/* $Id: hostage.c,v 1.3 2003-10-10 09:36:35 btb Exp $ */ /* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Code to render and manipulate hostages * * Old Log: * Revision 1.1 1995/05/16 15:26:24 allender * Initial revision * * Revision 2.0 1995/02/27 11:28:36 john * New version 2.0, which has no anonymous unions, builds with * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. * * Revision 1.65 1995/02/22 13:45:54 allender * remove anonymous unions from object structure * * Revision 1.64 1995/02/13 20:34:57 john * Lintized * * Revision 1.63 1995/01/15 19:41:48 matt * Ripped out hostage faces for registered version * * Revision 1.62 1995/01/14 19:16:53 john * First version of new bitmap paging code. * * Revision 1.61 1994/12/19 16:35:09 john * Made hoastage playback end when ship dies. * * Revision 1.60 1994/12/06 16:30:41 yuan * Localization * * Revision 1.59 1994/11/30 17:32:46 matt * Put hostage_face_clip array back in so editor would work * * Revision 1.58 1994/11/30 17:22:13 matt * Ripped out hostage faces in shareware version * * Revision 1.57 1994/11/30 16:11:25 matt * Use correct constant for hostage voice * * Revision 1.56 1994/11/27 23:15:19 matt * Made changes for new mprintf calling convention * * Revision 1.55 1994/11/19 19:53:44 matt * Added code to full support different hostage head clip & message for * each hostage. * * Revision 1.54 1994/11/19 16:35:15 matt * Got rid of unused code, & made an array smaller * * Revision 1.53 1994/11/14 12:42:03 matt * Increased palette flash when hostage rescued * * Revision 1.52 1994/10/28 14:43:09 john * Added sound volumes to all sound calls. * * Revision 1.51 1994/10/23 02:10:57 matt * Got rid of obsolete hostage_info stuff * * Revision 1.50 1994/10/22 00:08:44 matt * Fixed up problems with bonus & game sequencing * Player doesn't get credit for hostages unless he gets them out alive * * Revision 1.49 1994/10/20 22:52:49 matt * Fixed compiler warnings * * Revision 1.48 1994/10/20 21:25:44 matt * Took out silly scale down/scale up code for hostage anim * * Revision 1.47 1994/10/20 12:47:28 matt * Replace old save files (MIN/SAV/HOT) with new LVL files * * Revision 1.46 1994/10/04 15:33:33 john * Took out the old PLAY_SOUND??? code and replaced it * with direct calls into digi_link_??? so that all sounds * can be made 3d. * * Revision 1.45 1994/09/28 23:10:46 matt * Made hostage rescue do palette flash * * Revision 1.44 1994/09/20 00:11:00 matt * Finished gauges for Status Bar, including hostage video display. * * Revision 1.43 1994/09/15 21:24:19 matt * Changed system to keep track of whether & what cockpit is up * Made hostage clip not queue when no cockpit * * * Revision 1.42 1994/08/25 13:45:19 matt * Made hostage vclips queue * * Revision 1.41 1994/08/14 23:15:06 matt * Added animating bitmap hostages, and cleaned up vclips a bit * * Revision 1.40 1994/08/12 22:41:11 john * Took away Player_stats; add Players array. * * Revision 1.39 1994/07/14 22:06:35 john * Fix radar/hostage vclip conflict. * * Revision 1.38 1994/07/12 18:40:21 yuan * Tweaked location of radar and hostage screen... * Still needs work. * * * Revision 1.37 1994/07/07 09:52:17 john * Moved hostage screen. * * Revision 1.36 1994/07/06 15:23:52 john * Revamped hostage sound. * * Revision 1.35 1994/07/06 15:14:54 john * Added hostage sound effect picking. * * Revision 1.34 1994/07/06 13:25:33 john * Added compress hostages functions. * * Revision 1.33 1994/07/06 12:52:59 john * Fixed compiler warnings. * * Revision 1.32 1994/07/06 12:43:50 john * Made generic messages for hostages. * * Revision 1.31 1994/07/06 10:55:07 john * New structures for hostages. * * Revision 1.30 1994/07/05 12:49:09 john * Put functionality of New Hostage spec into code. * * Revision 1.29 1994/07/02 13:08:47 matt * Increment stats when hostage rescued * * Revision 1.28 1994/07/01 18:07:46 john * y * * Revision 1.27 1994/07/01 18:07:03 john * *** empty log message *** * * Revision 1.26 1994/07/01 17:55:26 john * First version of not-working hostage system. * * Revision 1.25 1994/06/27 15:53:21 john * #define'd out the newdemo stuff * * * Revision 1.24 1994/06/20 16:08:52 john * Added volume control; made doors 3d sounds. * * Revision 1.23 1994/06/16 10:15:32 yuan * Fixed location of face. * * Revision 1.22 1994/06/15 15:05:33 john * *** empty log message *** * * Revision 1.21 1994/06/14 21:15:20 matt * Made rod objects draw lighted or not depending on a parameter, so the * materialization effect no longer darkens. * * Revision 1.20 1994/06/08 18:16:26 john * Bunch of new stuff that basically takes constants out of the code * and puts them into bitmaps.tbl. * * Revision 1.19 1994/06/02 19:30:08 matt * Moved texture-mapped rod drawing stuff (used for hostage & now for the * materialization center) to object.c * * */ #ifdef HAVE_CONFIG_H #include #endif #ifdef RCS static char rcsid[] = "$Id: hostage.c,v 1.3 2003-10-10 09:36:35 btb Exp $"; #endif #include #include #include #include "error.h" #include "inferno.h" #include "object.h" #include "game.h" #include "player.h" #include "gauges.h" #include "hostage.h" #include "vclip.h" #include "newdemo.h" #include "text.h" //------------- Globaly used hostage variables -------------------------------- int N_hostage_types = 0; // Number of hostage types int Hostage_vclip_num[MAX_HOSTAGE_TYPES]; // vclip num for each tpye of hostage //-------------- Renders a hostage -------------------------------------------- void draw_hostage(object *obj) { draw_object_tmap_rod(obj, Vclip[obj->rtype.vclip_info.vclip_num].frames[obj->rtype.vclip_info.framenum], 1); } //------------- Called once when a hostage is rescued ------------------------- void hostage_rescue(int blah) { //mprintf((0, "Rescued hostage %d", hostage_number)); PALETTE_FLASH_ADD(0, 0, 25); //small blue flash Players[Player_num].hostages_on_board++; // Do an audio effect if (Newdemo_state != ND_STATE_PLAYBACK) digi_play_sample(SOUND_HOSTAGE_RESCUED, F1_0); HUD_init_message(TXT_HOSTAGE_RESCUED); }