#SConstruct # needed imports import sys import os import SCons.Util class argumentIndirection: def __init__(self,prefix): self.prefix = prefix self.ARGUMENTS = ARGUMENTS def get(self,name,value): return self.ARGUMENTS.get('%s_%s' % (self.prefix, name), self.ARGUMENTS.get(name,value)) # endianess-checker def checkEndian(): if ARGUMENTS.has_key('endian'): r = ARGUMENTS['endian'] if r == "little" or r == "big": return r raise SCons.Errors.UserError("Unknown endian value: %s" % r) import struct array = struct.pack('cccc', '\x01', '\x02', '\x03', '\x04') i = struct.unpack('i', array) if i == struct.unpack('i', array): return "big" return "unknown" class DXXCommon: __endian = checkEndian() class UserSettings: def __init__(self,ARGUMENTS): # Paths for the Videocore libs/includes on the Raspberry Pi self.RPI_DEFAULT_VC_PATH='/opt/vc' self.debug = int(ARGUMENTS.get('debug', 0)) self.profiler = int(ARGUMENTS.get('profiler', 0)) self.opengl = int(ARGUMENTS.get('opengl', 1)) self.asm = int(ARGUMENTS.get('asm', 0)) self.editor = int(ARGUMENTS.get('editor', 0)) self.extra_version = ARGUMENTS.get('extra_version', None) self.sdlmixer = int(ARGUMENTS.get('sdlmixer', 1)) self.ipv6 = int(ARGUMENTS.get('ipv6', 0)) self.use_udp = int(ARGUMENTS.get('use_udp', 1)) self.use_tracker = int(ARGUMENTS.get('use_tracker', 1)) self.verbosebuild = int(ARGUMENTS.get('verbosebuild', 0)) self.raspberrypi = int(ARGUMENTS.get('raspberrypi', 0)) self.rpi_vc_path = str(ARGUMENTS.get('rpi_vc_path', self.RPI_DEFAULT_VC_PATH)) self.default_opengles = 0 self.default_OGLES_LIB = 'GLES_CM' # automatic setup for raspberrypi if (self.raspberrypi == 1): self.default_opengles=1 self.default_OGLES_LIB='GLESv2' self.opengles = int(ARGUMENTS.get('opengles', self.default_opengles)) self.opengles_lib = str(ARGUMENTS.get('opengles_lib', self.default_OGLES_LIB)) builddir_prefix = ARGUMENTS.get('builddir_prefix', None) builddir_suffix = ARGUMENTS.get('builddir_suffix', None) default_builddir = builddir_prefix or '' if builddir_prefix is not None or builddir_suffix is not None: if os.environ.has_key('CC'): default_builddir += '%s-' % os.path.basename(os.environ['CC']) for a in ( ('debug', 'dbg'), ('profiler', 'prf'), ('editor', 'ed'), ('opengl', 'ogl'), ('opengles', 'es'), ('raspberrypi', 'rpi'), ): if getattr(self, a[0]): default_builddir += a[1] if builddir_suffix is not None: default_builddir += builddir_prefix self.builddir = ARGUMENTS.get('builddir', default_builddir) if self.builddir != '' and self.builddir[-1:] != '/': self.builddir += '/' # Base class for platform-specific settings processing class _PlatformSettings: tools = None ogllibs = '' osasmdef = None platform_sources = [] # Settings to apply to mingw32 builds class Win32PlatformSettings(_PlatformSettings): tools = ['mingw'] osdef = '_WIN32' osasmdef = 'win32' def __init__(self,user_settings): pass def adjust_environment(self,program,env): env.Append(CPPDEFINES = ['_WIN32', 'HAVE_STRUCT_TIMEVAL']) class DarwinPlatformSettings(_PlatformSettings): osdef = '__APPLE__' def __init__(self,user_settings): user_settings.asm = 0 self.lflags = os.environ["LDFLAGS"] if os.environ.has_key('LDFLAGS') else '' def adjust_environment(self,program,env): VERSION = str(program.VERSION_MAJOR) + '.' + str(program.VERSION_MINOR) if (program.VERSION_MICRO): VERSION += '.' + str(program.VERSION_MICRO) env['VERSION_NUM'] = VERSION env['VERSION_NAME'] = program.PROGRAM_NAME + ' v' + VERSION env.Append(CPPDEFINES = ['HAVE_STRUCT_TIMESPEC', 