/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ #ifndef _LIGHTING_H #define _LIGHTING_H #define MAX_LIGHT 0x10000 //max value #define MIN_LIGHT_DIST (F1_0*4) extern fix Beam_brightness; extern fix Dynamic_light[MAX_VERTICES]; extern void set_dynamic_light(void); //Compute the lighting from the headlight for a given vertex on a face. //Takes: // point - the 3d coords of the point // face_light - a scale factor derived from the surface normal of the face //If no surface normal effect is wanted, pass F1_0 for face_light fix compute_headlight_light(vms_vector *point,fix face_light); //compute the average dynamic light in a segment. Takes the segment number fix compute_seg_dynamic_light(int segnum); //compute the lighting for an object. Takes a pointer to the object, //and possibly a rotated 3d point. If the point isn't specified, the //object's center point is rotated. fix compute_object_light(object *obj,vms_vector *rotated_pnt); //turn headlight boost on & off void toggle_headlight_active(void); #endif