/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Lighting system prototypes, structures, etc. * */ #ifndef _LIGHTING_H #define _LIGHTING_H #include "maths.h" #include "segment.h" #ifdef __cplusplus struct g3s_lrgb; struct object; #define MAX_LIGHT 0x10000 // max value #define MIN_LIGHT_DIST (F1_0*4) extern fix Beam_brightness; extern g3s_lrgb Dynamic_light[MAX_VERTICES]; extern object *old_viewer; extern void set_dynamic_light(void); // Compute the lighting from the headlight for a given vertex on a face. // Takes: // point - the 3d coords of the point // face_light - a scale factor derived from the surface normal of the face // If no surface normal effect is wanted, pass F1_0 for face_light fix compute_headlight_light(vms_vector *point,fix face_light); // compute the average dynamic light in a segment. Takes the segment number g3s_lrgb compute_seg_dynamic_light(int segnum); // compute the lighting for an object. Takes a pointer to the object, // and possibly a rotated 3d point. If the point isn't specified, the // object's center point is rotated. g3s_lrgb compute_object_light(objptridx_t obj,vms_vector *rotated_pnt); // turn headlight boost on & off void toggle_headlight_active(void); void start_lighting_frame(struct object *viewer); #endif #endif /* _LIGHTING_H */