'HAVE_STRUCT_TIMEVAL', '__unix__']) env.Append(CPPPATH = [os.path.join(program.srcdir, '../physfs'), os.path.join(os.getenv("HOME"), 'Library/Frameworks/SDL.framework/Headers'), '/Library/Frameworks/SDL.framework/Headers']) env.Append(FRAMEWORKS = ['ApplicationServices', 'Carbon', 'Cocoa', 'SDL']) if (self.user_settings.opengl == 1) or (self.user_settings.opengles == 1): env.Append(FRAMEWORKS = ['OpenGL']) env.Append(FRAMEWORKPATH = [os.path.join(os.getenv("HOME"), 'Library/Frameworks'), '/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks']) self.libs = [''] env['LIBPATH'] = '../physfs/build/Debug' # Settings to apply to Linux builds class LinuxPlatformSettings(_PlatformSettings): osdef = '__LINUX__' osasmdef = 'elf' __opengl_libs = ['GL', 'GLU'] __pkg_config_sdl = {} def __init__(self,user_settings): if (user_settings.opengles == 1): self.ogllibs = [ user_settings.opengles_lib, 'EGL'] else: self.ogllibs = self.__opengl_libs def adjust_environment(self,program,env): env.Append(CPPDEFINES = ['__LINUX__', 'HAVE_STRUCT_TIMESPEC', 'HAVE_STRUCT_TIMEVAL']) try: pkgconfig = os.environ['PKG_CONFIG'] except KeyError as e: try: pkgconfig = '%s-pkg-config' % os.environ['CHOST'] except KeyError as e: pkgconfig = 'pkg-config' cmd = '%s --cflags --libs sdl' % pkgconfig try: flags = self.__pkg_config_sdl[cmd] except KeyError as e: if (program.user_settings.verbosebuild != 0): print "%s: reading SDL settings from `%s`" % (program.PROGRAM_NAME, cmd) self.__pkg_config_sdl[cmd] = env.backtick(cmd) flags = self.__pkg_config_sdl[cmd] env.MergeFlags(flags) def __lazy_objects(self,name,source): try: return self.__lazy_object_cache[name] except KeyError as e: def __strip_extension(self,name): return os.path.splitext(name)[0] value = [] for s in source: if isinstance(s, str): s = {'source': [s]} transform_target = s.get('transform_target', __strip_extension) for srcname in s['source']: t = transform_target(self, srcname) value.append(self.env.StaticObject(target='%s%s%s' % (self.user_settings.builddir, t, self.env["OBJSUFFIX"]), source=srcname)) self.__lazy_object_cache[name] = value return value @staticmethod def create_lazy_object_property(sources): name = repr(sources) l = lambda s: s.__lazy_objects(name, sources) return property(l) def __init__(self): self.__lazy_object_cache = {} self.sources = [] def prepare_environment(self): if self.user_settings.builddir != '': self.env.VariantDir(self.user_settings.builddir, '.', duplicate=0) # Prettier build messages...... if (self.user_settings.verbosebuild == 0): builddir = self.user_settings.builddir if self.user_settings.builddir != '' else '.' self.env["CCCOMSTR"] = "Compiling %s %s $SOURCE" % (self.target, builddir) self.env["CXXCOMSTR"] = "Compiling %s %s $SOURCE" % (self.target, builddir) self.env["LINKCOMSTR"] = "Linking %s $TARGET" % self.target self.env["ARCOMSTR"] = "Archiving $TARGET ..." self.env["RANLIBCOMSTR"] = "Indexing $TARGET ..." # Use -Wundef to catch when a shared source file includes a # shared header that misuses conditional compilation. Use # -Werror=undef to make this fatal. Both are needed, since # gcc 4.5 silently ignores -Werror=undef. On gcc 4.5, misuse # produces a warning. On gcc 4.7, misuse produces an error. self.env.Append(CCFLAGS = ['-Wall', '-Wundef', '-Werror=undef', '-funsigned-char', '-Werror=implicit-int', '-Werror=implicit-function-declaration', '-pthread']) self.env.Append(CFLAGS = ['-std=gnu99']) self.env.Append(CPPDEFINES = ['NETWORK']) self.env.Append(CPPPATH = ['common/include', 'common/main', '.']) if (self.user_settings.editor == 1): self.env.Append(CPPPATH = ['common/include/editor']) # Get traditional compiler environment variables for cc in ['CC', 'CXX']: if os.environ.has_key(cc): self.env[cc] = os.environ[cc] for flags in ['CFLAGS', 'CXXFLAGS']: if os.environ.has_key(flags): self.env[flags] += SCons.Util.CLVar(os.environ[flags]) self.sources += self.objects_common[:] def check_endian(self): # set endianess if (self.