D1X-Rebirth Changelog 20060416 -------- /main/credits.c: new credits code /arch/hmpfile.c, /main/songs.c: improved midi shutdown at end of game /main/game.c: shrink/grow window not correct with scalable cockpits /arch/ogl/ogl.c, /arch/ogl/include/ogl_init.h, /main/game.c, /main/gauges.c: scalable cockpits /main/gauges.c: FIX: if "you already have 20 concussion missles!" is displayed, lives and score disappeared /main/newdemo.c: FIX: demo recording crashed game at X demo size /arch/ogl/wgl.c: FIX: fan-crash bug /include/gr.h: deactivated possibility to switch window/fullscreen in menu /main/game.c: mouse capture deactivated in menus for linux /arch/win32/wgl.c: ALT-key does not call windows frame options anymore /main/physics.c: allow asserting objet to none if player is dead - fixes some random crashes /main/titles.c: fix to show white instead of black background for semi-transparent briefing bitmaps /main/newdemo.c: new interpolate function for demos; changed call for d_delay to nice demo playback /arch/sdl/gr.c, /arch/ogl/gr.c, /main/inferno.c: added widescreen aspect with command-line option for SDL and OGL build /main/newmenu.h: possible menu text sring length incrased to 255 /arch/ogl/gr.c, /main/menu.c: removed fullok hack for fullscreen changing /main/polyobj.c: using OGL offscreen render to reduce flickering in spinning briefing robots 20060224 -------- /arch/ogl/include/ogl_init.h: fixing "OGL: texture list full"-bug /main/game.c, /main/gameseq.c: beter code older compilers (thanks to AD) /main/state.c: better savegame thumbs for every resolution /main/network.c, /main/multi.h, /main/menu.c: removed "D1X ONLY GAME" option, code cleaning /rules.mak, /main/vers_id.h: changes in date, version-number /main/gauges.c: fix for invulnerable/cloak hud font colors that had color of your last key /main/game.c: new keys to get shrink and grow window functions working /main/automap.c, /main/inferno.c: automap now always in gameres and eat less cpu power /main/kconfig.c: fix laser fire if energy and vulcan ammo recharged after 0 /main/gauges.c: fix weapons descriptions in cockpit mode /main/menu.c, /main/playsave.c: save function for resolutions /main/menu.c: custom resolutions support /main/game.c: smoother demo playback /arch/win32/digi.c, /arch/win32/hmpfile.c, /arch/win32/hmpfile.h, /arch/win32/hmiplay.c: fix for incorrect midi loops on windows /main/game.c: fix to shrink window correctly /main/credits.c: removed flickering and added fading to credits /arch/win32/makefile, /arch/win32/makefile.nt: removed d1x.rc and d1x_res.rc from compiiling so ALT key doesn't call frame options in window-mode on windows /arch/win32/digi.c: fix that fans not play in menus on windows systems 20060122 -------- /main/gauges.c: preventing vulcan ammo index overlapping reticle at high resolutions /main/ipclient.cpp: fixed segfault when starting udp/ip game /main/newmenu.c: comments an cleaning 20060116 -------- /main/states.c: fix for text position in save/load screen while using hires fonts /arch/ogl/gr.c: fix for screenshot function /main/inferno.c, /main/kconfig.c: new function for optional mouselook style feature /main/state.c: fix for broken savegames /main/credits.c: fix for credits background palette /main/gamefont.c: added optional hires fonts from D2 /main/gauges.c: new HUD icons for lives and keys if hires fonts /main/gameseq.c: fixed palette after endgame /main/titles.c: image fix while endgame in lowres briefings, implementation of hires briefings /arch/win32/digi.c: fix for fading/panning in windows /arch/ogl/gr.c, /main/game.c, /main/menu.c: fix for fullscreen switching in windows /arch/ogl/ogl.c, /main/inferno.c: implementation of trilinear filtering /main/mission.h: fix to hold up to 5000 addon levels /main/inferno.c, /main/game.c: grabmouse feature for linux /main/inferno.c: menus at 640x480 are standard now (fits better), fix for soundloops after game quit (some onboard soundcards) /main/game.c: made nicefps standard. better gameplay, lesser cpu usage, a little pause in linux for resolution change at new game /main/menu.c: resolutions up to 1600x1200 /arch/ogl/gr.c, /arch/sdl/gr.c, /main/inferno.c: made fullscreen standard, changed '-fullscreen' option to '-window' /arch/ogl/wgl.c: build fix /arch/ogl/gr.c: fix for ingame screenshots /main/args.c: fix for crashes while using modified d1x.ini various: code cleaning, fixes and additional includes for windows build, restructuration for new multiplatform release 20051025 -------- /main/state.c: fixed crash while loading saved game /main/polyobj.c: fixed slow spinning robots in briefing /main/titles.c: fixed exit-door in briefing /main/kconfig.c: much better mouse movement /main/vers_id.h: program and version specific changes /include/cfile.h: added definition for DESCENT_DATA_PATH d1x-install.sh: changes for v0.04 README.TXT: removed/changed some known issues added gentoo and suse 10 to working ditributions added Maystorm to Thanks section Changelog: file created 20050916 -------- initial release