/* $Id: gauges.h,v 1.2 2003-10-10 09:36:35 btb Exp $ */ /* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Prototypes and defines for gauges * * Old Log: * Revision 1.3 1995/08/23 21:37:13 allender * fix mcc compiler warmings * * Revision 1.2 1995/08/18 15:45:24 allender * upped max gauges * * Revision 1.1 1995/05/16 15:57:34 allender * Initial revision * * Revision 2.0 1995/02/27 11:28:45 john * New version 2.0, which has no anonymous unions, builds with * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. * * Revision 1.27 1994/12/14 18:06:39 matt * Added prototype * * Revision 1.26 1994/12/09 16:19:52 yuan * kill matrix stuff. * * Revision 1.25 1994/10/25 11:07:34 mike * Prototype play_homing_warning. * * Revision 1.24 1994/10/24 16:34:39 mike * Increase MAX_GAUGE_BMS from 56 to 80... * * Revision 1.23 1994/10/21 20:43:47 mike * Prototype add_bonus_points_to_score. * * Revision 1.22 1994/10/14 15:56:33 mike * Prototype update_laser_weapon_info. * * Revision 1.21 1994/10/13 15:17:26 mike * Remove afterburner references. * * Revision 1.20 1994/10/05 17:09:46 matt * Added functional reticle * * Revision 1.19 1994/10/04 21:41:29 matt * Added cloaked player gauge effect, and different ship bitmap for each player * * Revision 1.18 1994/09/26 13:29:40 matt * Added extra life each 100,000 points, and show icons on HUD for num lives * * Revision 1.17 1994/09/20 11:56:08 matt * Added prototype * * Revision 1.16 1994/09/20 00:11:03 matt * Finished gauges for Status Bar, including hostage video display. * * Revision 1.15 1994/09/17 23:57:18 matt * Got some, but not all, off the status bar gauges working * * Revision 1.14 1994/09/16 13:08:46 mike * Prototype say_afterburner_status. * * Revision 1.13 1994/09/14 16:27:03 mike * Prototype player_dead_message(); * * * Revision 1.12 1994/07/20 17:34:43 yuan * Some minor bug fixes and new key gauges... * * Revision 1.11 1994/07/14 14:46:02 yuan * Added score effect. * * Revision 1.10 1994/07/12 16:22:00 yuan * Increased number of maximum gauges. * * Revision 1.9 1994/07/11 20:10:36 yuan * Numerical gauges. * * Revision 1.8 1994/07/10 18:01:28 yuan * Added new gauges. * * Revision 1.7 1994/06/21 15:08:22 john * Made demo record HUD message and cleaned up the HUD code. * * Revision 1.6 1994/06/21 12:40:46 yuan * Fixing HUD message. * * Revision 1.5 1994/06/21 12:11:56 yuan * Fixed up menus and added HUDisplay messages. * * Revision 1.4 1994/04/28 21:34:24 mike * prototype check_erase_gauge * * Revision 1.3 1994/04/06 14:42:46 yuan * Adding new powerups. * * Revision 1.2 1993/12/05 22:48:58 matt * Reworked include files in an attempt to cut down on build times * * Revision 1.1 1993/12/05 21:07:55 matt * Initial revision * * */ #ifndef _GAUGES_H #define _GAUGES_H #include "fix.h" #include "gr.h" #include "piggy.h" #include "object.h" //from gauges.c #define MAX_GAUGE_BMS 100 // increased from 56 to 80 by a very unhappy MK on 10/24/94. extern bitmap_index Gauges[MAX_GAUGE_BMS]; // Array of all gauge bitmaps. extern bitmap_index Gauges_hires[MAX_GAUGE_BMS]; // hires gauges // Flags for gauges/hud stuff extern ubyte Reticle_on; extern void init_gauge_canvases(); extern void close_gauge_canvases(); extern void show_score(); extern void show_score_added(); extern void add_points_to_score(); extern void add_bonus_points_to_score(); void render_gauges(void); void init_gauges(void); extern void check_erase_message(void); extern void HUD_render_message_frame(); extern void HUD_clear_messages(); // Call to flash a message on the HUD. Returns true if message drawn. // (message might not be drawn if previous message was same) extern int HUD_init_message(char *format, ... ); #define gauge_message HUD_init_message extern void draw_hud(); // draw all the HUD stuff extern void player_dead_message(void); //extern void say_afterburner_status(void); // fills in the coords of the hostage video window void get_hostage_window_coords(int *x, int *y, int *w, int *h); // from testgaug.c void gauge_frame(void); extern void update_laser_weapon_info(void); extern void play_homing_warning(void); typedef struct { ubyte r,g,b; } rgb; extern rgb player_rgb[]; #define WBU_WEAPON 0 // the weapons display #define WBU_MISSILE 1 // the missile view #define WBU_ESCORT 2 // the "buddy bot" #define WBU_REAR 3 // the rear view #define WBU_COOP 4 // coop or team member view #define WBU_GUIDED 5 // the guided missile #define WBU_MARKER 6 // a dropped marker #define WBU_STATIC 7 // playing static after missile hits // draws a 3d view into one of the cockpit windows. win is 0 for // left, 1 for right. viewer is object. NULL object means give up // window user is one of the WBU_ constants. If rear_view_flag is // set, show a rear view. If label is non-NULL, print the label at // the top of the window. void do_cockpit_window_view(int win, object *viewer, int rear_view_flag, int user, char *label); #ifdef MACINTOSH # include "QuickDraw.h" # include "RAVE.h" void calculate_sub_view_window_bounds(int inSubWindowNum, TQARect* outBoundsRect); #endif #endif /* _GAUGES_H */