/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ #ifndef _GAMEMINE_H #define _GAMEMINE_H #define MINE_VERSION 20 // Current version expected #define COMPATIBLE_VERSION 16 // Oldest version that can safely be loaded. struct mtfi { ushort fileinfo_signature; ushort fileinfo_version; int fileinfo_sizeof; }; // Should be same as first two fields below... struct mfi { ushort fileinfo_signature; ushort fileinfo_version; int fileinfo_sizeof; int header_offset; // Stuff common to game & editor int header_size; int editor_offset; // Editor specific stuff int editor_size; int segment_offset; int segment_howmany; int segment_sizeof; int newseg_verts_offset; int newseg_verts_howmany; int newseg_verts_sizeof; int group_offset; int group_howmany; int group_sizeof; int vertex_offset; int vertex_howmany; int vertex_sizeof; int texture_offset; int texture_howmany; int texture_sizeof; int walls_offset; int walls_howmany; int walls_sizeof; int triggers_offset; int triggers_howmany; int triggers_sizeof; int links_offset; int links_howmany; int links_sizeof; int object_offset; // Object info int object_howmany; int object_sizeof; int unused_offset; //was: doors_offset int unused_howmamy; //was: doors_howmany int unused_sizeof; //was: doors_sizeof short level_shake_frequency, level_shake_duration; // Shakes every level_shake_frequency seconds // for level_shake_duration seconds (on average, random). In 16ths second. int secret_return_segment; vms_matrix secret_return_orient; int dl_indices_offset; int dl_indices_howmany; int dl_indices_sizeof; int delta_light_offset; int delta_light_howmany; int delta_light_sizeof; int segment2_offset; int segment2_howmany; int segment2_sizeof; }; struct mh { int num_vertices; int num_segments; }; struct me { int current_seg; int newsegment_offset; int newsegment_size; int Curside; int Markedsegp; int Markedside; int Groupsegp[10]; int Groupside[10]; int num_groups; int current_group; // int num_objects; }; extern struct mtfi mine_top_fileinfo; // Should be same as first two fields below... extern struct mfi mine_fileinfo; extern struct mh mine_header; extern struct me mine_editor; // returns 1 if error, else 0 int game_load_mine(char * filename); extern short tmap_xlate_table[]; extern fix Level_shake_frequency, Level_shake_duration; extern int Secret_return_segment; extern vms_matrix Secret_return_orient; #endif