/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Routines to configure keyboard, joystick, etc.. * */ #include #include #include #include #include #include #include #include #include #include "dxxerror.h" #include "pstypes.h" #include "gr.h" #include "window.h" #include "console.h" #include "palette.h" #include "physfsx.h" #include "game.h" #include "gamefont.h" #include "iff.h" #include "u_mem.h" #include "kconfig.h" #include "gauges.h" #include "rbaudio.h" #include "render.h" #include "digi.h" #include "key.h" #include "mouse.h" #include "newmenu.h" #include "endlevel.h" #include "multi.h" #include "timer.h" #include "text.h" #include "player.h" #include "menu.h" #include "automap.h" #include "args.h" #include "lighting.h" #include "ai.h" #include "cntrlcen.h" #include "collide.h" #include "playsave.h" #include "screens.h" #if DXX_USE_OGL #include "ogl_init.h" #endif #include "compiler-lengthof.h" #include "compiler-range_for.h" using std::min; using std::max; using std::plus; using std::minus; namespace dcx { // Array used to 'blink' the cursor while waiting for a keypress. const std::array fades{{ 1,1,1,2,2,3,4,4,5,6,8,9,10,12,13,15, 16,17,19,20,22,23,24,26,27,28,28,29,30,30,31,31, 31,31,31,30,30,29,28,28,27,26,24,23,22,20,19,17, 16,15,13,12,10,9,8,6,5,4,4,3,2,2,1,1 }}; const std::array invert_text{{"N", "Y"}}; #if DXX_MAX_BUTTONS_PER_JOYSTICK || DXX_MAX_HATS_PER_JOYSTICK joybutton_text_t joybutton_text; #endif #if DXX_MAX_AXES_PER_JOYSTICK joyaxis_text_t joyaxis_text; #endif constexpr char mouseaxis_text[][8] = { "L/R", "F/B", "WHEEL" }; constexpr char mousebutton_text[][8] = { "LEFT", "RIGHT", "MID", "M4", "M5", "M6", "M7", "M8", "M9", "M10","M11","M12","M13","M14","M15","M16" }; const std::array system_keys{{ KEY_ESC, KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10, KEY_F11, KEY_F12, KEY_MINUS, KEY_EQUAL, KEY_PRINT_SCREEN, // KEY_*LOCK should always be last since we wanna skip these if -nostickykeys KEY_CAPSLOCK, KEY_SCROLLOCK, KEY_NUMLOCK }}; fix Cruise_speed=0; #define INFO_Y (188) const std::array DefaultKeySettingsRebirth{{ 0x2,0xff,0xff,0x3,0xff,0xff,0x4,0xff,0xff,0x5,0xff,0xff,0x6,0xff,0xff,0x7,0xff,0xff,0x8,0xff,0xff,0x9,0xff,0xff,0xa,0xff,0xff,0xb,0xff,0xff }}; namespace { struct kc_mitem { uint8_t oldvalue; uint8_t value; // what key,button,etc }; } } namespace dsx { control_info Controls; namespace { enum kc_type : uint8_t { BT_KEY = 0, BT_MOUSE_BUTTON = 1, BT_MOUSE_AXIS = 2, BT_JOY_BUTTON = 3, BT_JOY_AXIS = 4, BT_INVERT = 5, }; enum kc_state : uint8_t { STATE_NONE = 0, STATE_BIT1 = 1, STATE_BIT2 = 2, STATE_BIT3 = 4, STATE_BIT4 = 8, STATE_BIT5 = 16, }; #define kc_item kc_item struct kc_item { const short x, y; // x, y pos of label const short xinput; // x pos of input field const int8_t w2; // length of input field const uint8_t u,d,l,r; // neighboring field ids for cursor navigation const kc_type type; const kc_state state_bit; union { uint8_t control_info::state_controls_t::*const ci_state_ptr; uint8_t control_info::state_controls_t::*const ci_count_ptr; }; }; struct kc_menu : embed_window_pointer_t { const char *litems; const kc_item *items; kc_mitem *mitems; const char *title; unsigned nitems; unsigned citem; ubyte changing; ubyte q_fade_i; // for flashing the question mark ubyte mouse_state; std::array old_maxis; #if DXX_MAX_AXES_PER_JOYSTICK std::array old_jaxis; #endif }; } const struct player_config::KeySettings DefaultKeySettings{ /* Keyboard */ {{ #if defined(DXX_BUILD_DESCENT_I) KEY_UP, KEY_PAD8, KEY_DOWN, KEY_PAD2, KEY_LEFT, KEY_PAD4, KEY_RIGHT, KEY_PAD6, KEY_LALT, 0xff, KEY_A, KEY_PAD1, KEY_D, KEY_PAD3, KEY_C, KEY_PADMINUS, KEY_X, KEY_PADPLUS, 0xff, 0xff, KEY_Q, KEY_PAD7, KEY_E, KEY_PAD9, KEY_LCTRL, KEY_RCTRL, KEY_SPACEBAR, 0xff, KEY_F, 0xff, KEY_W, 0xff, KEY_S, 0xff, KEY_B, 0xff, KEY_R, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, KEY_TAB, 0xff, KEY_COMMA, 0x0, KEY_PERIOD, 0x0 #elif defined(DXX_BUILD_DESCENT_II) KEY_UP, KEY_PAD8, KEY_DOWN, KEY_PAD2, KEY_LEFT, KEY_PAD4, KEY_RIGHT, KEY_PAD6, KEY_LALT, 0xff, KEY_A, KEY_PAD1, KEY_D, KEY_PAD3, KEY_C, KEY_PADMINUS, KEY_X, KEY_PADPLUS, 0xff, 0xff, KEY_Q, KEY_PAD7, KEY_E, KEY_PAD9, KEY_LCTRL, KEY_RCTRL, KEY_SPACEBAR, 0xff, KEY_F, 0xff, KEY_W, 0xff, KEY_S, 0xff, KEY_B, 0xff, KEY_R, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, KEY_TAB, 0xff, KEY_LSHIFT, 0xff, KEY_COMMA, 0xff, KEY_PERIOD, 0xff, KEY_H, 0xff, KEY_T, 0xff, 0xff, 0xff, 0x0, 0x0 #endif }}, #if DXX_MAX_JOYSTICKS {{ #if defined(DXX_BUILD_DESCENT_I) 0x0, 0x1, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1, 0x0, 0x0, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0 #elif defined(DXX_BUILD_DESCENT_II) 0x0, 0x1, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1, 0x0, 0x0, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0 #endif }}, #endif /* Mouse */ {{ #if defined(DXX_BUILD_DESCENT_I) 0x0, 0x1, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1, 0x0, 0x0, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 #elif defined(DXX_BUILD_DESCENT_II) 0x0, 0x1, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1, 0x0, 0x0, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0 #endif }} }; namespace { #if defined(DXX_BUILD_DESCENT_I) #define D2X_EXTENDED_WEAPON_STRING(X) #elif defined(DXX_BUILD_DESCENT_II) #define D2X_EXTENDED_WEAPON_STRING(X) X #endif #define WEAPON_STRING_LASER D2X_EXTENDED_WEAPON_STRING("(SUPER)") "LASER CANNON" #define WEAPON_STRING_VULCAN "VULCAN" D2X_EXTENDED_WEAPON_STRING("/GAUSS") " CANNON" #define WEAPON_STRING_SPREADFIRE "SPREADFIRE" D2X_EXTENDED_WEAPON_STRING("/HELIX") " CANNON" #define WEAPON_STRING_PLASMA "PLASMA" D2X_EXTENDED_WEAPON_STRING("/PHOENIX") " CANNON" #define