/* $Id: terrain.h,v 1.2 2003-10-10 09:36:35 btb Exp $ */ /* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Header for terrain.c * * Old Log: * Revision 1.1 1995/05/16 16:03:56 allender * Initial revision * * Revision 2.0 1995/02/27 11:32:53 john * New version 2.0, which has no anonymous unions, builds with * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. * * Revision 1.3 1994/10/27 01:03:51 matt * Made terrain renderer use aribtary point in height array as origin * * Revision 1.2 1994/08/19 20:09:45 matt * Added end-of-level cut scene with external scene * * Revision 1.1 1994/08/17 20:33:36 matt * Initial revision * * */ #ifndef _TERRAIN_H #define _TERRAIN_H void load_terrain(char *filename); void render_terrain(vms_vector *org, int org_i, int org_j); #endif /* _TERRAIN_H */