__endian == "big"): print "%s: BigEndian machine detected" % self.PROGRAM_NAME self.asm = 0 self.env.Append(CPPDEFINES = ['WORDS_BIGENDIAN']) elif (self.__endian == "little"): print "%s: LittleEndian machine detected" % self.PROGRAM_NAME def check_platform(self): # windows or *nix? if sys.platform == 'win32': print "%s: compiling on Windows" % self.PROGRAM_NAME platform = self.Win32PlatformSettings elif sys.platform == 'darwin': print "%s: compiling on Mac OS X" % self.PROGRAM_NAME platform = self.DarwinPlatformSettings else: print "%s: compiling on *NIX" % self.PROGRAM_NAME platform = self.LinuxPlatformSettings self.platform_settings = platform(self.user_settings) # Acquire environment object... self.env = Environment(ENV = os.environ, tools = platform.tools) self.platform_settings.adjust_environment(self, self.env) self.sources += self.platform_settings.platform_sources def process_user_settings(self): env = self.env # opengl or software renderer? if (self.user_settings.opengl == 1) or (self.user_settings.opengles == 1): if (self.user_settings.opengles == 1): print "%s: building with OpenGL ES" % self.PROGRAM_NAME env.Append(CPPDEFINES = ['OGLES']) else: print "%s: building with OpenGL" % self.PROGRAM_NAME env.Append(CPPDEFINES = ['OGL']) # assembler code? if (self.user_settings.asm == 1) and (self.user_settings.opengl == 0): print "%s: including: ASSEMBLER" % self.PROGRAM_NAME env.Replace(AS = 'nasm') env.Append(ASCOM = ' -f ' + str(self.platform_settings.osasmdef) + ' -d' + str(self.platform_settings.osdef) + ' -Itexmap/ ') self.sources += asm_sources else: env.Append(CPPDEFINES = ['NO_ASM']) # SDL_mixer support? if (self.user_settings.sdlmixer == 1): print "%s: including SDL_mixer" % self.PROGRAM_NAME env.Append(CPPDEFINES = ['USE_SDLMIXER']) # debug? if (self.user_settings.debug == 1): print "%s: including: DEBUG" % self.PROGRAM_NAME env.Append(CPPFLAGS = ['-g']) else: env.Append(CPPDEFINES = ['NDEBUG', 'RELEASE']) env.Append(CPPFLAGS = ['-O2']) # profiler? if (self.user_settings.profiler == 1): env.Append(CPPFLAGS = ['-pg']) #editor build? if (self.user_settings.editor == 1): env.Append(CPPDEFINES = ['EDITOR']) # IPv6 compability? if (self.user_settings.ipv6 == 1): env.Append(CPPDEFINES = ['IPv6']) # UDP support? if (self.user_settings.use_udp == 1): env.Append(CPPDEFINES = ['USE_UDP']) # Tracker support? (Relies on UDP) if( self.user_settings.use_tracker == 1 ): env.Append( CPPDEFINES = [ 'USE_TRACKER' ] ) class DXXArchive(DXXCommon): srcdir = 'common' target = 'dxx-common' # Use a prefix of "common" since that is the source directory # governed by these arguments. ARGUMENTS = argumentIndirection('common') objects_common = DXXCommon.create_lazy_object_property([os.path.join(srcdir, f) for f in [ '2d/2dsline.c', '2d/bitblt.c', '2d/bitmap.c', '2d/box.c', '2d/canvas.c', '2d/circle.c', '2d/disc.c', '2d/gpixel.c', '2d/line.c', '2d/pixel.c', '2d/poly.c', '2d/rect.c', '2d/rle.c', '2d/scalec.c', '3d/clipper.c', '3d/draw.c', '3d/globvars.c', '3d/instance.c', '3d/matrix.c', '3d/points.c', '3d/rod.c', '3d/setup.c', 