/* $Id: player.c,v 1.1.1.1 2006/03/17 19:56:48 zicodxx Exp $ */ /* * * Player Stuff * */ #ifdef HAVE_CONFIG_H #include #endif #include "player.h" #include "cfile.h" #ifdef RCS static char rcsid[] = "$Id: player.c,v 1.1.1.1 2006/03/17 19:56:48 zicodxx Exp $"; #endif /* * reads a player_ship structure from a CFILE */ void player_ship_read(player_ship *ps, CFILE *fp) { int i; ps->model_num = cfile_read_int(fp); ps->expl_vclip_num = cfile_read_int(fp); ps->mass = cfile_read_fix(fp); ps->drag = cfile_read_fix(fp); ps->max_thrust = cfile_read_fix(fp); ps->reverse_thrust = cfile_read_fix(fp); ps->brakes = cfile_read_fix(fp); ps->wiggle = cfile_read_fix(fp); ps->max_rotthrust = cfile_read_fix(fp); for (i = 0; i < N_PLAYER_GUNS; i++) cfile_read_vector(&(ps->gun_points[i]), fp); }