/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/scores.c,v $ * $Revision: 1.1.1.1 $ * $Author: zicodxx $ * $Date: 2006/03/17 19:42:39 $ * * Inferno High Scores and Statistics System * * $Log: scores.c,v $ * Revision 1.1.1.1 2006/03/17 19:42:39 zicodxx * initial import * * Revision 1.2 1999/11/20 10:05:18 donut * variable size menu patch from Jan Bobrowski. Variable menu font size support and a bunch of fixes for menus that didn't work quite right, by me (MPM). * * Revision 1.1.1.1 1999/06/14 22:11:32 donut * Import of d1x 1.37 source. * * Revision 2.2 1995/06/15 12:13:54 john * Made end game, win game and title sequences all go * on after 5 minutes automatically. * * Revision 2.1 1995/03/06 15:23:57 john * New screen techniques. * * Revision 2.0 1995/02/27 11:30:53 john * New version 2.0, which has no anonymous unions, builds with * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. * * Revision 1.109 1995/02/09 12:23:19 rob * Added assert for length of filename. * * Revision 1.108 1995/01/03 17:33:24 john * Made scrolling textbox. Used it for scores cool saying. * * Revision 1.107 1994/12/28 10:42:51 john * More VFX tweaking. * * Revision 1.106 1994/12/28 10:26:19 john * Fixed some VFX problems. * * Revision 1.105 1994/12/15 16:42:12 adam * some fix * * Revision 1.104 1994/12/14 11:59:19 john * Changed the default high scores. * * Revision 1.103 1994/12/09 00:41:12 mike * fix hang in automap print screen * * Revision 1.102 1994/12/07 00:36:26 mike * scores sequencing stuff. * * Revision 1.101 1994/12/06 15:14:21 yuan * Localization * * Revision 1.100 1994/12/03 17:07:52 yuan * Localization 368 * * Revision 1.99 1994/12/03 14:49:27 mark * Fixed john's bug with previous. * * Revision 1.98 1994/12/03 14:43:54 john * Added enter, space to exit scores. * * Revision 1.97 1994/12/03 14:32:34 john * Added integrated-super-deluxe-ctrl-r to reset high scores. * * Revision 1.96 1994/12/01 20:15:20 yuan * Localization * * Revision 1.95 1994/11/30 19:36:36 john * Made Gravis Ultrasound work again. Made the scores blink * at a constant rate. Revamped the newmenu background storage, * which hopefully fixed some bugs. Made menus in ame not pause * sound, except for the pause key. ^== Game! * * Revision 1.94 1994/11/30 12:32:08 john * Made secret levels print correctly. * * Revision 1.93 1994/11/30 12:06:47 mike * fix bug: looper not initialized. * * Revision 1.92 1994/11/29 13:20:04 john * changed the "Wow! You placed .." to something better. * * Revision 1.91 1994/11/29 01:35:38 john * Made it so that even if you don't get a high score, you still show * up on the chart.. * * Revision 1.90 1994/11/23 17:29:29 mike * fix xx-xx level bug in high scores. * * Revision 1.89 1994/11/22 16:55:27 mike * allow high scores even in pudly trainee level. * * Revision 1.88 1994/11/21 17:28:33 john * Changed default score values. * * Revision 1.87 1994/11/18 23:37:53 john * Changed some shorts to ints. * * Revision 1.86 1994/11/13 15:39:24 john * Added critical error handler to game. Took out -editor command line * option because it didn't work anymore and wasn't worth fixing. Made scores * not use MINER enviroment variable on release version, and made scores * not print an error if there is no descent.hi. * * Revision 1.85 1994/11/06 10:15:58 john * Took out kill % and hostage % * * Revision 1.84 1994/11/05 15:03:39 john * Added non-popup menu for the main menu, so that scores and credits don't have to save * the