#SConstruct # needed imports import sys import os import SCons.Util class argumentIndirection: def __init__(self,prefix): self.prefix = prefix self.ARGUMENTS = ARGUMENTS def get(self,name,value): return self.ARGUMENTS.get('%s_%s' % (self.prefix, name), self.ARGUMENTS.get(name,value)) # endianess-checker def checkEndian(): import struct array = struct.pack('cccc', '\x01', '\x02', '\x03', '\x04') i = struct.unpack('i', array) if i == struct.unpack('i', array): return "big" return "unknown" class DXXProgram: __endian = checkEndian() # version number VERSION_MAJOR = 0 VERSION_MINOR = 57 VERSION_MICRO = 3 common_sources = [] editor_sources = [] class UserSettings: def __init__(self,ARGUMENTS,target): # installation path PREFIX = str(ARGUMENTS.get('prefix', '/usr/local')) self.BIN_DIR = PREFIX + '/bin' self.DATA_DIR = PREFIX + '/share/games/' + target # command-line parms self.sharepath = str(ARGUMENTS.get('sharepath', self.DATA_DIR)) self.debug = int(ARGUMENTS.get('debug', 0)) self.profiler = int(ARGUMENTS.get('profiler', 0)) self.opengl = int(ARGUMENTS.get('opengl', 1)) self.opengles = int(ARGUMENTS.get('opengles', 0)) self.asm = int(ARGUMENTS.get('asm', 0)) self.editor = int(ARGUMENTS.get('editor', 0)) self.sdlmixer = int(ARGUMENTS.get('sdlmixer', 1)) self.ipv6 = int(ARGUMENTS.get('ipv6', 0)) self.use_udp = int(ARGUMENTS.get('use_udp', 1)) self.use_tracker = int(ARGUMENTS.get('use_tracker', 1)) self.verbosebuild = int(ARGUMENTS.get('verbosebuild', 0)) # Base class for platform-specific settings processing class _PlatformSettings: def __init__(self): self.ogllibs = '' self.osasmdef = None self.platform_sources = [] # Settings to apply to mingw32 builds class Win32PlatformSettings(_PlatformSettings): def __init__(self,user_settings): DXXProgram._PlatformSettings.__init__(self) self.osdef = '_WIN32' self.osasmdef = 'win32' user_settings.sharepath = '' self.lflags = '-mwindows' self.libs = ['glu32', 'wsock32', 'ws2_32', 'winmm', 'mingw32', 'SDLmain', 'SDL'] def adjust_environment(self,program,env): env.RES('arch/win32/%s.rc' % program.target) env.Append(CPPDEFINES = ['_WIN32']) env.Append(CPPPATH = [os.path.join(self.srcdir, 'arch/win32/include')]) self.platform_sources = [os.path.join(program.srcdir, 'arch/win32/messagebox.c')] # Settings to apply to Apple builds # This appears to be unused. The reference to sdl_only fails to # execute. class DarwinPlatformSettings(_PlatformSettings): def __init__(self,user_settings): DXXProgram._PlatformSettings.__init__(self) self.osdef = '__APPLE__' if (user_settings.sdlmixer == 1): print "including SDL_mixer" platform_settings.lflags += ' -framework SDL_mixer' user_settings.sharepath = '' user_settings.asm = 0 # Ugly way of linking to frameworks, but kreator has seen uglier self.lflags = '-framework ApplicationServices -framework Carbon -framework Cocoa -framework SDL' if (sdl_only == 0): self.lflags += ' -framework OpenGL' self.libs = ['../physfs/build/Debug/libphysfs.dylib'] def adjust_environment(self,program,env): env.Append(CPPDEFINES = ['__unix__']) self.platform_sources = [os.path.join(program.srcdir, f) for f in ['arch/cocoa/SDLMain.m', 'arch/carbon/messagebox.c']] # Settings to apply to Linux builds class LinuxPlatformSettings(_PlatformSettings): def __init__(self,user_settings): DXXProgram._PlatformSettings.