/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ #ifdef RCS static char rcsid[] = "$Id: hostage.c,v 1.1.1.1 2001-01-19 03:29:59 bradleyb Exp $"; #endif #include #include #include #include #include "error.h" #include "inferno.h" #include "object.h" #include "game.h" #include "player.h" #include "gauges.h" #include "hostage.h" #include "vclip.h" #include "newdemo.h" #include "text.h" //------------- Globaly used hostage variables -------------------------------------------------- int N_hostage_types = 0; // Number of hostage types int Hostage_vclip_num[MAX_HOSTAGE_TYPES]; //vclip num for each tpye of hostage //-------------- Renders a hostage ---------------------------------------------------------------- void draw_hostage(object *obj) { draw_object_tmap_rod(obj,Vclip[obj->rtype.vclip_info.vclip_num].frames[obj->rtype.vclip_info.framenum],1); } //------------- Called once when a hostage is rescued ------------------------------------------ void hostage_rescue(int blah) { //mprintf( (0, "Rescued hostage %d", hostage_number )); PALETTE_FLASH_ADD(0,0,25); //small blue flash Players[Player_num].hostages_on_board++; // Do an audio effect if ( Newdemo_state != ND_STATE_PLAYBACK ) digi_play_sample( SOUND_HOSTAGE_RESCUED, F1_0 ); HUD_init_message(TXT_HOSTAGE_RESCUED); }