/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/mission.h,v $ * $Revision: 1.1.1.1 $ * $Author: zicodxx $ * $Date: 2006/03/17 19:42:23 $ * * Header for mission.h * * $Log: mission.h,v $ * Revision 1.1.1.1 2006/03/17 19:42:23 zicodxx * initial import * * Revision 1.1.1.1 1999/06/14 22:12:36 donut * Import of d1x 1.37 source. * * Revision 2.0 1995/02/27 11:31:35 john * New version 2.0, which has no anonymous unions, builds with * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. * * Revision 1.6 1995/01/30 12:55:41 matt * Added vars to point to mission names * * Revision 1.5 1995/01/22 18:57:21 matt * Made player highest level work with missions * * Revision 1.4 1995/01/22 14:13:21 matt * Added flag in mission list for anarchy-only missions * * Revision 1.3 1995/01/21 23:13:12 matt * Made high scores with (not work, really) with loaded missions * Don't give player high score when quit game * * Revision 1.2 1995/01/20 22:47:53 matt * Mission system implemented, though imcompletely * * Revision 1.1 1995/01/20 13:42:26 matt * Initial revision * * */ #ifndef _MISSION_H #define _MISSION_H #include #define MAX_MISSIONS 5000 // ZICO - changed from 100 to get more levels in list #define MAX_LEVELS_PER_MISSION 30 #define MAX_SECRET_LEVELS_PER_MISSION 5 #define MISSION_NAME_LEN 21 #define MISSION_FILENAME_LEN 9 //mission list entry typedef struct mle { char filename[9]; //filename without extension char mission_name[MISSION_NAME_LEN+1]; ubyte anarchy_only_flag; //if true, mission is anarchy only } mle; extern mle Mission_list[MAX_MISSIONS]; extern int Current_mission_num; extern char *Current_mission_filename,*Current_mission_longname; //arrays of name of the level files extern char Level_names[MAX_LEVELS_PER_MISSION][13]; extern char Secret_level_names[MAX_SECRET_LEVELS_PER_MISSION][13]; //fills in the global list of missions. Returns the number of missions //in the list. If anarchy_mode set, don't include non-anarchy levels. //if there is only one mission, this function will call load_mission on it. int build_mission_list(int anarchy_mode); //loads the specfied mission from the mission list. build_mission_list() //must have been called. If build_mission_list() returns 0, this function //does not need to be called. Returns true if mission loaded ok, else false. int load_mission(int mission_num); //loads the named mission if exists. //Returns true if mission loaded ok, else false. int load_mission_by_name(char *mission_name); #endif