TOPDIR = ../.. include $(TOPDIR)/defines.mak OBJECTS = digi.$(OBJ) hmpfile.$(OBJ) \ joyhh.$(OBJ) key_arch.$(OBJ) mouse.$(OBJ) timer.$(OBJ) \ mono.$(OBJ) joydefs.$(OBJ) ifdef NETWORK OBJECTS += ipx_win.$(OBJ) winnet.$(OBJ) serial.$(OBJ) arch_ip.$(OBJ) endif ifdef WGL_IO OBJECTS += glinit.$(OBJ) else OBJECTS += palw32.$(OBJ) ifdef D1XD3D OBJECTS += pch.$(OBJ) win32.$(OBJ) scene.$(OBJ) texture.$(OBJ) winmain.$(OBJ) OBJECTS += debug.$(OBJ) E_CFLAGS = -Id3dframe SUBDIRS = d3dframe else OBJECTS += init.$(OBJ) gr.$(OBJ) endif endif ifdef ENV_MSVC MISCOUTPUT += $(LIBDIR)d1x.res else MISCOUTPUT += $(LIBDIR)d1x_res.$(OBJ) endif OUTPUT = $(LIBDIR)io.$(ARC) CFLAGS += -I$(TOPDIR)/main -Iinclude $(LIBDIR)d1x.res: d1x.rc rc /i include /fo $@ /r $< $(LIBDIR)d1x_res.o: d1x_res.rc windres --include include -o $@ $< include $(TOPDIR)/makefile.lib