#ifndef _GP2X_H_ #define _GP2X_H_ #include extern SDL_Joystick *gp2xJoystick; extern int gp2xJoyButtons; #define GP2X_BUTTON_UP (0) #define GP2X_BUTTON_DOWN (4) #define GP2X_BUTTON_LEFT (2) #define GP2X_BUTTON_RIGHT (6) #define GP2X_BUTTON_UPLEFT (1) #define GP2X_BUTTON_UPRIGHT (7) #define GP2X_BUTTON_DOWNLEFT (3) #define GP2X_BUTTON_DOWNRIGHT (5) #define GP2X_BUTTON_A (12) #define GP2X_BUTTON_B (13) #define GP2X_BUTTON_X (14) #define GP2X_BUTTON_Y (15) #define GP2X_BUTTON_L (10) #define GP2X_BUTTON_R (11) #define GP2X_BUTTON_CLICK (18) #define GP2X_BUTTON_START (8) #define GP2X_BUTTON_SELECT (9) #define GP2X_BUTTON_VOLUP (16) #define GP2X_BUTTON_VOLDOWN (17) /* map gp2x joy buttons by redefining sdl keys. reference to key_properties in arch/sdl/key.c. these buttons should be configured in a player file. mapped assuning X/Y and L/R buttons are swapped. */ #undef SDLK_ESCAPE #undef SDLK_LALT #undef SDLK_MINUS #undef SDLK_EQUALS #undef SDLK_a #undef SDLK_KP_MULTIPLY #undef SDLK_l #undef SDLK_r #undef SDLK_x #undef SDLK_y #undef SDLK_UP #undef SDLK_DOWN #undef SDLK_LEFT #undef SDLK_RIGHT #undef SDLK_KP1 #undef SDLK_KP3 #undef SDLK_KP7 #undef SDLK_KP9 #define SDLK_ESCAPE GP2X_BUTTON_START #define SDLK_LALT GP2X_BUTTON_SELECT #define SDLK_MINUS GP2X_BUTTON_VOLDOWN #define SDLK_EQUALS GP2X_BUTTON_VOLUP #define SDLK_a GP2X_BUTTON_A #define SDLK_KP_ENTER GP2X_BUTTON_B #define SDLK_l GP2X_BUTTON_R #define SDLK_r GP2X_BUTTON_L #define SDLK_x GP2X_BUTTON_Y #define SDLK_y GP2X_BUTTON_X #define SDLK_UP GP2X_BUTTON_UP #define SDLK_DOWN GP2X_BUTTON_DOWN #define SDLK_LEFT GP2X_BUTTON_LEFT #define SDLK_RIGHT GP2X_BUTTON_RIGHT #define SDLK_KP1 GP2X_BUTTON_DOWNLEFT #define SDLK_KP3 GP2X_BUTTON_DOWNRIGHT #define SDLK_KP7 GP2X_BUTTON_UPLEFT #define SDLK_KP9 GP2X_BUTTON_UPRIGHT #endif