'arch/sdl/joy.c', 'arch/sdl/rbaudio.c', 'arch/sdl/window.c', 'maths/fixc.c', 'maths/rand.c', 'maths/tables.c', 'maths/vecmat.c', 'misc/dl_list.c', 'misc/error.c', 'misc/hmp.c', 'misc/ignorecase.c', 'misc/strio.c', 'misc/strutil.c', 'texmap/ntmap.c', 'texmap/scanline.c' ] ]) objects_editor = DXXCommon.create_lazy_object_property([os.path.join(srcdir, f) for f in [ 'editor/func.c', 'ui/button.c', 'ui/checkbox.c', 'ui/dialog.c', 'ui/file.c', 'ui/gadget.c', 'ui/icon.c', 'ui/inputbox.c', 'ui/keypad.c', 'ui/keypress.c', 'ui/keytrap.c', 'ui/listbox.c', 'ui/menu.c', 'ui/menubar.c', 'ui/message.c', 'ui/popup.c', 'ui/radio.c', 'ui/scroll.c', 'ui/ui.c', 'ui/uidraw.c', 'ui/userbox.c' ] ]) # for non-ogl objects_arch_sdl = DXXCommon.create_lazy_object_property([os.path.join(srcdir, f) for f in [ 'texmap/tmapflat.c' ] ]) objects_arch_sdlmixer = DXXCommon.create_lazy_object_property([os.path.join(srcdir, f) for f in [ 'arch/sdl/digi_mixer_music.c', ] ]) def __init__(self,builddir): self.PROGRAM_NAME = 'DXX-Archive' DXXCommon.__init__(self) self.user_settings = self.UserSettings(ARGUMENTS) self.user_settings.builddir = builddir self.check_platform() self.prepare_environment() self.check_endian() self.process_user_settings() class DXXProgram(DXXCommon): # version number VERSION_MAJOR = 0 VERSION_MINOR = 57 VERSION_MICRO = 3 static_archive_construction = {} def _apply_target_name(self,name): return os.path.join(os.path.dirname(name), '.%s.%s' % (self.target, os.path.splitext(os.path.basename(name))[0])) objects_similar_arch_ogl = DXXCommon.create_lazy_object_property([{ 'source':[os.path.join('similar', f) for f in [ 'arch/ogl/gr.c', 'arch/ogl/ogl.c', ] ], 'transform_target':_apply_target_name, }]) objects_similar_arch_sdl = DXXCommon.create_lazy_object_property([{ 'source':[os.path.join('similar', f) for f in [ 'arch/sdl/gr.c', ] ], 'transform_target':_apply_target_name, }]) objects_similar_arch_sdlmixer = DXXCommon.create_lazy_object_property([{ 'source':[os.path.join('similar', f) for f in [ 'arch/sdl/digi_mixer.c', 'arch/sdl/jukebox.c' ] ], 'transform_target':_apply_target_name, }]) objects_common = DXXCommon.create_lazy_object_property([{ 'source':[os.path.join('similar', f) for f in [ '3d/interp.c', 'arch/sdl/event.c', 'arch/sdl/init.c', 'arch/sdl/key.c', 'arch/sdl/mouse.c', 'arch/sdl/timer.c', 'main/config.c', 'main/console.c', 'main/controls.c', 'main/credits.c', 'main/digiobj.c', 'main/effects.c', 'main/gamefont.c', 'main/hostage.c', 'main/hud.c', 'main/inferno.c', 'main/kmatrix.c', 'main/lighting.c', 'main/mglobal.c', 'main/morph.c', 'main/multibot.c', 'main/newmenu.c', 'main/paging.c', 'main/physics.c', 'main/player.c', 'main/robot.c', 'main/scores.c', 'main/slew.c', 'main/terrain.c', 'main/texmerge.c', 'main/text.c', 'main/vclip.c', 'main/wall.c', 'mem/mem.c', 'misc/hash.c', 'misc/physfsx.c', ] ], 'transform_target':_apply_target_name, }]) objects_editor = DXXCommon.create_lazy_object_property([{ 'source':[os.path.join('similar', f) for f in [ 'editor/autosave.c', 'editor/centers.c', 'editor/curves.c', 'editor/eglobal.c', 'editor/elight.c', 'editor/eobject.c', 'editor/eswitch.c', 'editor/fixseg.c', 'editor/group.c', 'editor/info.c', 'editor/kbuild.c', 'editor/kcurve.c', 'editor/kfuncs.c', 'editor/kgame.c', 'editor/khelp.c', 'editor/kmine.c', 'editor/ksegmove.c', 'editor/ksegsel.c', 'editor/ksegsize.c', 'editor/ktmap.c', 'editor/kview.c', 'editor/med.c', 'editor/meddraw.c', 'editor/medmisc.c', 'editor/medrobot.c', 'editor/medsel.c', 'editor/medwall.c', 'editor/mine.c', 'editor/objpage.c', 'editor/segment.c', 'editor/seguvs.c', 'editor/texpage.c', 'editor/texture.c', ] ], 'transform_target':_apply_target_name, }]) class UserSettings(DXXCommon.UserSettings): def __init__(self,ARGUMENTS,target): DXXCommon.UserSettings.