__init__(self) self.osdef = '__LINUX__' self.osasmdef = 'elf' if (user_settings.opengles == 1): self.ogllibs = ['GLES_CM', 'EGL'] else: self.ogllibs = ['GL', 'GLU'] self.lflags = os.environ["LDFLAGS"] if os.environ.has_key('LDFLAGS') else '' def adjust_environment(self,program,env): env.Append(CPPDEFINES = ['__LINUX__']) env.ParseConfig('pkg-config --cflags --libs sdl') self.libs = env['LIBS'] env.Append(CPPPATH = [os.path.join(program.srcdir, 'arch/linux/include')]) def __init__(self): self.user_settings = self.UserSettings(self.ARGUMENTS, self.target) self.prepare_environment() self.banner() self.check_endian() self.check_platform() self.process_user_settings() self.register_program() def prepare_environment(self): # Acquire environment object... self.env = Environment(ENV = os.environ, tools = ['mingw']) self.VERSION_STRING = ' v' + str(self.VERSION_MAJOR) + '.' + str(self.VERSION_MINOR) + '.' + str(self.VERSION_MICRO) self.env.Append(CPPDEFINES = [('PROGRAM_NAME', '\\"' + str(self.PROGRAM_NAME) + '\\"'), ('DXX_VERSION_MAJORi', str(self.VERSION_MAJOR)), ('DXX_VERSION_MINORi', str(self.VERSION_MINOR)), ('DXX_VERSION_MICROi', str(self.VERSION_MICRO))]) # Prettier build messages...... if (self.user_settings.verbosebuild == 0): self.env["CCCOMSTR"] = "Compiling $SOURCE ..." self.env["CXXCOMSTR"] = "Compiling $SOURCE ..." self.env["LINKCOMSTR"] = "Linking $TARGET ..." self.env["ARCOMSTR"] = "Archiving $TARGET ..." self.env["RANLIBCOMSTR"] = "Indexing $TARGET ..." # Get traditional compiler environment variables for cc in ['CC', 'CXX']: if os.environ.has_key(cc): self.env[cc] = os.environ[cc] for flags in ['CFLAGS', 'CXXFLAGS']: if os.environ.has_key(flags): self.env[flags] += SCons.Util.CLVar(os.environ[flags]) def banner(self): print '\n===== ' + self.PROGRAM_NAME + self.VERSION_STRING + ' =====\n' def check_endian(self): # set endianess if (self.__endian == "big"): print "%s: BigEndian machine detected" % self.PROGRAM_NAME self.asm = 0 env.Append(CPPDEFINES = ['WORDS_BIGENDIAN']) elif (self.__endian == "little"): print "%s: LittleEndian machine detected" % self.PROGRAM_NAME def check_platform(self): env = self.env # windows or *nix? if sys.platform == 'win32': print "%s: compiling on Windows" % self.PROGRAM_NAME platform = self.Win32PlatformSettings elif sys.platform == 'darwin': print "%s: compiling on Mac OS X" % self.PROGRAM_NAME platform = self.DarwinPlatformSettings sys.path += ['./arch/cocoa'] VERSION = str(VERSION_MAJOR) + '.' + str(VERSION_MINOR) if (VERSION_MICRO): VERSION += '.' + str(VERSION_MICRO) env['VERSION_NUM'] = VERSION env['VERSION_NAME'] = self.PROGRAM_NAME + ' v' + VERSION import tool_bundle else: print "%s: compiling on *NIX" % self.PROGRAM_NAME platform = self.LinuxPlatformSettings self.user_settings.sharepath += '/' self.platform_settings = platform(self.user_settings) self.platform_settings.adjust_environment(self, env) self.platform_settings.libs += ['physfs', 'm'] self.common_sources += self.platform_settings.platform_sources def process_user_settings(self): env = self.env # opengl or software renderer? if (self.user_settings.opengl == 1) or (self.user_settings.opengles == 1): if (self.user_settings.opengles == 1): print "%s: building with OpenGL ES" % self.PROGRAM_NAME env.Append(CPPDEFINES = ['OGLES']) else: print "%s: building with OpenGL" % self.PROGRAM_NAME env.Append(CPPDEFINES = ['OGL']) self.common_sources += self.arch_ogl_sources self.platform_settings.libs += self.platform_settings.ogllibs else: print "%s: building with Software Renderer" % self.PROGRAM_NAME self.common_sources += self.arch_sdl_sources # assembler code? if (self.user_settings.asm == 1) and (self.user_settings.opengl == 0): print "%s: including: ASSEMBLER" % self.PROGRAM_NAME env.Replace(AS = 'nasm') env.Append(ASCOM = ' -f ' + str(platform_settings.osasmdef) + ' -d' + str(platform_settings.osdef) + ' -Itexmap/ ') self.common_sources += asm_sources else: env.Append(CPPDEFINES = ['NO_ASM']) # SDL_mixer support? if (self.user_settings.sdlmixer == 1): print "%s: including SDL_mixer" % self.PROGRAM_NAME env.Append(CPPDEFINES = ['USE_SDLMIXER']) self.common_sources += self.arch_sdlmixer if (sys.platform != 'darwin'): self.platform_settings.libs += ['SDL_mixer'] # debug? if (self.user_settings.debug == 1): print "%s: including: DEBUG" % self.PROGRAM_NAME env.Append(CPPFLAGS = ['-g']) else: env.Append(CPPDEFINES = ['NDEBUG', 'RELEASE']) env.Append(CPPFLAGS = ['-O2']) # profiler? if (self.user_settings.profiler == 1): env.Append(CPPFLAGS = ['-pg']) self.platform_settings.lflags += ' -pg' #editor build? if (self.user_settings.editor == 1): env.Append(CPPDEFINES = ['EDITOR']) env.Append(CPPPATH = [os.path.join(self.srcdir, 'include/editor')]) self.common_sources += self.editor_sources # IPv6 compability? if (self.user_settings.ipv6 == 1): env.Append(CPPDEFINES = ['IPv6']) # UDP support? if (self.user_settings.use_udp == 1): env.Append(CPPDEFINES = ['USE_UDP']) self.common_sources += self.sources_use_udp # Tracker support? (Relies on UDP) if( self.user_settings.use_tracker == 1 ): env.Append( CPPDEFINES = [ 'USE_TRACKER' ] ) print '\n' env.Append(CPPDEFINES = [('SHAREPATH', '\\"' + str(self.user_settings.sharepath) + '\\"')]) class D1XProgram(DXXProgram): PROGRAM_NAME = 'D1X-Rebirth' target = 'd1x-rebirth' srcdir = '' ARGUMENTS = argumentIndirection('d1x') def prepare_environment(self): DXXProgram.prepare_environment(self) # Flags and stuff for all platforms... self.env.Append(CCFLAGS = ['-Wall', '-funsigned-char', '-Werror=implicit-int', '-Werror=implicit-function-declaration', '-pedantic', '-pthread']) self.env.Append(CFLAGS = ['-std=c99']) self.env.Append(CPPDEFINES = ['NETWORK']) self.env.Append(CPPPATH = [os.path.join(self.srcdir, f) for f in ['include', 'main', 'arch/include']]) def __init__(self): # general source files self.common_sources = [os.path.join(self.srcdir, f) for