/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Functions for loading mines in the game * */ #include #include #include #include #include "pstypes.h" #include "inferno.h" #include "segment.h" #include "textures.h" #include "wall.h" #include "object.h" #include "gamemine.h" #include "dxxerror.h" #include "gameseg.h" #include "physfsx.h" #include "switch.h" #include "game.h" #include "fuelcen.h" #include "hash.h" #include "piggy.h" #include "gamesave.h" #include "compiler-poison.h" #include "compiler-range_for.h" #include "d_levelstate.h" #include "partial_range.h" #define REMOVE_EXT(s) (*(strchr( (s), '.' ))='\0') int New_file_format_load = 1; // "new file format" is everything newer than d1 shareware namespace dsx { namespace { /* * reads a segment2 structure from a PHYSFS_File */ static void segment2_read(const msmusegment s2, PHYSFS_File *fp) { s2.s.special = PHYSFSX_readByte(fp); s2.s.matcen_num = PHYSFSX_readByte(fp); /* station_idx is overwritten by the caller in some cases, but set * it here for compatibility with how the game previously worked */ s2.s.station_idx = PHYSFSX_readByte(fp); const auto s2_flags = PHYSFSX_readByte(fp); #if defined(DXX_BUILD_DESCENT_I) (void)s2_flags; // descent 2 ambient sound handling if (s2.s.special >= MAX_CENTER_TYPES) s2.s.special = SEGMENT_IS_NOTHING; // remove goals etc. #elif defined(DXX_BUILD_DESCENT_II) s2.s.s2_flags = s2_flags; #endif s2.u.static_light = PHYSFSX_readFix(fp); } } #if defined(DXX_BUILD_DESCENT_I) #elif defined(DXX_BUILD_DESCENT_II) int d1_pig_present = 0; // can descent.pig from descent 1 be loaded? /* Converts descent 1 texture numbers to descent 2 texture numbers. * Textures from d1 which are unique to d1 have extra spaces around "return". * If we can load the original d1 pig, we make sure this function is bijective. * This function was updated using the file config/convtabl.ini from devil 2.2. */ uint16_t convert_d1_tmap_num(const uint16_t d1_tmap_num) { switch (d1_tmap_num) { case 0: case 2: case 4: case 5: // all refer to grey rock001 (exception to bijectivity rule) return d1_pig_present ? 137 : 43; // (devil:95) case 1: return 0; case 3: return 1; // rock021 case 6: return 270; // blue rock002 case 7: return 271; // yellow rock265 case 8: return 2; // rock004 case 9: return d1_pig_present ? 138 : 62; // purple (devil:179) case 10: return 272; // red rock006 case 11: return d1_pig_present ? 139 : 117; case 12: return d1_pig_present ? 140 : 12; //devil:43 case 13: return 3; // rock014 case 14: return 4; // rock019 case 15: return 5; // rock020 case 16: return 6; case 17: return d1_pig_present ? 141 : 52; case 18: return 129; case 19: return 7; case 20: return d1_pig_present ? 142 : 22; case 21: return d1_pig_present ? 143 : 9; case 22: return 8; case 23: return 9; case 24: return 10; case 25: return d1_pig_present ? 144 : 12; //devil:35 case 26: return 11; case 27: return 12; case 28: return d1_pig_present ? 145 : 11; //devil:43 //range handled by default case, returns 13..21 (- 16) case 38: return 163; //devil:27 case 39: return 147; //31 case 40: return 22; case 41: return 266; case 42: return 23; case 43: return 24; case 44: return 136; //devil:135 case 45: return 25; case 46: return 26; case 47: return 27; case 48: return 28; case 49: return d1_pig_present ? 146 : 43; //devil:60 case 50: return 131; //devil:138 case 51: return 29; case 52: return 30; case 53: return 31; case 54: return 32; case 55: return 165; //devil:193 case 56: return 33; case 57: return 132; //devil:119 // range handled by default case, returns 34..63 (- 24) case 88: return 197; //devil:15 // range handled by default case, returns 64..106 (- 25) case 132: return 167; // range handled by default case, returns 107..114 (- 26) case 141: return d1_pig_present ? 148 : 110; //devil:106 case 142: return 115; case 143: return 116; case 144: return 117; case 145: return 118; case 146: return 119; case 147: return d1_pig_present ? 