__init__(self, ARGUMENTS) # installation path PREFIX = str(ARGUMENTS.get('prefix', '/usr/local')) self.BIN_DIR = PREFIX + '/bin' self.DATA_DIR = PREFIX + '/share/games/' + target # command-line parms self.sharepath = str(ARGUMENTS.get('sharepath', self.DATA_DIR)) # Settings to apply to mingw32 builds class Win32PlatformSettings(DXXCommon.Win32PlatformSettings): def __init__(self,user_settings): DXXCommon.Win32PlatformSettings.__init__(self,user_settings) user_settings.sharepath = '' self.lflags = '-mwindows' self.libs = ['glu32', 'wsock32', 'ws2_32', 'winmm', 'mingw32', 'SDLmain', 'SDL'] def adjust_environment(self,program,env): DXXCommon.Win32PlatformSettings.adjust_environment(self, program, env) env.RES('arch/win32/%s.rc' % program.target) env.Append(CPPPATH = [os.path.join(self.srcdir, 'arch/win32/include')]) self.platform_sources = ['common/arch/win32/messagebox.c'] # Settings to apply to Apple builds class DarwinPlatformSettings(DXXCommon.DarwinPlatformSettings): def __init__(self,user_settings): DXXCommon.DarwinPlatformSettings.__init__(self) user_settings.sharepath = '' if (user_settings.sdlmixer == 1): print "including SDL_mixer" platform_settings.lflags += ' -framework SDL_mixer' # Ugly way of linking to frameworks, but kreator has seen uglier self.lflags = '-framework ApplicationServices -framework Carbon -framework Cocoa -framework SDL' if (sdl_only == 0): self.lflags += ' -framework OpenGL' self.libs = ['../physfs/build/Debug/libphysfs.dylib'] def adjust_environment(self,program,env): DXXCommon.DarwinPlatformSettings.adjust_environment(self, program, env) self.platform_sources = [os.path.join(program.srcdir, f) for f in ['arch/cocoa/SDLMain.m', 'arch/carbon/messagebox.c']] # Settings to apply to Linux builds class LinuxPlatformSettings(DXXCommon.LinuxPlatformSettings): def __init__(self,user_settings): DXXCommon.LinuxPlatformSettings.__init__(self,user_settings) user_settings.sharepath += '/' self.lflags = os.environ["LDFLAGS"] if os.environ.has_key('LDFLAGS') else '' def adjust_environment(self,program,env): DXXCommon.LinuxPlatformSettings.adjust_environment(self, program, env) self.libs = env['LIBS'] env.Append(CPPPATH = [os.path.join(program.srcdir, 'arch/linux/include')]) def __init__(self): DXXCommon.__init__(self) self.user_settings = self.UserSettings(self.ARGUMENTS, self.target) if not DXXProgram.static_archive_construction.has_key(self.user_settings.builddir): DXXProgram.static_archive_construction[self.user_settings.builddir] = DXXArchive(self.user_settings.builddir) self.check_platform() self.prepare_environment() self.banner() self.check_endian() self.process_user_settings() self.register_program() def prepare_environment(self): DXXCommon.prepare_environment(self) self.VERSION_STRING = ' v' + str(self.VERSION_MAJOR) + '.' + str(self.VERSION_MINOR) + '.' + str(self.VERSION_MICRO) self.env.Append(CPPDEFINES = [('PROGRAM_NAME', '\\"' + str(self.PROGRAM_NAME) + '\\"'), ('DXX_VERSION_MAJORi', str(self.VERSION_MAJOR)), ('DXX_VERSION_MINORi', str(self.VERSION_MINOR)), ('DXX_VERSION_MICROi', str(self.VERSION_MICRO))]) def banner(self): print '\n===== ' + self.PROGRAM_NAME + self.VERSION_STRING + ' =====\n' def check_platform(self): DXXCommon.check_platform(self) env = self.env # windows or *nix? if sys.platform == 'darwin': VERSION = str(VERSION_MAJOR) + '.' + str(VERSION_MINOR) if (VERSION_MICRO): VERSION += '.' + str(VERSION_MICRO) env['VERSION_NUM'] = VERSION env['VERSION_NAME'] = self.PROGRAM_NAME + ' v' + VERSION import tool_bundle self.platform_settings.libs += ['physfs', 'm'] def process_user_settings(self): DXXCommon.process_user_settings(self) env = self.env # opengl or software renderer? # SDL_mixer support? if (self.user_settings.sdlmixer == 1): if (sys.platform != 'darwin'): self.platform_settings.libs += ['SDL_mixer'] else: env.Append(FRAMEWORKS = ['SDL_mixer']) # profiler? if (self.user_settings.profiler == 1): self.platform_settings.lflags += ' -pg' #editor build? if (self.user_settings.editor == 1): env.Append(CPPPATH = [os.path.join(self.srcdir, 'include/editor')]) env.Append(CPPDEFINES = [('SHAREPATH', '\\"' + str(self.user_settings.sharepath) + '\\"')]) def _register_program(self,dxxstr,program_specific_objects=[]): env = self.env exe_target = os.path.join(self.srcdir, self.target) static_archive_construction = self.static_archive_construction[self.user_settings.builddir] objects = static_archive_construction.objects_common[:] objects.extend(program_specific_objects) if (self.user_settings.sdlmixer == 1): objects.extend(static_archive_construction.objects_arch_sdlmixer) objects.extend(self.objects_similar_arch_sdlmixer) if (self.user_settings.opengl == 1) or (self.user_settings.opengles == 1): self.platform_settings.libs += self.platform_settings.ogllibs objects.extend(self.objects_similar_arch_ogl) else: print "%s: building with Software Renderer" % self.PROGRAM_NAME objects.extend(static_archive_construction.objects_arch_sdl) objects.extend(self.objects_similar_arch_sdl) if (self.user_settings.use_udp == 1): objects.extend(self.objects_use_udp) if (self.user_settings.editor == 1): objects.extend(self.objects_editor) objects.extend(static_archive_construction.objects_editor) # finally building program... env.Program(target='%s%s' % (self.user_settings.builddir, str(exe_target)), source = self.sources + objects, LIBS = self.platform_settings.libs, LINKFLAGS = str(self.platform_settings.lflags)) if (sys.platform != 'darwin'): env.Install(self.user_settings.BIN_DIR, str(exe_target)) env.Alias('install', self.user_settings.BIN_DIR) else: sys.path += ['./arch/cocoa'] import tool_bundle tool_bundle.TOOL_BUNDLE(env) env.MakeBundle(self.PROGRAM_NAME + '.app', exe_target, 'free.%s-rebirth' % dxxstr, '%sgl-Info.plist' % dxxstr, typecode='APPL', creator='DCNT', icon_file='arch/cocoa/%s-rebirth.icns' % dxxstr, subst_dict={'%sgl' % dxxstr : exe_target}, # This is required; manually update version for Xcode compatibility resources=[['English.lproj/InfoPlist.strings', 'English.lproj/InfoPlist.strings']]) class D1XProgram(DXXProgram): PROGRAM_NAME = 'D1X-Rebirth' target = 'd1x-rebirth' srcdir = 'd1x-rebirth' ARGUMENTS = argumentIndirection('d1x') def prepare_environment(self): DXXProgram.prepare_environment(self) # Flags and stuff for all platforms... self.env.Append(CPPPATH = [os.path.join(self.srcdir, f) for f in ['include', 'main', 'arch/include']]) self.env.Append(CPPDEFINES = [('DXX_BUILD_DESCENT_I', 1)]) # general source files __objects_common = DXXCommon.create_lazy_object_property([{ 'source':[os.path.join(srcdir, f) for f in [ '2d/font.c', '2d/palette.c', '2d/pcx.c', 'arch/sdl/digi.c', 'arch/sdl/digi_audio.c', 'iff/iff.c', 'main/ai.c', 'main/aipath.c', 'main/automap.c', 'main/bm.c', 'main/bmread.c', 'main/cntrlcen.c', 'main/collide.c', 'main/custom.c', 'main/dumpmine.c', 'main/endlevel.c', 'main/fireball.c', 'main/fuelcen.c', 'main/fvi.c', 'main/game.c', 'main/gamecntl.c', 'main/gamemine.c', 'main/gamerend.c', 'main/gamesave.c', 'main/gameseg.c', 'main/gameseq.c', 'main/gauges.c', 'main/hostage.c', 'main/kconfig.c', 'main/laser.c', 'main/menu.c', 'main/mission.c', 'main/multi.c', 'main/newdemo.c', 'main/object.c', 'main/piggy.c', 'main/playsave.c', 'main/polyobj.c', 'main/powerup.c', 'main/render.c', 'main/snddecom.c', 'main/songs.c', 'main/state.c', 'main/switch.c', 'main/titles.c', 'main/weapon.c', 'misc/args.c', #'tracker/client/tracker_client.c' ] ], }]) @property def objects_common(self): return self.__objects_common + DXXProgram.objects_common.fget(self) # for editor __objects_editor = DXXCommon.create_lazy_object_property([{ 'source':[os.path.join(srcdir, f) for f in [ 'editor/ehostage.c', ] ], }]) @property def objects_editor(self): return self.__objects_editor + DXXProgram.objects_editor.fget(self) objects_use_udp = DXXCommon.create_lazy_object_property([os.path.join(srcdir, 'main/net_udp.c')]) # assembler related objects_asm = DXXCommon.create_lazy_object_property([os.path.join(srcdir, f) for f in [ 'texmap/tmap_ll.asm', 'texmap/tmap_flt.asm', 'texmap/tmapfade.asm', 'texmap/tmap_lin.asm', 'texmap/tmap_per.asm' ] ]) def register_program(self): versid_cppdefines=self.env['CPPDEFINES'][:] if self.user_settings.extra_version: versid_cppdefines.append(('DESCENT_VERSION_EXTRA', '\\"%s\\"' % self.user_settings.extra_version)) versid_sources = [self.env.StaticObject(target='%s%s%s' % (self.user_settings.builddir, self._apply_target_name(s), self.env["OBJSUFFIX"]), source=os.path.join(self.srcdir, s), CPPDEFINES=versid_cppdefines) for s in ['main/vers_id.c']] self._register_program('d1x', versid_sources) class D2XProgram(DXXProgram): PROGRAM_NAME = 'D2X-Rebirth' target = 'd2x-rebirth' srcdir = 'd2x-rebirth' ARGUMENTS = argumentIndirection('d2x') def prepare_environment(self): DXXProgram.prepare_environment(self) # Flags and stuff for all platforms... self.env.Append(CPPPATH = [os.path.join(self.srcdir, f) for f in ['include', 'main', 'arch/include']]) self.env.Append(CPPDEFINES = [('DXX_BUILD_DESCENT_II', 1)]) # general source files __objects_common = DXXCommon.create_lazy_object_property([{ 'source':[os.path.join(srcdir, f) for f in [ '2d/font.c', '2d/palette.c', '2d/pcx.c', 'arch/sdl/digi.c', 'arch/sdl/digi_audio.c', 'iff/iff.c', 'libmve/decoder8.c', 'libmve/decoder16.c', 'libmve/mve_audio.c', 'libmve/mvelib.c', 'libmve/mveplay.c', 'main/ai.c', 'main/ai2.c', 'main/aipath.c', 'main/automap.c', 'main/bm.c', 'main/cntrlcen.c', 'main/collide.c', 'main/dumpmine.c', 'main/endlevel.c', 'main/escort.c', 'main/fireball.c', 'main/fuelcen.c', 'main/fvi.c', 'main/game.c', 'main/gamecntl.c', 'main/gamemine.c', 'main/gamepal.c', 'main/gamerend.c', 'main/gamesave.c', 'main/gameseg.c', 'main/gameseq.c', 'main/gauges.c', 'main/kconfig.c', 'main/laser.c', 'main/menu.c', 'main/mission.c', 'main/movie.c', 'main/multi.c', 'main/newdemo.c', 'main/object.c', 'main/piggy.c', 'main/playsave.c', 'main/polyobj.c', 'main/powerup.c', 'main/render.c', 'main/segment.c', 'main/songs.c', 'main/state.c', 'main/switch.c', 'main/titles.c', 'main/weapon.c', 'misc/args.c', 'misc/physfsrwops.c', ] ], }]) @property def objects_common(self): return self.