/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ #ifndef _GAUGES_H #define _GAUGES_H #include "fix.h" #include "gr.h" #include "piggy.h" #include "object.h" //from gauges.c #define MAX_GAUGE_BMS 100 // increased from 56 to 80 by a very unhappy MK on 10/24/94. extern bitmap_index Gauges[MAX_GAUGE_BMS]; // Array of all gauge bitmaps. extern bitmap_index Gauges_hires[MAX_GAUGE_BMS]; // hires gauges //Flags for gauges/hud stuff extern ubyte Reticle_on; extern void init_gauge_canvases(); extern void close_gauge_canvases(); extern void show_score(); extern void show_score_added(); extern void add_points_to_score(); extern void add_bonus_points_to_score(); void render_gauges(void); void init_gauges(void); extern void check_erase_message(void); extern void HUD_render_message_frame(); extern void HUD_clear_messages(); // Call to flash a message on the HUD. Returns true if message drawn. // (message might not be drawn if previous message was same) extern int HUD_init_message(char * format, ... ); #define gauge_message HUD_init_message extern void draw_hud(); //draw all the HUD stuff extern void player_dead_message(void); // extern void say_afterburner_status(void); //fills in the coords of the hostage video window void get_hostage_window_coords(int *x,int *y,int *w,int *h); //from testgaug.c void gauge_frame(void); extern void update_laser_weapon_info(void); extern void play_homing_warning(void); typedef struct { ubyte r,g,b; } rgb; extern rgb player_rgb[]; #define WBU_WEAPON 0 //the weapons display #define WBU_MISSILE 1 //the missile view #define WBU_ESCORT 2 //the "buddy bot" #define WBU_REAR 3 //the rear view #define WBU_COOP 4 //coop or team member view #define WBU_GUIDED 5 //the guided missile #define WBU_MARKER 6 //a dropped marker #define WBU_STATIC 7 //playing static after missile hits //draws a 3d view into one of the cockpit windows. win is 0 for left, //1 for right. viewer is object. NULL object means give up window //user is one of the WBU_ constants. If rear_view_flag is set, show a //rear view. If label is non-NULL, print the label at the top of the //window. void do_cockpit_window_view(int win,object *viewer,int rear_view_flag,int user,char *label); #ifdef MACINTOSH #include "QuickDraw.h" #include "RAVE.h" void calculate_sub_view_window_bounds(int inSubWindowNum, TQARect* outBoundsRect); #endif #endif