149 : 93; case 148: return 120; case 149: return 121; case 150: return 122; case 151: return 123; case 152: return 124; case 153: return 125; // rock263 case 154: return d1_pig_present ? 150 : 27; case 155: return 126; // rock269 case 156: return 200; // metl002 case 157: return 201; // metl003 case 158: return 186; //devil:227 case 159: return 190; //devil:246 case 160: return d1_pig_present ? 151 : 206; case 161: return d1_pig_present ? 152 : 114; //devil:206 case 162: return 202; case 163: return 203; case 164: return 204; case 165: return 205; case 166: return 206; case 167: return d1_pig_present ? 153 : 206; case 168: return d1_pig_present ? 154 : 206; case 169: return d1_pig_present ? 155 : 206; case 170: return d1_pig_present ? 156 : 227;//206; case 171: return d1_pig_present ? 157 : 206;//227; case 172: return 207; case 173: return 208; case 174: return d1_pig_present ? 158 : 202; case 175: return d1_pig_present ? 159 : 206; // range handled by default case, returns 209..217 (+ 33) case 185: return d1_pig_present ? 160 : 217; // range handled by default case, returns 218..224 (+ 32) case 193: return d1_pig_present ? 161 : 206; case 194: return d1_pig_present ? 162 : 203;//206; case 195: return d1_pig_present ? 166 : 234; case 196: return 225; case 197: return 226; case 198: return d1_pig_present ? 193 : 225; case 199: return d1_pig_present ? 168 : 206; //devil:204 case 200: return d1_pig_present ? 169 : 206; //devil:204 case 201: return 227; case 202: return d1_pig_present ? 170 : 206; //devil:227 // range handled by default case, returns 228..234 (+ 25) case 210: return d1_pig_present ? 171 : 234; //devil:242 case 211: return d1_pig_present ? 172 : 206; //devil:240 // range handled by default case, returns 235..242 (+ 23) case 220: return d1_pig_present ? 173 : 242; //devil:240 case 221: return 243; case 222: return 244; case 223: return d1_pig_present ? 174 : 313; case 224: return 245; case 225: return 246; case 226: return 164;//247; matching names but not matching textures case 227: return 179; //devil:181 case 228: return 196;//248; matching names but not matching textures case 229: return d1_pig_present ? 175 : 15; //devil:66 case 230: return d1_pig_present ? 176 : 15; //devil:66 // range handled by default case, returns 249..257 (+ 18) case 240: return d1_pig_present ? 177 : 6; //devil:132 case 241: return 130; //devil:131 case 242: return d1_pig_present ? 178 : 78; //devil:15 case 243: return d1_pig_present ? 180 : 33; //devil:38 case 244: return 258; case 245: return 259; case 246: return d1_pig_present ? 181 : 321; // grate metl127 case 247: return 260; case 248: return 261; case 249: return 262; case 250: return 340; // white doorframe metl126 case 251: return 412; // red doorframe metl133 case 252: return 410; // blue doorframe metl134 case 253: return 411; // yellow doorframe metl135 case 254: return 263; // metl136 case 255: return 264; // metl139 case 256: return 265; // metl140 case 257: return d1_pig_present ? 182 : 249;//246; brig001 case 258: return d1_pig_present ? 183 : 251;//246; brig002 case 259: return d1_pig_present ? 184 : 252;//246; brig003 case 260: return d1_pig_present ? 185 : 256;//246; brig004 case 261: return 273; // exit01 case 262: return 274; // exit02 case 263: return d1_pig_present ? 187 : 281; // ceil001 case 264: return 275; // ceil002 case 265: return 276; // ceil003 case 266: return d1_pig_present ? 188 : 279; //devil:291 // range handled by default case, returns 277..291 (+ 10) case 282: return 293; case 283: return d1_pig_present ? 189 : 295; case 284: return 295; case 285: return 296; case 286: return 298; // range handled by default case, returns 300..310 (+ 13) case 298: return d1_pig_present ? 191 : 364; // devil:374 misc010 // range handled by default case, returns 311..326 (+ 12) case 315: return d1_pig_present ? 