__objects_common + DXXProgram.objects_common.fget(self) # for editor __objects_editor = DXXCommon.create_lazy_object_property([{ 'source':[os.path.join(srcdir, f) for f in [ 'main/bmread.c', ] ], }]) @property def objects_editor(self): return self.__objects_editor + DXXProgram.objects_editor.fget(self) objects_use_udp = DXXCommon.create_lazy_object_property([os.path.join(srcdir, 'main/net_udp.c')]) # assembler related objects_asm = DXXCommon.create_lazy_object_property([os.path.join(srcdir, f) for f in [ 'texmap/tmap_ll.asm', 'texmap/tmap_flt.asm', 'texmap/tmapfade.asm', 'texmap/tmap_lin.asm', 'texmap/tmap_per.asm' ] ]) def register_program(self): versid_cppdefines=self.env['CPPDEFINES'][:] if self.user_settings.extra_version: versid_cppdefines.append(('DESCENT_VERSION_EXTRA', '\\"%s\\"' % self.user_settings.extra_version)) versid_sources = [self.env.StaticObject(target='%s%s%s' % (self.user_settings.builddir, self._apply_target_name(s), self.env["OBJSUFFIX"]), source=os.path.join(self.srcdir, s), CPPDEFINES=versid_cppdefines) for s in ['main/vers_id.c']] self._register_program('d2x', versid_sources) program_d1x = None program_d2x = None if int(ARGUMENTS.get('d1x', 1)): program_d1x = D1XProgram() if int(ARGUMENTS.get('d2x', 1)): program_d2x = D2XProgram() # show some help when running scons -h Help('DXX-Rebirth, SConstruct file help:' + """ Type 'scons' to build the binary. Type 'scons install' to build (if it hasn't been done) and install. Type 'scons -c' to clean up. Extra options (add them to command line, like 'scons extraoption=value'): 'sharepath=[DIR]' (non-Mac OS *NIX only) use [DIR] for shared game data. [default: /usr/local/share/games/d2x-rebirth] 'opengl=[0/1]' build with OpenGL support [default: 1] 'opengles=[0/1]' build with OpenGL ES support [default: 0] 'opengles_lib=[NAME]' specify the name of the OpenGL ES library to link against 'sdlmixer=[0/1]' build with SDL_Mixer support for sound and music (includes external music support) [default: 1] 'asm=[0/1]' build with ASSEMBLER code (only with opengl=0, requires NASM and x86) [default: 0] 'debug=[0/1]' build DEBUG binary which includes asserts, debugging output, cheats and more output [default: 0] 'profiler=[0/1]' profiler build [default: 0] 'editor=[0/1]' include editor into build (!EXPERIMENTAL!) [default: 0] 'ipv6=[0/1]' enable IPv6 compability [default: 0] 'use_udp=[0/1]' enable UDP support [default: 1] 'use_tracker=[0/1]' enable Tracker support (requires udp) [default :1] 'verbosebuild=[0/1]' print out all compiler/linker messages during building [default: 0] 'raspberrypi=[0/1]' build for Raspberry Pi (automatically sets opengles and opengles_lib) [default: 0] 'rpi_vc_path=[DIR]' use [DIR] to look for VideoCore libraries/header files (RPi only) Default values: """ + ((' d1x sharepath = ' + program_d1x.user_settings.DATA_DIR + '\n') if program_d1x else '') + ((' d2x sharepath = ' + program_d2x.user_settings.DATA_DIR + '\n') if program_d2x else '') + ((' d2x opengles_lib = ' + program_d2x.user_settings.default_OGLES_LIB + '\n') if program_d2x else '') + ((' d2x rpi_vc_path = ' + program_d2x.user_settings.RPI_DEFAULT_VC_PATH + '\n') if program_d2x else '') + """ Some influential environment variables: CC C compiler command CFLAGS C compiler flags LDFLAGS linker flags, e.g. -L if you have libraries in a nonstandard directory CXX C++ compiler command CXXFLAGS C++ compiler flags """) #EOF