/* * This file is part of the DXX-Rebirth project . * It is copyright by its individual contributors, as recorded in the * project's Git history. See COPYING.txt at the top level for license * terms and a link to the Git history. */ /* * * Instancing routines * */ #include #include "dxxerror.h" #include "3d.h" #include "globvars.h" namespace dcx { namespace { struct instance_context { vms_matrix m; vms_vector p; }; } static array instance_stack; int instance_depth = 0; //instance at specified point with specified orientation //if matrix==NULL, don't modify matrix. This will be like doing an offset void g3_start_instance_matrix() { assert(instance_depth < instance_stack.size()); instance_stack[instance_depth].m = View_matrix; instance_stack[instance_depth].p = View_position; instance_depth++; } void g3_start_instance_matrix(const vms_vector &pos, const vms_matrix &orient) { g3_start_instance_matrix(); //step 1: subtract object position from view position const auto tempv = vm_vec_sub(View_position, pos); //step 2: rotate view vector through object matrix vm_vec_rotate(View_position, tempv, orient); //step 3: rotate object matrix through view_matrix (vm = ob * vm) View_matrix = vm_matrix_x_matrix(vm_transposed_matrix(orient), View_matrix); } //instance at specified point with specified orientation //if angles==NULL, don't modify matrix. This will be like doing an offset void g3_start_instance_angles(const vms_vector &pos, const vms_angvec &angles) { const auto &&tm = vm_angles_2_matrix(angles); g3_start_instance_matrix(pos, tm); } //pops the old context void g3_done_instance() { instance_depth--; Assert(instance_depth >= 0); View_position = instance_stack[instance_depth].p; View_matrix = instance_stack[instance_depth].m; } }