WEAPON_STRING_FUSION "FUSION" D2X_EXTENDED_WEAPON_STRING("/OMEGA") " CANNON" #define WEAPON_STRING_CONCUSSION "CONCUSSION" D2X_EXTENDED_WEAPON_STRING("/FLASH") " MISSILE" #define WEAPON_STRING_HOMING "HOMING" D2X_EXTENDED_WEAPON_STRING("/GUIDED") " MISSILE" #define WEAPON_STRING_PROXIMITY "PROXIMITY BOMB" D2X_EXTENDED_WEAPON_STRING("/SMART MINE") #define WEAPON_STRING_SMART "SMART" D2X_EXTENDED_WEAPON_STRING("/MERCURY") " MISSILE" #define WEAPON_STRING_MEGA "MEGA" D2X_EXTENDED_WEAPON_STRING("/EARTHSHAKER") " MISSILE" #if DXX_MAX_BUTTONS_PER_JOYSTICK || DXX_MAX_HATS_PER_JOYSTICK #define DXX_KCONFIG_ITEM_JOY_WIDTH(I) I #else #define DXX_KCONFIG_ITEM_JOY_WIDTH(I) (static_cast(I), 0) #endif #if defined(DXX_BUILD_DESCENT_I) #include "d1x-rebirth/kconfig.udlr.h" #elif defined(DXX_BUILD_DESCENT_II) #include "d2x-rebirth/kconfig.udlr.h" #endif #include "kconfig.ui-table.cpp" static std::array kcm_keyboard; #if DXX_MAX_JOYSTICKS static std::array kcm_joystick; #endif static std::array kcm_mouse; static std::array kcm_rebirth; } } static void kc_drawinput(grs_canvas &, const grs_font &, const kc_item &item, kc_mitem &mitem, int is_current, const char *label); static void kc_change_key( kc_menu &menu,const d_event &event, kc_mitem& mitem ); #if DXX_MAX_BUTTONS_PER_JOYSTICK || DXX_MAX_HATS_PER_JOYSTICK static void kc_change_joybutton( kc_menu &menu,const d_event &event, kc_mitem& mitem ); #endif static void kc_change_mousebutton( kc_menu &menu,const d_event &event, kc_mitem& mitem ); #if DXX_MAX_AXES_PER_JOYSTICK static void kc_change_joyaxis( kc_menu &menu,const d_event &event, kc_mitem& mitem ); #endif static void kc_change_mouseaxis( kc_menu &menu,const d_event &event, kc_mitem& mitem ); static void kc_change_invert( kc_menu *menu, kc_mitem * item ); namespace dsx { static void kc_drawquestion(grs_canvas &, const grs_font &, kc_menu *menu, const kc_item *item); } static const char *get_item_text(const kc_item &item, const kc_mitem &mitem, char (&buf)[10]) { if (mitem.value==255) { return ""; } else { switch( item.type ) { case BT_KEY: return key_properties[mitem.value].key_text; case BT_MOUSE_BUTTON: return mousebutton_text[mitem.value]; case BT_MOUSE_AXIS: return mouseaxis_text[mitem.value]; #if DXX_MAX_BUTTONS_PER_JOYSTICK || DXX_MAX_HATS_PER_JOYSTICK case BT_JOY_BUTTON: if (joybutton_text.size() > mitem.value) return &joybutton_text[mitem.value][0]; else { snprintf(buf, sizeof(buf), "BTN%2d", mitem.value + 1); return buf; } break; #else (void)buf; #endif #if DXX_MAX_AXES_PER_JOYSTICK case BT_JOY_AXIS: if (joyaxis_text.size() > mitem.value) return &joyaxis_text[mitem.value][0]; else { snprintf(buf, sizeof(buf), "AXIS%2d", mitem.value + 1); return buf; } break; #else (void)buf; #endif case BT_INVERT: return invert_text[mitem.value]; default: return NULL; } } } static int get_item_height(const grs_font &cv_font, const kc_item &item, const kc_mitem &mitem) { int h; char buf[10]; const char *btext; btext = get_item_text(item, mitem, buf); if (!btext) return 0; gr_get_string_size(cv_font, btext, nullptr, &h, nullptr); return h; } static void kc_gr_2y_string(grs_canvas &canvas, const grs_font &cv_font, const char *const s, const font_y_scaled_float y, const font_x_scaled_float x0, const font_x_scaled_float x1) { int w, h; gr_get_string_size(cv_font, s, &w, &h, nullptr); gr_string(canvas, cv_font, x0, y, s, w, h); gr_string(canvas, cv_font, x1, y, s, w, h); } static void kconfig_draw(kc_menu *menu) { grs_canvas &save_canvas = *grd_curcanv; const auto &&fspacx = FSPACX(); const auto &&fspacy = FSPACY(); int w = fspacx(290), h = fspacy(170); gr_set_default_canvas(); nm_draw_background(*grd_curcanv, ((SWIDTH - w) / 2) - BORDERX, ((SHEIGHT - h) / 2) - BORDERY, ((SWIDTH - w) / 2) + w + BORDERX, ((SHEIGHT - h) / 2) + h + BORDERY); gr_set_current_canvas(window_get_canvas(*menu->wind)); auto &canvas = *grd_curcanv; const grs_font *save_font = canvas.cv_font; Assert(!strchr( menu->title, '\n' )); auto &medium3_font = *MEDIUM3_FONT; gr_string(canvas, medium3_font, 0x8000, fspacy(8), menu->title); auto &game_font = *GAME_FONT; gr_set_fontcolor(canvas, BM_XRGB(28, 28, 28), -1); gr_string(canvas, game_font, 0x8000, fspacy(21), "Enter changes, ctrl-d deletes, ctrl-r resets defaults, ESC exits"); if ( menu->items == kc_keyboard ) { gr_set_fontcolor(canvas, BM_XRGB(31, 27, 6), -1); const uint8_t color = BM_XRGB(31,27,6); const auto &&fspacx98 = fspacx(98); const auto &&fspacx128 = fspacx(128); const auto &&fspacy42 = fspacy(42); gr_rect(canvas, fspacx98, fspacy42, fspacx(106), fspacy42, color); // horiz/left gr_rect(canvas, fspacx(120), fspacy42, fspacx128, fspacy42, color); // horiz/right const auto &&fspacy44 = fspacy(44); gr_rect(canvas, fspacx98, fspacy42, fspacx98, fspacy44, color); // vert/left gr_rect(canvas, fspacx128, fspacy42, fspacx128, fspacy44, color); // vert/right const auto &&fspacx253 = fspacx(253); const auto &&fspacx283 = fspacx(283); gr_rect(canvas, fspacx253, fspacy42, fspacx(261), fspacy42, color); // horiz/left gr_rect(canvas, fspacx(275), fspacy42, fspacx283, fspacy42, color); // horiz/right gr_rect(canvas, fspacx253, fspacy42, fspacx253, fspacy44, color); // vert/left gr_rect(canvas, fspacx283, fspacy42, fspacx283, fspacy44, color); // vert/right kc_gr_2y_string(canvas, game_font, "OR", fspacy(40), fspacx(109), fspacx(264)); } #if DXX_MAX_JOYSTICKS else if ( menu->items == kc_joystick ) { const uint8_t color = BM_XRGB(31, 27, 6); gr_set_fontcolor(canvas, color, -1); #if DXX_MAX_AXES_PER_JOYSTICK constexpr auto kconfig_axis_labels_top_y = DXX_KCONFIG_UI_JOYSTICK_AXES_TOP_Y + 8; const auto &&fspacy_lower_label2 = fspacy(kconfig_axis_labels_top_y); gr_string(canvas, game_font, 