/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/texmerge.c,v $ * $Revision: 1.1.1.1 $ * $Author: zicodxx $ * $Date: 2006/03/17 19:41:59 $ * * Routines to cache merged textures. * * $Log: texmerge.c,v $ * Revision 1.1.1.1 2006/03/17 19:41:59 zicodxx * initial import * * Revision 1.3 1999/10/07 21:08:36 donut * OGL alternate texmerge * * Revision 1.2 1999/09/21 04:05:55 donut * mostly complete OGL implementation (still needs bitmap handling (reticle), and door/fan textures are corrupt) * * Revision 1.1.1.1 1999/06/14 22:11:46 donut * Import of d1x 1.37 source. * * Revision 2.0 1995/02/27 11:31:08 john * New version 2.0, which has no anonymous unions, builds with * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. * * Revision 1.28 1995/01/14 19:16:56 john * First version of new bitmap paging code. * * Revision 1.27 1994/12/14 18:21:58 yuan * *** empty log message *** * * Revision 1.26 1994/12/13 09:50:08 john * Added Asserts to stop if wall looks like door. * * Revision 1.25 1994/12/07 00:35:24 mike * change how flat shading average color is computed for paste-ons. * * Revision 1.24 1994/11/19 15:20:29 mike * rip out unused code and data * * Revision 1.23 1994/11/12 16:38:51 mike * deal with avg_color in texture merging. * * Revision 1.22 1994/11/09 19:55:39 john * Added full rle support with texture rle caching. * * Revision 1.21 1994/10/20 15:21:16 john * Took out the texmerge caching. * * Revision 1.20 1994/10/10 19:00:57 john * Made caching info print every 1000 frames. * * Revision 1.19 1994/10/10 18:41:21 john * Printed out texture caching info. * * Revision 1.18 1994/08/11 18:59:02 mike * Use new assembler version of merge functions. * * Revision 1.17 1994/06/09 12:13:14 john * Changed selectors so that all bitmaps have a selector of * 0, but inside the texture mapper they get a selector set. * * Revision 1.16 1994/05/14 17:15:15 matt * Got rid of externs in source (non-header) files * * Revision 1.15 1994/05/09 17:21:09 john * Took out mprintf with cache hits/misses. * * Revision 1.14 1994/05/05 12:55:07 john * Made SuperTransparency work. * * Revision 1.13 1994/05/04 11:15:37 john * Added Super Transparency * * Revision 1.12 1994/04/28 23:36:04 john * Took out a debugging mprintf. * * Revision 1.11 1994/04/22 17:44:48 john * Made top 2 bits of paste-ons pick the * orientation of the bitmap. * * Revision 1.10 1994/03/31 12:05:51 matt * Cleaned up includes * * Revision 1.9 1994/03/15 16:31:52 yuan * Cleaned up bm-loading code. * (And structures) * * Revision 1.8 1994/01/24 13:15:19 john * Made caching work with pointers, not texture numbers, * that way, the animated textures cache. * * Revision 1.7 1994/01/21 16:38:10 john * Took out debug info. * * Revision 1.6 1994/01/21 16:28:43 john * added warning to print cache hit/miss. * * Revision 1.5 1994/01/21 16:22:30 john * Put in caching/ * * Revision 1.4 1994/01/21 15:34:49 john * *** empty log message *** * * Revision 1.3 1994/01/21 15:33:08 john * *** empty log message *** * * Revision 1.2 1994/01/21 15:15:35 john * Created new module texmerge, that merges textures together and * caches the results. * * Revision 1.1 1994/01/21 14:55:29 john * Initial revision * * */ #ifdef RCS #pragma off (unreferenced) static char rcsid[] = "$Id: texmerge.c,v 1.1.1.1 2006/03/17 19:41:59 zicodxx Exp $"; #pragma on (unreferenced) #endif #include #include "gr.h" #include "error.h" #include "game.h" #include "textures.h" #include "mono.h" #include "rle.h" #include "piggy.h" //resending textures into video ram is