192 : 361; // bad producer misc044 // range handled by default case, returns 327..337 (+ 11) case 327: return 352; // arw01 case 328: return 353; // misc17 case 329: return 354; // fan01 case 330: return 380; // mntr04 case 331: return 379;//373; matching names but not matching textures case 332: return 355;//344; matching names but not matching textures case 333: return 409; // lava misc11 //devil:404 case 334: return 356; // ctrl04 case 335: return 357; // ctrl01 case 336: return 358; // ctrl02 case 337: return 359; // ctrl03 case 338: return 360; // misc14 case 339: return 361; // producer misc16 case 340: return 362; // misc049 case 341: return 364; // misc060 case 342: return 363; // blown01 case 343: return 366; // misc061 case 344: return 365; case 345: return 368; case 346: return 376; case 347: return 370; case 348: return 367; case 349: return 372; case 350: return 369; case 351: return 374;//429; matching names but not matching textures case 352: return 375;//387; matching names but not matching textures case 353: return 371; case 354: return 377;//425; matching names but not matching textures case 355: return 408; case 356: return 378; // lava02 case 357: return 383;//384; matching names but not matching textures case 358: return 384;//385; matching names but not matching textures case 359: return 385;//386; matching names but not matching textures case 360: return 386; case 361: return 387; case 362: return d1_pig_present ? 194 : 388; // mntr04b (devil: -1) case 363: return 388; case 364: return 391; case 365: return 392; case 366: return 393; case 367: return 394; case 368: return 395; case 369: return 396; case 370: return d1_pig_present ? 195 : 392; // mntr04d (devil: -1) case 570: return 635; // range 371..584 handled by default case (wall01 and door frames) default: // ranges: if (d1_tmap_num >= 29 && d1_tmap_num <= 37) return d1_tmap_num - 16; if (d1_tmap_num >= 58 && d1_tmap_num <= 87) return d1_tmap_num - 24; if (d1_tmap_num >= 89 && d1_tmap_num <= 131) return d1_tmap_num - 25; if (d1_tmap_num >= 133 && d1_tmap_num <= 140) return d1_tmap_num - 26; if (d1_tmap_num >= 176 && d1_tmap_num <= 184) return d1_tmap_num + 33; if (d1_tmap_num >= 186 && d1_tmap_num <= 192) return d1_tmap_num + 32; if (d1_tmap_num >= 203 && d1_tmap_num <= 209) return d1_tmap_num + 25; if (d1_tmap_num >= 212 && d1_tmap_num <= 219) return d1_tmap_num + 23; if (d1_tmap_num >= 231 && d1_tmap_num <= 239) return d1_tmap_num + 18; if (d1_tmap_num >= 267 && d1_tmap_num <= 281) return d1_tmap_num + 10; if (d1_tmap_num >= 287 && d1_tmap_num <= 297) return d1_tmap_num + 13; if (d1_tmap_num >= 299 && d1_tmap_num <= 314) return d1_tmap_num + 12; if (d1_tmap_num >= 316 && d1_tmap_num <= 326) return d1_tmap_num + 11; // matching names but not matching textures // wall01 and door frames: if (d1_tmap_num > 370 && d1_tmap_num < 584) { if (New_file_format_load) return d1_tmap_num + 64; // d1 shareware needs special treatment: if (d1_tmap_num < 410) return d1_tmap_num + 68; if (d1_tmap_num < 417) return d1_tmap_num + 73; if (d1_tmap_num < 446) return d1_tmap_num + 91; if (d1_tmap_num < 453) return d1_tmap_num + 104; if (d1_tmap_num < 462) return d1_tmap_num + 111; if (d1_tmap_num < 486) return d1_tmap_num + 117; if (d1_tmap_num < 494) return d1_tmap_num + 141; if (d1_tmap_num < 584) return d1_tmap_num + 147; } { // handle rare case where orientation != 0 short tmap_num = d1_tmap_num & TMAP_NUM_MASK; short orient = d1_tmap_num & ~TMAP_NUM_MASK; if (orient != 0) { return orient | convert_d1_tmap_num(tmap_num); } else { Warning("can't convert unknown descent 1 texture #%d.