/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Definitions for graphics lib. * */ #ifndef _GR_H #define _GR_H #include "pstypes.h" #include "maths.h" #include "palette.h" #include "dxxsconf.h" #include "fmtcheck.h" #ifdef DXX_BUILD_DESCENT_I extern int HiresGFXAvailable; #endif // some defines for transparency and blending #define TRANSPARENCY_COLOR 255 // palette entry of transparency color -- 255 on the PC #define GR_FADE_LEVELS 34 #define GR_FADE_OFF GR_FADE_LEVELS // yes, max means OFF - don't screw that up #define GR_BLEND_NORMAL 0 // normal blending #define GR_BLEND_ADDITIVE_A 1 // additive alpha blending #define GR_BLEND_ADDITIVE_C 2 // additive color blending #define GWIDTH grd_curcanv->cv_bitmap.bm_w #define GHEIGHT grd_curcanv->cv_bitmap.bm_h #define SWIDTH (grd_curscreen->sc_w) #define SHEIGHT (grd_curscreen->sc_h) #if defined(DXX_BUILD_DESCENT_I) #define HIRESMODE HiresGFXAvailable // descent.pig either contains hires or lowres graphics, not both #endif #if defined(DXX_BUILD_DESCENT_II) #define HIRESMODE (SWIDTH >= 640 && SHEIGHT >= 480 && !GameArg.GfxSkipHiresGFX) #endif #define MAX_BMP_SIZE(width, height) (4 + ((width) + 2) * (height)) #define SCRNS_DIR "screenshots/" struct grs_point { fix x,y; }; //these are control characters that have special meaning in the font code #define CC_COLOR 1 //next char is new foreground color #define CC_LSPACING 2 //next char specifies line spacing #define CC_UNDERLINE 3 //next char is underlined //now have string versions of these control characters (can concat inside a string) #define CC_COLOR_S "\x1" //next char is new foreground color #define CC_LSPACING_S "\x2" //next char specifies line spacing #define CC_UNDERLINE_S "\x3" //next char is underlined #define BM_LINEAR 0 #define BM_MODEX 1 #define BM_SVGA 2 #define BM_RGB15 3 //5 bits each r,g,b stored at 16 bits #define BM_SVGA15 4 #ifdef OGL #define BM_OGL 5 #endif /* def OGL */ #define SM(w,h) ((((u_int32_t)w)<<16)+(((u_int32_t)h)&0xFFFF)) #define SM_W(m) (m>>16) #define SM_H(m) (m&0xFFFF) #define SM_ORIGINAL 0 #define BM_FLAG_TRANSPARENT 1 #define BM_FLAG_SUPER_TRANSPARENT 2 #define BM_FLAG_NO_LIGHTING 4 #define BM_FLAG_RLE 8 // A run-length encoded bitmap. #define BM_FLAG_PAGED_OUT 16 // This bitmap's data is paged out. #define BM_FLAG_RLE_BIG 32 // for bitmaps that RLE to > 255 per row (i.e. cockpits) struct grs_bitmap { short bm_x,bm_y; // Offset from parent's origin short bm_w,bm_h; // width,height sbyte bm_type; // 0=Linear, 1=ModeX, 2=SVGA sbyte bm_flags; // bit 0 on means it has transparency. // bit 1 on means it has supertransparency // bit 2 on means it doesn't get passed through lighting. short bm_rowsize; // unsigned char offset to next row unsigned char * bm_data; // ptr to pixel data... // Linear = *parent+(rowsize*y+x) // ModeX = *parent+(rowsize*y+x/4) // SVGA = *parent+(rowsize*y+x) unsigned short bm_handle; //for application. initialized to 0 ubyte avg_color; // Average color of all pixels in texture map. fix avg_color_rgb[3]; // same as above but real rgb value to be used to textured objects that should emit light struct grs_bitmap *bm_parent; #ifdef OGL struct ogl_texture *gltexture; #endif /* def OGL */ }; //font structure struct grs_font { short ft_w; // Width in pixels short ft_h; // Height in pixels short ft_flags; // Proportional? short ft_baseline; // ubyte ft_minchar; // First char defined by this font ubyte ft_maxchar; // Last char defined by this font short ft_bytewidth; // Width in unsigned chars ubyte * ft_data; // Ptr to raw data. ubyte ** ft_chars; // Ptrs to data for each char (required for prop font) short * ft_widths; // Array of widths (required for prop font) ubyte * ft_kerndata; // Array of kerning triplet data #ifdef OGL // These fields do not participate in disk i/o! grs_bitmap *ft_bitmaps; grs_bitmap ft_parent_bitmap; #endif /* def OGL */ }; #define GRS_FONT_SIZE 28 // how much space it takes up on disk struct grs_canvas { grs_bitmap cv_bitmap; // the bitmap for this canvas short cv_color; // current color int cv_fade_level; // transparency level ubyte cv_blend_func; // blending function to use short cv_drawmode; // fill,XOR,etc. grs_font * cv_font; // the currently selected font short cv_font_fg_color; // current font foreground color (-1==Invisible) short cv_font_bg_color; // current font background color (-1==Invisible) }; struct grs_screen { // This is a video screen grs_canvas sc_canvas; // Represents the entire screen u_int32_t sc_mode; // Video mode number unsigned short sc_w, sc_h; // Actual Width and Height fix sc_aspect; //aspect ratio (w/h) for this screen }; //========================================================================= // System functions: // setup and set mode. this creates a grs_screen structure and sets // grd_curscreen to point to it. grs_curcanv points to this screen's // canvas. Saves the current VGA state and screen mode. #ifdef __cplusplus int gr_init(int mode); int gr_list_modes( u_int32_t gsmodes[] ); int gr_check_mode(u_int32_t mode); int gr_set_mode(u_int32_t mode); void gr_set_attributes(void); //shut down the 2d. Restore the screen mode. void gr_close(void); //========================================================================= // Canvas functions: // Makes a new canvas. allocates memory for the canvas and its bitmap, // including the raw pixel buffer. grs_canvas *gr_create_canvas(int w, int h); // Creates a canvas that is part of another canvas. this can be used to make // a window on the screen. the canvas structure is malloc'd; the address of // the raw pixel data is inherited from the parent canvas. grs_canvas *gr_create_sub_canvas(grs_canvas *canv,int x,int y,int w, int h); // Initialize the specified canvas. the raw pixel data buffer is passed as // a parameter. no memory allocation is performed. void gr_init_canvas(grs_canvas *canv,unsigned char *pixdata,int pixtype, int w,int h); // Initialize the specified sub canvas. no memory allocation is performed. void gr_init_sub_canvas(grs_canvas *,grs_canvas *src,int x,int y,int w, int h); // Free up the canvas and its pixel data. void gr_free_canvas(grs_canvas *canv); // Free up the canvas. do not free the pixel data, which belongs to the // parent canvas. void gr_free_sub_canvas(grs_canvas *canv); // Clear the current canvas to the specified color void gr_clear_canvas(int color); //========================================================================= // Bitmap functions: // these are the two workhorses, the others just use these extern void gr_init_bitmap( grs_bitmap *bm, int mode, int x, int y, int w, int h, int bytesperline, unsigned char * data ); extern void gr_init_sub_bitmap (grs_bitmap *bm, grs_bitmap *bmParent, int x, int y, int w, int h ); extern void gr_init_bitmap_alloc( grs_bitmap *bm, int mode, int x, int y, int w, int h, int bytesperline); // Allocate a bitmap and its pixel data buffer. grs_bitmap *gr_create_bitmap(int w,int h); // Allocated a bitmap and makes its data be raw_data that is already somewhere. grs_bitmap *gr_create_bitmap_raw(int w, int h, unsigned char * raw_data ); // Creates a bitmap which is part of another bitmap grs_bitmap *gr_create_sub_bitmap(grs_bitmap *bm,int x,int y,int w, int h); // Free the bitmap and its pixel data void gr_free_bitmap(grs_bitmap *bm); // Free the bitmap's data void gr_free_bitmap_data (grs_bitmap *bm); void gr_init_bitmap_data (grs_bitmap *bm); // Free the bitmap, but not the pixel data buffer void gr_free_sub_bitmap(grs_bitmap *bm); void gr_bm_pixel( grs_bitmap * bm, int x, int y, unsigned char color ); void gr_bm_bitblt(int w, int h, int dx, int dy, int sx, int sy, grs_bitmap * src, grs_bitmap * dest); void gr_bm_ubitblt( int w, int h, int dx, int dy, int sx, int sy, grs_bitmap * src, grs_bitmap * dest); void gr_bm_ubitbltm(int w, int h, int dx, int dy, int sx, int sy, grs_bitmap * src, grs_bitmap * dest); void gr_set_bitmap_flags(grs_bitmap *pbm, int flags); void gr_set_transparent(grs_bitmap *pbm, int bTransparent); void gr_set_super_transparent(grs_bitmap *pbm, int bTransparent); void gr_set_bitmap_data(grs_bitmap *bm, unsigned char *data); //========================================================================= // Color functions: // When this function is called, the guns are set to gr_palette, and // the palette stays the same until gr_close is called void gr_use_palette_table(const char * filename ); //========================================================================= // Drawing functions: // Sets the color in the current canvas. void gr_setcolor(int color); // Sets transparency and blending function void gr_settransblend(int fade_level, ubyte blend_func); // Draws a point into the current canvas in the current color and drawmode. void gr_pixel(int x,int y); void gr_upixel(int x,int y); // Gets a pixel; unsigned char gr_gpixel( grs_bitmap * bitmap, int x, int y ); unsigned char gr_ugpixel( grs_bitmap * bitmap, int x, int y ); // Draws a line into the current canvas in the current color and drawmode. int gr_line(fix x0,fix y0,fix x1,fix y1); int gr_uline(fix x0,fix y0,fix x1,fix y1); // Draw the bitmap into the current canvas at the specified location. void gr_bitmap(int x,int y,grs_bitmap *bm); void gr_ubitmap(int x,int y,grs_bitmap *bm); void show_fullscr(grs_bitmap *bm); // Find transparent area in bitmap void gr_bitblt_find_transparent_area(grs_bitmap *bm, int *minx, int *miny, int *maxx, int *maxy); // bitmap function with transparency void gr_bitmapm( int x, int y, grs_bitmap *bm ); void gr_ubitmapm( int x, int y, grs_bitmap *bm ); // Draw a rectangle into the current canvas. void gr_rect(int left,int top,int right,int bot); void gr_urect(int left,int top,int right,int bot); // Draw a filled circle int gr_disk(fix x,fix y,fix r); // Draw an outline circle int gr_circle(fix x,fix y,fix r); int gr_ucircle(fix x,fix y,fix r); // Draw an unfilled rectangle into the current canvas void gr_box(int left,int top,int right,int bot); void gr_ubox(int left,int top,int right,int bot); void gr_scanline( int x1, int x2, int y ); void gr_uscanline( int x1, int x2, int y ); // Reads in a font file... current font set to this one. grs_font * gr_init_font( const char * fontfile ); void gr_close_font( grs_font * font ); #if defined(DXX_BUILD_DESCENT_I) #define DXX_SDL_WINDOW_CAPTION "Descent" #define DXX_SDL_WINDOW_ICON_BITMAP "d1x-rebirth.bmp" static inline void gr_remap_color_fonts() {} static inline void gr_remap_mono_fonts() {} #elif defined(DXX_BUILD_DESCENT_II) #define DXX_SDL_WINDOW_CAPTION "Descent