/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Header for mission.h * */ #ifndef _MISSION_H #define _MISSION_H #include "pstypes.h" #include "inferno.h" #ifdef __cplusplus #define MAX_MISSIONS 5000 // ZICO - changed from 300 to get more levels in list #define MAX_LEVELS_PER_MISSION 127 // KREATOR - increased from 30 (limited by Demo and Multiplayer code) static const ubyte MAX_SECRET_LEVELS_PER_MISSION = 127; // KREATOR - increased from 6 (limited by Demo and Multiplayer code) #define MISSION_NAME_LEN 25 #if defined(DXX_BUILD_DESCENT_I) #define D1_MISSION_FILENAME "" #elif defined(DXX_BUILD_DESCENT_II) #define D1_MISSION_FILENAME "descent" #endif #define D1_MISSION_NAME "Descent: First Strike" #define D1_MISSION_HOGSIZE 6856701 // v1.4 - 1.5 #define D1_MISSION_HOGSIZE2 6856183 // v1.4 - 1.5 - different patch-way #define D1_10_MISSION_HOGSIZE 7261423 // v1.0 #define D1_MAC_MISSION_HOGSIZE 7456179 #define D1_OEM_MISSION_NAME "Destination Saturn" #define D1_OEM_MISSION_HOGSIZE 4492107 // v1.4a #define D1_OEM_10_MISSION_HOGSIZE 4494862 // v1.0 #define D1_SHAREWARE_MISSION_NAME "Descent Demo" #define D1_SHAREWARE_MISSION_HOGSIZE 2339773 // v1.4 #define D1_SHAREWARE_10_MISSION_HOGSIZE 2365676 // v1.0 - 1.2 #define D1_MAC_SHARE_MISSION_HOGSIZE 3370339 #if defined(DXX_BUILD_DESCENT_II) #define SHAREWARE_MISSION_FILENAME "d2demo" #define SHAREWARE_MISSION_NAME "Descent 2 Demo" #define SHAREWARE_MISSION_HOGSIZE 2292566 // v1.0 (d2demo.hog) #define MAC_SHARE_MISSION_HOGSIZE 4292746 #define OEM_MISSION_FILENAME "d2" #define OEM_MISSION_NAME "D2 Destination:Quartzon" #define OEM_MISSION_HOGSIZE 6132957 // v1.1 #define FULL_MISSION_FILENAME "d2" #define FULL_MISSION_HOGSIZE 7595079 // v1.1 - 1.2 #define FULL_10_MISSION_HOGSIZE 7107354 // v1.0 #define MAC_FULL_MISSION_HOGSIZE 7110007 // v1.1 - 1.2 #endif //where the missions go #define MISSION_DIR "missions/" struct Mission { char *filename; // filename int builtin_hogsize; // the size of the hogfile for a builtin mission, and 0 for an add-on mission char mission_name[MISSION_NAME_LEN+1]; ubyte anarchy_only_flag; // if true, mission is only for anarchy char *path; // relative file path d_fname briefing_text_filename; // name of briefing file d_fname ending_text_filename; // name of ending file ubyte *secret_level_table; // originating level no for each secret level // arrays of names of the level files d_fname *level_names; d_fname *secret_level_names; ubyte last_level; sbyte last_secret_level; ubyte n_secret_levels; #if defined(DXX_BUILD_DESCENT_II) ubyte descent_version; // descent 1 or descent 2? ubyte enhanced; // 0: mission has "name", 1:"xname", 2:"zname" d_fname *alternate_ham_file; #endif }; extern Mission *Current_mission; // current mission #define Current_mission_longname Current_mission->mission_name #define Current_mission_filename Current_mission->filename #define Briefing_text_filename Current_mission->briefing_text_filename #define Ending_text_filename Current_mission->ending_text_filename #define Last_level Current_mission->last_level #define Last_secret_level Current_mission->last_secret_level #define N_secret_levels Current_mission->n_secret_levels #define Secret_level_table Current_mission->secret_level_table #define Level_names Current_mission->level_names #define Secret_level_names Current_mission->secret_level_names #if defined(DXX_BUILD_DESCENT_II) #define is_SHAREWARE (Current_mission->builtin_hogsize == SHAREWARE_MISSION_HOGSIZE) #define is_MAC_SHARE (Current_mission->builtin_hogsize == MAC_SHARE_MISSION_HOGSIZE) #define is_D2_OEM (Current_mission->builtin_hogsize == OEM_MISSION_HOGSIZE) #define EMULATING_D1 (Current_mission->descent_version == 1) #endif #define PLAYING_BUILTIN_MISSION (Current_mission->builtin_hogsize != 0) #define ANARCHY_ONLY_MISSION (Current_mission->anarchy_only_flag == 1) //values for d1 built-in mission #define BIMD1_LAST_LEVEL 27 #define BIMD1_LAST_SECRET_LEVEL -3 #define BIMD1_BRIEFING_FILE "briefing.txb" #define BIMD1_BRIEFING_FILE_OEM "briefsat.txb" #define BIMD1_ENDING_FILE "endreg.txb" #define BIMD1_ENDING_FILE_OEM "endsat.txb" #define BIMD1_ENDING_FILE_SHARE "ending.txb" #if defined(DXX_BUILD_DESCENT_II) //values for d2 built-in mission #define BIMD2_BRIEFING_FILE "robot.txb" #define BIMD2_BRIEFING_FILE_OEM "brief2o.txb" #define BIMD2_BRIEFING_FILE_SHARE "brief2.txb" #define BIMD2_ENDING_FILE_OEM "end2oem.txb" #define BIMD2_ENDING_FILE_SHARE "ending2.txb" int load_mission_ham(); #endif //loads the named mission if it exists. //Returns true if mission loaded ok, else false. int load_mission_by_name (const char *mission_name); //Handles creating and selecting from the mission list. //Returns 1 if a mission was loaded. int select_mission (int anarchy_mode, const char *message, int (*when_selected)(void)); void free_mission(void); #ifdef EDITOR void create_new_mission(void); #endif #endif #endif