f in [ '2d/2dsline.c', '2d/bitblt.c', '2d/bitmap.c', '2d/box.c', '2d/canvas.c', '2d/circle.c', '2d/disc.c', '2d/font.c', '2d/gpixel.c', '2d/line.c', '2d/palette.c', '2d/pcx.c', '2d/pixel.c', '2d/poly.c', '2d/rect.c', '2d/rle.c', '2d/scalec.c', '3d/clipper.c', '3d/draw.c', '3d/globvars.c', '3d/instance.c', '3d/interp.c', '3d/matrix.c', '3d/points.c', '3d/rod.c', '3d/setup.c', 'arch/sdl/event.c', 'arch/sdl/init.c', 'arch/sdl/joy.c', 'arch/sdl/key.c', 'arch/sdl/mouse.c', 'arch/sdl/rbaudio.c', 'arch/sdl/timer.c', 'arch/sdl/window.c', 'arch/sdl/digi.c', 'arch/sdl/digi_audio.c', 'iff/iff.c', 'main/ai.c', 'main/aipath.c', 'main/automap.c', 'main/bm.c', 'main/bmread.c', 'main/cntrlcen.c', 'main/collide.c', 'main/config.c', 'main/console.c', 'main/controls.c', 'main/credits.c', 'main/custom.c', 'main/digiobj.c', 'main/dumpmine.c', 'main/effects.c', 'main/endlevel.c', 'main/fireball.c', 'main/fuelcen.c', 'main/fvi.c', 'main/game.c', 'main/gamecntl.c', 'main/gamefont.c', 'main/gamemine.c', 'main/gamerend.c', 'main/gamesave.c', 'main/gameseg.c', 'main/gameseq.c', 'main/gauges.c', 'main/hostage.c', 'main/hud.c', 'main/inferno.c', 'main/kconfig.c', 'main/kmatrix.c', 'main/laser.c', 'main/lighting.c', 'main/menu.c', 'main/mglobal.c', 'main/mission.c', 'main/morph.c', 'main/multi.c', 'main/multibot.c', 'main/newdemo.c', 'main/newmenu.c', 'main/object.c', 'main/paging.c', 'main/physics.c', 'main/piggy.c', 'main/player.c', 'main/playsave.c', 'main/polyobj.c', 'main/powerup.c', 'main/render.c', 'main/robot.c', 'main/scores.c', 'main/slew.c', 'main/snddecom.c', 'main/songs.c', 'main/state.c', 'main/switch.c', 'main/terrain.c', 'main/texmerge.c', 'main/text.c', 'main/titles.c', 'main/vclip.c', 'main/wall.c', 'main/weapon.c', 'maths/fixc.c', 'maths/rand.c', 'maths/tables.c', 'maths/vecmat.c', 'mem/mem.c', 'misc/args.c', 'misc/dl_list.c', 'misc/error.c', 'misc/hash.c', 'misc/hmp.c', 'misc/ignorecase.c', 'misc/physfsx.c', 'misc/strio.c', 'misc/strutil.c', 'texmap/ntmap.c', 'texmap/scanline.c' #'tracker/client/tracker_client.c' ] ] # for editor self.editor_sources = [os.path.join(self.srcdir, f) for f in [ 'editor/centers.c', 'editor/curves.c', 'editor/autosave.c', 'editor/eglobal.c', 'editor/ehostage.c', 'editor/elight.c', 'editor/eobject.c', 'editor/eswitch.c', 'editor/fixseg.c', 'editor/func.c', 'editor/group.c', 'editor/info.c', 'editor/kbuild.c', 'editor/kcurve.c', 'editor/kfuncs.c', 'editor/kgame.c', 'editor/khelp.c', 'editor/kmine.c', 'editor/ksegmove.c', 'editor/ksegsel.c', 'editor/ksegsize.c', 'editor/ktmap.c', 'editor/kview.c', 'editor/med.c', 'editor/meddraw.c', 'editor/medmisc.c', 'editor/medrobot.c', 'editor/medsel.c', 'editor/medwall.c', 'editor/mine.c', 'editor/objpage.c', 'editor/segment.c', 'editor/seguvs.c', 'editor/texpage.c', 'editor/texture.c', 'ui/button.c', 'ui/checkbox.c', 'ui/dialog.c', 'ui/file.c', 'ui/gadget.c', 'ui/icon.c', 'ui/inputbox.c', 'ui/keypad.c', 'ui/keypress.c', 'ui/keytrap.c', 'ui/listbox.c', 'ui/menu.c', 'ui/menubar.c', 'ui/message.c', 'ui/popup.c', 'ui/radio.c', 'ui/scroll.c', 'ui/ui.c', 'ui/uidraw.c', 'ui/userbox.c' ] ] DXXProgram.