/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Miscellaneous functions stripped out of med.c * */ #include #include #include #include #include "gr.h" #include "ui.h" #include "3d.h" #include "u_mem.h" #include "dxxerror.h" #include "key.h" #include "mouse.h" #include "func.h" #include "inferno.h" #include "editor/editor.h" #include "editor/esegment.h" #include "editor/medmisc.h" #include "gameseg.h" #include "segment.h" #include "render.h" #include "screens.h" #include "object.h" #include "texpage.h" // For texpage_goto_first #include "meddraw.h" // For draw_World #include "game.h" #include "kdefs.h" #if DXX_USE_OGL #include "ogl_init.h" #endif #include "compiler-range_for.h" //return 2d distance, i.e, sqrt(x*x + y*y) #ifdef __WATCOMC__ long dist_2d(long x,long y); #pragma aux dist_2d parm [eax] [ebx] value [eax] modify [ecx edx] = \ "imul eax" \ "xchg ebx,eax" \ "mov ecx,edx" \ "imul eax" \ "add eax,ebx" \ "adc edx,ecx" \ "call quad_sqrt"; #else #include static long dist_2d(long x,long y) { return sqrt(static_cast(x) * static_cast(x) + static_cast(y) * static_cast(y)); } #endif // Given mouse movement in dx, dy, returns a 3x3 rotation matrix in RotMat. // Taken from Graphics Gems III, page 51, "The Rolling Ball" void GetMouseRotation( int idx, int idy, vms_matrix * RotMat ) { fix dr, cos_theta, sin_theta, denom, cos_theta1; fix Radius = i2f(100); fix dx,dy; fix dxdr,dydr; idy *= -1; dx = i2f(idx); dy = i2f(idy); dr = dist_2d(dx,dy); denom = dist_2d(Radius,dr); cos_theta = fixdiv(Radius,denom); sin_theta = fixdiv(dr,denom); cos_theta1 = f1_0 - cos_theta; dxdr = fixdiv(dx,dr); dydr = fixdiv(dy,dr); RotMat->rvec.x = cos_theta + fixmul(fixmul(dydr,dydr),cos_theta1); RotMat->uvec.x = - fixmul(fixmul(dxdr,dydr),cos_theta1); RotMat->fvec.x = fixmul(dxdr,sin_theta); RotMat->rvec.y = RotMat->uvec.x; RotMat->uvec.y = cos_theta + fixmul(fixmul(dxdr,dxdr),cos_theta1); RotMat->fvec.y = fixmul(dydr,sin_theta); RotMat->rvec.z = -RotMat->fvec.x; RotMat->uvec.z = -RotMat->fvec.y; RotMat->fvec.z = cos_theta; } int Gameview_lockstep; //if set, view is locked to Curseg int ToggleLockstep() { auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); auto &Vertices = LevelSharedVertexState.get_vertices(); Gameview_lockstep = !Gameview_lockstep; if (Gameview_lockstep == 0) { //if (keypress != KEY_L) diagnostic_message("[Ctrl-L] - Lock mode OFF"); //else // diagnostic_message("Lock mode OFF"); } if (Gameview_lockstep) { //if (keypress != KEY_L) diagnostic_message("[Ctrl-L] Lock mode ON"); //else // diagnostic_message("Lock mode ON"); Cursegp = imsegptridx(ConsoleObject->segnum); med_create_new_segment_from_cursegp(); auto &vcvertptr = Vertices.vcptr; set_view_target_from_segment(vcvertptr, Cursegp); Update_flags = UF_ED_STATE_CHANGED; } return Gameview_lockstep; } int medlisp_delete_segment(void) { auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); auto &Vertices = LevelSharedVertexState.get_vertices(); if (!med_delete_segment(Cursegp)) { if (Lock_view_to_cursegp) { auto &vcvertptr = Vertices.vcptr; set_view_target_from_segment(vcvertptr, Cursegp); } autosave_mine(mine_filename); undo_status[Autosave_count] = "Delete Segment UNDONE."; Update_flags |= UF_WORLD_CHANGED; mine_changed = 1; diagnostic_message("Segment deleted."); warn_if_concave_segments(); // This could be faster -- just check if deleted segment was concave, warn accordingly } return 1; } int medlisp_scale_segment(void) { vms_vector scale; scale.x = fl2f(static_cast(func_get_param(0))); scale.y = fl2f(static_cast(func_get_param(1))); scale.z = fl2f(static_cast(func_get_param(2))); med_create_new_segment(scale); med_rotate_segment(Cursegp,vm_angles_2_matrix(Seg_orientation)); Update_flags |= UF_WORLD_CHANGED; mine_changed = 1; return 1; } int medlisp_rotate_segment(void) { Seg_orientation.p = func_get_param(0); Seg_orientation.b = func_get_param(1); Seg_orientation.h = func_get_param(2); med_rotate_segment(Cursegp,vm_angles_2_matrix(Seg_orientation)); Update_flags |= UF_WORLD_CHANGED | UF_VIEWPOINT_MOVED; mine_changed = 1; return 1; } int ToggleLockViewToCursegp(void) { auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); auto &Vertices = LevelSharedVertexState.get_vertices(); Lock_view_to_cursegp = !Lock_view_to_cursegp; Update_flags = UF_ED_STATE_CHANGED; if (Lock_view_to_cursegp) { //if (keypress != KEY_V+KEY_CTRLED) diagnostic_message("[ctrl-V] View locked to Cursegp."); //else // diagnostic_message("View locked to Cursegp."); auto &vcvertptr = Vertices.vcptr; set_view_target_from_segment(vcvertptr, Cursegp); } else { //if (keypress != KEY_V+KEY_CTRLED) diagnostic_message("[ctrl-V] View not locked to Cursegp."); //else // diagnostic_message("View not locked to Cursegp."); } return Lock_view_to_cursegp; } int ToggleDrawAllSegments() { Draw_all_segments = !Draw_all_segments; Update_flags = UF_ED_STATE_CHANGED; if (Draw_all_segments == 1) { //if (keypress != KEY_A+KEY_CTRLED) diagnostic_message("[ctrl-A] Draw all segments ON."); //else // diagnostic_message("Draw all segments ON."); } if (Draw_all_segments == 0) { //if (keypress != KEY_A+KEY_CTRLED) diagnostic_message("[ctrl-A] Draw all segments OFF."); //else // diagnostic_message("Draw all segments OFF."); } return Draw_all_segments; } int Big_depth=6; int IncreaseDrawDepth(void) { Big_depth++; Update_flags = UF_ED_STATE_CHANGED; return 1; } int DecreaseDrawDepth(void) { if (Big_depth > 1) { Big_depth--; Update_flags = UF_ED_STATE_CHANGED; } return 1; } int ToggleCoordAxes() { // Toggle display of coordinate axes. Show_axes_flag = !Show_axes_flag; LargeView.ev_changed = 1; if (Show_axes_flag == 1) { //if (keypress != KEY_D+KEY_CTRLED) diagnostic_message("[ctrl-D] Coordinate axes ON."); //else // diagnostic_message("Coordinate axes ON."); } if (Show_axes_flag == 0) { //if (keypress != KEY_D+KEY_CTRLED) diagnostic_message("[ctrl-D] Coordinate axes OFF."); //else // diagnostic_message("Coordinate axes OFF."); } return Show_axes_flag; } int med_keypad_goto_prev() { ui_pad_goto_prev(); return 0; } int med_keypad_goto_next() { ui_pad_goto_next(); return 0; } int med_keypad_goto() { ui_pad_goto(func_get_param(0)); return 0; } int render_3d_in_big_window=0; int medlisp_update_screen() { #if 1 //def OGL Update_flags = UF_ALL; #endif if (!render_3d_in_big_window) range_for (const auto vn, Views) if (vn->ev_changed || (Update_flags & (UF_WORLD_CHANGED | UF_VIEWPOINT_MOVED | UF_ED_STATE_CHANGED))) { draw_world(vn->ev_canv, vn, Cursegp, Big_depth); vn->ev_changed = 0; } if (Update_flags & (UF_WORLD_CHANGED|UF_GAME_VIEW_CHANGED|UF_ED_STATE_CHANGED)) { grs_canvas *render_canv,*show_canv; if (render_3d_in_big_window) { render_canv = LargeView.ev_canv; show_canv = LargeView.ev_canv; } else { render_canv = Canv_editor_game; show_canv = Canv_editor_game; } gr_set_current_canvas(render_canv); render_frame(*grd_curcanv, 0); Assert(render_canv->cv_bitmap.bm_w == show_canv->cv_bitmap.bm_w && render_canv->cv_bitmap.bm_h == show_canv->cv_bitmap.bm_h); (void)show_canv; } Update_flags=UF_NONE; //clear flags return 1; } void med_point_2_vec(grs_canvas *canv,vms_vector &v,short sx,short