0x8000, fspacy(DXX_KCONFIG_UI_JOYSTICK_AXES_TOP_Y), TXT_AXES); gr_set_fontcolor(canvas, BM_XRGB(28, 28, 28), -1); kc_gr_2y_string(canvas, game_font, TXT_AXIS, fspacy_lower_label2, fspacx(81), fspacx(230)); kc_gr_2y_string(canvas, game_font, TXT_INVERT, fspacy_lower_label2, fspacx(111), fspacx(260)); gr_set_fontcolor(canvas, color, -1); #endif #if DXX_MAX_BUTTONS_PER_JOYSTICK || DXX_MAX_HATS_PER_JOYSTICK constexpr auto kconfig_buttons_top_y = DXX_KCONFIG_UI_JOYSTICK_TOP_Y + 6; constexpr auto kconfig_buttons_labels_top_y = kconfig_buttons_top_y + 4; gr_string(canvas, game_font, 0x8000, fspacy(DXX_KCONFIG_UI_JOYSTICK_TOP_Y), TXT_BUTTONS); const auto &&fspacx115 = fspacx(115); const auto &&fspacy_horiz_OR_line = fspacy(kconfig_buttons_labels_top_y); gr_rect(canvas, fspacx115, fspacy_horiz_OR_line, fspacx(123), fspacy_horiz_OR_line, color); // horiz/left const auto &&fspacx145 = fspacx(145); gr_rect(canvas, fspacx(137), fspacy_horiz_OR_line, fspacx145, fspacy_horiz_OR_line, color); // horiz/right const auto &&fspacx261 = fspacx(261); gr_rect(canvas, fspacx261, fspacy_horiz_OR_line, fspacx(269), fspacy_horiz_OR_line, color); // horiz/left const auto &&fspacx291 = fspacx(291); gr_rect(canvas, fspacx(283), fspacy_horiz_OR_line, fspacx291, fspacy_horiz_OR_line, color); // horiz/right const auto &&fspacy_vert_OR_line = fspacy(kconfig_buttons_labels_top_y + 2); gr_rect(canvas, fspacx115, fspacy_horiz_OR_line, fspacx115, fspacy_vert_OR_line, color); // vert/left gr_rect(canvas, fspacx145, fspacy_horiz_OR_line, fspacx145, fspacy_vert_OR_line, color); // vert/right gr_rect(canvas, fspacx261, fspacy_horiz_OR_line, fspacx261, fspacy_vert_OR_line, color); // vert/left gr_rect(canvas, fspacx291, fspacy_horiz_OR_line, fspacx291, fspacy_vert_OR_line, color); // vert/right kc_gr_2y_string(canvas, game_font, "OR", fspacy(kconfig_buttons_top_y + 2), fspacx(126), fspacx(272)); #endif } #endif else if ( menu->items == kc_mouse ) { gr_set_fontcolor(canvas, BM_XRGB(31, 27, 6), -1); gr_string(canvas, game_font, 0x8000, fspacy(37), TXT_BUTTONS); gr_string(canvas, game_font, 0x8000, fspacy(137), TXT_AXES); gr_set_fontcolor(canvas, BM_XRGB(28, 28, 28), -1); const auto &&fspacy145 = fspacy(145); kc_gr_2y_string(canvas, game_font, TXT_AXIS, fspacy145, fspacx( 87), fspacx(242)); kc_gr_2y_string(canvas, game_font, TXT_INVERT, fspacy145, fspacx(120), fspacx(274)); } else if ( menu->items == kc_rebirth ) { gr_set_fontcolor(canvas, BM_XRGB(31, 27, 6), -1); const auto &&fspacy60 = fspacy(60); gr_string(canvas, game_font, fspacx(152), fspacy60, "KEYBOARD"); #if DXX_MAX_BUTTONS_PER_JOYSTICK || DXX_MAX_HATS_PER_JOYSTICK gr_string(canvas, game_font, fspacx(210), fspacy60, "JOYSTICK"); #endif gr_string(canvas, game_font, fspacx(273), fspacy60, "MOUSE"); } unsigned citem = menu->citem; const char *current_label = NULL; const char *litem = menu->litems; for (unsigned i=0; i < menu->nitems; i++ ) { int next_label = (i + 1 >= menu->nitems || menu->items[i + 1].y != menu->items[i].y); if (i == citem) current_label = litem; else if (menu->items[i].w2) kc_drawinput(canvas, game_font, menu->items[i], menu->mitems[i], 0, next_label ? litem : nullptr); if (next_label) litem += strlen(litem) + 1; } kc_drawinput(canvas, game_font, menu->items[citem], menu->mitems[citem], 1, current_label); gr_set_fontcolor(canvas, BM_XRGB(28, 28, 28), -1); if (menu->changing) { const char *s; switch( menu->items[menu->citem].type ) { case BT_KEY: s = TXT_PRESS_NEW_KEY; break; case BT_MOUSE_BUTTON: s = TXT_PRESS_NEW_MBUTTON; break; case BT_MOUSE_AXIS: s = TXT_MOVE_NEW_MSE_AXIS; break; #if DXX_MAX_BUTTONS_PER_JOYSTICK || DXX_MAX_HATS_PER_JOYSTICK case BT_JOY_BUTTON: s = TXT_PRESS_NEW_JBUTTON; break; #endif #if DXX_MAX_AXES_PER_JOYSTICK case BT_JOY_AXIS: s = TXT_MOVE_NEW_JOY_AXIS; break; #endif default: s = nullptr; break; } if (s) gr_string(canvas, game_font, 0x8000, fspacy(INFO_Y), s); kc_drawquestion(canvas, game_font, menu, &menu->items[menu->citem]); } canvas.cv_font = save_font; gr_set_current_canvas( save_canvas ); } static void kconfig_start_changing(kc_menu *menu) { if (menu->items[menu->citem].type == BT_INVERT) { kc_change_invert(menu, &menu->mitems[menu->citem]); return; } menu->q_fade_i = 0; // start question mark flasher menu->changing = 1; } static inline int in_bounds(unsigned mx, unsigned my, unsigned x1, unsigned xw, unsigned y1, unsigned yh) { if (mx <= x1) return 0; if (my <= y1) return 0; if (mx >= x1 + xw) return 0; if (my >= y1 + yh) return 0; return 1; } static window_event_result kconfig_mouse(window *wind,const d_event &event, kc_menu *menu) { grs_canvas &save_canvas = *grd_curcanv; int mx, my, mz, x1, y1; window_event_result rval = window_event_result::ignored; gr_set_current_canvas(window_get_canvas(*wind)); auto &canvas = *grd_curcanv; if (menu->mouse_state) { int item_height; mouse_get_pos(&mx, &my, &mz); const auto &&fspacx = FSPACX(); const auto &&fspacy = FSPACY(); for (unsigned i=0; initems; i++ ) { item_height = get_item_height(*canvas.cv_font, menu->items[i], menu->mitems[i]); x1 = canvas.cv_bitmap.bm_x + fspacx(menu->items[i].xinput); y1 = canvas.cv_bitmap.bm_y + fspacy(menu->items[i].y); if (in_bounds(mx, my, x1, fspacx(menu->items[i].w2), y1, item_height)) { menu->citem = i; rval = window_event_result::handled; break; } } } else if (event.type == EVENT_MOUSE_BUTTON_UP) { int item_height; mouse_get_pos(&mx, &my, &mz); item_height = get_item_height(*canvas.cv_font, menu->items[menu->citem], menu->mitems[menu->citem]); const auto &&fspacx = FSPACX(); x1 = canvas.cv_bitmap.bm_x + fspacx(menu->items[menu->citem].xinput); y1 = canvas.cv_bitmap.bm_y + FSPACY(menu->items[menu->citem].y); if (in_bounds(mx, my, x1, fspacx(menu->items[menu->citem].w2), y1, item_height)) { kconfig_start_changing(menu); rval = window_event_result::handled; } else { // Click out of changing mode - kreatordxx menu->changing = 0; rval = window_event_result::handled; } } gr_set_current_canvas(save_canvas); return rval; } template static void reset_mitem_values(std::array &m, const std::array &c) { for (std::size_t i = 0; i != min(M, C); ++i) m[i].value = c[i]; } static void step_citem_past_empty_cell(unsigned &citem, const kc_item *const items, const uint8_t kc_item::*const next) { do { citem = items[citem].