very slow, so cache more (worst case, the ogl driver will swap out some itself, probably doing a better job) -MM #ifdef OGL #include "ogl_init.h" #define MAX_NUM_CACHE_BITMAPS 200 #else #define MAX_NUM_CACHE_BITMAPS 50 #endif #ifndef D1XD3D #define PCCODE #endif void merge_textures_new( int type, grs_bitmap * bottom_bmp, grs_bitmap * top_bmp, ubyte * dest_data ); void merge_textures_super_xparent( int type, grs_bitmap * bottom_bmp, grs_bitmap * top_bmp, ubyte * dest_data ); //static grs_bitmap * cache_bitmaps[MAX_NUM_CACHE_BITMAPS]; typedef struct { grs_bitmap * bitmap; grs_bitmap * bottom_bmp; grs_bitmap * top_bmp; int orient; int last_frame_used; } TEXTURE_CACHE; static TEXTURE_CACHE Cache[MAX_NUM_CACHE_BITMAPS]; static int num_cache_entries = 0; static int cache_hits = 0; static int cache_misses = 0; void texmerge_close(); //---------------------------------------------------------------------- int texmerge_init(int num_cached_textures) { int i; if ( num_cached_textures <= MAX_NUM_CACHE_BITMAPS ) num_cache_entries = num_cached_textures; else num_cache_entries = MAX_NUM_CACHE_BITMAPS; for (i=0; ibm_data, 64*64, &Cache[i].bitmap->bm_selector)) // Error( "ERROR ALLOCATING CACHE BITMAP'S SELECTORS!!!!" ); Cache[i].last_frame_used = -1; Cache[i].top_bmp = NULL; Cache[i].bottom_bmp = NULL; Cache[i].orient = -1; } atexit( texmerge_close ); return 1; } void texmerge_flush() { int i; for (i=0; i0) && (!info_printed) ) { // mprintf( 0, "Texmap caching: %d hits, %d misses. (Missed=%d%%)\n", cache_hits, cache_misses, (cache_misses*100)/(cache_hits+cache_misses) ); // info_printed = 1; // } else { // info_printed = 0; // } bitmap_top = &GameBitmaps[Textures[tmap_top&0x3FFF].index]; bitmap_bottom = &GameBitmaps[Textures[tmap_bottom].index]; orient = ((tmap_top&0xC000)>>14) & 3; least_recently_used = 0; lowest_frame_count = Cache[0].last_frame_used; for (i=0; i -1) && (Cache[i].top_bmp==bitmap_top) && (Cache[i].bottom_bmp==bitmap_bottom) && (Cache[i].orient==orient )) { cache_hits++; Cache[i].last_frame_used = FrameCount; return Cache[i].bitmap; } if ( Cache[i].last_frame_used < lowest_frame_count ) { lowest_frame_count = Cache[i].last_frame_used; least_recently_used = i; } } //---- Page out the LRU bitmap; cache_misses++; // Make sure the bitmaps are paged in... #ifdef PIGGY_USE_PAGING piggy_page_flushed = 0; PIGGY_PAGE_IN(Textures[tmap_top&0x3FFF]); PIGGY_PAGE_IN(Textures[tmap_bottom]); if (piggy_page_flushed) { // If cache got flushed, re-read 'em. piggy_page_flushed = 0; PIGGY_PAGE_IN(Textures[tmap_top&0x3FFF]); PIGGY_PAGE_IN(Textures[tmap_bottom]); } Assert( piggy_page_flushed == 0 ); #endif #ifdef OGL ogl_freebmtexture(Cache[least_recently_used].bitmap); #endif if (bitmap_top->bm_flags & BM_FLAG_SUPER_TRANSPARENT) { merge_textures_super_xparent( orient, bitmap_bottom, bitmap_top, Cache[least_recently_used].bitmap->bm_data ); gr_set_bitmap_flags (Cache[least_recently_used].bitmap, BM_FLAG_TRANSPARENT); Cache[least_recently_used].bitmap->avg_color = bitmap_top->avg_color; } else { merge_textures_new( orient, bitmap_bottom, bitmap_top, Cache[least_recently_used].bitmap->bm_data ); Cache[least_recently_used].bitmap->bm_flags = bitmap_bottom->bm_flags & (~BM_FLAG_RLE); Cache[least_recently_used].bitmap->avg_color = bitmap_bottom->avg_color; } #ifdef D1XD3D gr_set_bitmap_data (Cache[least_recently_used].bitmap, Cache[least_recently_used].bitmap->bm_data); #endif Cache[least_recently_used].top_bmp = bitmap_top; Cache[least_recently_used].bottom_bmp = bitmap_bottom; Cache[least_recently_used].last_frame_used = FrameCount; Cache[least_recently_used].orient = orient; return Cache[least_recently_used].bitmap; } #ifndef NMONO grs_bitmap * usedp[500]; int usedc[500]; int usedn,usedna,usedg,usedgc; void addused(grs_bitmap *bm){ int u; for (u=0;ubm_flags&BM_FLAG_SUPER_TRANSPARENT)) usedna++; #ifdef OGL if (bm->gltexture>0) usedg++; #endif } void merge_textures_stats(void){ int i,num=0,numu=0,strans=0; usedn=usedna=usedg=usedgc=0; for (i=0; ibm_flags&BM_FLAG_SUPER_TRANSPARENT) strans++; addused(Cache[i].top_bmp); addused(Cache[i].bottom_bmp); #ifdef OGL if (Cache[i].bitmap->gltexture>0) usedgc++; #endif } mprintf((0,"texmerge: %i(%ig, %igc, %i left), strans:%i, uniq:%i(%i)\n",num,usedg,usedgc,numu,strans,usedn,usedna)); } #endif //!NMONO void merge_textures_new( int type, grs_bitmap * bottom_bmp, grs_bitmap * top_bmp, ubyte * dest_data ) { #ifndef PCCODE ubyte c; int x,y; #endif ubyte * top_data, *bottom_data; if ( top_bmp->bm_flags & BM_FLAG_RLE ) top_bmp = rle_expand_texture(top_bmp); if ( bottom_bmp->bm_flags & BM_FLAG_RLE ) bottom_bmp = rle_expand_texture(bottom_bmp); // Assert( bottom_bmp != top_bmp ); top_data = top_bmp->bm_data; bottom_data = bottom_bmp->bm_data; // Assert( bottom_data != top_data ); // mprintf( 0, "Type=%d\n", type ); switch( type ) { case 0: // Normal #ifdef PCCODE gr_merge_textures( bottom_data, top_data, dest_data ); #else for (y=0;y<64;y++) for (x=0;x<64;x++) { c=top_data[64*y+x]; if (c==TRANSPARENCY_COLOR) c=bottom_data[64*y+x]; *dest_data++=c; } #endif break; case 1: #ifdef PCCODE gr_merge_textures_1( bottom_data, top_data, dest_data ); #else for (y=0; y<64; y++ ) for (x=0; x<64; x++ ) { c = top_data[ 64*x+(63-y) ]; if (c==255) c = bottom_data[ 64*y+x ]; *dest_data++ = c; } #endif break; case 2: #ifdef PCCODE gr_merge_textures_2( bottom_data, top_data, dest_data ); #else for (y=0; y<64; y++ ) for (x=0; x<64; x++ ) { c = top_data[ 64*(63-y)+(63-x) ]; if (c==255) c = bottom_data[ 64*y+x ]; *dest_data++ = c; } #endif break; case 3: #ifdef PCCODE gr_merge_textures_3( bottom_data, top_data, dest_data ); #else for (y=0; y<64; y++ ) for (x=0; x<64; x++ ) { c = top_data[ 64*(63-x)+y ]; if (c==255) c = bottom_data[ 64*y+x ]; *dest_data++ = c; } #endif break; } } void merge_textures_super_xparent( int type, grs_bitmap * bottom_bmp, grs_bitmap * top_bmp, ubyte * dest_data ) { ubyte c; int x,y; ubyte * top_data, *bottom_data; if ( top_bmp->bm_flags & BM_FLAG_RLE ) top_bmp = rle_expand_texture(top_bmp); if ( bottom_bmp->bm_flags & BM_FLAG_RLE ) bottom_bmp = rle_expand_texture(bottom_bmp); // Assert( bottom_bmp != top_bmp ); top_data = top_bmp->bm_data; bottom_data = bottom_bmp->bm_data; // Assert( bottom_data != top_data ); //mprintf( 0, "SuperX remapping type=%d\n", type ); //Int3(); switch( type ) { case 0: // Normal for (y=0; y<64; y++ ) for (x=0; x<64; x++ ) { c = top_data[ 64*y+x ]; if (c==255) c = bottom_data[ 64*y+x ]; else if (c==254) c = 255; *dest_data++ = c; } break; case 1: // for (y=0; y<64; y++ ) for (x=0; x<64; x++ ) { c = top_data[ 64*x+(63-y) ]; if (c==255) c = bottom_data[ 64*y+x ]; else if (c==254) c = 255; *dest_data++ = c; } break; case 2: // Normal for (y=0; y<64; y++ ) for (x=0; x<64; x++ ) { c = top_data[ 64*(63-y)+(63-x) ]; if (c==255) c = bottom_data[ 64*y+x ]; else if (c==254) c = 255; *dest_data++ = c; } break; case 3: // Normal for (y=0; y<64; y++ ) for (x=0; x<64; x++ ) { c = top_data[ 64*(63-x)+y ]; if (c==255) c = bottom_data[ 64*y+x ]; else if (c==254) c = 255; *dest_data++ = c; } break; } }