/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ #ifndef _MISSION_H #define _MISSION_H #include #define MAX_MISSIONS 300 #define MAX_LEVELS_PER_MISSION 30 #define MAX_SECRET_LEVELS_PER_MISSION 6 #define MISSION_NAME_LEN 25 //mission list entry typedef struct mle { char filename[9]; //path and filename without extension char mission_name[MISSION_NAME_LEN+1]; ubyte anarchy_only_flag; //if true, mission is anarchy only ubyte location; //see defines below } mle; //values that describe where a mission is located #define ML_CURDIR 0 #define ML_MISSIONDIR 1 #define ML_CDROM 2 extern mle Mission_list[MAX_MISSIONS]; extern int Current_mission_num; extern char *Current_mission_filename,*Current_mission_longname; //arrays of name of the level files extern char Level_names[MAX_LEVELS_PER_MISSION][FILENAME_LEN]; extern char Secret_level_names[MAX_SECRET_LEVELS_PER_MISSION][FILENAME_LEN]; //fills in the global list of missions. Returns the number of missions //in the list. If anarchy_mode set, don't include non-anarchy levels. //if there is only one mission, this function will call load_mission on it. int build_mission_list(int anarchy_mode); //loads the specfied mission from the mission list. build_mission_list() //must have been called. If build_mission_list() returns 0, this function //does not need to be called. Returns true if mission loaded ok, else false. int load_mission(int mission_num); //loads the named mission if exists. //Returns true if mission loaded ok, else false. int load_mission_by_name(char *mission_name); #endif