*next; } while (!items[citem].w2); } static window_event_result kconfig_key_command(window *, const d_event &event, kc_menu *menu) { int k; k = event_key_get(event); // when changing, process no keys instead of ESC if (menu->changing && (k != -2 && k != KEY_ESC)) return window_event_result::ignored; switch (k) { case KEY_CTRLED+KEY_D: menu->mitems[menu->citem].value = 255; return window_event_result::handled; case KEY_CTRLED+KEY_R: if ( menu->items==kc_keyboard ) reset_mitem_values(kcm_keyboard, DefaultKeySettings.Keyboard); #if DXX_MAX_JOYSTICKS else if (menu->items == kc_joystick) reset_mitem_values(kcm_joystick, DefaultKeySettings.Joystick); #endif else if (menu->items == kc_mouse) reset_mitem_values(kcm_mouse, DefaultKeySettings.Mouse); else if (menu->items == kc_rebirth) reset_mitem_values(kcm_rebirth, DefaultKeySettingsRebirth); return window_event_result::handled; case KEY_DELETE: menu->mitems[menu->citem].value=255; return window_event_result::handled; case KEY_UP: case KEY_PAD8: step_citem_past_empty_cell(menu->citem, menu->items, &kc_item::u); return window_event_result::handled; case KEY_DOWN: case KEY_PAD2: step_citem_past_empty_cell(menu->citem, menu->items, &kc_item::d); return window_event_result::handled; case KEY_LEFT: case KEY_PAD4: step_citem_past_empty_cell(menu->citem, menu->items, &kc_item::l); return window_event_result::handled; case KEY_RIGHT: case KEY_PAD6: step_citem_past_empty_cell(menu->citem, menu->items, &kc_item::r); return window_event_result::handled; case KEY_ENTER: case KEY_PADENTER: kconfig_start_changing(menu); return window_event_result::handled; case KEY_ESC: if (menu->changing) menu->changing = 0; else { return window_event_result::close; } return window_event_result::handled; case 0: // some other event break; default: break; } return window_event_result::ignored; } namespace dsx { static window_event_result kconfig_handler(window *wind,const d_event &event, kc_menu *menu) { switch (event.type) { case EVENT_WINDOW_ACTIVATED: game_flush_inputs(); break; case EVENT_WINDOW_DEACTIVATED: menu->mouse_state = 0; break; case EVENT_MOUSE_BUTTON_DOWN: case EVENT_MOUSE_BUTTON_UP: if (menu->changing && (menu->items[menu->citem].type == BT_MOUSE_BUTTON) && (event.type == EVENT_MOUSE_BUTTON_UP)) { kc_change_mousebutton(*menu, event, menu->mitems[menu->citem] ); menu->mouse_state = (event.type == EVENT_MOUSE_BUTTON_DOWN); return window_event_result::handled; } if (event_mouse_get_button(event) == MBTN_RIGHT) { if (!menu->changing) { return window_event_result::close; } return window_event_result::handled; } else if (event_mouse_get_button(event) != MBTN_LEFT) return window_event_result::ignored; menu->mouse_state = (event.type == EVENT_MOUSE_BUTTON_DOWN); return kconfig_mouse(wind, event, menu); case EVENT_MOUSE_MOVED: if (menu->changing && menu->items[menu->citem].type == BT_MOUSE_AXIS) kc_change_mouseaxis(*menu, event, menu->mitems[menu->citem]); else event_mouse_get_delta( event, &menu->old_maxis[0], &menu->old_maxis[1], &menu->old_maxis[2]); break; #if DXX_MAX_BUTTONS_PER_JOYSTICK || DXX_MAX_HATS_PER_JOYSTICK case EVENT_JOYSTICK_BUTTON_DOWN: if (menu->changing && menu->items[menu->citem].type == BT_JOY_BUTTON) kc_change_joybutton(*menu, event, menu->mitems[menu->citem]); break; #endif #if DXX_MAX_AXES_PER_JOYSTICK case EVENT_JOYSTICK_MOVED: if (menu->changing && menu->items[menu->citem].type == BT_JOY_AXIS) kc_change_joyaxis(*menu, event, menu->mitems[menu->citem]); else { const auto &av = event_joystick_get_axis(event); const auto &axis = av.axis; const auto &value = av.value; menu->old_jaxis[axis] = value; } break; #endif case EVENT_KEY_COMMAND: { window_event_result rval = kconfig_key_command(wind, event, menu); if (rval != window_event_result::ignored) return rval; if (menu->changing && menu->items[menu->citem].type == BT_KEY) kc_change_key(*menu, event, menu->mitems[menu->citem]); return window_event_result::ignored; } case EVENT_IDLE: kconfig_mouse(wind, event, menu); break; case EVENT_WINDOW_DRAW: if (menu->changing) timer_delay(f0_1/10); else timer_delay2(50); kconfig_draw(menu); break; case EVENT_WINDOW_CLOSE: delete menu; // Update save values... for (unsigned i=0; i < lengthof(kc_keyboard); i++ ) PlayerCfg.KeySettings.Keyboard[i] = kcm_keyboard[i].value; #if DXX_MAX_JOYSTICKS for (unsigned i=0; i < lengthof(kc_joystick); i++ ) PlayerCfg.KeySettings.Joystick[i] = kcm_joystick[i].value; #endif for (unsigned i=0; i < lengthof(kc_mouse); i++ ) PlayerCfg.KeySettings.Mouse[i] = kcm_mouse[i].value; for (unsigned i=0; i < lengthof(kc_rebirth); i++) PlayerCfg.KeySettingsRebirth[i] = kcm_rebirth[i].value; return window_event_result::ignored; // continue closing default: return window_event_result::ignored; } return window_event_result::handled; } } static void kconfig_sub(const char *litems, const kc_item * items,kc_mitem *mitems,int nitems, const char *title) { set_screen_mode(SCREEN_MENU); kc_set_controls(); kc_menu *menu = new kc_menu{}; menu->items = items; menu->litems = litems; menu->mitems = mitems; menu->nitems = nitems; menu->title = title; menu->citem = 0; if (!items[0].w2) step_citem_past_empty_cell(menu->citem, items, &kc_item::r); menu->changing = 0; menu->mouse_state = 0; const auto &&fspacx = FSPACX(); const auto &&fspacy = FSPACY(); if (!