background. * * Revision 1.83 1994/11/05 14:05:57 john * Fixed fade transitions between all screens by making gr_palette_fade_in and out keep * track of whether the palette is faded in or not. Then, wherever the code needs to fade out, * it just calls gr_palette_fade_out and it will fade out if it isn't already. The same with fade_in. * This eliminates the need for all the flags like Menu_fade_out, game_fade_in palette, etc. * * Revision 1.82 1994/11/04 20:11:41 john * Neatening up palette stuff with demos. * * Revision 1.81 1994/11/04 12:02:34 john * Fixed fading transitions a bit more. * * Revision 1.80 1994/10/27 12:10:39 john * Moved kill % a little to the right. * * Revision 1.79 1994/10/24 20:25:03 john * Fixed bug with space at end of 1 line message. * Made Enter go between the two input lines. * * Revision 1.78 1994/10/24 18:20:18 john * Made the current high score flash. * * Revision 1.77 1994/10/24 13:37:22 mike * Fix grammar error. --anal Mike. * * Revision 1.76 1994/10/22 13:19:19 john * Made joy/mouse buttons leave score screen. * * Revision 1.75 1994/10/21 15:26:57 john * Used PrtScr instead of F2. * * Revision 1.74 1994/10/21 13:54:21 matt * Replace '1' with special wide '1' to make numbers line up * * Revision 1.73 1994/10/19 20:48:01 john * Made so that people playing on wimp level * can't get high scores. * * Revision 1.72 1994/10/19 15:14:05 john * Took % hits out of player structure, made %kills work properly. * * Revision 1.71 1994/10/19 14:39:27 john * Finished up; added keys to prtscr, int3. * * Revision 1.70 1994/10/19 12:44:09 john * Added hours field to player structure. * * Revision 1.69 1994/10/19 11:25:21 john * Looking good. * * Revision 1.68 1994/10/19 10:54:12 john * Test version. * * Revision 1.67 1994/10/19 10:00:27 john * *** empty log message *** * * Revision 1.66 1994/10/19 09:59:03 john * Made cool saying have the potential to be up to 50 chars * * Revision 1.65 1994/10/19 09:53:30 john * Working version of scores. * * Revision 1.64 1994/10/18 21:07:46 john * Fixed bug that didn't print name correctly. * * Revision 1.63 1994/10/18 18:21:46 john * NEw score system. * * Revision 1.62 1994/10/17 20:31:42 john * Made the text for the difficulty labels global so that * the high score screen can print "rookie" or whatever. * * Revision 1.61 1994/10/17 17:27:44 john * Added starting_level to high score system. * * Revision 1.60 1994/10/17 16:56:35 john * Added starting level to stats menu. * * Revision 1.59 1994/10/17 16:55:25 john * Added starting level, but didn't hook it to anything. * * Revision 1.58 1994/10/17 16:47:17 john * Added diff. level. * * Revision 1.57 1994/10/17 15:49:53 john * Added stats screen. * * Revision 1.56 1994/10/03 23:02:29 matt * After player added or not to scores, scores are now displayed * * Revision 1.55 1994/09/01 18:09:38 john * Made commas in scores work correctly . * * * Revision 1.54 1994/09/01 18:03:57 john * Neatened up scores a bit. * * Revision 1.53 1994/08/26 14:27:37 john * Made it prompt for name * * Revision 1.52 1994/08/26 13:03:17 john * *** empty log message *** * * Revision 1.51 1994/08/26 13:01:52 john * Put high score system in. * * Revision 1.50 1994/08/10 19:57:01 john * Changed font stuff; Took out old menu; messed up lots of * other stuff like game sequencing messages, etc. * * Revision 1.49 1994/07/25 15:40:27 matt * Took out debugging code accidentally left in. * * */ #ifdef RCS #pragma off (unreferenced) static