sy) { gr_set_current_canvas(canv); g3_start_frame(*grd_curcanv); g3_set_view_matrix(Viewer->pos,Viewer->orient,Render_zoom); g3_point_2_vec(v,sx,sy); g3_end_frame(); } void draw_world_from_game(void) { if (ModeFlag == 2) draw_world(Views[0]->ev_canv,Views[0],Cursegp,Big_depth); } int UndoCommand() { auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); auto &Vertices = LevelSharedVertexState.get_vertices(); int u; u = undo(); if (Lock_view_to_cursegp) { auto &vcvertptr = Vertices.vcptr; set_view_target_from_segment(vcvertptr, Cursegp); } if (u == 0) { if (Autosave_count==9) diagnostic_message(undo_status[0]); else diagnostic_message(undo_status[Autosave_count+1]); } else if (u == 1) diagnostic_message("Can't Undo."); else if (u == 2) diagnostic_message("Can't Undo - Autosave OFF"); Update_flags |= UF_WORLD_CHANGED; mine_changed = 1; warn_if_concave_segments(); return 1; } int ToggleAutosave() { Autosave_flag = !Autosave_flag; if (Autosave_flag == 1) diagnostic_message("Autosave ON."); else diagnostic_message("Autosave OFF."); return Autosave_flag; } int AttachSegment() { auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state(); auto &Vertices = LevelSharedVertexState.get_vertices(); if (med_attach_segment(Cursegp, vmsegptr(&New_segment), Curside, AttachSide)==4) // Used to be WBACK instead of Curside diagnostic_message("Cannot attach segment - already a connection on current side."); else { if (Lock_view_to_cursegp) { auto &vcvertptr = Vertices.vcptr; set_view_target_from_segment(vcvertptr, Cursegp); } vm_angvec_make(&Seg_orientation,0,0,0); Curside = WBACK; Update_flags |= UF_WORLD_CHANGED; autosave_mine(mine_filename); undo_status[Autosave_count] = "Attach Segment UNDONE."; mine_changed = 1; warn_if_concave_segment(Cursegp); } return 1; } #if ORTHO_VIEWS int SyncLargeView() { // Make large view be same as one of the orthogonal views. Large_view_index = (Large_view_index + 1) % 3; // keep in 0,1,2 for top, front, right switch (Large_view_index) { case 0: LargeView.ev_matrix = TopView.ev_matrix; break; case 1: LargeView.ev_matrix = FrontView.ev_matrix; break; case 2: LargeView.ev_matrix = RightView.ev_matrix; break; } Update_flags |= UF_VIEWPOINT_MOVED; return 1; } #endif int CreateDefaultNewSegment() { // Create a default segment for New_segment. med_create_new_segment({DEFAULT_X_SIZE, DEFAULT_Y_SIZE, DEFAULT_Z_SIZE}); mine_changed = 1; return 1; } int CreateDefaultNewSegmentandAttach() { CreateDefaultNewSegment(); AttachSegment(); return 1; } int ExchangeMarkandCurseg() { // If Markedsegp != Cursegp, and Markedsegp->segnum != -1, exchange Markedsegp and Cursegp if (Markedsegp) if (Markedsegp->segnum != segment_none) { using std::swap; swap(Markedsegp, Cursegp); swap(Markedside, Curside); med_create_new_segment_from_cursegp(); Update_flags |= UF_ED_STATE_CHANGED; mine_changed = 1; } return 1; } int ClearSelectedList(void) { Selected_segs.clear(); Update_flags |= UF_WORLD_CHANGED; diagnostic_message("Selected list cleared."); return 1; } int ClearFoundList(void) { Found_segs.clear(); Update_flags |= UF_WORLD_CHANGED; diagnostic_message("Found list cleared."); return 1; } // --------------------------------------------------------------------------------------------------- void set_view_target_from_segment(fvcvertptr &vcvertptr, const shared_segment &sp) { if (Funky_chase_mode) { //set_chase_matrix(sp); } else { vms_vector tv{}; range_for (const auto &v, sp.verts) vm_vec_add2(tv, vcvertptr(v)); vm_vec_scale(tv,F1_0/MAX_VERTICES_PER_SEGMENT); Ed_view_target = tv; } Update_flags |= UF_VIEWPOINT_MOVED; }