(menu->wind = window_create(grd_curscreen->sc_canvas, (SWIDTH - fspacx(320)) / 2, (SHEIGHT - fspacy(200)) / 2, fspacx(320), fspacy(200), kconfig_handler, menu))) delete menu; } template static void kconfig_sub(const char *litems, const kc_item (&items)[N], std::array &mitems, const char *title) { kconfig_sub(litems, items, mitems.data(), N, title); } static void kc_drawinput(grs_canvas &canvas, const grs_font &cv_font, const kc_item &item, kc_mitem &mitem, const int is_current, const char *const label) { char buf[10]; const char *btext; const auto &&fspacx = FSPACX(); const auto &&fspacy = FSPACY(); unsigned r, g, b; if (label) { if (is_current) r = 20 * 2, g = 20 * 2, b = 29 * 2; else r = 15 * 2, g = 15 * 2, b = 24 * 2; gr_set_fontcolor(canvas, gr_find_closest_color(r, g, b), -1); gr_string(canvas, cv_font, fspacx(item.x), fspacy(item.y), label); } btext = get_item_text(item, mitem, buf); if (!btext) return; { if (is_current) r = 21 * 2, g = 0, b = 24 * 2; else r = 16 * 2, g = 0, b = 19 * 2; int x, w, h; const uint8_t color = gr_find_closest_color(r, g, b); gr_get_string_size(cv_font, btext, &w, &h, nullptr); const auto &&fspacx_item_xinput = fspacx(item.xinput); const auto &&fspacy_item_y = fspacy(item.y); gr_urect(canvas, fspacx_item_xinput, fspacy(item.y - 1), fspacx(item.xinput + item.w2), fspacy_item_y + h, color); if (mitem.oldvalue == mitem.value) r = b = 28 * 2; else r = b = 0; gr_set_fontcolor(canvas, gr_find_closest_color(r, 28 * 2, b), -1); x = fspacx_item_xinput + ((fspacx(item.w2) - w) / 2); gr_string(canvas, cv_font, x, fspacy_item_y, btext, w, h); } } namespace dsx { static void kc_drawquestion(grs_canvas &canvas, const grs_font &cv_font, kc_menu *const menu, const kc_item *const item) { #if defined(DXX_BUILD_DESCENT_I) const uint8_t color = gr_fade_table[fades[menu->q_fade_i]][BM_XRGB(21,0,24)]; #elif defined(DXX_BUILD_DESCENT_II) const uint8_t color = BM_XRGB(21*fades[menu->q_fade_i]/31,0,24*fades[menu->q_fade_i]/31); #endif menu->q_fade_i++; if (menu->q_fade_i>63) menu->q_fade_i=0; int w, h; gr_get_string_size(cv_font, "?", &w, &h, nullptr); const auto &&fspacx = FSPACX(); const auto &&fspacy = FSPACY(); const auto &&fspacx_item_xinput = fspacx(item->xinput); const auto &&fspacy_item_y = fspacy(item->y); gr_urect(canvas, fspacx_item_xinput, fspacy(item->y - 1), fspacx(item->xinput + item->w2), fspacy_item_y + h, color); gr_set_fontcolor(canvas, BM_XRGB(28, 28, 28), -1); const auto x = fspacx_item_xinput + ((fspacx(item->w2) - w) / 2); gr_string(canvas, cv_font, x, fspacy_item_y, "?", w, h); } } static void kc_set_exclusive_binding(kc_menu &menu, kc_mitem &mitem, unsigned type, unsigned value) { for (unsigned i=0; i < menu.nitems; i++ ) { if ( (&menu.mitems[i] != &mitem) && (menu.items[i].type==type) && (menu.mitems[i].value==value) ) { menu.mitems[i].value = 255; } } mitem.value = value; menu.changing = 0; } static void kc_change_key( kc_menu &menu,const d_event &event, kc_mitem &mitem ) { ubyte keycode = 255; Assert(event.type == EVENT_KEY_COMMAND); keycode = event_key_get_raw(event); auto e = end(system_keys); if (unlikely(CGameArg.CtlNoStickyKeys)) e = std::prev(e, 3); const auto predicate = [keycode](uint8_t k) { return keycode == k; }; if (std::any_of(begin(system_keys), e, predicate)) return; kc_set_exclusive_binding(menu, mitem, BT_KEY, keycode); } #if DXX_MAX_BUTTONS_PER_JOYSTICK || DXX_MAX_HATS_PER_JOYSTICK static void kc_change_joybutton( kc_menu &menu,const d_event &event, kc_mitem &mitem ) { int button = 255; Assert(event.type == EVENT_JOYSTICK_BUTTON_DOWN); button = event_joystick_get_button(event); kc_set_exclusive_binding(menu, mitem, BT_JOY_BUTTON, button); } #endif static void kc_change_mousebutton( kc_menu &menu,const d_event &event, kc_mitem &mitem) { int button; Assert(event.type == EVENT_MOUSE_BUTTON_DOWN || event.type == EVENT_MOUSE_BUTTON_UP); button = event_mouse_get_button(event); kc_set_exclusive_binding(menu, mitem, BT_MOUSE_BUTTON, button); } #if DXX_MAX_AXES_PER_JOYSTICK static void kc_change_joyaxis( kc_menu &menu,const d_event &event, kc_mitem &mitem ) { const auto &av = event_joystick_get_axis(event); const auto &axis = av.axis; const auto &value = av.value; if ( abs(value-menu.old_jaxis[axis])<32 ) return; con_printf(CON_DEBUG, "Axis Movement detected: Axis %i", axis); kc_set_exclusive_binding(menu, mitem, BT_JOY_AXIS, axis); } #endif static void kc_change_mouseaxis( kc_menu &menu,const d_event &event, kc_mitem &mitem ) { int dx, dy, dz; Assert(event.type == EVENT_MOUSE_MOVED); event_mouse_get_delta( event, &dx, &dy, &dz ); uint8_t code; if (abs(dz) > 5) code = 2; else if (abs(dy) > 5) code = 1; else if (abs(dx) > 5) code = 0; else return; kc_set_exclusive_binding(menu, mitem, BT_MOUSE_AXIS, code); } static void kc_change_invert( kc_menu *menu, kc_mitem * item ) { if (item->value) item->value = 0; else item->value = 1; menu->changing = 0; // in case we were changing something else } void kconfig(const kconfig_type n) { switch (n) { #define kconfig_case(TYPE,TITLE) \ case kconfig_type::TYPE: \ kconfig_sub(DXX_KCONFIG_UI_LABEL_kc_##TYPE, kc_##TYPE, kcm_##TYPE, TITLE); \ break; kconfig_case(keyboard, "KEYBOARD"); #if DXX_MAX_JOYSTICKS kconfig_case(joystick, "JOYSTICK"); #endif kconfig_case(mouse, "MOUSE"); kconfig_case(rebirth, "WEAPON KEYS"); #undef kconfig_case default: Int3(); return; } } static void input_button_matched(const kc_item& item, int down) { if (item.state_bit) { if (!item.ci_state_ptr) throw std::logic_error("NULL state pointer with non-zero state bit"); if (down) Controls.state.