/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ #ifndef _NEWDEMO_H #define _NEWDEMO_H #ifdef NEWDEMO #define ND_STATE_NORMAL 0 #define ND_STATE_RECORDING 1 #define ND_STATE_PLAYBACK 2 #define ND_STATE_PAUSED 3 #define ND_STATE_REWINDING 4 #define ND_STATE_FASTFORWARD 5 #define ND_STATE_ONEFRAMEFORWARD 6 #define ND_STATE_ONEFRAMEBACKWARD 7 #define ND_STATE_PRINTSCREEN 8 // Gives state of recorder extern int Newdemo_state; extern int NewdemoFrameCount; extern int Newdemo_game_mode; extern int Newdemo_vcr_state; extern byte Newdemo_do_interpolate; //Does demo start automatically? extern int Auto_demo; // Functions called during recording process... extern void newdemo_record_start_demo(); extern void newdemo_record_start_frame(int frame_number, fix frame_time ); extern void newdemo_record_render_object(object * obj); extern void newdemo_record_viewer_object(object * obj); extern void newdemo_record_sound_3d( int soundno, int angle, int volume ); extern void newdemo_record_sound_3d_once( int soundno, int angle, int volume ); extern void newdemo_record_sound_once( int soundno ); extern void newdemo_record_sound( int soundno ); extern void newdemo_record_wall_hit_process( int segnum, int side, int damage, int playernum ); extern void newdemo_record_trigger( int segnum, int side, int objnum,int shot ); extern void newdemo_record_hostage_rescued( int hostage_num ); extern void newdemo_record_morph_frame(); extern void newdemo_record_player_stats(int shields, int energy, int score ); extern void newdemo_record_player_afterburner(fix old_afterburner, fix afterburner); extern void newdemo_record_wall_toggle(int segnum, int side ); extern void newdemo_record_control_center_destroyed(); extern void newdemo_record_hud_message(char *s); extern void newdemo_record_palette_effect(short r, short g, short b); extern void newdemo_record_player_energy(int, int); extern void newdemo_record_player_shields(int, int); extern void newdemo_record_player_flags(uint, uint); extern void newdemo_record_player_weapon(int, int); extern void newdemo_record_effect_blowup(short, int, vms_vector *); extern void newdemo_record_homing_distance(fix); extern void newdemo_record_letterbox(void); extern void newdemo_record_rearview(void); extern void newdemo_record_restore_cockpit(void); extern void newdemo_record_wall_set_tmap_num1(short seg,ubyte side,short cseg,ubyte cside,short tmap); extern void newdemo_record_wall_set_tmap_num2(short seg,ubyte side,short cseg,ubyte cside,short tmap); extern void newdemo_record_multi_cloak(int pnum); extern void newdemo_record_multi_decloak(int pnum); extern void newdemo_set_new_level(int level_num); extern void newdemo_record_restore_rearview(void); extern void newdemo_record_multi_death(int pnum); extern void newdemo_record_multi_kill(int pnum, byte kill); extern void newdemo_record_multi_connect(int pnum, int new_player, char *new_callsign); extern void newdemo_record_multi_reconnect(int pnum); extern void newdemo_record_multi_disconnect(int pnum); extern void newdemo_record_player_score(int score); extern void newdemo_record_multi_score(int pnum, int score); extern void newdemo_record_primary_ammo(int old_ammo, int new_ammo); extern void newdemo_record_secondary_ammo(int old_ammo, int new_ammo); extern void newdemo_record_door_opening(int segnum, int side); extern void newdemo_record_laser_level(byte old_level, byte new_level); extern void newdemo_record_cloaking_wall(int front_wall_num, int back_wall_num, ubyte type, ubyte state, fix cloak_value, fix l0, fix l1, fix l2, fix l3); extern void newdemo_record_secret_exit_blown(int truth); // Functions called during playback process... extern void newdemo_object_move_all(); extern void newdemo_playback_one_frame(); extern void newdemo_goto_end(); extern void newdemo_goto_beginning(); // Interactive functions to control playback/record; extern void newdemo_start_playback( char * filename ); extern void newdemo_stop_playback(); extern void newdemo_start_recording(); extern void newdemo_stop_recording(); extern int newdemo_get_percent_done(); extern void newdemo_record_link_sound_to_object3( int soundno, short objnum, fix max_volume, fix max_distance, int loop_start, int loop_end ); extern int newdemo_find_object( int signature ); extern void newdemo_record_kill_sound_linked_to_object( int objnum ); #endif #endif