thrust_time < -FrameTime ) Controls.vertical_thrust_time = -FrameTime; if (Controls.sideways_thrust_time < -FrameTime ) Controls.sideways_thrust_time = -FrameTime; if (Controls.bank_time < -FrameTime ) Controls.bank_time = -FrameTime; if (Controls.forward_thrust_time < -FrameTime ) Controls.forward_thrust_time = -FrameTime; // if (Controls.afterburner_time < -FrameTime ) Controls.afterburner_time = -FrameTime; //--------- Don't do anything if in debug mode #ifndef RELEASE if ( keyd_pressed[KEY_DELETE] ) { memset( &Controls, 0, sizeof(control_info) ); } #endif #ifdef GP2X if (keyd_pressed[ KEY_LALT ] && key_down_count( KEY_R )) // SELECT + R = cycle primary Controls.cycle_primary_count = 1; if (keyd_pressed[ KEY_LALT ] && key_down_count( KEY_L )) // SELECT + L = cycle seconday Controls.cycle_secondary_count = 1; if (keyd_pressed[ KEY_A ] && keyd_pressed[ KEY_R ]) // A + R = fire flare Controls.fire_flare_down_count = 1; if (keyd_pressed[ KEY_A ] && keyd_pressed[ KEY_X ]) // A + X = automap Controls.automap_down_count = 1; if (keyd_pressed[ KEY_LALT ] && keyd_pressed[ KEY_LEFT ]) // SELECT + STICK LEFT = headlight Controls.headlight_count = 1; if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && keyd_pressed[ KEY_LALT ] && keyd_pressed[ KEY_RIGHT ]) // SELECT + STICK RIGHT = energy->shield transfer_energy_to_shield(keyd_pressed[ KEY_LALT ] && keyd_pressed[ KEY_RIGHT ]); if (keyd_pressed[ KEY_PADENTER ] && keyd_pressed[ KEY_Y ]) // B + Y = afterburner Controls.afterburner_state = 1; if (keyd_pressed[ KEY_PADENTER ] && keyd_pressed[ KEY_A ]) // B + A = drop bomb Controls.drop_bomb_down_count = 1; if (!slide_on) { if (keyd_pressed[ KEY_PAD1 ]) { Controls.pitch_time = -FrameTime/2; Controls.heading_time = -FrameTime/2; } if (keyd_pressed[ KEY_PAD3 ]) { Controls.pitch_time = -FrameTime/2; Controls.heading_time = FrameTime/2; } if (keyd_pressed[ KEY_PAD7 ]) { Controls.pitch_time = FrameTime/2; Controls.heading_time = -FrameTime/2; } if (keyd_pressed[ KEY_PAD9 ]) { Controls.pitch_time = FrameTime/2; Controls.heading_time = FrameTime/2; } } else { if (keyd_pressed[ KEY_PAD1 ]) { Controls.vertical_thrust_time = -FrameTime/2; Controls.sideways_thrust_time = -FrameTime/2; } if (keyd_pressed[ KEY_PAD3 ]) { Controls.vertical_thrust_time = -FrameTime/2; Controls.sideways_thrust_time = FrameTime/2; } if (keyd_pressed[ KEY_PAD7 ]) { Controls.vertical_thrust_time = FrameTime/2; Controls.sideways_thrust_time = -FrameTime/2; } if (keyd_pressed[ KEY_PAD9 ]) { Controls.vertical_thrust_time = FrameTime/2; Controls.sideways_thrust_time = FrameTime/2; } } #endif } #endif void reset_cruise(void) { Cruise_speed=0; } void kc_set_controls() { int i; for (i=0; ipitch_time,FrameTime); Controls.vertical_thrust_time += fixmul(kc_external_control->vertical_thrust_time,FrameTime); Controls.heading_time += fixmul(kc_external_control->heading_time,FrameTime); Controls.sideways_thrust_time += fixmul(kc_external_control->sideways_thrust_time ,FrameTime); Controls.bank_time += fixmul(kc_external_control->bank_time ,FrameTime); Controls.forward_thrust_time += fixmul(kc_external_control->forward_thrust_time ,FrameTime); // Controls.rear_view_down_count += kc_external_control->rear_view_down_count; // Controls.rear_view_down_state |= kc_external_control->rear_view_down_state; Controls.fire_primary_down_count += kc_external_control->fire_primary_down_count; Controls.fire_primary_state |= kc_external_control->fire_primary_state; Controls.fire_secondary_state |= kc_external_control->fire_secondary_state; Controls.fire_secondary_down_count += kc_external_control->fire_secondary_down_count; Controls.fire_flare_down_count += kc_external_control->fire_flare_down_count; Controls.drop_bomb_down_count += kc_external_control->drop_bomb_down_count; // Controls.automap_down_count += kc_external_control->automap_down_count; // Controls.automap_state |= kc_external_control->automap_state; } char GetKeyValue (char key) { mprintf ((0,"Returning %c!\n",kc_keyboard[(int)key].value)); return (kc_keyboard[(int)key].value); } #if !defined(MACINTOSH) extern object *obj_find_first_of_type (int); void kconfig_read_external_controls() { //union REGS r; int i; if ( !kc_enable_external_control ) return; if ( kc_external_version == 0 ) memset( kc_external_control, 0, sizeof(ext_control_info)); else if ( kc_external_version > 0 ) { if (kc_external_version>=4) memset( kc_external_control, 0, sizeof(advanced_ext_control_info)); else if (kc_external_version>0) memset( kc_external_control, 0, sizeof(ext_control_info)+sizeof(vms_angvec) + 64 ); else if (kc_external_version>2) memset( kc_external_control, 0, sizeof(ext_control_info)+sizeof(vms_angvec) + 64 + sizeof(vms_vector) + sizeof(vms_matrix) +4 ); if ( kc_external_version > 1 ) { // Write ship pos and angles to external controls... ubyte *temp_ptr = (ubyte *)kc_external_control; vms_vector *ship_pos; vms_matrix *ship_orient; memset( kc_external_control, 0, sizeof(ext_control_info)+sizeof(vms_angvec) + 64 + sizeof(vms_vector)+sizeof(vms_matrix) ); temp_ptr += sizeof(ext_control_info) + sizeof(vms_angvec) + 64; ship_pos = (vms_vector *)temp_ptr; temp_ptr += sizeof(vms_vector); ship_orient = (vms_matrix *)temp_ptr; // Fill in ship postion... *ship_pos = Objects[Players[Player_num].objnum].pos; // Fill in ship orientation... *ship_orient = Objects[Players[Player_num].objnum].orient; } if (kc_external_version>=4) { advanced_ext_control_info *temp_ptr=(advanced_ext_control_info *)kc_external_control; temp_ptr->headlight_state=(Players[Player_num].flags & PLAYER_FLAGS_HEADLIGHT_ON); temp_ptr->primary_weapon_flags=Players[Player_num].primary_weapon_flags; temp_ptr->secondary_weapon_flags=Players[Player_num].secondary_weapon_flags; temp_ptr->current_primary_weapon=Primary_weapon; temp_ptr->current_secondary_weapon=Secondary_weapon; temp_ptr->current_guidebot_command=Escort_goal_object; temp_ptr->force_vector=ExtForceVec; temp_ptr->force_matrix=ExtApplyForceMatrix; for (i=0;i<3;i++) temp_ptr->joltinfo[i]=ExtJoltInfo[i]; for (i=0;i<2;i++) temp_ptr->x_vibrate_info[i]=ExtXVibrateInfo[i]; temp_ptr->x_vibrate_clear=ExtXVibrateClear; temp_ptr->game_status=ExtGameStatus; memset ((void *)&ExtForceVec,0,sizeof(vms_vector)); memset ((void *)&ExtApplyForceMatrix,0,sizeof(vms_matrix)); for (i=0;i<3;i++) ExtJoltInfo[i]=0; for (i=0;i<2;i++) ExtXVibrateInfo[i]=0; ExtXVibrateClear=0; } } if ( Automap_active ) // (If in automap...) kc_external_control->automap_state = 1; //memset(&r,0,sizeof(r)); if ( Player_num > -1 ) { Objects[Players[Player_num].objnum].mtype.phys_info.flags &= (~PF_TURNROLL); // Turn off roll when turning Objects[Players[Player_num].objnum].mtype.phys_info.flags &= (~PF_LEVELLING); // Turn off leveling to nearest side. Auto_leveling_on = 0; if ( kc_external_version > 0 ) { vms_matrix tempm, ViewMatrix; vms_angvec * Kconfig_abs_movement; char * oem_message; Kconfig_abs_movement = (vms_angvec *)((uint)kc_external_control + sizeof(ext_control_info)); if ( Kconfig_abs_movement->p || Kconfig_abs_movement->b || Kconfig_abs_movement->h ) { vm_angles_2_matrix(&tempm,Kconfig_abs_movement); vm_matrix_x_matrix(&ViewMatrix,&Objects[Players[Player_num].objnum].orient,&tempm); Objects[Players[Player_num].objnum].orient = ViewMatrix; } oem_message = (char *)((uint)Kconfig_abs_movement + sizeof(vms_angvec)); if (oem_message[0] != '\0' ) HUD_init_message( oem_message ); } } Controls.pitch_time += fixmul(kc_external_control->pitch_time,FrameTime); Controls.vertical_thrust_time += fixmul(kc_external_control->vertical_thrust_time,FrameTime); Controls.heading_time += fixmul(kc_external_control->heading_time,FrameTime); Controls.sideways_thrust_time += fixmul(kc_external_control->sideways_thrust_time ,FrameTime); Controls.bank_time += fixmul(kc_external_control->bank_time ,FrameTime); Controls.forward_thrust_time += fixmul(kc_external_control->forward_thrust_time ,FrameTime); Controls.rear_view_down_count += kc_external_control->rear_view_down_count; Controls.rear_view_down_state |= kc_external_control->rear_view_down_state; Controls.fire_primary_down_count += kc_external_control->fire_primary_down_count; Controls.fire_primary_state |= kc_external_control->fire_primary_state; Controls.fire_secondary_state |= kc_external_control->fire_secondary_state; Controls.fire_secondary_down_count += kc_external_control->fire_secondary_down_count; Controls.fire_flare_down_count += kc_external_control->fire_flare_down_count; Controls.drop_bomb_down_count += kc_external_control->drop_bomb_down_count; Controls.automap_down_count += kc_external_control->automap_down_count; Controls.automap_state |= kc_external_control->automap_state; if (kc_external_version>=3) { ubyte *temp_ptr = (ubyte *)kc_external_control; temp_ptr += (sizeof(ext_control_info) + sizeof(vms_angvec) + 64 + sizeof(vms_vector) + sizeof (vms_matrix)); if (*(temp_ptr)) Controls.cycle_primary_count=(*(temp_ptr)); if (*(temp_ptr+1)) Controls.cycle_secondary_count=(*(temp_ptr+1)); if (*(temp_ptr+2)) Controls.afterburner_state=(*(temp_ptr+2)); if (*(temp_ptr+3)) Controls.headlight_count=(*(temp_ptr+3)); } if (kc_external_version>=4) { int i; advanced_ext_control_info *temp_ptr=(advanced_ext_control_info *)kc_external_control; for (i=0;i<128;i++) if (temp_ptr->keyboard[i]) key_putkey (i); if (temp_ptr->Reactor_blown) { if (Game_mode & GM_MULTI) net_destroy_controlcen (obj_find_first_of_type (OBJ_CNTRLCEN)); else do_controlcen_destroyed_stuff(obj_find_first_of_type (OBJ_CNTRLCEN)); } } } #endif