*item.ci_state_ptr |= item.state_bit; else Controls.state.*item.ci_state_ptr &= ~item.state_bit; } else { if (item.ci_count_ptr != NULL && down) Controls.state.*item.ci_count_ptr += 1; } } template class F> static void adjust_ramped_keyboard_field(float& keydown_time, ubyte& state, fix& time, const float& sensitivity, const int& speed_factor, const int& speed_divisor = 1) #define adjust_ramped_keyboard_field(F, M, ...) \ (adjust_ramped_keyboard_field(Controls.down_time.M, Controls.state.M, __VA_ARGS__)) { if (state) { if (keydown_time < F1_0) keydown_time += (static_cast(FrameTime) * 6.66) * ((sensitivity + 1) / 17); // values based on observation that the original game uses a keyboard ramp of 8 frames. Full sensitivity should reflect 60FPS behaviour, half sensitivity reflects 30FPS behaviour (give or take a frame). time = F()(time, speed_factor / speed_divisor * (keydown_time / F1_0)); } else keydown_time = 0; } template static void adjust_axis_field(fix& time, const std::array &axes, unsigned value, unsigned invert, const int& sensitivity) { if (value == 255) return; fix amount = (axes.at(value) * sensitivity) / 8; if ( !invert ) // If not inverted... time -= amount; else time += amount; } static void clamp_value(fix& value, const fix& lower, const fix& upper) { value = min(max(value, lower), upper); } static void clamp_symmetric_value(fix& value, const fix& bound) { clamp_value(value, -bound, bound); } #if DXX_MAX_AXES_PER_JOYSTICK static void convert_raw_joy_axis(const uint_fast32_t player_cfg_index, const uint_fast32_t i) { const auto raw_joy_axis = Controls.raw_joy_axis[i]; const auto joy_axis = (abs(raw_joy_axis) <= (128 * PlayerCfg.JoystickLinear[player_cfg_index]) / 16) ? (raw_joy_axis * (FrameTime * PlayerCfg.JoystickSpeed[player_cfg_index]) / 16) : (raw_joy_axis * FrameTime); Controls.joy_axis[i] = joy_axis / 128; } static void convert_raw_joy_axis(const uint_fast32_t kcm_index, const uint_fast32_t player_cfg_index, const uint_fast32_t i) { if (i != kcm_joystick[kcm_index].value) return; convert_raw_joy_axis(player_cfg_index, i); } #endif static inline void adjust_button_time(fix &o, uint8_t add, uint8_t sub, fix v) { if (add) { if (sub) return; o += v; } else if (sub) o -= v; } static void clamp_kconfig_control_with_overrun(fix &value, const fix &bound, fix &excess, const fix &ebound) { /* Assume no integer overflow here */ value += excess; const auto ivalue = value; clamp_symmetric_value(value, bound); excess = ivalue - value; clamp_symmetric_value(excess, ebound); } static unsigned allow_uncapped_turning() { const auto game_mode = Game_mode; if (!(game_mode & GM_MULTI)) return PlayerCfg.MouselookFlags & MouselookMode::Singleplayer; return PlayerCfg.MouselookFlags & Netgame.MouselookFlags & ((game_mode & GM_MULTI_COOP) ? MouselookMode::MPCoop : MouselookMode::MPAnarchy); } void kconfig_read_controls(const d_event &event, int automap_flag) { static fix64 mouse_delta_time = 0; #ifndef NDEBUG // --- Don't do anything if in debug mode --- if ( keyd_pressed[KEY_DELETE] ) { Controls = {}; return; } #endif Controls.pitch_time = Controls.vertical_thrust_time = Controls.heading_time = Controls.sideways_thrust_time = Controls.bank_time = Controls.forward_thrust_time = 0; const auto frametime = FrameTime; switch (event.type) { case EVENT_KEY_COMMAND: case EVENT_KEY_RELEASE: { const auto &&key = event_key_get_raw(event); if (key < 255) { for (uint_fast32_t i = 0; i < lengthof(kc_keyboard); i++) { if (kcm_keyboard[i].value == key) { input_button_matched(kc_keyboard[i], (event.type==EVENT_KEY_COMMAND)); } } if (!automap_flag && event.type == EVENT_KEY_COMMAND) for (uint_fast32_t i = 0, j = 0; i < 28; i += 3, j++) if (kcm_rebirth[i].value == key) { Controls.state.select_weapon = j+1; break; } } } break; #if DXX_MAX_BUTTONS_PER_JOYSTICK || DXX_MAX_HATS_PER_JOYSTICK || DXX_MAX_AXES_PER_JOYSTICK case EVENT_JOYSTICK_BUTTON_DOWN: case EVENT_JOYSTICK_BUTTON_UP: if (!(PlayerCfg.ControlType & CONTROL_USING_JOYSTICK)) break; { const auto &&button = event_joystick_get_button(event); if (button < 255) { for (uint_fast32_t i = 0; i < lengthof(kc_joystick); i++) { if (kc_joystick[i].type == BT_JOY_BUTTON && kcm_joystick[i].value == button) { input_button_matched(kc_joystick[i], (event.type==EVENT_JOYSTICK_BUTTON_DOWN)); } } if (!automap_flag && event.type == EVENT_JOYSTICK_BUTTON_DOWN) for (uint_fast32_t i = 1, j = 0; i < 29; i += 3, j++) if (kcm_rebirth[i].value == button) { Controls.state.select_weapon = j+1; break; } } break; } #endif case EVENT_MOUSE_BUTTON_DOWN: case EVENT_MOUSE_BUTTON_UP: if (!(PlayerCfg.ControlType & CONTROL_USING_MOUSE)) break; { const auto &&button = event_mouse_get_button(event); if (button < 255) { for (uint_fast32_t i = 0; i < lengthof(kc_mouse); i++) { if (kc_mouse[i].type == BT_MOUSE_BUTTON && kcm_mouse[i].value == button) { input_button_matched(kc_mouse[i], (event.type==EVENT_MOUSE_BUTTON_DOWN)); } } if (!automap_flag && event.type == EVENT_MOUSE_BUTTON_DOWN) for (uint_fast32_t i = 2, j = 0; i < 30; i += 3, j++) if (kcm_rebirth[i].value == button) { Controls.state.select_weapon = j+1; break; } } } break; #if DXX_MAX_AXES_PER_JOYSTICK case EVENT_JOYSTICK_MOVED: { int joy_null_value = 0; if (!