char rcsid[] = "$Id: scores.c,v 1.1.1.1 2006/03/17 19:42:39 zicodxx Exp $"; #pragma on (unreferenced) #endif #include #include #include #include #include #include "error.h" #include "types.h" #include "gr.h" #include "mono.h" #include "key.h" #include "palette.h" #include "game.h" #include "gamefont.h" #include "u_mem.h" #include "newmenu.h" #include "menu.h" #include "player.h" #include "screens.h" #include "gamefont.h" #include "mouse.h" #include "joy.h" #include "timer.h" #include "text.h" #include "d_io.h" #ifdef OGL #include "ogl_init.h" #endif void scores_view(int citem); extern void nm_draw_background1(char * filename); #define VERSION_NUMBER 1 #define SCORES_FILENAME "descent.hi"//"DESCENT.HI" #define COOL_MESSAGE_LEN 50 #define MAX_HIGH_SCORES 10 typedef struct stats_info { char name[CALLSIGN_LEN+1]; int score; sbyte starting_level; sbyte ending_level; sbyte diff_level; short kill_ratio; // 0-100 short hostage_ratio; // int seconds; // How long it took in seconds... } __pack__ stats_info; typedef struct all_scores { char signature[3]; // DHS sbyte version; // version char cool_saying[COOL_MESSAGE_LEN]; stats_info stats[MAX_HIGH_SCORES]; } __pack__ all_scores; static all_scores Scores; stats_info Last_game; char scores_filename[128]; #define XX (7) #define YY (-3) #define LHX(x) ((x)*(hiresfont && SWIDTH>=640 && SHEIGHT>=480?FONTSCALE_X(2):FONTSCALE_X(1))) #define LHY(y) ((y)*(hiresfont && SWIDTH>=640 && SHEIGHT>=480?FONTSCALE_Y(2.4):FONTSCALE_Y(1))) char * get_scores_filename() { #ifndef RELEASE // Only use the MINER variable for internal developement char *p; p=getenv( "MINER" ); if (p) { sprintf( scores_filename, "%s\\game\\%s", p, SCORES_FILENAME ); Assert(strlen(scores_filename) < 128); return scores_filename; } #endif sprintf( scores_filename, "%s", SCORES_FILENAME ); return scores_filename; } void scores_read() { FILE * fp; int fsize; // clear score array... memset( &Scores, 0, sizeof(all_scores) ); fp = fopen( get_scores_filename(), "rb" ); if (fp==NULL) { int i; // No error message needed, code will work without a scores file sprintf( Scores.cool_saying, TXT_REGISTER_DESCENT ); sprintf( Scores.stats[0].name, "Parallax" ); sprintf( Scores.stats[1].name, "Mike" ); sprintf( Scores.stats[2].name, "Matt" ); sprintf( Scores.stats[3].name, "John" ); sprintf( Scores.stats[4].name, "Yuan" ); sprintf( Scores.stats[5].name, "Adam" ); sprintf( Scores.stats[6].name, "Mark" ); sprintf( Scores.stats[7].name, "Allender" ); sprintf( Scores.stats[8].name, "Jasen" ); sprintf( Scores.stats[9].name, "Rob" ); for (i=0; i<10; i++) Scores.stats[i].score = (10-i)*1000; return; } fsize = ffilelength( fp ); if ( fsize != sizeof(all_scores) ) { fclose(fp); return; } // Read 'em in... fread( &Scores, sizeof(all_scores),1, fp ); fclose(fp); if ( (Scores.version!=VERSION_NUMBER)||(Scores.signature[0]!='D')||(Scores.signature[1]!='H')||(Scores.signature[2]!='S') ) { memset( &Scores, 0, sizeof(all_scores) ); return; } } void scores_write() { FILE * fp; fp = fopen( get_scores_filename(), "wb" ); if (fp==NULL) { nm_messagebox( TXT_WARNING, 1, TXT_OK, "%s\n'%s'", TXT_UNABLE_TO_OPEN, get_scores_filename() ); return; } Scores.signature[0]='D'; Scores.signature[1]='H'; Scores.signature[2]='S'; Scores.version = VERSION_NUMBER; fwrite( &Scores,sizeof(all_scores),1, fp ); fclose(fp); } void int_to_string( int number, char *dest ) { int i,l,c; char buffer[20],*p; sprintf( buffer, "%d", number ); l = strlen(buffer); if (l<=3) { // Don't bother with less than 3 digits sprintf( dest, "%d", number ); return; } c = l % 3; p=dest; for (i=0; iname, Players[Player_num].callsign ); stats->score = Players[Player_num].score; stats->ending_level = Players[Player_num].level; if (Players[Player_num].num_robots_total > 0 ) stats->kill_ratio = (Players[Player_num].num_kills_total*100)/Players[Player_num].num_robots_total; else stats->kill_ratio = 0; if (Players[Player_num].hostages_total > 0 ) stats->hostage_ratio = (Players[Player_num].hostages_rescued_total*100)/Players[Player_num].hostages_total; else stats->hostage_ratio = 0; stats->seconds = f2i(Players[Player_num].time_total)+(Players[Player_num].hours_total*3600); stats->diff_level = Difficulty_level; stats->starting_level = Players[Player_num].starting_level; } //char * score_placement[10] = { TXT_1ST, TXT_2ND, TXT_3RD, TXT_4TH, TXT_5TH, TXT_6TH, TXT_7TH, TXT_8TH, TXT_9TH, TXT_10TH }; void scores_maybe_add_player(int abort_flag) { #ifndef GP2X char text1[COOL_MESSAGE_LEN+10]; newmenu_item m[10]; #endif int i,position; scores_read(); position = MAX_HIGH_SCORES; for (i=0; i Scores.stats[i].score ) { position = i; break; } } if ( position == MAX_HIGH_SCORES ) { if (abort_flag) return; scores_fill_struct( &Last_game ); } else { //-- if ( Difficulty_level < 1 ) { //-- nm_messagebox( "GRADUATION TIME!", 1, "Ok", "If you would had been\nplaying at a higher difficulty\nlevel, you would have placed\n#%d on the high score list.", position+1 ); //-- return; //-- } if ( position==0 ) { #ifndef GP2X strcpy( text1, "" ); m[0].type = NM_TYPE_TEXT; m[0].text = TXT_COOL_SAYING; m[1].type = NM_TYPE_INPUT; m[1].text = text1; m[1].text_len = COOL_MESSAGE_LEN-5; newmenu_do( TXT_HIGH_SCORE, TXT_YOU_PLACED_1ST, 2, m, NULL ); strncpy( Scores.cool_saying, text1, COOL_MESSAGE_LEN ); if (strlen(Scores.cool_saying)<1) sprintf( Scores.cool_saying, "No Comment" ); #else sprintf( Scores.cool_saying, " " ); #endif } else { nm_messagebox( TXT_HIGH_SCORE, 1, TXT_OK, "%s %s!", TXT_YOU_PLACED, *(&TXT_1ST + position) ); } // move everyone down... for ( i=MAX_HIGH_SCORES-1; i>position; i-- ) { Scores.stats[i] = Scores.stats[i-1]; } scores_fill_struct( &Scores.stats[position] ); scores_write(); } scores_view(position); } #define TEXT_FONT (Gamefonts[GFONT_MEDIUM_3]) void scores_rprintf(int x, int y, char * format, ... ) { va_list args; char buffer[128]; int w, h, aw; char *p; va_start(args, format ); vsprintf(buffer,format,args); va_end(args); //replace the digit '1' with special wider 1 for (p=buffer;*p;p++) if (*p=='1') *p=132; gr_get_string_size(buffer, &w, &h, &aw ); gr_string( LHX(x)-w, LHY(y), buffer ); } void scores_draw_item( int i, stats_info * stats ) { char buffer[20]; int y; y = 7+70+i*9; if (i==0) y -= 8; if ( i==MAX_HIGH_SCORES ) { y += 8; //scores_rprintf( 17+33+XX, y+YY, "" ); } else { scores_rprintf( 17+33+XX, y+YY, "%d.", i+1 ); } if (strlen(stats->name)==0) { gr_printf( LHX(26+33+XX), LHY(y+YY), TXT_EMPTY ); return; } gr_printf( LHX(26+33+XX), LHY(y+YY), "%s", stats->name ); int_to_string(stats->score, buffer); scores_rprintf( 109+33+XX, y+YY, "%s", buffer ); gr_printf( LHX(125+33+XX), LHY(y+YY), "%s", MENU_DIFFICULTY_TEXT(stats->diff_level) ); if ( (stats->starting_level > 0 ) && (stats->ending_level > 0 )) scores_rprintf( 192+33+XX, y+YY, "%d-%d", stats->starting_level, stats->ending_level ); else if ( (stats->starting_level < 0 ) && (stats->ending_level > 0 )) scores_rprintf( 