/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ #ifndef _OUTSIDE_H #define _OUTSIDE_H #include "object.h" extern int Endlevel_sequence; void do_endlevel_frame(); void stop_endlevel_sequence(); void start_endlevel_sequence(); void render_endlevel_frame(fix eye_offset); #ifdef SHAREWARE render_external_scene(); draw_exit_model(); init_endlevel(); extern grs_bitmap *terrain_bitmap; //*satellite_bitmap,*station_bitmap, extern int exit_segnum; //@@extern vms_vector mine_exit_point; //@@extern object external_explosion; //@@extern int ext_expl_playing; //called for each level to load & setup the exit sequence load_endlevel_data(int level_num); extern int exit_modelnum,destroyed_exit_modelnum; #endif #endif