/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Header for gamepal.c * */ #pragma once #include namespace dcx { template struct PHYSFSX_gets_line_t; } #if defined(DXX_BUILD_DESCENT_I) #elif defined(DXX_BUILD_DESCENT_II) #include #include "inferno.h" namespace dsx { #define D2_DEFAULT_PALETTE "default.256" #define MENU_PALETTE "default.256" extern char last_palette_loaded[FILENAME_LEN]; extern PHYSFSX_gets_line_t Current_level_palette; extern char last_palette_loaded_pig[FILENAME_LEN]; // load a palette by name. returns 1 if new palette loaded, else 0 // if used_for_level is set, load pig, etc. // if no_change_screen is set, the current screen does not get // remapped, and the hardware palette does not get changed int load_palette(std::span name, int used_for_level, int no_change_screen); } #endif