(PlayerCfg.ControlType & CONTROL_USING_JOYSTICK)) break; const auto &av = event_joystick_get_axis(event); const auto &axis = av.axis; auto value = av.value; if (axis == PlayerCfg.KeySettings.Joystick[dxx_kconfig_ui_kc_joystick_pitch]) // Pitch U/D Deadzone joy_null_value = PlayerCfg.JoystickDead[1]*8; else if (axis == PlayerCfg.KeySettings.Joystick[dxx_kconfig_ui_kc_joystick_turn]) // Turn L/R Deadzone joy_null_value = PlayerCfg.JoystickDead[0]*8; else if (axis == PlayerCfg.KeySettings.Joystick[dxx_kconfig_ui_kc_joystick_slide_lr]) // Slide L/R Deadzone joy_null_value = PlayerCfg.JoystickDead[2]*8; else if (axis == PlayerCfg.KeySettings.Joystick[dxx_kconfig_ui_kc_joystick_slide_ud]) // Slide U/D Deadzone joy_null_value = PlayerCfg.JoystickDead[3]*8; else if (axis == PlayerCfg.KeySettings.Joystick[dxx_kconfig_ui_kc_joystick_bank]) // Bank Deadzone joy_null_value = PlayerCfg.JoystickDead[4]*8; else if (axis == PlayerCfg.KeySettings.Joystick[dxx_kconfig_ui_kc_joystick_throttle]) // Throttle - default deadzone joy_null_value = PlayerCfg.JoystickDead[5]*3; Controls.raw_joy_axis[axis] = apply_deadzone(value, joy_null_value); break; } #endif case EVENT_MOUSE_MOVED: { if (!(PlayerCfg.ControlType & CONTROL_USING_MOUSE)) break; if (PlayerCfg.MouseFlightSim) { int ax[3]; event_mouse_get_delta( event, &ax[0], &ax[1], &ax[2] ); for (uint_fast32_t i = 0; i <= 2; i++) { int mouse_null_value = (i==2?16:PlayerCfg.MouseFSDead*8); Controls.raw_mouse_axis[i] += ax[i]; clamp_symmetric_value(Controls.raw_mouse_axis[i], MOUSEFS_DELTA_RANGE); if (Controls.raw_mouse_axis[i] > mouse_null_value) Controls.mouse_axis[i] = (((Controls.raw_mouse_axis[i] - mouse_null_value) * MOUSEFS_DELTA_RANGE) / (MOUSEFS_DELTA_RANGE - mouse_null_value) * frametime) / MOUSEFS_DELTA_RANGE; else if (Controls.raw_mouse_axis[i] < -mouse_null_value) Controls.mouse_axis[i] = (((Controls.raw_mouse_axis[i] + mouse_null_value) * MOUSEFS_DELTA_RANGE) / (MOUSEFS_DELTA_RANGE - mouse_null_value) * frametime) / MOUSEFS_DELTA_RANGE; else Controls.mouse_axis[i] = 0; } } else { event_mouse_get_delta( event, &Controls.raw_mouse_axis[0], &Controls.raw_mouse_axis[1], &Controls.raw_mouse_axis[2] ); Controls.mouse_axis[0] = (Controls.raw_mouse_axis[0] * frametime) / 8; Controls.mouse_axis[1] = (Controls.raw_mouse_axis[1] * frametime) / 8; Controls.mouse_axis[2] = (Controls.raw_mouse_axis[2] * frametime); mouse_delta_time = timer_query() + DESIGNATED_GAME_FRAMETIME; } break; } case EVENT_IDLE: default: if (!PlayerCfg.MouseFlightSim && mouse_delta_time < timer_query()) { Controls.mouse_axis[0] = Controls.mouse_axis[1] = Controls.mouse_axis[2] = 0; mouse_delta_time = timer_query() + DESIGNATED_GAME_FRAMETIME; } break; } #if DXX_MAX_AXES_PER_JOYSTICK for (int i = 0; i < JOY_MAX_AXES; i++) { convert_raw_joy_axis(15, 0, i); // Turn L/R convert_raw_joy_axis(13, 1, i); // Pitch U/D convert_raw_joy_axis(17, 2, i); // Slide L/R convert_raw_joy_axis(19, 3, i); // Slide U/D convert_raw_joy_axis(21, 4, i); // Bank convert_raw_joy_axis(23, 5, i); // Throttle } #endif const auto speed_factor = (cheats.turbo ? 2 : 1) * frametime; //------------ Read pitch_time ----------- if ( !Controls.state.slide_on ) { // From keyboard... adjust_ramped_keyboard_field(plus, key_pitch_forward, Controls.pitch_time, PlayerCfg.KeyboardSens[1], speed_factor, 2); adjust_ramped_keyboard_field(minus, key_pitch_backward, Controls.pitch_time, PlayerCfg.KeyboardSens[1], speed_factor, 2); // From joystick... #if DXX_MAX_AXES_PER_JOYSTICK adjust_axis_field(Controls.pitch_time, Controls.joy_axis, kcm_joystick[13].value, kcm_joystick[14].value, PlayerCfg.JoystickSens[1]); #endif // From mouse... adjust_axis_field(Controls.pitch_time, Controls.mouse_axis, kcm_mouse[13].value, kcm_mouse[14].value, PlayerCfg.MouseSens[1]); } else Controls.pitch_time = 0; //----------- Read vertical_thrust_time ----------------- if ( Controls.state.slide_on ) { // From keyboard... adjust_ramped_keyboard_field(plus, key_pitch_forward, Controls.vertical_thrust_time, PlayerCfg.KeyboardSens[3], speed_factor); adjust_ramped_keyboard_field(minus, key_pitch_backward, Controls.vertical_thrust_time, PlayerCfg.KeyboardSens[3], speed_factor); // From joystick... // NOTE: Use Slide U/D invert setting #if DXX_MAX_AXES_PER_JOYSTICK adjust_axis_field(Controls.vertical_thrust_time, Controls.joy_axis, kcm_joystick[13].value, !kcm_joystick[20].value, PlayerCfg.JoystickSens[3]); #endif // From mouse... adjust_axis_field(Controls.vertical_thrust_time, Controls.mouse_axis, kcm_mouse[13].value, kcm_mouse[20].value, PlayerCfg.MouseSens[3]); } // From keyboard... adjust_ramped_keyboard_field(plus, key_slide_up, Controls.vertical_thrust_time, PlayerCfg.KeyboardSens[3], speed_factor); adjust_ramped_keyboard_field(minus, key_slide_down, Controls.vertical_thrust_time, PlayerCfg.KeyboardSens[3], speed_factor); // From buttons... adjust_button_time(Controls.vertical_thrust_time, Controls.state.btn_slide_up, Controls.state.btn_slide_down, speed_factor); // From joystick... #if DXX_MAX_AXES_PER_JOYSTICK adjust_axis_field(Controls.vertical_thrust_time, Controls.joy_axis, kcm_joystick[19].value, !kcm_joystick[20].value, PlayerCfg.JoystickSens[3]); #endif // From mouse... adjust_axis_field(Controls.vertical_thrust_time, Controls.mouse_axis, kcm_mouse[19].value, !kcm_mouse[20].value, PlayerCfg.MouseSens[3]); //---------- Read heading_time ----------- if (!Controls.state.slide_on && !Controls.state.bank_on) { // From keyboard... adjust_ramped_keyboard_field(plus, key_heading_right, Controls.heading_time, PlayerCfg.KeyboardSens[0], speed_factor); adjust_ramped_keyboard_field(minus, key_heading_left, Controls.heading_time, PlayerCfg.KeyboardSens[0], speed_factor); // From joystick... #if DXX_MAX_AXES_PER_JOYSTICK adjust_axis_field(Controls.heading_time, Controls.joy_axis, kcm_joystick[15].value, !kcm_joystick[16].value, PlayerCfg.JoystickSens[0]); #endif // From mouse... adjust_axis_field(Controls.heading_time, Controls.mouse_axis, kcm_mouse[15].value, !kcm_mouse[16].value, PlayerCfg.MouseSens[0]); } else Controls.heading_time = 0; //----------- Read sideways_thrust_time ----------------- if ( Controls.state.slide_on ) { // From keyboard... adjust_ramped_keyboard_field(plus, key_heading_right, Controls.sideways_thrust_time, PlayerCfg.KeyboardSens[2], speed_factor); adjust_ramped_keyboard_field(minus, key_heading_left, Controls.sideways_thrust_time, PlayerCfg.KeyboardSens[2], speed_factor); // From joystick... #if DXX_MAX_AXES_PER_JOYSTICK adjust_axis_field(Controls.sideways_thrust_time, Controls.joy_axis, kcm_joystick[15].value, !kcm_joystick[18].value, PlayerCfg.JoystickSens[2]); #endif // From mouse... adjust_axis_field(Controls.sideways_thrust_time, Controls.mouse_axis, kcm_mouse[15].value, !kcm_mouse[18].value, PlayerCfg.MouseSens[2]); } // From keyboard... adjust_ramped_keyboard_field(plus, key_slide_right, Controls.sideways_thrust_time, PlayerCfg.KeyboardSens[2], speed_factor); adjust_ramped_keyboard_field(minus, key_slide_left, Controls.sideways_thrust_time, PlayerCfg.KeyboardSens[2], speed_factor); // From buttons... adjust_button_time(Controls.sideways_thrust_time, Controls.state.btn_slide_right, Controls.state.btn_slide_left, speed_factor); // From joystick... #if DXX_MAX_AXES_PER_JOYSTICK adjust_axis_field(Controls.sideways_thrust_time, Controls.joy_axis, kcm_joystick[17].value, !kcm_joystick[18].value, PlayerCfg.JoystickSens[2]); #endif // From mouse... adjust_axis_field(Controls.sideways_thrust_time, Controls.mouse_axis, kcm_mouse[17].value, !kcm_mouse[18].value, PlayerCfg.MouseSens[2]); //----------- Read bank_time ----------------- if ( Controls.state.bank_on ) { // From keyboard... adjust_ramped_keyboard_field(plus, key_heading_left, Controls.bank_time, PlayerCfg.KeyboardSens[4], speed_factor); adjust_ramped_keyboard_field(minus, key_heading_right, Controls.bank_time, PlayerCfg.KeyboardSens[4], speed_factor); // From joystick... #if DXX_MAX_AXES_PER_JOYSTICK adjust_axis_field(Controls.bank_time, Controls.joy_axis, kcm_joystick[15].value, kcm_joystick[22].value, PlayerCfg.JoystickSens[4]); #endif // From mouse... adjust_axis_field(Controls.bank_time, Controls.mouse_axis, kcm_mouse[15].value, !kcm_mouse[22].value, PlayerCfg.MouseSens[4]); } // From keyboard... adjust_ramped_keyboard_field(plus, key_bank_left, Controls.bank_time, PlayerCfg.KeyboardSens[4], speed_factor); adjust_ramped_keyboard_field(minus, key_bank_right, Controls.bank_time, PlayerCfg.KeyboardSens[4], speed_factor); // From buttons... adjust_button_time(Controls.bank_time, Controls.state.btn_bank_left, Controls.state.btn_bank_right, speed_factor); // From joystick... #if DXX_MAX_AXES_PER_JOYSTICK adjust_axis_field(Controls.bank_time, Controls.joy_axis, kcm_joystick[21].value, kcm_joystick[22].value, PlayerCfg.JoystickSens[4]); #endif // From mouse... adjust_axis_field(Controls.bank_time, Controls.mouse_axis, kcm_mouse[21].value, !kcm_mouse[22].value, PlayerCfg.MouseSens[4]); //----------- Read forward_thrust_time ------------- // From keyboard/buttons... adjust_button_time(Controls.forward_thrust_time, Controls.state.accelerate, Controls.state.reverse, speed_factor); // From joystick... #if DXX_MAX_AXES_PER_JOYSTICK adjust_axis_field(Controls.forward_thrust_time, Controls.joy_axis, kcm_joystick[23].value, kcm_joystick[24].value, PlayerCfg.JoystickSens[5]); #endif // From mouse... adjust_axis_field(Controls.forward_thrust_time, Controls.mouse_axis, kcm_mouse[23].value, kcm_mouse[24].value, PlayerCfg.MouseSens[5]); //----------- Read cruise-control-type of throttle. if ( Controls.state.cruise_off > 0 ) Controls.state.cruise_off = Cruise_speed = 0; else { adjust_button_time(Cruise_speed, Controls.state.cruise_plus, Controls.state.cruise_minus, speed_factor * 80); clamp_value(Cruise_speed, 0, i2f(100)); if (Controls.forward_thrust_time == 0) Controls.forward_thrust_time = fixmul(Cruise_speed, frametime) / 100; } //----------- Clamp values between -FrameTime and FrameTime clamp_kconfig_control_with_overrun(Controls.vertical_thrust_time, frametime, Controls.excess_vertical_thrust_time, frametime * PlayerCfg.MouseOverrun[3]); clamp_kconfig_control_with_overrun(Controls.sideways_thrust_time, frametime, Controls.excess_sideways_thrust_time, frametime * PlayerCfg.MouseOverrun[2]); clamp_kconfig_control_with_overrun(Controls.forward_thrust_time, frametime, Controls.excess_forward_thrust_time, frametime * PlayerCfg.MouseOverrun[5]); if (!allow_uncapped_turning()) { clamp_kconfig_control_with_overrun(Controls.pitch_time, frametime / 2, Controls.excess_pitch_time, frametime * PlayerCfg.MouseOverrun[1]); clamp_kconfig_control_with_overrun(Controls.heading_time, frametime, Controls.excess_heading_time, frametime * PlayerCfg.MouseOverrun[0]); clamp_kconfig_control_with_overrun(Controls.bank_time, frametime, Controls.excess_bank_time, frametime * PlayerCfg.MouseOverrun[4]); } } void reset_cruise(void) { Cruise_speed=0; } void kc_set_controls() { for (unsigned i=0; i < lengthof(kc_keyboard); i++ ) kcm_keyboard[i].oldvalue = kcm_keyboard[i].value = PlayerCfg.KeySettings.Keyboard[i]; #if DXX_MAX_JOYSTICKS for (unsigned i=0; i < lengthof(kc_joystick); i++ ) { uint8_t value = PlayerCfg.KeySettings.Joystick[i]; if (kc_joystick[i].type == BT_INVERT ) { if (value != 1) value = 0; PlayerCfg.KeySettings.Joystick[i] = value; } kcm_joystick[i].oldvalue = kcm_joystick[i].value = value; } #endif for (unsigned i=0; i < lengthof(kc_mouse); i++ ) { uint8_t value = PlayerCfg.KeySettings.Mouse[i]; if (kc_mouse[i].type == BT_INVERT ) { if (value != 1) value = 0; PlayerCfg.KeySettings.Mouse[i] = value; } kcm_mouse[i].oldvalue = kcm_mouse[i].value = value; } for (unsigned i=0; i < lengthof(kc_rebirth); i++ ) kcm_rebirth[i].oldvalue = kcm_rebirth[i].value = PlayerCfg.KeySettingsRebirth[i]; }