/* $Id: gamepal.c,v 1.1.1.1 2006/03/17 19:57:46 zicodxx Exp $ */ /* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Functions for loading palettes * */ #include #include #include "fix.h" #include "vecmat.h" #include "gr.h" #include "3d.h" #include "palette.h" #include "rle.h" #include "inferno.h" #include "gamepal.h" #include "mission.h" #include "newmenu.h" #include "texmerge.h" #include "piggy.h" #include "strutil.h" char Current_level_palette[FILENAME_LEN]; extern int Color_0_31_0, HUD_color; char last_palette_loaded[FILENAME_LEN]=""; char last_palette_loaded_pig[FILENAME_LEN]=""; //load a palette by name. returns 1 if new palette loaded, else 0 //if used_for_level is set, load pig, etc. //if no_change_screen is set, the current screen does not get remapped, //and the hardware palette does not get changed int load_palette(char *name,int used_for_level,int no_change_screen) { char pigname[FILENAME_LEN]; ubyte old_pal[256*3]; //special hack to tell that palette system about a pig that's been loaded elsewhere if (used_for_level == -2) { strncpy(last_palette_loaded_pig,name,sizeof(last_palette_loaded_pig)); return 1; } if (name==NULL) name = last_palette_loaded_pig; if (used_for_level && stricmp(last_palette_loaded_pig,name) != 0) { _splitpath(name,NULL,NULL,pigname,NULL); strcat(pigname,".pig"); //if not editor, load pig first so small install message can come //up in old palette. If editor version, we must load the pig after //the palette is loaded so we can remap new textures. #ifndef EDITOR piggy_new_pigfile(pigname); #endif } if (stricmp(last_palette_loaded,name) != 0) { memcpy(old_pal,gr_palette,sizeof(old_pal)); strncpy(last_palette_loaded,name,sizeof(last_palette_loaded)); gr_use_palette_table(name); if (Function_mode == FMODE_GAME && !no_change_screen) gr_remap_bitmap_good( &grd_curscreen->sc_canvas.cv_bitmap, old_pal, -1, -1 ); if (!no_change_screen) gr_palette_load(gr_palette); newmenu_close(); // palette changed! free menu! gr_remap_color_fonts(); gr_remap_mono_fonts(); Color_0_31_0 = -1; //for gauges HUD_color = -1; } if (used_for_level && stricmp(last_palette_loaded_pig,name) != 0) { strncpy(last_palette_loaded_pig,name,sizeof(last_palette_loaded_pig)); #ifdef EDITOR piggy_new_pigfile(pigname); #endif texmerge_flush(); rle_cache_flush(); } return 1; }