/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Header file for multiplayer robot support. * */ #pragma once #include "pstypes.h" #ifdef __cplusplus #include "fwd-player.h" // playernum_t #include "fwd-vecmat.h" constexpr std::size_t MAX_ROBOTS_CONTROLLED = 5; constexpr std::size_t HANDS_OFF_PERIOD = MAX_ROBOTS_CONTROLLED; // i.e. one slow above max extern array robot_controlled; extern array robot_agitation, robot_fired; #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) int multi_can_move_robot(vobjptridx_t objnum, int agitation); void multi_send_robot_position(object &objnum, int fired); void multi_send_robot_fire(vobjptridx_t objnum, int gun_num, const vms_vector &fire); void multi_send_claim_robot(vobjptridx_t objnum); void multi_send_robot_explode(objptridx_t objnum, objnum_t killer); void multi_send_create_robot(int robotcen, objnum_t objnum, int type); #ifdef dsx namespace dsx { void multi_send_boss_teleport(vobjptridx_t bossobjnum, vcsegidx_t where); } #endif void multi_send_boss_cloak(objnum_t bossobjnum); void multi_send_boss_start_gate(objnum_t bossobjnum); void multi_send_boss_stop_gate(objnum_t bossobjnum); void multi_send_boss_create_robot(vobjidx_t bossobjnum, vobjptridx_t objnum); #ifdef dsx namespace dsx { int multi_explode_robot_sub(vobjptridx_t botnum); } #endif void multi_drop_robot_powerups(vobjptridx_t objnum); int multi_send_robot_frame(int sent); #ifdef dsx namespace dsx { void multi_robot_request_change(vobjptridx_t robot, int playernum); } #endif #if defined(DXX_BUILD_DESCENT_II) void multi_send_thief_frame(); #endif #endif void multi_do_robot_explode(const ubyte *buf); void multi_do_robot_position(playernum_t pnum, const ubyte *buf); void multi_do_claim_robot(playernum_t pnum, const ubyte *buf); void multi_do_release_robot(playernum_t pnum, const ubyte *buf); #ifdef dsx namespace dsx { void multi_do_robot_fire(const ubyte *buf); } #endif void multi_do_create_robot(playernum_t pnum, const ubyte *buf); void multi_do_create_robot_powerups(playernum_t pnum, const ubyte *buf); void multi_do_boss_teleport(playernum_t pnum, const ubyte *buf); #ifdef dsx namespace dsx { void multi_do_boss_cloak(const ubyte *buf); } #endif void multi_do_boss_start_gate(const ubyte *buf); void multi_do_boss_stop_gate(const ubyte *buf); void multi_do_boss_create_robot(playernum_t pnum, const ubyte *buf); void multi_strip_robots(int playernum); void multi_check_robot_timeout(void); #endif