/* * A 'window' is simply a canvas that can receive events. * It can be anything from a simple message box to the * game screen when playing. * * See event.c for event handling code. * * -kreator 2009-05-06 */ #ifndef DESCENT_WINDOW_H #define DESCENT_WINDOW_H #include "event.h" #include "gr.h" typedef struct window window; extern window *window_create(grs_canvas *src, int x, int y, int w, int h, int (*event_callback)(window *wind, d_event *event, void *data), void *data); extern int window_close(window *wind); extern int window_exists(window *wind); extern window *window_get_front(void); extern window *window_get_first(void); extern window *window_get_next(window *wind); extern void window_select(window *wind); extern void window_set_visible(window *wind, int visible); extern int window_is_visible(window *wind); extern grs_canvas *window_get_canvas(window *wind); extern int window_send_event(window *wind, d_event *event); #endif