/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Dialog box stuff for control centers, material centers, etc. * */ #include #include #include #include #include "fuelcen.h" #include "screens.h" #include "inferno.h" #include "segment.h" #include "editor.h" #include "timer.h" #include "objpage.h" #include "fix.h" #include "error.h" #include "kdefs.h" #include "object.h" #include "polyobj.h" #include "game.h" #include "powerup.h" #include "ai.h" #include "hostage.h" #include "eobject.h" #include "medwall.h" #include "eswitch.h" #include "ehostage.h" #include "key.h" #include "medrobot.h" #include "bm.h" #include "centers.h" //------------------------------------------------------------------------- // Variables for this module... //------------------------------------------------------------------------- static UI_WINDOW *MainWindow = NULL; static UI_GADGET_BUTTON *QuitButton; static UI_GADGET_RADIO *CenterFlag[MAX_CENTER_TYPES]; static UI_GADGET_CHECKBOX *RobotMatFlag[64]; // 2 ints = 64 bits static int old_seg_num; char center_names[MAX_CENTER_TYPES][CENTER_STRING_LENGTH] = { "Nothing", "FuelCen", "RepairCen", "ControlCen", "RobotMaker" }; //------------------------------------------------------------------------- // Called from the editor... does one instance of the centers dialog box //------------------------------------------------------------------------- int do_centers_dialog() { int i; // Only open 1 instance of this window... if ( MainWindow != NULL ) return 0; // Close other windows. close_trigger_window(); hostage_close_window(); close_wall_window(); robot_close_window(); // Open a window with a quit button MainWindow = ui_open_window( TMAPBOX_X+20, TMAPBOX_Y+20, 765-TMAPBOX_X, 545-TMAPBOX_Y, WIN_DIALOG ); QuitButton = ui_add_gadget_button( MainWindow, 20, 252, 48, 40, "Done", NULL ); // These are the checkboxes for each door flag. i = 80; CenterFlag[0] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "NONE" ); i += 24; CenterFlag[1] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "FuelCen" ); i += 24; CenterFlag[2] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "RepairCen" ); i += 24; CenterFlag[3] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "ControlCen" ); i += 24; CenterFlag[4] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "RobotCen" ); i += 24; // These are the checkboxes for each robot flag. for (i=0; i < 64; i++) RobotMatFlag[i] = ui_add_gadget_checkbox( MainWindow, 128 + (i%2)*92, 20+(i/2)*24, 16, 16, 0, Robot_names[i]); old_seg_num = -2; // Set to some dummy value so everything works ok on the first frame. return 1; } void close_centers_window() { if ( MainWindow!=NULL ) { ui_close_window( MainWindow ); MainWindow = NULL; } } void do_centers_window() { int i; int robot_flags; int redraw_window; int robot_index; if ( MainWindow == NULL ) return; //------------------------------------------------------------ // Call the ui code.. //------------------------------------------------------------ ui_button_any_drawn = 0; ui_window_do_gadgets(MainWindow); //------------------------------------------------------------ // If we change walls, we need to reset the ui code for all // of the checkboxes that control the wall flags. //------------------------------------------------------------ if (old_seg_num != Cursegp-Segments) { Assert(Curseg2p->special < MAX_CENTER_TYPES); ui_radio_set_value(CenterFlag[Curseg2p->special], 1); // Read materialization center robot bit flags for (i = 0; i < 2; i++) { robot_index = i * 32; robot_flags = RobotCenters[Curseg2p->matcen_num].robot_flags[i]; while (robot_flags) { ui_checkbox_check(RobotMatFlag[i], robot_flags & 1); robot_flags >>= 1; robot_index++; } } } //------------------------------------------------------------ // If any of the radio buttons that control the mode are set, then // update the corresponding center. //------------------------------------------------------------ redraw_window=0; for ( i=0; i < MAX_CENTER_TYPES; i++ ) { if ( CenterFlag[i]->flag == 1 ) { if ( i == 0) fuelcen_delete(Cursegp); else if (Curseg2p->special != i) { fuelcen_delete(Cursegp); redraw_window = 1; fuelcen_activate( Cursegp, i ); } } } for (i = 0; i < 2; i++) { robot_flags = RobotCenters[Curseg2p->matcen_num].robot_flags[i]; for (robot_index = 0; robot_index < 32; robot_index++) { if (RobotMatFlag[robot_index + i * 32]->flag == 1) { if (!(robot_flags & (1 << robot_index))) { robot_flags |= (1 << robot_index); } } else if (robot_flags & 1 << robot_index) { robot_flags &= ~(1 << robot_index); } } RobotCenters[Curseg2p->matcen_num].robot_flags[i] = robot_flags; } //------------------------------------------------------------ // If anything changes in the ui system, redraw all the text that // identifies this wall. //------------------------------------------------------------ if (redraw_window || (old_seg_num != Cursegp-Segments ) ) { // int i; // char temp_text[CENTER_STRING_LENGTH]; ui_wprintf_at( MainWindow, 12, 6, "Seg: %3d", Cursegp-Segments ); // for (i=0; ispecial < MAX_CENTER_TYPES); // strncpy(temp_text, Center_names[Curseg2p->special], strlen(Center_names[Curseg2p->special])); // ui_wprintf_at( MainWindow, 12, 23, " Type: %s", temp_text ); Update_flags |= UF_WORLD_CHANGED; } if ( QuitButton->pressed || (last_keypress==KEY_ESC) ) { close_centers_window(); return; } old_seg_num = Cursegp-Segments; }