__init__(self) sources_use_udp = [os.path.join(srcdir, 'main/net_udp.c')] # SDL_mixer sound implementation arch_sdlmixer = [os.path.join(srcdir, f) for f in [ 'arch/sdl/digi_mixer.c', 'arch/sdl/digi_mixer_music.c', 'arch/sdl/jukebox.c' ] ] # for opengl arch_ogl_sources = [os.path.join(srcdir, f) for f in [ 'arch/ogl/gr.c', 'arch/ogl/ogl.c', ] ] # for non-ogl arch_sdl_sources = [os.path.join(srcdir, f) for f in [ 'arch/sdl/gr.c', 'texmap/tmapflat.c' ] ] # assembler related asm_sources = [os.path.join(srcdir, f) for f in [ 'texmap/tmap_ll.asm', 'texmap/tmap_flt.asm', 'texmap/tmapfade.asm', 'texmap/tmap_lin.asm', 'texmap/tmap_per.asm' ] ] def register_program(self): env = self.env exe_target = os.path.join(self.srcdir, self.target) # finally building program... env.Program(target=str(exe_target), source = self.common_sources, LIBS = self.platform_settings.libs, LINKFLAGS = str(self.platform_settings.lflags)) if (sys.platform != 'darwin'): env.Install(self.user_settings.BIN_DIR, str(exe_target)) env.Alias('install', self.user_settings.BIN_DIR) else: tool_bundle.TOOL_BUNDLE(env) env.MakeBundle(self.PROGRAM_NAME + '.app', exe_target, 'free.d1x-rebirth', 'd1xgl-Info.plist', typecode='APPL', creator='DCNT', icon_file='arch/cocoa/d1x-rebirth.icns', subst_dict={'d1xgl' : exe_target}, # This is required; manually update version for Xcode compatibility resources=[['English.lproj/InfoPlist.strings', 'English.lproj/InfoPlist.strings']]) program = D1XProgram() # show some help when running scons -h Help(program.PROGRAM_NAME + ', SConstruct file help:' + """ Type 'scons' to build the binary. Type 'scons install' to build (if it hasn't been done) and install. Type 'scons -c' to clean up. Extra options (add them to command line, like 'scons extraoption=value'): 'sharepath=[DIR]' (non-Mac OS *NIX only) use [DIR] for shared game data. [default: /usr/local/share/games/d1x-rebirth] 'opengl=[0/1]' build with OpenGL support [default: 1] 'opengles=[0/1]' build with OpenGL ES support [default: 0] 'sdlmixer=[0/1]' build with SDL_Mixer support for sound and music (includes external music support) [default: 1] 'asm=[0/1]' build with ASSEMBLER code (only with opengl=0, requires NASM and x86) [default: 0] 'debug=[0/1]' build DEBUG binary which includes asserts, debugging output, cheats and more output [default: 0] 'profiler=[0/1]' profiler build [default: 0] 'editor=[0/1]' include editor into build (!EXPERIMENTAL!) [default: 0] 'ipv6=[0/1]' enable IPv6 compability [default: 0] 'use_udp=[0/1]' enable UDP support [default: 1] 'use_tracker=[0/1]' enable Tracker support (requires udp) [default :1] 'verbosebuild=[0/1]' print out all compiler/linker messages during building [default: 0] Default values: """ + ' sharepath = ' + program.user_settings.DATA_DIR + """ Some influential environment variables: CC C compiler command CFLAGS C compiler flags LDFLAGS linker flags, e.g. -L if you have libraries in a nonstandard directory CXX C++ compiler command CXXFLAGS C++ compiler flags """) #EOF