192+33+XX, y+YY, "S%d-%d", -stats->starting_level, stats->ending_level ); else if ( (stats->starting_level < 0 ) && (stats->ending_level < 0 )) scores_rprintf( 192+33+XX, y+YY, "S%d-S%d", -stats->starting_level, -stats->ending_level ); else if ( (stats->starting_level > 0 ) && (stats->ending_level < 0 )) scores_rprintf( 192+33+XX, y+YY, "%d-S%d", stats->starting_level, -stats->ending_level ); { int h, m, s; h = stats->seconds/3600; s = stats->seconds%3600; m = s / 60; s = s % 60; scores_rprintf( 311-42+XX, y+YY, "%d:%02d:%02d", h, m, s ); } } void scores_view(int citem) { fix t1; int i,done,looper; int k; sbyte fades[64] = { 1,1,1,2,2,3,4,4,5,6,8,9,10,12,13,15,16,17,19,20,22,23,24,26,27,28,28,29,30,30,31,31,31,31,31,30,30,29,28,28,27,26,24,23,22,20,19,17,16,15,13,12,10,9,8,6,5,4,4,3,2,2,1,1 }; grs_canvas canvas; int w = LHX(290), h = LHY(170); #ifdef OGL gr_palette_load( gr_palette ); // ZICO - added to be sure right palette is loaded after endgame #endif ReshowScores: scores_read(); set_screen_mode(SCREEN_MENU); if (hiresfont && SWIDTH>=640 && SHEIGHT>=480) gr_init_sub_canvas(&canvas, &grd_curscreen->sc_canvas, (SWIDTH - FONTSCALE_X(640))/2, (SHEIGHT - FONTSCALE_Y(480))/2, FONTSCALE_X(640), FONTSCALE_Y(480)); else gr_init_sub_canvas(&canvas, &grd_curscreen->sc_canvas, (SWIDTH - FONTSCALE_X(320))/2, (SHEIGHT - FONTSCALE_Y(200))/2, FONTSCALE_X(320), FONTSCALE_Y(200)); game_flush_inputs(); done = 0; looper = 0; while(!done) { timer_delay(400); gr_set_current_canvas(NULL); #ifdef OGL gr_flip(); nm_draw_background1(NULL); #endif nm_draw_background((SWIDTH/2)-(w/2)-15*(SWIDTH/320), (SHEIGHT/2)-(h/2)-15*(SHEIGHT/200), (SWIDTH/2)+(w/2)+15*(SWIDTH/320), (SHEIGHT/2)+(h/2)+15*(SHEIGHT/200)); gr_set_current_canvas(&canvas); grd_curcanv->cv_font = Gamefonts[GFONT_MEDIUM_3]; gr_string( 0x8000, LHY(15), TXT_HIGH_SCORES ); grd_curcanv->cv_font = Gamefonts[GFONT_SMALL]; gr_set_fontcolor( BM_XRGB(31,26,5), -1 ); gr_string( LHX(31+33+XX), LHY(46+7+YY), TXT_NAME ); gr_string( LHX(82+33+XX), LHY(46+7+YY), TXT_SCORE ); gr_string( LHX(127+33+XX), LHY(46+7+YY), TXT_SKILL ); gr_string( LHX(170+33+XX), LHY(46+7+YY), TXT_LEVELS ); gr_string( LHX(288-42+XX), LHY(46+7+YY), TXT_TIME ); if ( citem < 0 ) gr_string( 0x8000, LHY(175), TXT_PRESS_CTRL_R ); gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); gr_printf( 0x8000, LHY(31), "%c%s%c - %s", 34, Scores.cool_saying, 34, Scores.stats[0].name ); for (i=0; i -1 ) { t1 = timer_get_fixed_seconds(); while ( timer_get_fixed_seconds() < t1+F1_0/128 ); gr_set_fontcolor( BM_XRGB(7+fades[looper],7+fades[looper],7+fades[looper]), -1 ); looper++; if (looper>63) looper=0; if ( citem == MAX_HIGH_SCORES ) scores_draw_item( MAX_HIGH_SCORES, &Last_game ); else scores_draw_item( citem, &Scores.stats[citem] ); gr_update(); } for (i=0; i<4; i++ ) if (joy_get_button_down_cnt(i)>0) done=1; for (i=0; i<3; i++ ) if (mouse_button_down_count(i)>0) done=1; k = key_inkey(); switch( k ) { case KEY_CTRLED+KEY_R: if ( citem < 0 ) { // Reset scores... if ( nm_messagebox( NULL, 2, TXT_NO, TXT_YES, TXT_RESET_HIGH_SCORES )==1 ) { remove( get_scores_filename() ); gr_palette_fade_out( gr_palette, 32, 0 ); } goto ReshowScores; } break; case KEY_BACKSP: Int3(); k = 0; break; case KEY_PRINT_SCREEN: save_screen_shot(0); k = 0; break; case KEY_ENTER: case KEY_SPACEBAR: case KEY_ESC: done=1; break; } } // Restore background and exit gr_palette_fade_out( gr_palette, 32, 0 ); gr_set_current_canvas(NULL); game_flush_inputs(); }