II" #define DXX_SDL_WINDOW_ICON_BITMAP "d2x-rebirth.bmp" void gr_copy_palette(palette_array_t &gr_palette, const palette_array_t &pal); //remap (by re-reading) all the color fonts void gr_remap_color_fonts(); void gr_remap_mono_fonts(); #endif // Writes a string using current font. Returns the next column after last char. void gr_set_curfont( grs_font * ); void gr_set_fontcolor( int fg_color, int bg_color ); void gr_string(int x, int y, const char *s ); void gr_ustring(int x, int y, const char *s ); void gr_printf( int x, int y, const char * format, ... ) __attribute_format_printf(3, 4); #define gr_printf(A1,A2,F,...) dxx_call_printf_checked(gr_printf,gr_string,(A1,A2),(F),##__VA_ARGS__) void gr_uprintf( int x, int y, const char * format, ... ) __attribute_format_printf(3, 4); #define gr_uprintf(A1,A2,F,...) dxx_call_printf_checked(gr_uprintf,gr_ustring,(A1,A2),(F),##__VA_ARGS__) void gr_get_string_size(const char *s, int *string_width, int *string_height, int *average_width ); // From scale.c void scale_bitmap(grs_bitmap *bp, grs_point *vertbuf, int orientation ); //=========================================================================== // Global variables extern grs_canvas *grd_curcanv; //active canvas extern grs_screen *grd_curscreen; //active screen extern void gr_set_current_canvas( grs_canvas *canv ); //flags for fonts #define FT_COLOR 1 #define FT_PROPORTIONAL 2 #define FT_KERNED 4 extern palette_array_t gr_palette; extern ubyte gr_fade_table[256*GR_FADE_LEVELS]; extern ubyte gr_inverse_table[32*32*32]; extern ushort gr_palette_selector; extern ushort gr_inverse_table_selector; extern ushort gr_fade_table_selector; // Remaps a bitmap into the current palette. If transparent_color is // between 0 and 255 then all occurances of that color are mapped to // whatever color the 2d uses for transparency. This is normally used // right after a call to iff_read_bitmap like this: // iff_error = iff_read_bitmap(filename,new,BM_LINEAR,newpal); // if (iff_error != IFF_NO_ERROR) Error("Can't load IFF file <%s>, error=%d",filename,iff_error); // if ( iff_has_transparency ) // gr_remap_bitmap( new, newpal, iff_transparent_color ); // else // gr_remap_bitmap( new, newpal, -1 ); void gr_remap_bitmap( grs_bitmap * bmp, palette_array_t &palette, int transparent_color, int super_transparent_color ); // Same as above, but searches using gr_find_closest_color which uses // 18-bit accurracy instead of 15bit when translating colors. void gr_remap_bitmap_good( grs_bitmap * bmp, palette_array_t &palette, int transparent_color, int super_transparent_color ); void gr_palette_step_up( int r, int g, int b ); extern void gr_bitmap_check_transparency( grs_bitmap * bmp ); #define BM_RGB(r,g,b) ( (((r)&31)<<10) | (((g)&31)<<5) | ((b)&31) ) #define BM_XRGB(r,g,b) gr_find_closest_color( (r)*2,(g)*2,(b)*2 ) // Given: r,g,b, each in range of 0-63, return the color index that // best matches the input. int gr_find_closest_color( int r, int g, int b ); int gr_find_closest_color_15bpp( int rgb ); extern void gr_flip(void); extern void gr_set_draw_buffer(int buf); /* * must return 0 if windowed, 1 if fullscreen */ int gr_check_fullscreen(void); /* * returns state after toggling (ie, same as if you had called * check_fullscreen immediatly after) */ int gr_toggle_fullscreen(void); void ogl_do_palfx(void); void ogl_init_pixel_buffers(unsigned w, unsigned h); void ogl_close_pixel_buffers(void); void ogl_cache_polymodel_textures(int model_num);; #endif #endif /* def _GR_H */