\n", tmap_num); return d1_tmap_num; } } } } #endif } #if DXX_USE_EDITOR namespace dsx { tmap_xlate_table_array tmap_xlate_table; } struct mtfi mine_top_fileinfo; // Should be same as first two fields below... struct mfi mine_fileinfo; struct mh mine_header; struct me mine_editor; // ----------------------------------------------------------------------------- //loads from an already-open file // returns 0=everything ok, 1=old version, -1=error #endif #define COMPILED_MINE_VERSION 0 namespace { static void read_children(shared_segment &segp, const unsigned bit_mask, PHYSFS_File *const LoadFile) { for (int bit=0; bit= MAX_VERTICES) throw std::invalid_argument("vertex number too large"); v = static_cast(i); } } static void read_special(shared_segment &segp, const unsigned bit_mask, PHYSFS_File *const LoadFile) { if (bit_mask & (1 << MAX_SIDES_PER_SEGMENT)) { // Read ubyte Segments[segnum].special segp.special = PHYSFSX_readByte(LoadFile); // Read byte Segments[segnum].matcen_num segp.matcen_num = PHYSFSX_readByte(LoadFile); // Read short Segments[segnum].value segp.station_idx = PHYSFSX_readShort(LoadFile); } else { segp.special = 0; segp.matcen_num = -1; segp.station_idx = station_none; } } } namespace dsx { int load_mine_data_compiled(PHYSFS_File *LoadFile, const char *const Gamesave_current_filename) { auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); auto &Vertices = LevelSharedVertexState.get_vertices(); ubyte compiled_version; short temp_short; ubyte bit_mask; #if defined(DXX_BUILD_DESCENT_II) LevelSharedSeismicState.Level_shake_frequency = 0; LevelSharedSeismicState.Level_shake_duration = 0; d1_pig_present = PHYSFSX_exists(D1_PIGFILE,1); #endif if (!strcmp(strchr(Gamesave_current_filename, '.'), ".sdl")) New_file_format_load = 0; // descent 1 shareware else New_file_format_load = 1; // For compiled levels, textures map to themselves, prevent tmap_override always being gray, // bug which Matt and John refused to acknowledge, so here is Mike, fixing it. // // Although in a cloud of arrogant glee, he forgot to ifdef it on EDITOR! // (Matt told me to write that!) #if DXX_USE_EDITOR for (int i=0; i(temp_static_light) << 4; } // Read the walls as a 6 byte array if (New_file_format_load) bit_mask = PHYSFSX_readByte(LoadFile); else bit_mask = 0x3f; // read all six sides for (int sidenum=0; sidenum(PHYSFSX_readShort(LoadFile))}; uside.tmap_num2 = build_texture2_value(convert_tmap(get_texture_index(tmap_num2)), get_texture_rotation_high(tmap_num2)); } #elif defined(DXX_BUILD_DESCENT_II) const uint16_t masked_temp_tmap1_num = New_file_format_load ? (temp_tmap1_num & 0x7fff) : temp_tmap1_num; uside.tmap_num = build_texture1_value(masked_temp_tmap1_num); if (Gamesave_current_version <= 1) uside.tmap_num = build_texture1_value(convert_d1_tmap_num(get_texture_index(uside.tmap_num))); if (New_file_format_load && !(temp_tmap1_num & 0x8000)) uside.tmap_num2 = texture2_value::None; else { // Read short Segments[segnum].sides[sidenum].tmap_num2; const auto tmap_num2 = static_cast(PHYSFSX_readShort(LoadFile)); uside.tmap_num2 = (Gamesave_current_version <= 1 && tmap_num2 != texture2_value::None) ? build_texture2_value(convert_d1_tmap_num(get_texture_index(tmap_num2)), get_texture_rotation_high(tmap_num2)) : tmap_num2; } #endif // Read uvl Segments[segnum].sides[sidenum].uvls[4] (u,v>>5, write as short, l>>1 write as short) range_for (auto &i, uside.uvls) { temp_short = PHYSFSX_readShort(LoadFile); i.u = static_cast(temp_short) << 5; temp_short = PHYSFSX_readShort(LoadFile); i.v = static_cast(temp_short) << 5; const uint16_t temp_light = PHYSFSX_readShort(LoadFile); i.l = static_cast(temp_light) << 1; } } else { uside.tmap_num = texture1_value::None; uside.tmap_num2 = texture2_value::None; uside.uvls = {}; } } } Vertices.set_count(Num_vertices); Segments.set_count(Num_segments); validate_segment_all(LevelSharedSegmentState); // Fill in side type and normals. range_for (const auto &&pi, vmsegptridx) { if (Gamesave_current_version > 5) segment2_read(pi, LoadFile); fuelcen_activate(pi); } reset_objects(LevelUniqueObjectState, 1); //one object, the player return 0; } }