/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Headers for physics functions and data * */ #ifndef _PHYSICS_H #define _PHYSICS_H #include "vecmat.h" #include "fvi.h" #ifdef __cplusplus //#define FL_NORMAL 0 //#define FL_TURBO 1 //#define FL_HOVER 2 //#define FL_REVERSE 3 // these global vars are set after a call to do_physics_sim(). Ugly, I know. // list of segments went through extern unsigned n_phys_segs; extern array phys_seglist; // Simulate a physics object for this frame void do_physics_sim(vobjptridx_t obj); // Applies an instantaneous force on an object, resulting in an instantaneous // change in velocity. void phys_apply_force(vobjptr_t obj, const vms_vector &force_vec); void phys_apply_rot(vobjptr_t obj, const vms_vector &force_vec); // this routine will set the thrust for an object to a value that will // (hopefully) maintain the object's current velocity void set_thrust_from_velocity(vobjptr_t obj); void check_and_fix_matrix(vms_matrix &m); void physics_turn_towards_vector(const vms_vector &goal_vector, vobjptr_t obj, fix rate); #endif #endif /* _PHYSICS_H */